I just wanted to make a post so that everyone would know that there is someone out there that will make a mod if it is within my abilities, I will link some of my mods so you can see my abilities.
There are just some conditions
The mod will be upload to curseforge under my username
The mod has to be public! (Private mods are not free)
Do not suggest something that will have copyright issues, I will not have time to look into it and will not take the blame for it!
There are my mods so just post your request below!
make A fork of EE3 with EE2 features added back for 1.6.4
Pahimar's already working on EE3. No need for making a EE2 remake. Plus, the last time someone made an EE2 remake, he wasn't quite happy. Mainly because the people that were working on it, were stealing some of Pahimar's code.
Will you do addons? I've been trying to get something made forever, but anyone who's agreed to help me with it has bailed on me, and I've just about given up.
Essentially, here's my problem; There's lots of mods that can use Minecraft Joules (MJ) from the Buildcraft mod as power, but do not require Buildcraft itself. Most notable of these are Railcraft and Forestry. Now, these mods may include their own engines (both of the aforementioned do) to generate power, but they do not offer any energy pipes to route it. Meaning, unless one also uses Buildcraft, powering the machines requires each machine have its own engines. Personally, I don't really like the power of Quarries, nor the low cost of fluid and item routing pipes in Buildcraft.
So, I'd really like a mod that added some basic energy pipes and maybe one or two basic engines, so that machines from other mods can be effectively powered without adding all the machines from Buildcraft. No transport pipes, no machines, just MJ power, and a way to direct it.
Suggested Recipes:
Ceramic Conduit;
Capacity; 32 MJ
Doesn't need an import pipe.
Output is six (6) conduits.
Can be dyed or crafted with Stained Clay to produce coloured versions, which will only connect to the same colour or to non-dyed conduits.
Pneumatic Dynamo;
Only requires redstone to run.
Can be chained.
Connects to pipes.
Doesn't overheat.
Minimum Energy Received: 1
Maximum Energy Received: 100
Maximum of Energy Stored: 1000
Minimum Energy for Activation: 1
Energy Stored per Tick: 1
Maximum of Energy Released: 50
Note; The pneumatic dynamo is only a small step up from Buildcraft's lowest tier, the redstone engine, and really only there as a precaution, in case the player has no other way to generate power.
I just wanted to make a post so that everyone would know that there is someone out there that will make a mod if it is within my abilities, I will link some of my mods so you can see my abilities.
There are just some conditions
There are my mods so just post your request below!
Pahimar's already working on EE3. No need for making a EE2 remake. Plus, the last time someone made an EE2 remake, he wasn't quite happy. Mainly because the people that were working on it, were stealing some of Pahimar's code.
Essentially, here's my problem; There's lots of mods that can use Minecraft Joules (MJ) from the Buildcraft mod as power, but do not require Buildcraft itself. Most notable of these are Railcraft and Forestry. Now, these mods may include their own engines (both of the aforementioned do) to generate power, but they do not offer any energy pipes to route it. Meaning, unless one also uses Buildcraft, powering the machines requires each machine have its own engines. Personally, I don't really like the power of Quarries, nor the low cost of fluid and item routing pipes in Buildcraft.
So, I'd really like a mod that added some basic energy pipes and maybe one or two basic engines, so that machines from other mods can be effectively powered without adding all the machines from Buildcraft. No transport pipes, no machines, just MJ power, and a way to direct it.
Suggested Recipes:
Ceramic Conduit;
Minimum Energy Received: 1
- Maximum Energy Received: 100
- Maximum of Energy Stored: 1000
- Minimum Energy for Activation: 1
- Energy Stored per Tick: 1
- Maximum of Energy Released: 50
Like an unlimited potion?
I think you will be happy to know that I started development
I mean like, a mod to eliminate time limits from ALL potions in the game in general.
And if that's what you meant, then yes.
I think I can scrape something up! I would be glad to!