I am not sure if this is the right section, but here I go.
So I was wondering if someone could make me a Bukkit Plugin for my server.
It would be called Murder. People would start by typing /murder join. They then get teleported to a lobby specified by an op doing /murder setlobby. Then once there at least 4 players, a countdown starts from 60. It is broadcasted in chat like this:
&7[&cMurder&7] &7<Seconds>s remaining!
Then everyone is teleported to a place specified by an op doing /murder setstart.
Everyone then has the default skin (not sure if this is possible) and have no names above their heads. Someone is then randomly picked to be a murderer and someone else to be a detective. The murderer has a diamond sword, and the detective has an insta-kill bow. Everyone else has nothing except paper that when they right click with, broadcasts in chat:
&b<player which used paper> Suspects <player they clicked with paper>
The detective has to kill the murderer, and the murderer has to kill everyone. If the detective kills someone that is not the murderer, they die along with the player who they shot. When they die, they spawn back at the start point, but cannot attack and are invisible. Normal players (not detective/murderer) cannot attack at any point. Once either the murderer is killed, or the murderer kills everyone, everyone goes back to the lobby and it repeats (it chooses new detectives/murderers). It is broadcasted in chat who wins:
&7[&cMurder&7] <murderer name> has won playing as a murderer!
or
&7[&cMurder&7] <detective name> has won playing as a detective.
I am not sure if this is the right section, but here I go.
So I was wondering if someone could make me a Bukkit Plugin for my server.
It would be called Murder. People would start by typing /murder join. They then get teleported to a lobby specified by an op doing /murder setlobby. Then once there at least 4 players, a countdown starts from 60. It is broadcasted in chat like this:
&7[&cMurder&7] &7<Seconds>s remaining!
Then everyone is teleported to a place specified by an op doing /murder setstart.
Everyone then has the default skin (not sure if this is possible) and have no names above their heads. Someone is then randomly picked to be a murderer and someone else to be a detective. The murderer has a diamond sword, and the detective has an insta-kill bow. Everyone else has nothing except paper that when they right click with, broadcasts in chat:
&b<player which used paper> Suspects <player they clicked with paper>
The detective has to kill the murderer, and the murderer has to kill everyone. If the detective kills someone that is not the murderer, they die along with the player who they shot. When they die, they spawn back at the start point, but cannot attack and are invisible. Normal players (not detective/murderer) cannot attack at any point. Once either the murderer is killed, or the murderer kills everyone, everyone goes back to the lobby and it repeats (it chooses new detectives/murderers). It is broadcasted in chat who wins:
&7[&cMurder&7] <murderer name> has won playing as a murderer!
or
&7[&cMurder&7] <detective name> has won playing as a detective.
I am hoping someone could make this for me.
~orange