This mod will make minecraft more creepy. It will have things that I made up and it will also have creepy things from other games. Here they are:
New Mob Subtypes: Headless Zombie: Wanders around plains biomes at night. They are like normal zombies except they wont go around obstacles and holes. They would look something like this:
Legless Zombie: A zombie with no lower body. They roam around plains at night. They are slower than a normal zombie. They drop bones and rotten meat.
Charred Zombie: A zombie subtype found in the nether. They have black charred skin like wither skeletons and glowing yellow eyes. They will give you wither effect if you touch them.
Zombie Pig: Zombie Pigs are infected swine that spawn in plains. They will give you poison for 0:45 seconds on contact. They can be cured using a golden carrot and a potion of regeneration. They drop rotten flesh and bones.
Zombie Miner: Zombie Miners would be exclusive to mineshafts. They would act as a normal zombie with an iron pickaxe and red eyes. When killed, they would drop their pickaxe and rotten flesh.
Disturbed Creeper: Disturbed creepers would spawn in ice biomes. They would turn their head in random directions and would explode without warning. They would drop tnt and gunpowder.
Devil Bat: Devil bats are very large bats (about the size of an iron golem) that spit poison at you. They would be very fast and would spawn in mega taigas only. They would drop a splash potion of poison.
Whiteworms: Whiteworms would be a white version of silverfish that would spawn in any biome with trees in it. (forests, taigas, mega taigas, etc.) Whiteworms would rarely hide in broken wood logs. They would be neutral until hit. They would drop string and seeds.
New Custom Mobs: White Wasps: White Wasps would spawn rarely in mega taigas. They would be giant bees that would hunt you down. The bees would give you poison for 0:05 seconds but they would only have 10 hearts. They would spawn rarely and would drop spider eyes and stingers (a new item).
Dolls: Dolls would spawn in taigas rarely. They would appear as lifeless dolls but when you look away they would slowly move towards you. They would do 1 heart of damage but would only have 3 hearts of health. They would normally spawn in groups of 5 and would drop 1-4 ghast tears and 1 knife.
Mermors: Mermors would spawn in oceans at night. They would look like pale white zombies with red eyes with a mermaid tail. They would swim at you slowly and attack you. It would take about 3 of them to topple a boat. When killed they would drop ghast tears (1-2) and rotten flesh (1-3).
Eyes: Eyes would spawn in every biome at night. They would look like a floating eyeball. They would cause blindness for 0:02 seconds. They would drop eyeballs which could be brewed to make potions of blindness. They would burn in the sun.
Fire Eyes: Fire Eyes would spawn in ice biomes at night. They would look like giant red eyeballs. They would shoot fire at you. When killed, they would drop eyeballs and fire charges.
Spider Eye: Spider Eyes would spawn in swamps at night. Spider Eyes would act like normal eyes except instead of blindness, you would get poison for 0:15 seconds. They would look like giant spider eyes. They would drop 1 spider eye.
Other Scary Potential Mobs: Mummies: Mummies would spawn in deserts near desert temples. They would act like normal zombies and would burn in the sun. They would drop paper and rotten flesh.
Fire Spiders: Fire spiders would spawn in caves and would set you on fire. They would look like a red cave spider. They would drop blaze powder, spider eyes, and string.
Cyblaze: Cyblazes would spawn on beaches and would look like a metal blaze with red eyes. They would act like normal blazes except they would be resistant to water. They would drop 3 Iron Ingots and 1 Blaze Rod.
Other Creepy Features: Some zombies would be resistant to the sun.
Skeletons would be faster.
Creepers would have red eyes.
Zombie and Skeleton Horses would now spawn as a hostile mob.
Zombies may ride undead pigs and skeletons may ride fire or cave spiders.
There would be new weather like fog, sleet, and hail.
Witches could now throw potions of blindness and potions of nausea.
Witches would spawn in all biomes.
Zombie Pigman would rarely spawn at night.
Mobs From Other Places: Jeff The Killer: Jeff the killer would spawn rarely in roofed forests at night. When he sees you he would sprint towards you and stab you with his knife. He would drop a knife and rotten flesh.
The Rake: The Rake would spawn rarely in every biome at night. They would remain neutral until attacked. When they are attacked they would charge at you. They would drop leather and raw beef.
HellValleySkyTree: HellValleySkyTrees spawn in the farlands. Thye are peaceful mobs who do nothing but watch you. They would have a similar texture to enderman with blank eyeholes. They would have 70 hearts and would drop ender pearls (1-5).
Slenderman: Slenderman would spawn in every biome at night. As soon as they found you they would stalk you continuously. They would make a loud static noise upon contact with them. They would have 200 health and could only be killed with a diamond sword. They would drop paper (8) and rotten flesh (10).
The Gray Man: The gray man would spawn in npc villages and strongholds at night. When he spots you he would continuously float towards you and then apply nausea for 1:00 and dissapear. He would have 100 health and would drop 0-5 eyes of ender.
New Mob Subtypes:
Headless Zombie: Wanders around plains biomes at night. They are like normal zombies except they wont go around obstacles and holes.
They would look something like this:
Legless Zombie: A zombie with no lower body. They roam around plains at night. They are slower than a normal zombie. They drop bones and rotten meat.
Charred Zombie: A zombie subtype found in the nether.
They have black charred skin like wither skeletons and glowing yellow eyes. They will give you wither effect if you touch them.
Zombie Pig: Zombie Pigs are infected swine that spawn in plains. They will give you poison for 0:45 seconds on contact. They can be cured using a golden carrot and a potion of regeneration. They drop rotten flesh and bones.
Zombie Miner: Zombie Miners would be exclusive to mineshafts. They would act as a normal zombie with an iron pickaxe and red eyes. When killed, they would drop their pickaxe and rotten flesh.
Disturbed Creeper: Disturbed creepers would spawn in ice biomes. They would turn their head in random directions and would explode without warning. They would drop tnt and gunpowder.
Devil Bat: Devil bats are very large bats (about the size of an iron golem) that spit poison at you. They would be very fast and would spawn in mega taigas only. They would drop a splash potion of poison.
Whiteworms: Whiteworms would be a white version of silverfish that would spawn in any biome with trees in it. (forests, taigas, mega taigas, etc.) Whiteworms would rarely hide in broken wood logs. They would be neutral until hit. They would drop string and seeds.
New Custom Mobs:
White Wasps: White Wasps would spawn rarely in mega taigas. They would be giant bees that would hunt you down. The bees would give you poison for 0:05 seconds but they would only have 10 hearts. They would spawn rarely and would drop spider eyes and stingers (a new item).
Dolls: Dolls would spawn in taigas rarely. They would appear as lifeless dolls but when you look away they would slowly move towards you. They would do 1 heart of damage but would only have 3 hearts of health. They would normally spawn in groups of 5 and would drop 1-4 ghast tears and 1 knife.
Mermors: Mermors would spawn in oceans at night. They would look like pale white zombies with red eyes with a mermaid tail. They would swim at you slowly and attack you. It would take about 3 of them to topple a boat. When killed they would drop ghast tears (1-2) and rotten flesh (1-3).
Eyes: Eyes would spawn in every biome at night. They would look like a floating eyeball. They would cause blindness for 0:02 seconds. They would drop eyeballs which could be brewed to make potions of blindness. They would burn in the sun.
Fire Eyes: Fire Eyes would spawn in ice biomes at night.
They would look like giant red eyeballs. They would shoot fire at you. When killed, they would drop eyeballs and fire charges.
Spider Eye: Spider Eyes would spawn in swamps at night. Spider Eyes would act like normal eyes except instead of blindness, you would get poison for 0:15 seconds. They would look like giant spider eyes. They would drop 1 spider eye.
Other Scary Potential Mobs:
Mummies: Mummies would spawn in deserts near desert temples. They would act like normal zombies and would burn in the sun. They would drop paper and rotten flesh.
Fire Spiders: Fire spiders would spawn in caves and would set you on fire. They would look like a red cave spider. They would drop blaze powder, spider eyes, and string.
Cyblaze: Cyblazes would spawn on beaches and would look like a metal blaze with red eyes. They would act like normal blazes except they would be resistant to water. They would drop 3 Iron Ingots and 1 Blaze Rod.
Other Creepy Features:
Some zombies would be resistant to the sun.
Skeletons would be faster.
Creepers would have red eyes.
Zombie and Skeleton Horses would now spawn as a hostile mob.
Zombies may ride undead pigs and skeletons may ride fire or
cave spiders.
There would be new weather like fog, sleet, and hail.
Witches could now throw potions of blindness and potions of nausea.
Witches would spawn in all biomes.
Zombie Pigman would rarely spawn at night.
Mobs From Other Places:
Jeff The Killer: Jeff the killer would spawn rarely in roofed forests at night. When he sees you he would sprint towards you and stab you with his knife. He would drop a knife and rotten flesh.
The Rake: The Rake would spawn rarely in every biome at night. They would remain neutral until attacked. When they are attacked they would charge at you. They would drop leather and raw beef.
HellValleySkyTree: HellValleySkyTrees spawn in the farlands.
Thye are peaceful mobs who do nothing but watch you. They would have a similar texture to enderman with blank eyeholes. They would have 70 hearts and would drop ender pearls (1-5).
Slenderman: Slenderman would spawn in every biome at night. As soon as they found you they would stalk you continuously. They would make a loud static noise upon contact with them. They would have 200 health and could only be killed with a diamond sword. They would drop paper (8) and rotten flesh (10).
The Gray Man: The gray man would spawn in npc villages and strongholds at night. When he spots you he would continuously float towards you and then apply nausea for 1:00 and dissapear. He would have 100 health and would drop 0-5 eyes of ender.
What does the Knife do?