All right here goes. Well the mod I am requesting is the custom mob spawner +.
I would like it to be for 1.6.4./1.7.2
I have been getting a bunch of mob mods going lately and I have been using the Mo'Creatures custom mob spawner to handle all of these mob mods. http://www.minecraft...ents-and-moles/
So far every thing has been working great but things are still not spawning quit the way I want. There just are not enough options in the configures to get things the way I want them. So I would like to request this mod with every thing that the Mo'Creature custom spawner has but with much more. I am not sure how much of what I am going to ask can be done.
If possible there should be a GUI that can be used to configure every thing that can be configured for the spawner.
This custom mob spawner + should be able to take mobs from other mob mods like the Mo'Creaure custom spawner does.
Additions to the spawn conditions for each mob (other than the standered), among other added things.
1) being able to better adjust the spawning light lvls.
a. I know that I can set some mobs to spawn at any time day/night or day and night but I would like
the ability to say that "this" mob will spawn more often in the day that it does at night.
2) I would like to be able to adjust how close or how far away from the player mobs can spawn.
a. In Mo'Creacures there are ambient mobs (insect, bird, and fish) and I know there is a 24 block
"no spawn" area around the player, but I would like set these mobs to spawn from right next to the
player up to 32 blocks away only. among other adjustments.
3) Some miner tweaks to the mob AI
a. In the mod zombie awareness, sight, sound, and smell are used in the mob pathfinding. http://www.minecraft...ipe-and-others/
I would like to be able to chose one, two, or all of these way for mob path finding.
b. The strength of all three "sences" should be able to be adjusted as well.
b. The ability to give or not give mobs a hated enemy mob that they would go after and kill before they try
killing the player.
4) Mob drops
a. It would also be nice to be able to change the default drops the mobs have in the configure folder to
add or subtract items from there drop list as well as adjusting drop rates of said items.
Now the big part
Mobs have been divided up into what biomes they can spawn in. This mod would take this idea two steps further.
In the GUI I would like to be able to individually set what biomse each mob can spawn in. (clicking on the mob will bring up a list of bioms and the player can say yes or no to them).
Mob biome - an area like the witch hut, slime chunk, and Nether fortress. It is an area were designated mobs can and will spawn.
Mob territory - An area surrounding the mob biome were the mobs can spawn with the mob biome in the center.
If possible the mob biomes should be just a basic set up that the player can configure.
1) What biomes each type of mob biome can be set in.
2) what height the mob biome is set at (maybe something about whether it is under ground or not)
3) How big the mob biome is to be
4) what mob/s can and can't spawn in the mob biome. (I would like to be able to have multiple mobs able
to spawn in a biome i.e. werewolves and wolves together)
5) The spawn frequency for the mob in the mob biomes.
6) How big the Mob territory around the mob biome is to be.
7) The spawn frequency for the mobs in the Mob territory.
8) How far apart each mob biome of the same type are to be.
9) The spawn frequency for mobs out side of the mob biome and Mob territory.
Structures for the mob biomes
A lot of the mods I have come with structures for there mobs. I don't know if it is possible but I would like a way to place Mob Biomes with the structures.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.