As the title suggests, this mod would integrate large portions of Dark Cloud 2 (or Dark Chronicle if you don't live in the Americas.) ranging from the synthesis system to dungeons and unique weapons to powerful mobs. So without further ado: The details.
New weaponry/equipment system
When first spawned, players will be able to choose what kind of weapon they are proficient in (I.E. what weapon type they can equip), they will then be provided with a tier-1, level-0 weapon of that type.
To the right of your armor slots is a slot you can place weapons in, Once placed in their respective slots, the player can press a button (most likely "R" or "Alt") to unsheath them.
If a mob is killed with a weapon while it is allocated to the weapon slot, it will drop ABP, otherwise known as "Absorption Points", which will, once enough is gained, level that weapon up. From there, an item can be taken to the Spherator and turned into a "Synthsphere", which will upgrade a weapon's stats. (I.E. Dirt will increase Smash by 1, whereas coal will increase Flame by 2)
Weapons have three bars, WHP (durability), their XP bar, (How much ABS they've absorbed, and their Special bar
Weapon types, Melee: Wrench, Hammer, Sword. Ranged: Bow, Gun, Machine Gun, Laser Gun, Armband (Allows the person to fire magic spells), Slingshot.
Wrench: Low damage, High elemental/status effect affinity
Sword: Medium damage, Medium elemental/status effect affinity
Hammer: High Damage, Low elemental/status effect affinity
Bow: Medium damage, Medium elemental/status effect affinity
Gun: High damage, Low elemental/status effect affinity
Machine Gun: Low damage, Medium elemental/status effect affinity (coupled with high R-O-F, can hold the RMB to auto-fire)
Laser Gun: High Damage, High elemental/status effect affinity (low WHP, allowing for less usage)
Armband: Medium Damage, Extreme elemental/status effect affinity (Can hold the RMB to charge attacks)
Special moves can be used by shift-left-clicking while a weapon is unsheathed, once the bar is filled. (or shift-right-clicking if using a ranged weapon)
Wrench: Spin, causing all entities in a small area around you to be damaged. Can also deflect magical attacks. (causes different effects based on most powerful element allocated to weapon)
Hammer: Smash the ground, causing damage to be dealt to entities around 20-30 blocks in front of you to be dealt damage.
Sword: Imbue the sword with energy and stab it into the ground, causing a magic fissure to form around you, dealing damage to entities in a 10-15 block radius.
Bow: Fire several arrows at once, each dealing more damage than the last.
Gun: Smack the opponent with your gun and then proceed to shoot them (shot always lands a critical hit)
Machine Gun: Spin around while shooting, dealing consecutive damage to all entities around you.
Laser Gun: Transform weapon into a larger, more powerful version to fire a large beam that drains all current whp.(Damage depends on % of WHP left, full WHP increases damage 1000%; Can also destroy the enviroment.)
Armband: Temporarily turn into an embodiment of your weapon's element, gaining powers beyond what was previously possible (deal twice as much damage, and can destroy the enviroment as well)
Stats (Elemental damage is determined by the numerical value of the stat. Smash, beast, exorcism, and scale are not elements, and are related to a mobs SPECIES rather than it's typing. For example: A weapon with high beast stat, but low Scale stat will gain massive bonus damage to a cow, but will only gain a small bonus to damage against a Creeper, as a creeper is weak to weapons with high Scale stat.)
Attack: Determines how much base damage you deal.
Flame: Determines how much Fire damage you deal. Does extra damage against mobs weak to fire.
Lightning: Determines how much Lightning damage you deal. Does extra damage against mobs weak to Storm.
Chill: Determines how much Ice damage you deal. Does extra damage against mobs weak to Cold.
Cyclone: Determines how much Cyclone damage you deal. Does extra damage against mobs weak to Wind.
All of the mobs from Dark Cloud 2, with some other additions.
Boss mobs loosely based on the bosses from DC2!
(Mobs from the Underground Water Channel dungeon will spawn in vanilla biomes, and be around the same level of strength as vanilla mobs.
New biomes/improved biomes/dungeons
Technically, no biomes will be added, however, Dungeon-Biomes WILL be added; These are special biomes dedicated solely to a dungeon type, the weakest type being the Rainbow Butterfly Woods, with the strongest being the Zelmite Mines. On the outskirts of the dungeon-biomes, the weakest monsters reside, however, the deeper you delve into them, the more powerful the monsters get, ultimately culminating into a boss fight with a monster vastly superior to the monsters faced previously.
Rainbow Butterfly Woods: This dungeon-biome is a large wooded area thick with monsters. Boss: Rainbow Butterfly (Butterfly empowered with the Stone of the Earth)
Starlight Canyon: A mountainous are with a river flowing deeply through it, cutting a deep ravine in between walkways. Boss: Cyclone Wyvern (Wyvern empowered with the Stone of Storm)
Ocean's Roar Cave: A cave system nearby an ocean, causing the stone to be made of crystallised water (Blue stone). Opens up onto beaches every so often. Boss: Shigura tribe elder (Empowered with the Stone of the Ocean)
Mt. Gundor: A dungeon taking place in the dormant volcano known as Mt. Gundor, third-most powerful set of monsters. Boss: Flame Djinn (Empowered by the Stone of the Inferno)
Spirit Realm: An alternate realm accesible by creating a portal out of netherrack. Activate the portal by combining the stones gained by beating the previous 4 bosses into the Stone of Spirits. Boss: Dark Elemental, an elemental created from the hatred within every being's heart. Empowered by absorbing souls.
Zelmite Mines: A mine that was dug in search of the four elemental stones. Home to some of the most powerful monsters in existence. Boss: Dark Djinn.
Power Crystal: Upgrades Attack by 2. Found in chests.
Flame Crystal: Upgrades Flame attribute by 3. Found in chests, and dropped by Fire-based mobs.
Lightning Crystal: Upgrades Lightning attribute by 3. Found in chests, and dropped by Storm-based mobs.
Destruction Crystal: Upgrades Smash attribute by 3. Found in chests.
Hunter Crystal: Upgrades Beast attribute by 3. Found in chests.
Protector Crystal: Upgrades Durability by 2. Found in Chests
Chill Crystal: Upgrades Chill atribute by 3. Found in chests, and dropped by Ice-based mobs.
Cyclone Crystal: Upgrades Cyclone attribute by 3. Found in chests, and dropped by Wind-based mobs.
Holy Crystal: Upgrades Exorcism attribute by 3. Found in chests, and dropped by Divinity-based mobs.
Sea Creature Crystal: Upgrades Scale attribute by 3. Found in chests, and dropped by Sea Creatures.
Repair Powder: Repairs all melee weapons, and bows.
Gun Repair Powder: Repairs all types of guns.
Armband Repair Powder: Repairs armbands.
Spherator: A block used for turning items into synthspheres.
And that's about it. I myself can not make the mod as I've no expertise in coding, and no time to learn how to. However, if anyone would like to take these ideas and do with as they please, feel free to. If you would like help in making the mod via supervision (to stay true to the source material) or merely some suggestions, I don't mind being asked for it.
2 WTF fighting a shigura elder?! weak! there not normal monsters just like the rainbowbutterfly gentail like jurak said
"Itssss nooot EEEvil Attttt alllllll..."
other then that i think u got a good idea
personally i would recomend Master Utan (was a boss from the fisrt game in the "wise owl Forest" so i would say make him like a sparing partern but i think the strong man from floatsam's circus would be a better bose) all said your on the right track but u need someones help to keep the idea cannon for one, and two MAKE THIS A ****ING MOD ALREADY!!!!!!!!!