make A fork of EE3 with EE2 features added back for 1.6.4
Pahimar's already working on EE3. No need for making a EE2 remake. Plus, the last time someone made an EE2 remake, he wasn't quite happy. Mainly because the people that were working on it, were stealing some of Pahimar's code.
Will you do addons? I've been trying to get something made forever, but anyone who's agreed to help me with it has bailed on me, and I've just about given up.
Essentially, here's my problem; There's lots of mods that can use Minecraft Joules (MJ) from the Buildcraft mod as power, but do not require Buildcraft itself. Most notable of these are Railcraft and Forestry. Now, these mods may include their own engines (both of the aforementioned do) to generate power, but they do not offer any energy pipes to route it. Meaning, unless one also uses Buildcraft, powering the machines requires each machine have its own engines. Personally, I don't really like the power of Quarries, nor the low cost of fluid and item routing pipes in Buildcraft.
So, I'd really like a mod that added some basic energy pipes and maybe one or two basic engines, so that machines from other mods can be effectively powered without adding all the machines from Buildcraft. No transport pipes, no machines, just MJ power, and a way to direct it.
Capacity; 32 MJ
Doesn't need an import pipe.
Output is six (6) conduits.
Can be dyed or crafted with Stained Clay to produce coloured versions, which will only connect to the same colour or to non-dyed conduits.
Only requires redstone to run.
Can be chained.
Connects to pipes.
Minimum Energy Received: 1
Maximum Energy Received: 100
Maximum of Energy Stored: 1000
Minimum Energy for Activation: 1
Energy Stored per Tick: 1
Maximum of Energy Released: 50
Note; The pneumatic dynamo is only a small step up from Buildcraft's lowest tier, the redstone engine, and really only there as a precaution, in case the player has no other way to generate power.