Hey guys! I've been thinking up a storm lately trying to come up with ways to make Minecraft more entertaining... Unfortunately, I am not a modder (though I would like to learn how to mod in the future) so I wanted to get the message out to you modders who have nothing to do and know how to make us Minecraft people happy!
I invite all of you to put your mod ideas in the comments I will add them to this topic!
Modders! If you're out there then let us know if you're interested in making our ideas become realities! ... and it might be helpful to let us know if you end up doing one and where the final product will be found.
PLEASE MOD FOR FORGE!!.. AND GIVE THE PERSON WHO'S IDEA IT WAS CREDIT
So... I'll start with some of my ideas (a few could be described in more detail, so let me know if you're willing to do one and which one so I can give you as much detail as possible):
1: SHOES
Boots should be more meaningful... If you don't have boots and you step on a dead bush in the desert or something, you get hurt. I also think there should be a rare change of being poisoned for a bit if you step on one as if something was stuck in your foot. The ways to get hurt if you don't have boots are 1. if pigs or cows "step on" you 2. walk into a dead bush (as stated earlier) 3. a random, but rare, chance you "stub your toe" by walking into a block 4. I think there should be more fall damage without boots.
I think there should be a mod that allows you to drink water. I think when you sprint, thirst goes down instead of hunger and hunger goes down over time. If you don't drink water within 3 MC days without sprinting or jumping, you die... And if thirst is about 25% down, you get a slowness buff. In order to do this mod, though, there should be fresh and salt water. If you drink salt water, your thirst goes up temporarily but after a min or two it starts dropping about twice as fast as normal (less saturation for water basically). If you drink fresh water, your thirst goes up, as normal, but when you're quenched (full of water) you get a 2 sec regen buff. You could drink water by filling glass bottles, or simply sneaking near a water source. I don't think you should be able to tell the difference between salt water and fresh other than the fact that large bodies of water are salt water.
3: HELM
When mining and sand or gravel falls on you without a helmet, you should take 5 hearts of damage (no matter what other armor you have on). With the helmet you take 2 hearts of damage. There should also be a new helmet that has a spike on the top, so when anything falls on your head the item breaks and you only take a half a heart of damage (per block that falls). A helmet like this should be made like so: (o's are diamond, x's are any base armor crafting items -- ie. leather, iron, gold, and diamond -- and -'s are empty)
-o-
xxx
x-x
The armor value is not the material + the diamond tip... the diamond tip is just an add-on and has no extra armor value
4: INVENTORY
I think that the first thing you need to create is a backpack so you actually have an inventory. Without a backpack, you only have your hot bar and your inbound crafting. You should be able to upgrade your backpack later on to gain more inventory space. You should only be able to create 1 backpack per world. The backpack should be placed near the torso armor slot in the inventory GUI. Backpacks should be crafted like a chest, but instead of wood, it's leather. To upgrade, do the same thing but put the previous backpack in the center. Each upgrade should only add 9 (another row) onto your inventory. Your first backpack should only allow 1 row of items. It should go all the way to 5 rows of inventory space (leaving a 5x9 square of space and 45 total slots available).
5: PROGRESSION
I think that you should only be able to craft certain things at certain times. If you press L a GUI should come up asking what category you want to advance in. Categories cost materials (stone, wood, wheat, etc.) not levels. The categories should be: technology, military, beast mastery, agriculture/industry, and interaction (highly likely these names will change). Selecting technology grants things such as: redstone usage, furnaces, etc. Selecting military should allow you to create better weaponry, allow you to duel wielding, grant usage to TNT, etc. Selecting beast mastery should allow you to tame wolves, train them, eventually tame baby mobs, etc. Selecting industry should allow you to farm, create factories (cobblestone generators, etc.), etc. Selecting interaction should allow villager trading (only simple things like stone for wood and visa versa), hire villagers to trade things for you (these villagers are limited to 1 trade per day), hire villagers to work, player --> villager marriage, etc. There should also be another option that reads "New Era" which allows you more crafting recipes (ones not mentioned already). Each selection should be able to be upgraded 5 times, working up to unlock more advanced recipes. No selection should be able to be upgraded twice in 1 era. In order to pass the Era, you need to have 3 other selections upgraded (since last era). YOU MUST UPGRADE CHRONOLOGICALLY.
Each era should spawn more villages or expand on existing ones. Villages upgrade as you do.
When it rains, there should be puddles. When in them, puddles should slow you ever so slightly. After it rains, there should be a rainbow . It shouldn't be interactive. When it rains, exposed fires should be extinguished and crops should act like 1 bone meal has been used on them.
7: BETTER FIRE
Instead of having placed blocks completely disappear when on fire, they should blacken. If its wood that is burned, it should turn into charcoal. If its wool that's burning, there should be an item drop called "ashes". Leaves disappear, as normal, but leave smoke particles. You can use ashes as a black dye. If, after the wood turns to charcoal, the charcoal block burns it should disappear, also, leaving no drop. If TNT explodes, blocks around the blast radius should blacken, also. However, if TNT hits wood, it should not turn to charcoal like it would for fire. Volcanoes should generate randomly, but rarely, on a map. They should activate at random (not all at once) and the tips of them should also be blackened.
When stated "blackened" I mean that a layer of "ash" covers the side of the block nearest to explosion/fire.
There is a mod similar to this idea but I don't like all the features it has. There should always be a meter at the top of your screen showing you your temperature. Half way is a stable temperature but after half is cold and before half is hot. Effects from either only occur when the cold/hot indicator is either 25% or 75%. When at 25% you get these buffs: nausea, slowness (and if attached with thirst mod, thirst rapidly increases). When at 75% you get these buffs: slowness, poison. In ice biomes you get cold. You can make wool under garments to warm you down. Torches, a furnace, and lava can all warm you down. When in the nether you heat up. You cool down by either taking all your armor off or by having ice in your inventory. You freeze faster standing in water with ice in/by it. Even after you get out of the water the effects will continue unless you replace your under garments with dry ones, thus creating another item - the dryer. When the bar drops all the way, you burn to death. If the bar gets full, you slow down a ton (as if on soul sand with potion of slowness) then your health rapidly decreases until death.
9: BETTER DESERT
Deserts generate more plants such as: different species of cacti, sagebrush, etc. Deserts should have another block called "rock". Rock can be found on generating desert canyons. Deserts can also generate as dunes. Dunes have no plant life. When entering a dune biome, rendering distance should automatically be set to small. The sky fill should be a sandy color.
Everywhere you go, footsteps should follow. I think footsteps should be most visible on sand, less visible in swamps, least visible on grass, and not visible on stone or any hard blocks (or wool). Footsteps should also follow mobs but despawn when the mob does.
11: FRIGHT (claimed by damo333333 -- guaranteed -- WIP)
I think that, if you get too close to a passive mob, they should run away from you. They shouldn't be able to run as fast as you, so you should easily be able to catch up to them by sprinting.
I think each villager should have quests for you so you can gain experience or, if another mod introduces it, money. They should ask you to deliver things to other NPCs or to themselves for a reward. (this could possibly be done by having a variation of preset NPC names and have a specific NPC name ask for something specific such as: wood, wheat, or even delivering things to other NPCs. There should only be 1 of a given name in each village - ex. there should not be two "Bob"s in a village)
13: SWORD SHEATHE(claimed by AwashOrphan4060 -- guaranteed -- WIP)
Maybe, instead of having your sword constantly in your hotbar, you could simply press a button to "unsheathe" your sword. There could be a armor box next to your leggings in the inventory GUI that is specifically for a sheathe. If this were made, sheathes should be made like this:
(x = leather, z = changes -- see below, - = nothing)
xxx
- - z
- - z
The z is only dependent on what sword you're sheathing. The z would be the same material as your swords blade. In order to sheathe a blade, press alt over it while it's in the hotbar. From there on out you can just press alt to sheathe and unsheathe your blade. When unsheathing, the blade will not go in your hotbar, but it will appear to the left of the hotbar as a separate item. To replace the sword that has been set to be sheathed, unsheathe it and drag the sword, as it appears on the left, into your hotbar and press alt over a different sword. Keep in mind that you can only sheathe one sword at a time and you can't sheathe items or tools. Sheathes durability will go down every time you unsheathe a sword. Durability is also dependent on item z in the crafting recipe.
Instead of taking forever making complicated, cluttered redstone elevators, there should be a more compact version. In this mod you will need to make 4 things: an "elevator", a "caller", a button, and a shaft (the borders of your elevators). First, the shaft would need to be built. The shafts would be crafted like so:
(x = string, o = iron blocks, - = nothing)
Vertical shaft:
ox-
ox-
ox-
[makes 3 shafts]
Horizontal shaft:
---
xxx
ooo
[also makes 3]
The shafts would be used to set a max height or distance to an elevator. Shafts must be stacked in order to function correctly and they must be touching at least one elevator block every block the elevators go up.
The elevator would be the actual moving pad. It would need to be touching a shaft in order to move. This is where the player would stand while being elevated. It would be crafted like this:
(o = diamond, x = redstone, z = iron)
ooo
zxz
zzz
[makes 4 elevators]
In order for the elevator, as a whole (shaft + elevator), to work, the elevator blocks must be placed into, at least, a 2x2 surface.
Callers would do exactly what they sound like they'd do. They'd call the elevator to your floor. They would be placed where you would want the elevator to come. Callers would be made like this:
(x = redstone, o = redstone torch, z = iron, - = nothing)
-o-
zxz
zzz
[makes 2 callers]
And finally the button. The button is crafted as a normal button, either wood or stone, but they would need to be placed in the right places in order to power the elevator. The button will go on the inside of the elevator to power the caller. Upon right clicking a caller, a GUI will show asking you to "name" it. There will be another option to "select a level" with in this drop down will be another option that says "add level". After you press "add a level" you will need to enter a name of a different caller within the same shaft. Another option on the caller will be "recall" which calls it to your level. So before you use the elevator, you will need to select a level you want to go to.
Pictures representing the process will be posted in the future.
Mobs:
Were - wolf, cat, fox, rat, bear (each of the species would have different special abilities) (Civilized ones you can trade with) (farel just are agro all the time)
Hunters (humans who hunt down weres
Angels & Demons
Silver ore used to craft silver tools and weapons that are effective against the weres
Contacting the were disease (either through fighting which would be like a 10% chance of it happening OR through a completely expensive Potion)
Benefits of the disease (Speed 1, regen 1, resistance 1 ONLY during night though, the disease is nocturnal only)
Downside of the disease (Hunger 1, and you cannot eat any non meat foods at night while the disease is working)
An Angelic Dimension would be a sorta Aether-like world full of angels and other beings that go along with them.
Hmmmm.... I am already making some concept for #12 idea... I might join this idea party. I have tons of them that I've thought for many hours in my sleep.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Hmmmm.... I am already making some concept for #12 idea... I might join this idea party. I have tons of them that I've thought for many hours in my sleep.
sweet you should let me know when you finish your concept. I came up with my ideas trying to sleep, too haha
I know I already commented about some I liked in the realism mod idea topic, but I thought I'd post here for some of the others.
Idea 5 is one I really do like. It reminds me a lot of RTS games and how you would upgrade for them. Start off with basic stuff and need to research the next tech age, then build the new buildings (in minecraft it guess that would be stuff like furnaces and enchant tables). Then you unlock new research for the stuff (need to learn how to brew new potions and craft higher tier stuff? At least for some that didn't come with tech upgrade). Then you do it again for the next tier and so on.
I could see that restricting progress through vanilla things (e.g. collect so much wood to be able to mine stone and learn to make furnace to smelt iron and so on), but it could also add some new stuff as well. I really hope someone makes that into a mod. I haven't heard of any mods that do this and I just love the idea of adding a bit of gridning supplies to be used to unlock new features. Maybe it could even make those useless things like gravel, flint, gold, and those 50 stacks of cobblestone more useful.
Idea 12 is also something that needs to happen. It probably has happened before in modding, but I haven't heard of any up to date. It would make npc village more epic to find too. Kinda like the sky den quests, only randomly generated and more random rewards. I can see this being a great add on to most adventure mods; which seem to be growing in popularity recently over the machine mods =P
Idea 4 is last one I really hope to see. It think it could be a standalone mod and part of idea 5. In idea 5, expanded inventory would be part of upgrades you unlock. So you could start with the hotbar, then unlock 1 row at a time as you advance the tech trees (maybe even go past vanilla rows!).
But I also think it should have a standalone mod to be used with other mods and such, like idea 12. I know I'd personally love some inventory progression on top of things like backpacks and chests. TBH, I'd prefer start with no inventory and slowly gain more rows, and have the option to go past vanilla rows, than to use backpacks! So someone needs to get on that XD
The rest of the ideas seem like more of realism ideas, which I feel should be part of bigger mods, like the realism one by pyrosparker (here http://www.minecraft...about-survival/). I look forward to seeing whatever ideas you come up with!
I think you understand my idea for #5 great! haha I didn't know how to put it in a ton of detail without making it confusing I am a big fan of realism, too, as it seems you figured out. I think it would be cool to have minecraft be like a sims-meets-Civilizations(or Rise of Nations)-meets-WoW/Skyrim-meets RL and, of course, meets-Minecraft. I really do think villages need more purpose, other than stealing crops and eventually trading. I like the idea of the MCA (minecraft comes alive) mod and how you can have more interactions with villagers -- such as marrying and hiring them to do stuff. Personally, I think #5 and #12 need to be made first and then the rest can follow. When I came up with the non-realism ideas (the ones you mentioned), I kinda thought of them as being together. I know it sounds weird... but I actually had a dream of playing those mods lol... given that it was a dream, I forgot some epic stuff that was in it hopefully I can recall them eventually. Also, if #5 happens, I think the difficulty should get harder... just because you're more advanced. I really hope that #5 will be considered... because once it's made, I think other modders will try to make a part in it, making it an ultimate mod haha. So... I think whoever makes that mod will be immortalized in the game of MC haha
I think you understand my idea for #5 great! haha I didn't know how to put it in a ton of detail without making it confusing I am a big fan of realism, too, as it seems you figured out. I think it would be cool to have minecraft be like a sims-meets-Civilizations(or Rise of Nations)-meets-WoW/Skyrim-meets RL and, of course, meets-Minecraft. I really do think villages need more purpose, other than stealing crops and eventually trading. I like the idea of the MCA (minecraft comes alive) mod and how you can have more interactions with villagers -- such as marrying and hiring them to do stuff. Personally, I think #5 and #12 need to be made first and then the rest can follow. When I came up with the non-realism ideas (the ones you mentioned), I kinda thought of them as being together. I know it sounds weird... but I actually had a dream of playing those mods lol... given that it was a dream, I forgot some epic stuff that was in it hopefully I can recall them eventually. Also, if #5 happens, I think the difficulty should get harder... just because you're more advanced. I really hope that #5 will be considered... because once it's made, I think other modders will try to make a part in it, making it an ultimate mod haha. So... I think whoever makes that mod will be immortalized in the game of MC haha
You know what I dream everyday? All villagers(if they are still a villager when the technology supports) have their own personality, like, a simulated mindscan. It's a dream, though.
And about #5, I have my own implementation of it. I call it 'proficiency'. Basically, it is a system that you need to practice to improve. For example, you need to toy around with redstone first to know how to craft repeaters.
EDIT: Remind me to spew out more of my dream, I'm a sloth in terms of motivation.
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
You know what I dream everyday? All villagers(if they are still a villager when the technology supports) have their own personality, like, a simulated mindscan. It's a dream, though.
And about #5, I have my own implementation of it. I call it 'proficiency'. Basically, it is a system that you need to practice to improve. For example, you need to toy around with redstone first to know how to craft repeaters.
EDIT: Remind me to spew out more of my dream, I'm a sloth in terms of motivation.
dude... that would be freaking awesome lol (for both) You should spew more out haha
its with brackets but I don't think you can do it manually I couldn't figure it out at first, too, but there is a button near the font drop down that says "Special BBCode". Click that and under the drop down menu it has a selection called "spoiler". After you click that you get two text boxes, paste the content you want to be displayed inside the spoiler in the 2nd text box... the first one, I'm not sure, but I think it just puts text next to where it says "Spoiler:"
The Progression system is something I really like, I'm thinking of making it. It will be like Achievements, but it let's you do stuff. Also I like the backpack idea.
The Progression system is something I really like, I'm thinking of making it. It will be like Achievements, but it let's you do stuff. Also I like the backpack idea.
Oh my gosh... if you made the progression system, I would love you forever If you did it through the achievements wouldn't that rule out the GUI selections? Even if it did, it would be a good start.
I can see the quest and the backpack one being rather compatible. But the progression one probably won't work with most mods. Even if it didn't crash, the mods would likely bypass the progression mechanic of needing to unlock them so...
I really like the concept of the progression mod and would sort of like to make it, but as PhilosophicalChimer and BioMasterZap said it would be difficult to make with the added fact I'm already working on 2 mods right now. Could you put me on that as a possibility of me making it?
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GENERATION 27: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I really like the concept of the progression mod and would sort of like to make it, but as PhilosophicalChimer and BioMasterZap said it would be difficult to make with the added fact I'm already working on 2 mods right now. Could you put me on that as a possibility of me making it?
I can see the quest and the backpack one being rather compatible. But the progression one probably won't work with most mods. Even if it didn't crash, the mods would likely bypass the progression mechanic of needing to unlock them so...
If the progression mod restricted things like tools, wouldn't it basically be restricting the other mods, too? I know there's a lot of mods out there that add basics, but there's probably even more that add higher tears that require the things the progression mod would restrict.
.. unless I completely misunderstood you lol
I had an idea of a ar drone or rc helicopter as The RC Mod is not being updated or hasnt been updated to 1.6.2
Another idea would be a cctv camera mod as the most common one has a false link.
have you tried this one? http://minecraft-mods.org/the-rc-mod/ it has RC planes, helicopters, boats, and stuff. Looks pretty cool
I couldn't find any for the cctv camera one, though There was one for 1.6.1... but not for 1.6.2 that I could find. We wouldn't be able to do anything with it unless we knew for a fact that the developer discontinued the mod... or made a completely new mod that was a bit different.
I did manage to find a freakin awesome mod that I could use while I was looking, though! lol
Just use MCreator. It is simple and you don't require any programming knowledge.
First off: I don't have time for that right now, as I am going to school full time, I am looking for a job, and, as I mentioned earlier, I want to learn coding eventually so that would get me no where in my learning experience.
Second off: from what I see, there is NO POSSIBLE WAY to create the mods I'm asking for using that. MCreator seems more visually oriented rather than result oriented, which is what I'm asking for.
If you find I am wrong with either of these options, feel free to tell me. If you do tell me, please show an example of a mod YOU created using MCreator that contains anything similar to what I'm asking for.
hey guys! I'm new to mc forums, so i want to know how to put diamonds on a post, btw i think all these mods are a great idea! i like the idea of the quests a lot! it gives villagers a actual use besides free stuff and trading
I invite all of you to put your mod ideas in the comments I will add them to this topic!
Modders! If you're out there then let us know if you're interested in making our ideas become realities! ... and it might be helpful to let us know if you end up doing one and where the final product will be found.
PLEASE MOD FOR FORGE!!.. AND GIVE THE PERSON WHO'S IDEA IT WAS CREDIT
So... I'll start with some of my ideas (a few could be described in more detail, so let me know if you're willing to do one and which one so I can give you as much detail as possible):
1: SHOES
2:
WATER(exists here)3: HELM
-o-
xxx
x-x
The armor value is not the material + the diamond tip... the diamond tip is just an add-on and has no extra armor value
4: INVENTORY
5: PROGRESSION
Each era should spawn more villages or expand on existing ones. Villages upgrade as you do.
6:
BETTER RAIN(exists here)7: BETTER FIRE
When stated "blackened" I mean that a layer of "ash" covers the side of the block nearest to explosion/fire.
8:
TEMPERATURE(exists here)9: BETTER DESERT
10:
FOOTSTEPS(exists here)11: FRIGHT (claimed by damo333333 -- guaranteed -- WIP)
12:
QUESTS(exists here)13: SWORD SHEATHE (claimed by AwashOrphan4060 -- guaranteed -- WIP)
(x = leather, z = changes -- see below, - = nothing)
xxx
- - z
- - z
The z is only dependent on what sword you're sheathing. The z would be the same material as your swords blade. In order to sheathe a blade, press alt over it while it's in the hotbar. From there on out you can just press alt to sheathe and unsheathe your blade. When unsheathing, the blade will not go in your hotbar, but it will appear to the left of the hotbar as a separate item. To replace the sword that has been set to be sheathed, unsheathe it and drag the sword, as it appears on the left, into your hotbar and press alt over a different sword. Keep in mind that you can only sheathe one sword at a time and you can't sheathe items or tools. Sheathes durability will go down every time you unsheathe a sword. Durability is also dependent on item z in the crafting recipe.
14: NIGHTMARE MOD (recruiting -- WIP)
15: BETTER FORESTS (tameable squirrels!!)
That's all I can think of right now... Maybe there will be more later.
Other peeps mod ideas:
(x = string, o = iron blocks, - = nothing)
Vertical shaft:
ox-
ox-
ox-
[makes 3 shafts]
Horizontal shaft:
---
xxx
ooo
[also makes 3]
The shafts would be used to set a max height or distance to an elevator. Shafts must be stacked in order to function correctly and they must be touching at least one elevator block every block the elevators go up.
The elevator would be the actual moving pad. It would need to be touching a shaft in order to move. This is where the player would stand while being elevated. It would be crafted like this:
(o = diamond, x = redstone, z = iron)
ooo
zxz
zzz
[makes 4 elevators]
In order for the elevator, as a whole (shaft + elevator), to work, the elevator blocks must be placed into, at least, a 2x2 surface.
Callers would do exactly what they sound like they'd do. They'd call the elevator to your floor. They would be placed where you would want the elevator to come. Callers would be made like this:
(x = redstone, o = redstone torch, z = iron, - = nothing)
-o-
zxz
zzz
[makes 2 callers]
And finally the button. The button is crafted as a normal button, either wood or stone, but they would need to be placed in the right places in order to power the elevator. The button will go on the inside of the elevator to power the caller. Upon right clicking a caller, a GUI will show asking you to "name" it. There will be another option to "select a level" with in this drop down will be another option that says "add level". After you press "add a level" you will need to enter a name of a different caller within the same shaft. Another option on the caller will be "recall" which calls it to your level. So before you use the elevator, you will need to select a level you want to go to.
Pictures representing the process will be posted in the future.
WERESPECIES: (requested by KingYazdegerd)
Were - wolf, cat, fox, rat, bear (each of the species would have different special abilities) (Civilized ones you can trade with) (farel just are agro all the time)
Hunters (humans who hunt down weres
Angels & Demons
Silver ore used to craft silver tools and weapons that are effective against the weres
Contacting the were disease (either through fighting which would be like a 10% chance of it happening OR through a completely expensive Potion)
Benefits of the disease (Speed 1, regen 1, resistance 1 ONLY during night though, the disease is nocturnal only)
Downside of the disease (Hunger 1, and you cannot eat any non meat foods at night while the disease is working)
An Angelic Dimension would be a sorta Aether-like world full of angels and other beings that go along with them.
pm him if you'd like more info
YOUNOSEEMYNAME MOD LIST: (requested by youdontdeservetoseemyname)
GRIEF PROTECTION: (requested by faissaloo)
MODDERS, PLEASE TELL IF MODS ARE EVEN POSSIBLE
If one of these mods is already out there, please don't be rude and just tell I've done a lot of research on mods.
Thanks peeps!
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Copy this into your signature!
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sweet you should let me know when you finish your concept. I came up with my ideas trying to sleep, too haha
Idea 5 is one I really do like. It reminds me a lot of RTS games and how you would upgrade for them. Start off with basic stuff and need to research the next tech age, then build the new buildings (in minecraft it guess that would be stuff like furnaces and enchant tables). Then you unlock new research for the stuff (need to learn how to brew new potions and craft higher tier stuff? At least for some that didn't come with tech upgrade). Then you do it again for the next tier and so on.
I could see that restricting progress through vanilla things (e.g. collect so much wood to be able to mine stone and learn to make furnace to smelt iron and so on), but it could also add some new stuff as well. I really hope someone makes that into a mod. I haven't heard of any mods that do this and I just love the idea of adding a bit of gridning supplies to be used to unlock new features. Maybe it could even make those useless things like gravel, flint, gold, and those 50 stacks of cobblestone more useful.
Idea 12 is also something that needs to happen. It probably has happened before in modding, but I haven't heard of any up to date. It would make npc village more epic to find too. Kinda like the sky den quests, only randomly generated and more random rewards. I can see this being a great add on to most adventure mods; which seem to be growing in popularity recently over the machine mods =P
Idea 4 is last one I really hope to see. It think it could be a standalone mod and part of idea 5. In idea 5, expanded inventory would be part of upgrades you unlock. So you could start with the hotbar, then unlock 1 row at a time as you advance the tech trees (maybe even go past vanilla rows!).
But I also think it should have a standalone mod to be used with other mods and such, like idea 12. I know I'd personally love some inventory progression on top of things like backpacks and chests. TBH, I'd prefer start with no inventory and slowly gain more rows, and have the option to go past vanilla rows, than to use backpacks! So someone needs to get on that XD
The rest of the ideas seem like more of realism ideas, which I feel should be part of bigger mods, like the realism one by pyrosparker (here http://www.minecraftforum.net/topic/1769934-idea-realism-survival-mod-make-survival-about-survival/). I look forward to seeing whatever ideas you come up with!
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
I think you understand my idea for #5 great! haha I didn't know how to put it in a ton of detail without making it confusing I am a big fan of realism, too, as it seems you figured out. I think it would be cool to have minecraft be like a sims-meets-Civilizations(or Rise of Nations)-meets-WoW/Skyrim-meets RL and, of course, meets-Minecraft. I really do think villages need more purpose, other than stealing crops and eventually trading. I like the idea of the MCA (minecraft comes alive) mod and how you can have more interactions with villagers -- such as marrying and hiring them to do stuff. Personally, I think #5 and #12 need to be made first and then the rest can follow. When I came up with the non-realism ideas (the ones you mentioned), I kinda thought of them as being together. I know it sounds weird... but I actually had a dream of playing those mods lol... given that it was a dream, I forgot some epic stuff that was in it hopefully I can recall them eventually. Also, if #5 happens, I think the difficulty should get harder... just because you're more advanced. I really hope that #5 will be considered... because once it's made, I think other modders will try to make a part in it, making it an ultimate mod haha. So... I think whoever makes that mod will be immortalized in the game of MC haha
You know what I dream everyday? All villagers(if they are still a villager when the technology supports) have their own personality, like, a simulated mindscan. It's a dream, though.
And about #5, I have my own implementation of it. I call it 'proficiency'. Basically, it is a system that you need to practice to improve. For example, you need to toy around with redstone first to know how to craft repeaters.
EDIT: Remind me to spew out more of my dream, I'm a sloth in terms of motivation.
OcD Simple Add-On!
dude... that would be freaking awesome lol (for both) You should spew more out haha
do i do <spoiler>
Contact me on skype @ adamskyler1990 (my name is Eli, at the time, I liked to get free op on small servers, so that was my scheme )
its with brackets but I don't think you can do it manually I couldn't figure it out at first, too, but there is a button near the font drop down that says "Special BBCode". Click that and under the drop down menu it has a selection called "spoiler". After you click that you get two text boxes, paste the content you want to be displayed inside the spoiler in the 2nd text box... the first one, I'm not sure, but I think it just puts text next to where it says "Spoiler:"
Oh my gosh... if you made the progression system, I would love you forever If you did it through the achievements wouldn't that rule out the GUI selections? Even if it did, it would be a good start.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
Another idea would be a cctv camera mod as the most common one has a false link.
Sure thing
I see what you mean
If the progression mod restricted things like tools, wouldn't it basically be restricting the other mods, too? I know there's a lot of mods out there that add basics, but there's probably even more that add higher tears that require the things the progression mod would restrict.
.. unless I completely misunderstood you lol
have you tried this one? http://minecraft-mods.org/the-rc-mod/ it has RC planes, helicopters, boats, and stuff. Looks pretty cool
I couldn't find any for the cctv camera one, though There was one for 1.6.1... but not for 1.6.2 that I could find. We wouldn't be able to do anything with it unless we knew for a fact that the developer discontinued the mod... or made a completely new mod that was a bit different.
I did manage to find a freakin awesome mod that I could use while I was looking, though! lol
First off: I don't have time for that right now, as I am going to school full time, I am looking for a job, and, as I mentioned earlier, I want to learn coding eventually so that would get me no where in my learning experience.
Second off: from what I see, there is NO POSSIBLE WAY to create the mods I'm asking for using that. MCreator seems more visually oriented rather than result oriented, which is what I'm asking for.
If you find I am wrong with either of these options, feel free to tell me. If you do tell me, please show an example of a mod YOU created using MCreator that contains anything similar to what I'm asking for.