And have you though about adding mobs which spawn in only one type of biome??? (BSM, Biome Specific Mob)
For example polar bear on arctic.
Biomes generation must be improved. There should be logically generated biomes: Dividing the world like in map with tropic of Cancer and Capricorn and equator. Generating different forest and grassland biomes those regions and deserts and tundra (Snowy mountainous) over and below it, With continents and seas, rivers and lake, Glaciers and Gorge. Hills and mountains... I think I will write about additional biomes and possible improvement over old biomes. and post it...
And have you though about adding mobs which spawn in only one type of biome??? (BSM, Biome Specific Mob)
For example polar bear on arctic.
Biomes generation must be improved. There should be logically generated biomes: Dividing the world like in map with tropic of Cancer and Capricorn and equator. Generating different forest and grassland biomes those regions and deserts and tundra (Snowy mountainous) over and below it, With continents and seas, rivers and lake, Glaciers and Gorge. Hills and mountains... I think I will write about additional biomes and possible improvement over old biomes. and post it...
There's an idea to add compaibility with biomes o plenty, so there will be enough biomes. We can think about a new way to generate them. I like your suggestion. The olny thing is that it may conflict with the idea of an infinite world
Rollback Post to RevisionRollBack
Sorry if I make mistakes when writing. I'm from Argentina.
There's an idea to add compaibility with biomes o plenty, so there will be enough biomes. We can think about a new way to generate them. I like your suggestion. The olny thing is that it may conflict with the idea of an infinite world
But Minecraft Isn't Infinite!! Its 60 million x 60 million x 225 meter I.E 7000 times more then earth's surface area....... I think there should be Some short of Deep Ocean Biome bordering the parameter of minecraft and beyond the end of the world: world ahead should be generated (Printed to be more precise) loading the the adjacent side of the world create a loop in the dimension, like of earth. For example If one is on the eastern end then the world ahead will be regeneration loading data from western end. Like in earth, one could round across the minecraft.. SO this Deep ocean biome must be same everywhere, most like super flat world. They will be more like instance then copy.
Ads in the server:
I don't think any one will like this idea. But this is a method to improve servers. Minecraft servers need money to run and they get it via donations mostly. This mod will allow them to set-up screens to-let them do advertisement, they will be paid via advertisement. This might will improve the server performance, as they will be earning money for the player coming in and they could expand themself.
Could any one start polling on it:
Whether or not this should be done...
In any game most people need goals with obstetricals (to make achieving the goals more difficult) to keep interest in the game they are playing. Minecraft only has around three to four goals and only a few obstetrical.
1) survival
a. This is the most difficult goal but does not last long.
b. There are three parts to this goal.
1. Not to starve
2. Find or build shelter
3. Get personal protection.
2) Gathering materials for tool, weapon, and armor along with building materials.
3) Building and crafting
4) Getting to and from the Nether
5) Getting to and from the end (this includes killing the End Dragon)
Many mod attempt to add goals but the goals they add are usually in one specific area and a few attempt to improve or even add upon more that one goal.
This mod attempts to improve the first goal, Survival and attempts to the second goal of tool, weapon, and armor making. but I think that there needs to be more goals along with obstetricals to make getting those goal more difficult.
My ideas so far
1) Material gathering for tools, weapons and armor needs to be just a bit more difficult.
A. I think the furnace should be changed into a smelter. I would need a bellows and something to pore the liquid metal into to make ingots.
1. The camp fire will work for cooking food and later in the game there could be some kind of stove.
2) Getting a profession.
A. split up the achievements as well as come up with new ones.
1. Each profession will have achievements that the player must get in order to get said profession
3) Villages
A. Villages will not automatically like or hate you.
1. You have to earn there trust to get the best trades and get them to help or follow you.
4) Marriage
A. In MCA (minecraft comes alive) it is fairly easy to get married, I am suggesting to make it more difficult.
1. You have to have a good likeability in your prospective spouses village.
2. You have to work at courting your prospective spouse.
a. prospective spouse will have stages that you have to work though to get him/her to marrie you.
3. If you try to hard it actually make the prospective spouse dislike you.
The more goals we have the longer we can keep people interested in playing our mod so If any one else could think of more goals with obstetricals (to make achieving those goals more difficult) or how to improve the ideas I have posted please post them.
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
But Minecraft Isn't Infinite!! Its 60 million x 60 million x 225 meter I.E 7000 times more then earth's surface area....... I think there should be Some short of Deep Ocean Biome bordering the parameter of minecraft and beyond the end of the world: world ahead should be generated (Printed to be more precise) loading the the adjacent side of the world create a loop in the dimension, like of earth. For example If one is on the eastern end then the world ahead will be regeneration loading data from western end. Like in earth, one could round across the minecraft.. SO this Deep ocean biome must be same everywhere, most like super flat world. They will be more like instance then copy.
Of course it's not infinite. Don't bullsheet me with technicalities. It's infinite in a practical and playable way. I've though about the idea of making the world connect with it's other side, but it's almost impossible. Although the equator would connect well, there's no way to connect the poles. The bets you can do it a cylinder, and then you have two options:
1. Leave the poles unconnected. It'll be just ugly to have a part of the world infinite and the other finite
2. Connect the poles using an algorithm. This will cause the upper line (billions of blocks) to merge into a point. It just doesn't' work.
And, even if it were possible, it's a lot of mess for no reward. No one has never arrived to the border of the world, at least not naturally.
Ads in the server: I don't think any one will like this idea. But this is a method to improve servers. Minecraft servers need money to run and they get it via donations mostly. This mod will allow them to set-up screens to-let them do advertisement, they will be paid via advertisement. This might will improve the server performance, as they will be earning money for the player coming in and they could expand themself. Could any one start polling on it: Whether or not this should be done...
I don't tell you if it is a good or a bad idea, because i want no discussion about it, but you can forget to see it in this mod. It's just not the objective.
In any game most people need goals with obstetricals (to make achieving the goals more difficult) to keep interest in the game they are playing. Minecraft only has around three to four goals and only a few obstetrical. 1) survival a. This is the most difficult goal but does not last long. b. There are three parts to this goal. 1. Not to starve 2. Find or build shelter 3. Get personal protection. 2) Gathering materials for tool, weapon, and armor along with building materials. 3) Building and crafting 4) Getting to and from the Nether 5) Getting to and from the end (this includes killing the End Dragon) Many mod attempt to add goals but the goals they add are usually in one specific area and a few attempt to improve or even add upon more that one goal. This mod attempts to improve the first goal, Survival and attempts to the second goal of tool, weapon, and armor making. but I think that there needs to be more goals along with obstetricals to make getting those goal more difficult. My ideas so far 1) Material gathering for tools, weapons and armor needs to be just a bit more difficult. A. I think the furnace should be changed into a smelter. I would need a bellows and something to pore the liquid metal into to make ingots. 1. The camp fire will work for cooking food and later in the game there could be some kind of stove. 2) Getting a profession. A. split up the achievements as well as come up with new ones. 1. Each profession will have achievements that the player must get in order to get said profession 3) Villages A. Villages will not automatically like or hate you. 1. You have to earn there trust to get the best trades and get them to help or follow you. 4) Marriage A. In MCA (minecraft comes alive) it is fairly easy to get married, I am suggesting to make it more difficult. 1. You have to have a good likeability in your prospective spouses village. 2. You have to work at courting your prospective spouse. a. prospective spouse will have stages that you have to work though to get him/her to marrie you. 3. If you try to hard it actually make the prospective spouse dislike you. The more goals we have the longer we can keep people interested in playing our mod so If any one else could think of more goals with obstetricals (to make achieving those goals more difficult) or how to improve the ideas I have posted please post them.
Although survival is the main objective of this mod, with the time it's gonna evolve into a total conversion that changes almost every aspect of the game. I agree with you about the lack of difficulties for you to achieve your objectives in the game.
About your ideas: 1. The current furnace will disappear. It will be replaced for a clay oven to cook at low temperature (food and stuff like that), and a forge for metals. There WILL be interaction with tinker's construct. I don't discard to make it a dependency, even.
2. Can you explain how will this affect your gameplay, besides the achievement gathering? I didn't understand, really.
3. I agree totally with this one. We'll have to look after a way to implement it...
4. We have a problem here. If we want the player to be related wit a villager, we have to get rid of the testificates, as they are all male, and doesn't seem to be the same race than the player. Personally , I like the testificates, but if they have to be changed for the good of the mod, so be it. Besides that, it's a pretty good idea.
Of course it's not infinite. Don't bullsheet me with technicalities. It's infinite in a practical and playable way. I've though about the idea of making the world connect with it's other side, but it's almost impossible. Although the equator would connect well, there's no way to connect the poles. The bets you can do it a cylinder, and then you have two options:
1. Leave the poles unconnected. It'll be just ugly to have a part of the world infinite and the other finite
2. Connect the poles using an algorithm. This will cause the upper line (billions of blocks) to merge into a point. It just doesn't' work.
And, even if it were possible, it's a lot of mess for no reward. No one has never arrived to the border of the world, at least not naturally.
I don't tell you if it is a good or a bad idea, because i want no discussion about it, but you can forget to see it in this mod. It's just not the objective.
Although survival is the main objective of this mod, with the time it's gonna evolve into a total conversion that changes almost every aspect of the game. I agree with you about the lack of difficulties for you to achieve your objectives in the game.
About your ideas: 1. The current furnace will disappear. It will be replaced for a clay oven to cook at low temperature (food and stuff like that), and a forge for metals. There WILL be interaction with tinker's construct. I don't discard to make it a dependency, even.
2. Can you explain how will this affect your gameplay, besides the achievement gathering? I didn't understand, really.
3. I agree totally with this one. We'll have to look after a way to implement it...
4. We have a problem here. If we want the player to be related wit a villager, we have to get rid of the testificates, as they are all male, and doesn't seem to be the same race than the player. Personally , I like the testificates, but if they have to be changed for the good of the mod, so be it. Besides that, it's a pretty good idea.
About Ad mod:
I also think so not for this mod pack let it be forgotten... I never posted that.
About Creating the loop:
Tell me two things:
IS it possible for the minecraft map to be surrounded by same biome?
and possible to tweak the method used to load the chunks from saved world:
IF the answer is yes then I think I know a way to do it. I had thought of it a while ago: read below: IF no forget it and simply reply no I will try to find a way to do it.
Creating a loop:
----------------------------------------------------------------------------------------------------------------------------------
(New Biome) FlatBedOcean {
Major Blocks: water, dirt, stones.
Environment: Deep Ocean
Feature: Same Sea level and Flat ocean Bed same but deep depth
}
//This Biome will Surround the minecraft world, and will create a smoothness on the translation from east to west.
//Below is an imaginary function used to load chunks of minecraft world from save data using (x,y,z) co-ordinate of chunk
//MaxX & MaxY are Maximum magnitude of x and y co-ordinate one can go with respect to origin.
Int Sign(number){
result = number/absolute(number);
return result;
}
Void LoadChunk(x,y,z){
If( absolute(x) > MaxX ) { x = Sign(x) * ( absolute(x) - MaxX ) - Sign(x) * MaxX; }
If( absolute(y) > MaxY ) { x = Sign(y) * ( absolute(y) - MaxY ) - Sign(y) * MaxY; }
//Then Default chunk loading script
}
----------------------------------------------------------------------------------------------------------------------------------
But this might be incompatible with co-ordinate system so the co-ordinate system must be updated:
If there is any good coder to collaborate on this: Skype Me: ronit.ramdam
Although survival is the main objective of this mod, with the time it's gonna evolve into a total conversion that changes almost every aspect of the game. I agree with you about the lack of difficulties for you to achieve your objectives in the game.
About your ideas: 1. The current furnace will disappear. It will be replaced for a clay oven to cook at low temperature (food and stuff like that), and a forge for metals. There WILL be interaction with tinker's construct. I don't discard to make it a dependency, even.
2. Can you explain how will this affect your gameplay, besides the achievement gathering? I didn't understand, really.
3. I agree totally with this one. We'll have to look after a way to implement it...
4. We have a problem here. If we want the player to be related wit a villager, we have to get rid of the testificates, as they are all male, and doesn't seem to be the same race than the player. Personally , I like the testificates, but if they have to be changed for the good of the mod, so be it. Besides that, it's a pretty good idea.
1. thats cool did not know what was going to happen with the furnace and such. About tinkers construct It feels very much industrialized to me. I think there should be a stepping stone from the tribal like tools (sticks and flint) to the bronze age tools and the iron age tools something like a blacksmith stage rather than through down a few block and presto ready to start poring and casting advanced metal tools.
2. Not sure what it could bring to the game play. the only thing I had been able to think of was that if say... a farmer was your profession then you might get a small (nothing to big) state boost or something that makes the plants grow just slightly faster (something of that nature). Or the player could some how (not sure how) receive a rare item (none craftable) linked to that profession.
3. cool
4. I don't think the testificates need to be changed all that much. just a female version created (should not be that hard at all). As well as giving them the ability to talk and other things like in MCA.
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
the problem will come if you want to have children with a villager...
Well it is your mod. But personally I don't see were the problem is. MCA does it
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Well it is your mod. But personally I don't see were the problem is. MCA does it
The only thing I'm saying is that iormal s weird to have chldren with a testifcate. It's easier f the villagers are bipeds. If I'm going to add childen, I will change the model, then.
Hi I just wanted to let you guys know I love what you guys are doing!!!
I had a mod idea like this a couple years ago so its pretty awesome to see that i might actually get to play something like it or even better than it. I have some more survival ideas that i don't believe you guys have thought of yet and I thought it would be cool if you guys would want to incorporate them. http://www.minecraftforum.net/topic/1565847-request-farming/
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Ok i'll PM you, also do you have a skype?
This used to be my Friends Account....
---------------------------------------------------------
I'm to awesome to say anything
For example polar bear on arctic.
Biomes generation must be improved. There should be logically generated biomes: Dividing the world like in map with tropic of Cancer and Capricorn and equator. Generating different forest and grassland biomes those regions and deserts and tundra (Snowy mountainous) over and below it, With continents and seas, rivers and lake, Glaciers and Gorge. Hills and mountains... I think I will write about additional biomes and possible improvement over old biomes. and post it...
There's an idea to add compaibility with biomes o plenty, so there will be enough biomes. We can think about a new way to generate them. I like your suggestion. The olny thing is that it may conflict with the idea of an infinite world
But Minecraft Isn't Infinite!! Its 60 million x 60 million x 225 meter I.E 7000 times more then earth's surface area....... I think there should be Some short of Deep Ocean Biome bordering the parameter of minecraft and beyond the end of the world: world ahead should be generated (Printed to be more precise) loading the the adjacent side of the world create a loop in the dimension, like of earth. For example If one is on the eastern end then the world ahead will be regeneration loading data from western end. Like in earth, one could round across the minecraft.. SO this Deep ocean biome must be same everywhere, most like super flat world. They will be more like instance then copy.
I don't think any one will like this idea. But this is a method to improve servers. Minecraft servers need money to run and they get it via donations mostly. This mod will allow them to set-up screens to-let them do advertisement, they will be paid via advertisement. This might will improve the server performance, as they will be earning money for the player coming in and they could expand themself.
Could any one start polling on it:
Whether or not this should be done...
1) survival
a. This is the most difficult goal but does not last long.
b. There are three parts to this goal.
1. Not to starve
2. Find or build shelter
3. Get personal protection.
2) Gathering materials for tool, weapon, and armor along with building materials.
3) Building and crafting
4) Getting to and from the Nether
5) Getting to and from the end (this includes killing the End Dragon)
Many mod attempt to add goals but the goals they add are usually in one specific area and a few attempt to improve or even add upon more that one goal.
This mod attempts to improve the first goal, Survival and attempts to the second goal of tool, weapon, and armor making. but I think that there needs to be more goals along with obstetricals to make getting those goal more difficult.
My ideas so far
1) Material gathering for tools, weapons and armor needs to be just a bit more difficult.
A. I think the furnace should be changed into a smelter. I would need a bellows and something to pore the liquid metal into to make ingots.
1. The camp fire will work for cooking food and later in the game there could be some kind of stove.
2) Getting a profession.
A. split up the achievements as well as come up with new ones.
1. Each profession will have achievements that the player must get in order to get said profession
3) Villages
A. Villages will not automatically like or hate you.
1. You have to earn there trust to get the best trades and get them to help or follow you.
4) Marriage
A. In MCA (minecraft comes alive) it is fairly easy to get married, I am suggesting to make it more difficult.
1. You have to have a good likeability in your prospective spouses village.
2. You have to work at courting your prospective spouse.
a. prospective spouse will have stages that you have to work though to get him/her to marrie you.
3. If you try to hard it actually make the prospective spouse dislike you.
The more goals we have the longer we can keep people interested in playing our mod so If any one else could think of more goals with obstetricals (to make achieving those goals more difficult) or how to improve the ideas I have posted please post them.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Of course it's not infinite. Don't bullsheet me with technicalities. It's infinite in a practical and playable way. I've though about the idea of making the world connect with it's other side, but it's almost impossible. Although the equator would connect well, there's no way to connect the poles. The bets you can do it a cylinder, and then you have two options:
1. Leave the poles unconnected. It'll be just ugly to have a part of the world infinite and the other finite
2. Connect the poles using an algorithm. This will cause the upper line (billions of blocks) to merge into a point. It just doesn't' work.
And, even if it were possible, it's a lot of mess for no reward. No one has never arrived to the border of the world, at least not naturally.
I don't tell you if it is a good or a bad idea, because i want no discussion about it, but you can forget to see it in this mod. It's just not the objective.
Although survival is the main objective of this mod, with the time it's gonna evolve into a total conversion that changes almost every aspect of the game. I agree with you about the lack of difficulties for you to achieve your objectives in the game.
About your ideas:
1. The current furnace will disappear. It will be replaced for a clay oven to cook at low temperature (food and stuff like that), and a forge for metals. There WILL be interaction with tinker's construct. I don't discard to make it a dependency, even.
2. Can you explain how will this affect your gameplay, besides the achievement gathering? I didn't understand, really.
3. I agree totally with this one. We'll have to look after a way to implement it...
4. We have a problem here. If we want the player to be related wit a villager, we have to get rid of the testificates, as they are all male, and doesn't seem to be the same race than the player. Personally , I like the testificates, but if they have to be changed for the good of the mod, so be it. Besides that, it's a pretty good idea.
About Ad mod:
I also think so not for this mod pack let it be forgotten... I never posted that.
About Creating the loop:
Tell me two things:
IS it possible for the minecraft map to be surrounded by same biome?
and possible to tweak the method used to load the chunks from saved world:
IF the answer is yes then I think I know a way to do it. I had thought of it a while ago: read below: IF no forget it and simply reply no I will try to find a way to do it.
Creating a loop:
----------------------------------------------------------------------------------------------------------------------------------
(New Biome) FlatBedOcean {
Major Blocks: water, dirt, stones.
Environment: Deep Ocean
Feature: Same Sea level and Flat ocean Bed same but deep depth
}
//This Biome will Surround the minecraft world, and will create a smoothness on the translation from east to west.
//Below is an imaginary function used to load chunks of minecraft world from save data using (x,y,z) co-ordinate of chunk
//MaxX & MaxY are Maximum magnitude of x and y co-ordinate one can go with respect to origin.
Int Sign(number){
result = number/absolute(number);
return result;
}
Void LoadChunk(x,y,z){
If( absolute(x) > MaxX ) { x = Sign(x) * ( absolute(x) - MaxX ) - Sign(x) * MaxX; }
If( absolute(y) > MaxY ) { x = Sign(y) * ( absolute(y) - MaxY ) - Sign(y) * MaxY; }
//Then Default chunk loading script
}
----------------------------------------------------------------------------------------------------------------------------------
But this might be incompatible with co-ordinate system so the co-ordinate system must be updated:
If there is any good coder to collaborate on this: Skype Me: ronit.ramdam
1. thats cool did not know what was going to happen with the furnace and such. About tinkers construct It feels very much industrialized to me. I think there should be a stepping stone from the tribal like tools (sticks and flint) to the bronze age tools and the iron age tools something like a blacksmith stage rather than through down a few block and presto ready to start poring and casting advanced metal tools.
2. Not sure what it could bring to the game play. the only thing I had been able to think of was that if say... a farmer was your profession then you might get a small (nothing to big) state boost or something that makes the plants grow just slightly faster (something of that nature). Or the player could some how (not sure how) receive a rare item (none craftable) linked to that profession.
3. cool
4. I don't think the testificates need to be changed all that much. just a female version created (should not be that hard at all). As well as giving them the ability to talk and other things like in MCA.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Well it is your mod. But personally I don't see were the problem is. MCA does it
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Thanks! we're working on it right now!
The only thing I'm saying is that iormal s weird to have chldren with a testifcate. It's easier f the villagers are bipeds. If I'm going to add childen, I will change the model, then.
I had a mod idea like this a couple years ago so its pretty awesome to see that i might actually get to play something like it or even better than it. I have some more survival ideas that i don't believe you guys have thought of yet and I thought it would be cool if you guys would want to incorporate them. http://www.minecraftforum.net/topic/1565847-request-farming/
I kind of like this one......
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Yea, Me too.. Let me think about it a little. You'll know if I change it, anyway!