I had this Idea while building a tree house in Minecraft. It was night, and there was a bunch of mobs on the ground, and i thought "Hmm, if it was always night, i'd probably wouldn't be able to go down from my tree house with all these mobs around" Which gave me an idea for a apocalypse mod. I looked it up, but most of the apocalypse mods seem to be zombie apocalypse or creeper apocalypse, and have only the said mob spawn, which is not what I wanted, so I decided to make a request. If no one makes this mod, I might make it... after I learn some programming.
Backstory (plot/summery can and will be changed. Open to suggestions)
Minecraftia was a empty, but peaceful place. The mobs wandered by night and hid by day, villagers lived peacefully in their villages, protected by iron golem sentinels. The days were warm, the sky was clear, and no mob was unhappy. But after decades of peace, Steve arrived with his brethren. They where different. They where never satisfied, always strived for more. Trees fell, mountains where hollowed out. They attacked and killed mobs, enslaving villagers and killing the golems to add to their ever increasing hoard.
They brought technology into Minecraftia, that was true, but the technology was made on the corpses of the mobs, and benefited none but Steve and his kind. The land was stripped dry, ores depleted, forested gone, mountains leveled and seas filled. Mobs slaughtered by the thousands. But it was not enough. Even the wastlands of the Nether and the barren End was stripped to fuel the ever increasing greed of Steve and his people. No mobs could stand against them. And even the Enderdragon and the Withers fell.
But when the Dragon Egg was brought to the Overworld, the amazing amount of energy that it contained was sought by all of Stevekind. Wars. Famine. Destruction. All of technology once used to defeat the mobs where now turned on each other, and great wars devastated the land. From the highest mountains of the Overworld, to the most barren wastlands of the Nether, and even the vast reaches of the Void in the End was ravaged by the war. And in this chaos, the power of the Dragon Egg was researched. Each nation to seize the Egg build on the research of others. But the energy of the Egg was far beyond their power. The unleashed power of the Egg mutated the mobs and plant life, causing the mobs to grow and multiply rapidly while the trees grew taller than the tallest buildings. The mobs, empowered by the Egg, destroyed the once-great civilization of Stevekind. Villagers, long since enslaved by Stevekind, took refuge in the treetops, hunted by the mobs they once called brothers, long ago. Minecraftia was no more, it's once great age of civilization over. Now was a new age. The surviving Stevekind no longer sought tachnology, or wealth. Surviving was worry enough
World Gen-------------------------------------------------------------------
First of all, there will be tall trees all around the world like the tall trees in the jungle biomes, except of all kinds, they would cover the entire world. The world would be divided into 4 layers.
The first layer would be the canopy, which would consist of the tops of the tall trees, mobs would seldom spawn, and you will spawn here. Also villages will spawn here as well. light levels would be 15 at day and 4 at night, like normal. there are no animals, but you can sometimes find plants you can eat. wood and food is pretty much all you can get here
The second layer would be the understory, and be made up of the trunks of the large trees and some leaves and vines. a few mobs will spawn, but not much. you might find some small huts, which may be occupied with either villagers, or witches. The light level would always be gloomy and never go past 7.
you can find some loot. mostly food, but rarely stone, or even ingots
The third layer will be the ground. The light level would always remain at 4. mobs will spawn quite often, and you will find ruins of old towns and villages. There will be no tall grass, grass, or flowers and the trees will have no leaves. You most of the chests you find in the towns will be empty, but some will have food(bread, meat, soup, etc), and extremely rarely, grass(block[has like 0.0000000000001% chance to spawn]), iron/gold, or seeds(wheat seeds, pumpkin seeds, carrots, potatoes, etc). most of the dirt is gone, exposing bare stone.
The forth and last layer is the underground. Mobs spawn here at a ridiculous rate, and sometimes, you can see overrun bunkers of people who tried to hide underground. Most of the ores have been mined out so you have to dig quite deep to find ores.
The nether will be relatively the same, however, glowstone will be a LOT rarer, and blazes and nether skeletons will spawn everywhere, not just nether in nether forts.
Villages
No loot chests. just the basic village houses and small farms. rare. Appears in the canopy
Villager hut
A hut with a lone villager. has a loot chest. contains mushrooms, bread, and rarely cobble. semirare understory
Villager hut(abandoned)
A village hut that has been abandoned and overrun. might contain loot chests with mushrooms, rotten flesh. uncommon. understory
Witch hut
Same as a village hut, but with a witch. Has a loot chest with glass bottles, spider eye, water bottles, and extremely rarely, a potion. quite rare, Has darker colored wood than villager huts. understory
Witch hut(abandoned)
An abandoned, overrun witch hut. might have a loot chest. chest has same contents as witch hut, but also at a lot lower rate, and can be empty. rare. understory
Ruins
ruins of... something, obviously, but too damaged to tell what it was. no loot chests. but perhaps a basement? uncommon. ground
Clearing.
A area of land that is somewhat free of giant tree trunks. would have been a good place to build, had it not been for the mobs.... semirare. ground
Abandoned village
A village that was abandoned and overrun a long time ago. the surrounded by walls long since fallen, it can hold some things that we have long forgotten how to make.....
Spawns in clearings. rare
Army camp
Here the army tried to hold back the mobs till the people could escape... they failed...
However, it can still help you survive a bit longer...
ground. rarer
Lab.
A lab that used to make lots of goodies. you can find lots of great things here. But something about this place attracts mobs... Mob spawn rate x2, mobs can spawn near you. (just being around a lab can cause a siege). ground really, really, rare
Bunker(small)
Some people thought the underground was safe. they where wrong. No amount of defenses would have saved them. They brought their music discs, their toys.... they did not not know how serious this was.....
underground semirare
Bunker(medium)
These people where smarter. they brought food, weapons, defenses... they died before they used most of it, but time has ruined most things....
underground. rare
Bunker(large)
Prepared, rich, these people tried to make there base self-efficient and highly defensible. All they managed to do was use up all the ores and die.... you can still get some stuff that hasn't gone bad yet. Some gear in pretty good shape too. underground really rare
Underground village
These people survived, they thrived, but now, the lack of sunlight and food has weakened them. they have lots of loot. Has lots of golems. However, If you don't find them fast enough, they WILL be overrun.
underground. Stuff of legends
Mobs and Spawns----------------------------------------------------------
Mobs target the closest villager/player/golem/animal to attack. It will change targets if:
1. attacked by another villager/player/golem/animal
2. bumps into another villager/player/golem/animal
3. It's target dies
Spawners will be removed, meaning you can't make mob farms, and spiders will have a 25% chance of spawning as a cave spider.
All animals (cows, pigs, chickens, bats, dogs, cats, etc) will be hostile to you unless you are holding food(carrots for pigs, wheat for cows, etc). Dogs and cats will have better AI and cats will fight like dogs, but also fight creepers, and will move back after each attack to prevent getting damaged, or having creepers blow up. Vanilla animals will not spawn. However, breeding wild animals will get you domesticated(vanilla) animals. however, cats and dogs will give birth to tamed baby wild cats/dogs, and vanilla cats/dogs are only available through spawn eggs
Zombies will attack livestock, so you wont find much, but the animals will fight back, and if you get grass, you can make a pasture on the canopy to spawn vanilla animals. them in so you won't have too hard of a time getting meat.
mobs will rarely have any tools or armor, so you'll have to make most of your tools and armor. Also, skeletons will usually spawn without bows, but will be faster than any mob and will be able to climb as high as spiders. Spiders will be able to jump really high and far (maybe 3 blocks high, 10 blocks long).
Zombie pigmen are somewhat slower, but always aggro. Gasts have bigger firepower and faster shooting. Blazes and withers spawn everywhere, basicly, the nether is a lot more dangerous than it used to be
Blazes also shoot fireballs at the same rate of skeletons shooting arrows
Zombies will no longer drop carrots or potatoes, so the only way to get crops will be to find them in the ruined towns. However, mushrooms will grow everywhere (kinda like swamps or the nether), and be the main source of food.
tools, and weapons got via loot will never have full durability. they have been used by others who tried to survive... and failed
Naturally generated leaves are NOT vanilla leaves. They take longer to break, and when broken have a chance to drop a leaf item. these leaves are tougher than you'd think, and can be made into armor, or used to bandage wounds.
To get vanilla trees/, you must find sapling in loot chested. (sapling drop rate seriously nerfed for vanilla tree leaves)
Trees will have 3 layers. bark, sapwood, and heartwood.
the bark is easily broken by hand, and can be used as fuel, or turned into a fragile, but cheap building material. Grub and insects can be found in the bark and can be eaten(think of apples from leaves). the sapwood is just the vanilla wood with different textures. heartwood is made of a very hard material, and takes a long time to break. It can be gotten with an axe, and is somewhere between wood, and stone.
Killing animals by fire will give you burnt meat instead of cooked meat, so you'll need a furnace to cook meat.
Villagers will have a fairer trade than normal ex:16~23 coal for 1 emerald --> 8 coal for 1 emerald, 4~5 diamonds for 1 emerald --> 1 diamond --> 2 emeralds
When lava touches water, it will evaporate it, meaning you can’t make cobblestone generators for infinite cobblestone
Dirt, sand, gravel, etc will now be much more rare, due to the dangers of getting them and them not generating as much
Iron golems spawn when a village is generated, but after that, they never spawn again.
mobs will be attracted to light, villagers and golems, livestock, pets, noise, and fighting, so the amount of mobs attacking you can quickly multiply, as more mobs will be drawn to the sound of fighting.
When attacking, mobs will make a 'angry' noise that will attract mobs by the dozens
If a large amount of mobs gather, it can trigger a 'siege'. What it basically means is that tons of mobs will try to kill you and there is a high chance of the mobs even reaching the canopy and wiping out everything near the area
All mobs, except the creeper will be able to climb to some degree, and mobs will be able to climb on top of each other so they can reach any height when there are enough of them Kinda like this
Zombies will be able to break all blocks you can. The time it takes to break a block will be determined by the block's blast resistance. Each unit of the block's blast resistance will amount to 1 second taken to break the block.
Ex wood planks, having a bl of 15, will take 15 seconds to break. a cobblestone block, having bl 30, will takes 30 seconds to be broken
(Note: trees will regenerate leaves that are broken over time, this means that leaves are somewhat farmable this is mainly to prevent sieges poking holes all over the canopy)
There will be more golems, each with unique abilities, to help you defend your base.
Pets such as wolves and cats will have more health and attack, and be a lot more smarter. they'll be a huge asset to your survival.
Wild animals. Sounds funny, but having wild, untamed animals can help you too. the animals will attack the mobs, and can even lead them away. getting them back might be a challenge, though
Fire will now spread and burn slower, and also go out easily. You can extend the life of fire by feeding it sticks, wooden things, leaves, etc. fire can help you out of a tight spot in a pinch.
Guns can be found rarely as loot. it need ammo to work and can break. makes a really loud noise. use with caution.
Traps can be found, and a few made as well. you won't last long with out these
Deterrents. barbed wire, spikes, barricades, and more to slow down mobs, keep them away, and thin out the herds before they arrive.
Pumpkins can be found scattered around the canopy and understory, main use will be to make golems
Snowballs from snow golems will now deal 1/2 heart damage.
Wolves are now stronger, faster, and have more health. Better ai prevents falling off themselves or pushing you off.
Ocelots no longer chase off creepers, however, they fight, just like wolves. They can climb and don't get fall damage, and attacks creepers as well. After attacking, withdraws to prevent getting hit or having a creeper blow up.
A fat grub is spawned when a infested golem dies. Can be tamed with rotten flesh. It is slow, but it attaches to a mob and eats it, killing it quickly. It heals by attacking other mobs or being fed meat
Extra golems include-
Leaf Golems
Made like snow golems, but with leaves. Fast, but somewhat weak attack, low health
Special:can climb walls. if targets are more than 10 blocks away, will throw leaves that deal 1/2 heart damage
Heartwood Golem
Made with like iron golems, uses heartwood. Normal speed, good health and attack
Special: if right clicked with a grub, turns into a infested golem
Infested Golem
Made by 'infesting' a heartwood golem with some grubs. slow, weak health, weak attack.
Special: when dead, It drops spawns a fat grub
Cobble Golem
Made like snow golems, Slow, but extra sturdy. strong attack,
Special: when it dies, it spawns a cobblestone block where it was standing
Stone Golem
Made like iron golems, Slow, but huge amounts of health.
Special: when low on health, it 'shields' reducing all damage taken by 80% it still attracts mobs. but will not attack at this state
Gravel Golem
made like snow golems, throws flint doing 2 hearts of damage, slow firerate
Special: Has a small chance to light target on fire
Dirt Golem
made like Iron golems, good health Normal speed.
Special. can 'suffocate' mobs by hugging it. suffocating mobs will not teleport, shoot, explode, or attack
Coal Golem
Made from coal blocks in a iron golem shape. normal health, speed, and attack
Special: once on fire, always stays on fire, and light things it hits on fire
Pseudo Wither
Made with coal blocks and a wither head, in a snow golem shape. Same stats as a wither.
Special: gives wither effect on hit
Fighting and Healing----------------------------------------------------
You do not heal as fast, healing at a low speed of one heart every minecraft day.
Bandages, pills, salves, etc can be found or made to help heal
Hunger now decides how fast you heal. at full hunger, you heal at a rate of 1 heart every 10 minuets(half a minecraft day). If your hunger bar is empty, you do not heal
The more hurt you are, the more damage the next attack does. If you lost 1 heart, you have a 5% chance to get a additional 1/2 heart damage on the next hit. If you lost 2 hearts, you have a 10% chance to lose a additional 1 heart the next time you get hurt. and so on. It accumulate really fast, so be aware.
Salves speed up healing, bandages prevents the extra damage, and pills give absorption, medicine removes negative potion effects depending on type.
Armor takes nearly all damage given you. The type of armor chooses what percent of damage it takes total.
Iron takes 75%, diamond takes 100%, leather takes 30%, etc. Each 1/2 heart of damage blocked by the armor takes 1 durability off the armor.
Torches will go out after some time, so you can’t light up the entire place to stop mob spawns. redstone torches, glowstone, and redstone lamps will not go out, so you can use them as a permanent lighting source. However, redstone torches and glowstone will not prevent mob spawns, and redstone lamps will attract lots of mobs.
Making golems out of jack-o-lanterns will make them emit light. this can really save you, or mess up your day...
Gameplay----------------------------------------------------------------------
The lower you go, the more dangerous it gets, but you also get more chances to find materials and therefor, a better chance to survive. On they canopy, you can only get wooden tools, due to the lack of anything else. the lower you go, the better tools and materials you get. however, going down is extremely dangerous. Not only is it extremely dark, making even a small light or even the sound of a breaking block can instantly send hordes of mobs to you. prolonged fighting can even lead to a siege, and in worse cases, the siege can go above the canopy, destroying everything and killing everyone.
Well, this is all I have for now. I will try to check regularly, and I'll add more ideas when I get them. Ideas and comments will be appreciated.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/30/2012
Posts:
123
Minecraft:
ghostboy1225
Xbox:
N/A
PSN:
N/A
Member Details
Such a shame this hasn't been looked at closely would be very fun to play
Rollback Post to RevisionRollBack
TF2 is the only game where you can, potentially, die to a shovel being wielded by a man in a wizard hat, parachuting around, defying physics, and on fire.
The Quickest Way To A Mans Heart Involves A Steady Hand,Pliers,And A Healthy Set Of Incisors
I think this is a great idea. Very well thought out. I like it a lot better than most apocalypse ideas/mods out there, which aren't usually as dynamic as this. Thumbs up from me!
I think this is a great idea. Very well thought out. I like it a lot better than most apocalypse ideas/mods out there, which aren't usually as dynamic as this. Thumbs up from me!
Thanks
I wanted a apocalypse that wasn't just having zombies that don't burn in the sun spawn day and night. while there is a lot of zombie apocalypse mods and games, I thought making a 1 mob apocalypse was a real waste considering all the mobs in minecraft.
Also, the wastland post-apocalypse seemed too empty, with your main worry being food and wood. I wanted it so while resources are hard to get, they are not too time-consuming or difficult to get, and while mobs are a threat and danger, not a constant fear that limits your travel and building.
My only problem with this idea is the healing/food consumption rates. It adds a realism factor I would hate to deal with in a situation like that. Other than that, the idea is a good one, well thought out! I agree that other apocalyptic ideas are always so boring or cliche. This one reminds me of a map I played and enjoyed. Hopefully someone turns this into a real thing!
Rollback Post to RevisionRollBack
Hah! You though you would see something interesting here, didn't you?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/15/2013
Posts:
137
Minecraft:
Rustyminer28
Member Details
I like this idea. It would be really fun to play with friends. I support! Here's a suggestion: What if this mode is only available after you kill the Ender Dragon. Then when you return to the Overworld, he whole place has become overgrown, ruined and Apocalyptic: But only if you turn on Apocalypse mode in the settings. I would really like this to become a real mod.
My only problem with this idea is the healing/food consumption rates. It adds a realism factor I would hate to deal with in a situation like that. Other than that, the idea is a good one, well thought out! I agree that other apocalyptic ideas are always so boring or cliche. This one reminds me of a map I played and enjoyed. Hopefully someone turns this into a real thing!
Well, I really, health will not be a problem until you go below the canopy, and there are guns and such to help you as well, along with golems. The main reason I think there should be more golems in this mod is because until you get decant armor and weapons, most fights alone will probably kill you, meaning you'll need pets, golems, and so on to fight for you, and with you.
I like this idea. It would be really fun to play with friends. I support! Here's a suggestion: What if this mode is only available after you kill the Ender Dragon. Then when you return to the Overworld, he whole place has become overgrown, ruined and Apocalyptic: But only if you turn on Apocalypse mode in the settings. I would really like this to become a real mod.
That's a pretty good idea, and I like it, but one problem- some people might not want to have to kill the enderdragon to play the mod. This mod is more of a post-apocalyptic than apocalyptic if you think about it. But a trigger is a good idea. Maybe in normal minecraft you have to do a few things to go to the post-apocalyptic setting, and there is a separate world-gen thing you can choose for people who want to play immediately?
One question, Should I use spoiler tags on my op to clean it up a bit?
Well, I really, health will not be a problem until you go below the canopy, and there are guns and such to help you as well, along with golems. The main reason I think there should be more golems in this mod is because until you get decant armor and weapons, most fights alone will probably kill you, meaning you'll need pets, golems, and so on to fight for you, and with you.
That's a pretty good idea, and I like it, but one problem- some people might not want to have to kill the enderdragon to play the mod. This mod is more of a post-apocalyptic than apocalyptic if you think about it. But a trigger is a good idea. Maybe in normal minecraft you have to do a few things to go to the post-apocalyptic setting, and there is a separate world-gen thing you can choose for people who want to play immediately?
One question, Should I use spoiler tags on my op to clean it up a bit?
Well, I really, health will not be a problem until you go below the canopy, and there are guns and such to help you as well, along with golems. The main reason I think there should be more golems in this mod is because until you get decant armor and weapons, most fights alone will probably kill you, meaning you'll need pets, golems, and so on to fight for you, and with you.
That's a pretty good idea, and I like it, but one problem- some people might not want to have to kill the enderdragon to play the mod. This mod is more of a post-apocalyptic than apocalyptic if you think about it. But a trigger is a good idea. Maybe in normal minecraft you have to do a few things to go to the post-apocalyptic setting, and there is a separate world-gen thing you can choose for people who want to play immediately?
One question, Should I use spoiler tags on my op to clean it up a bit?
Good point. Speaking of the golems, I think they should be unique at least in shape for each one. Maybe there could be a golem made of those stronger leaves in the shape of a large dog or boar, one made of gold would be a lion, diamond a dragon, etc. Just a thought, since having a bunch of golems made from different materials but all looking the same would be kind of boring.
I also do think you could insert some spoilers here and there, just for easier navigation.
Rollback Post to RevisionRollBack
Hah! You though you would see something interesting here, didn't you?
Good point. Speaking of the golems, I think they should be unique at least in shape for each one. Maybe there could be a golem made of those stronger leaves in the shape of a large dog or boar, one made of gold would be a lion, diamond a dragon, etc. Just a thought, since having a bunch of golems made from different materials but all looking the same would be kind of boring.
I also do think you could insert some spoilers here and there, just for easier navigation.
ah I see your point
The golems, I had a few ideas for shapes, but I didn't know how to phase it perfectly.
I might get a few snapshots in for the different shapes. And even if the golems are made the same way, they won't look the same, they'll just be made the same way
P.s I think I went a little overboard with the spoiler tags....
ah I see your point
The golems, I had a few ideas for shapes, but I didn't know how to phase it perfectly.
I might get a few snapshots in for the different shapes. And even if the golems are made the same way, they won't look the same, they'll just be made the same way
P.s I think I went a little overboard with the spoiler tags....
Nah, I think the spoilers are fine.
Rollback Post to RevisionRollBack
Hah! You though you would see something interesting here, didn't you?
If anyone can think up a good backstory for this mod(take a look at the backstory spoiler), and I like it, I'll put it as the backstory(some editing may occur). This post is starting to get some attention, and I'm starting to learn programming. If it gets lots of attention or I learn enough programming, I'll try to gather a team to make this mod
i think its a great idea but u could of made the backstory a tad bit more interesting but it sounds EPIC! getting it now =D
EDIT: oh theres no download (lel its an idea..)
I couldn't think up a backstory, so I just put in the general plot. What you see is not the backstory itself, but more of a summery/plot thing.
So I'm open to suggestions about the backstory
I want to make this for you! but would it be okay if i add stamina and a changed hunger? also how would the golems be like? would they be built like vanilla?
I want to make this for you! but would it be okay if i add stamina and a changed hunger? also how would the golems be like? would they be built like vanilla?
I was actually thinking about a stamina and different health/hunger system, so Yea, it'd be fine.
I think like vanilla would be easiest, but I have different ideas for them, I just have to post it.
I'd like to see your idea on the stamina/changed hunger, if it's not too much of a problem
I was actually thinking about a stamina and different health/hunger system, so Yea, it'd be fine.
I think like vanilla would be easiest, but I have different ideas for them, I just have to post it.
I'd like to see your idea on the stamina/changed hunger, if it's not too much of a problem
I'm wondering if i should just write my idea here, or upload it on imgur.
Rollback Post to RevisionRollBack
Don't send me friend requests on xbox 360, i only wrote it there to know my gamertag.
I had this Idea while building a tree house in Minecraft. It was night, and there was a bunch of mobs on the ground, and i thought "Hmm, if it was always night, i'd probably wouldn't be able to go down from my tree house with all these mobs around" Which gave me an idea for a apocalypse mod. I looked it up, but most of the apocalypse mods seem to be zombie apocalypse or creeper apocalypse, and have only the said mob spawn, which is not what I wanted, so I decided to make a request. If no one makes this mod, I might make it... after I learn some programming.
Backstory (plot/summery can and will be changed. Open to suggestions)
They brought technology into Minecraftia, that was true, but the technology was made on the corpses of the mobs, and benefited none but Steve and his kind. The land was stripped dry, ores depleted, forested gone, mountains leveled and seas filled. Mobs slaughtered by the thousands. But it was not enough. Even the wastlands of the Nether and the barren End was stripped to fuel the ever increasing greed of Steve and his people. No mobs could stand against them. And even the Enderdragon and the Withers fell.
But when the Dragon Egg was brought to the Overworld, the amazing amount of energy that it contained was sought by all of Stevekind. Wars. Famine. Destruction. All of technology once used to defeat the mobs where now turned on each other, and great wars devastated the land. From the highest mountains of the Overworld, to the most barren wastlands of the Nether, and even the vast reaches of the Void in the End was ravaged by the war. And in this chaos, the power of the Dragon Egg was researched. Each nation to seize the Egg build on the research of others. But the energy of the Egg was far beyond their power. The unleashed power of the Egg mutated the mobs and plant life, causing the mobs to grow and multiply rapidly while the trees grew taller than the tallest buildings. The mobs, empowered by the Egg, destroyed the once-great civilization of Stevekind. Villagers, long since enslaved by Stevekind, took refuge in the treetops, hunted by the mobs they once called brothers, long ago. Minecraftia was no more, it's once great age of civilization over. Now was a new age. The surviving Stevekind no longer sought tachnology, or wealth. Surviving was worry enough
World Gen-------------------------------------------------------------------
The first layer would be the canopy, which would consist of the tops of the tall trees, mobs would seldom spawn, and you will spawn here. Also villages will spawn here as well. light levels would be 15 at day and 4 at night, like normal. there are no animals, but you can sometimes find plants you can eat. wood and food is pretty much all you can get here
The second layer would be the understory, and be made up of the trunks of the large trees and some leaves and vines. a few mobs will spawn, but not much. you might find some small huts, which may be occupied with either villagers, or witches. The light level would always be gloomy and never go past 7.
you can find some loot. mostly food, but rarely stone, or even ingots
The third layer will be the ground. The light level would always remain at 4. mobs will spawn quite often, and you will find ruins of old towns and villages. There will be no tall grass, grass, or flowers and the trees will have no leaves. You most of the chests you find in the towns will be empty, but some will have food(bread, meat, soup, etc), and extremely rarely, grass(block[has like 0.0000000000001% chance to spawn]), iron/gold, or seeds(wheat seeds, pumpkin seeds, carrots, potatoes, etc). most of the dirt is gone, exposing bare stone.
The forth and last layer is the underground. Mobs spawn here at a ridiculous rate, and sometimes, you can see overrun bunkers of people who tried to hide underground. Most of the ores have been mined out so you have to dig quite deep to find ores.
The nether will be relatively the same, however, glowstone will be a LOT rarer, and blazes and nether skeletons will spawn everywhere, not just nether in nether forts.
Generated Structures-------------------------------------------------------
Overworld
No loot chests. just the basic village houses and small farms. rare. Appears in the canopy
Villager hut
A hut with a lone villager. has a loot chest. contains mushrooms, bread, and rarely cobble. semirare understory
Villager hut(abandoned)
A village hut that has been abandoned and overrun. might contain loot chests with mushrooms, rotten flesh. uncommon. understory
Witch hut
Same as a village hut, but with a witch. Has a loot chest with glass bottles, spider eye, water bottles, and extremely rarely, a potion. quite rare, Has darker colored wood than villager huts. understory
Witch hut(abandoned)
An abandoned, overrun witch hut. might have a loot chest. chest has same contents as witch hut, but also at a lot lower rate, and can be empty. rare. understory
Ruins
ruins of... something, obviously, but too damaged to tell what it was. no loot chests. but perhaps a basement? uncommon. ground
Clearing.
A area of land that is somewhat free of giant tree trunks. would have been a good place to build, had it not been for the mobs.... semirare. ground
Abandoned village
A village that was abandoned and overrun a long time ago. the surrounded by walls long since fallen, it can hold some things that we have long forgotten how to make.....
Spawns in clearings. rare
Army camp
Here the army tried to hold back the mobs till the people could escape... they failed...
However, it can still help you survive a bit longer...
ground. rarer
Lab.
A lab that used to make lots of goodies. you can find lots of great things here. But something about this place attracts mobs... Mob spawn rate x2, mobs can spawn near you. (just being around a lab can cause a siege). ground really, really, rare
Bunker(small)
Some people thought the underground was safe. they where wrong. No amount of defenses would have saved them. They brought their music discs, their toys.... they did not not know how serious this was.....
underground semirare
Bunker(medium)
These people where smarter. they brought food, weapons, defenses... they died before they used most of it, but time has ruined most things....
underground. rare
Bunker(large)
Prepared, rich, these people tried to make there base self-efficient and highly defensible. All they managed to do was use up all the ores and die.... you can still get some stuff that hasn't gone bad yet. Some gear in pretty good shape too. underground really rare
Underground village
These people survived, they thrived, but now, the lack of sunlight and food has weakened them. they have lots of loot. Has lots of golems. However, If you don't find them fast enough, they WILL be overrun.
underground. Stuff of legends
Mobs and Spawns----------------------------------------------------------
1. attacked by another villager/player/golem/animal
2. bumps into another villager/player/golem/animal
3. It's target dies
Spawners will be removed, meaning you can't make mob farms, and spiders will have a 25% chance of spawning as a cave spider.
All animals (cows, pigs, chickens, bats, dogs, cats, etc) will be hostile to you unless you are holding food(carrots for pigs, wheat for cows, etc). Dogs and cats will have better AI and cats will fight like dogs, but also fight creepers, and will move back after each attack to prevent getting damaged, or having creepers blow up. Vanilla animals will not spawn. However, breeding wild animals will get you domesticated(vanilla) animals. however, cats and dogs will give birth to tamed baby wild cats/dogs, and vanilla cats/dogs are only available through spawn eggs
Zombies will attack livestock, so you wont find much, but the animals will fight back, and if you get grass, you can make a pasture on the canopy to spawn vanilla animals. them in so you won't have too hard of a time getting meat.
mobs will rarely have any tools or armor, so you'll have to make most of your tools and armor. Also, skeletons will usually spawn without bows, but will be faster than any mob and will be able to climb as high as spiders. Spiders will be able to jump really high and far (maybe 3 blocks high, 10 blocks long).
Zombie pigmen are somewhat slower, but always aggro. Gasts have bigger firepower and faster shooting. Blazes and withers spawn everywhere, basicly, the nether is a lot more dangerous than it used to be
Blazes also shoot fireballs at the same rate of skeletons shooting arrows
Resources--------------------------------------------------------------------
tools, and weapons got via loot will never have full durability. they have been used by others who tried to survive... and failed
Naturally generated leaves are NOT vanilla leaves. They take longer to break, and when broken have a chance to drop a leaf item. these leaves are tougher than you'd think, and can be made into armor, or used to bandage wounds.
To get vanilla trees/, you must find sapling in loot chested. (sapling drop rate seriously nerfed for vanilla tree leaves)
Trees will have 3 layers. bark, sapwood, and heartwood.
the bark is easily broken by hand, and can be used as fuel, or turned into a fragile, but cheap building material. Grub and insects can be found in the bark and can be eaten(think of apples from leaves). the sapwood is just the vanilla wood with different textures. heartwood is made of a very hard material, and takes a long time to break. It can be gotten with an axe, and is somewhere between wood, and stone.
Killing animals by fire will give you burnt meat instead of cooked meat, so you'll need a furnace to cook meat.
Villagers will have a fairer trade than normal ex:16~23 coal for 1 emerald --> 8 coal for 1 emerald, 4~5 diamonds for 1 emerald --> 1 diamond --> 2 emeralds
When lava touches water, it will evaporate it, meaning you can’t make cobblestone generators for infinite cobblestone
Dirt, sand, gravel, etc will now be much more rare, due to the dangers of getting them and them not generating as much
Iron golems spawn when a village is generated, but after that, they never spawn again.
Dangers-------------------------------------------------------------------
When attacking, mobs will make a 'angry' noise that will attract mobs by the dozens
If a large amount of mobs gather, it can trigger a 'siege'. What it basically means is that tons of mobs will try to kill you and there is a high chance of the mobs even reaching the canopy and wiping out everything near the area
All mobs, except the creeper will be able to climb to some degree, and mobs will be able to climb on top of each other so they can reach any height when there are enough of them Kinda like this
Zombies will be able to break all blocks you can. The time it takes to break a block will be determined by the block's blast resistance. Each unit of the block's blast resistance will amount to 1 second taken to break the block.
Ex wood planks, having a bl of 15, will take 15 seconds to break. a cobblestone block, having bl 30, will takes 30 seconds to be broken
(Note: trees will regenerate leaves that are broken over time, this means that leaves are somewhat farmable this is mainly to prevent sieges poking holes all over the canopy)
Defense----------------------------------------------------------------------
Pets such as wolves and cats will have more health and attack, and be a lot more smarter. they'll be a huge asset to your survival.
Wild animals. Sounds funny, but having wild, untamed animals can help you too. the animals will attack the mobs, and can even lead them away. getting them back might be a challenge, though
Fire will now spread and burn slower, and also go out easily. You can extend the life of fire by feeding it sticks, wooden things, leaves, etc. fire can help you out of a tight spot in a pinch.
Guns can be found rarely as loot. it need ammo to work and can break. makes a really loud noise. use with caution.
Traps can be found, and a few made as well. you won't last long with out these
Deterrents. barbed wire, spikes, barricades, and more to slow down mobs, keep them away, and thin out the herds before they arrive.
Golems & Pets------------------------------------------------------------------
Snowballs from snow golems will now deal 1/2 heart damage.
Wolves are now stronger, faster, and have more health. Better ai prevents falling off themselves or pushing you off.
Ocelots no longer chase off creepers, however, they fight, just like wolves. They can climb and don't get fall damage, and attacks creepers as well. After attacking, withdraws to prevent getting hit or having a creeper blow up.
A fat grub is spawned when a infested golem dies. Can be tamed with rotten flesh. It is slow, but it attaches to a mob and eats it, killing it quickly. It heals by attacking other mobs or being fed meat
Extra golems include-
Made like snow golems, but with leaves. Fast, but somewhat weak attack, low health
Special:can climb walls. if targets are more than 10 blocks away, will throw leaves that deal 1/2 heart damage
Heartwood Golem
Made with like iron golems, uses heartwood. Normal speed, good health and attack
Special: if right clicked with a grub, turns into a infested golem
Infested Golem
Made by 'infesting' a heartwood golem with some grubs. slow, weak health, weak attack.
Special: when dead, It drops spawns a fat grub
Cobble Golem
Made like snow golems, Slow, but extra sturdy. strong attack,
Special: when it dies, it spawns a cobblestone block where it was standing
Stone Golem
Made like iron golems, Slow, but huge amounts of health.
Special: when low on health, it 'shields' reducing all damage taken by 80% it still attracts mobs. but will not attack at this state
Gravel Golem
made like snow golems, throws flint doing 2 hearts of damage, slow firerate
Special: Has a small chance to light target on fire
Dirt Golem
made like Iron golems, good health Normal speed.
Special. can 'suffocate' mobs by hugging it. suffocating mobs will not teleport, shoot, explode, or attack
Coal Golem
Made from coal blocks in a iron golem shape. normal health, speed, and attack
Special: once on fire, always stays on fire, and light things it hits on fire
Pseudo Wither
Made with coal blocks and a wither head, in a snow golem shape. Same stats as a wither.
Special: gives wither effect on hit
Fighting and Healing----------------------------------------------------
Bandages, pills, salves, etc can be found or made to help heal
Hunger now decides how fast you heal. at full hunger, you heal at a rate of 1 heart every 10 minuets(half a minecraft day). If your hunger bar is empty, you do not heal
The more hurt you are, the more damage the next attack does. If you lost 1 heart, you have a 5% chance to get a additional 1/2 heart damage on the next hit. If you lost 2 hearts, you have a 10% chance to lose a additional 1 heart the next time you get hurt. and so on. It accumulate really fast, so be aware.
Salves speed up healing, bandages prevents the extra damage, and pills give absorption, medicine removes negative potion effects depending on type.
Armor takes nearly all damage given you. The type of armor chooses what percent of damage it takes total.
Iron takes 75%, diamond takes 100%, leather takes 30%, etc. Each 1/2 heart of damage blocked by the armor takes 1 durability off the armor.
Lighting---------------------------------------------------------------------
Making golems out of jack-o-lanterns will make them emit light. this can really save you, or mess up your day...
Gameplay----------------------------------------------------------------------
The lower you go, the more dangerous it gets, but you also get more chances to find materials and therefor, a better chance to survive. On they canopy, you can only get wooden tools, due to the lack of anything else. the lower you go, the better tools and materials you get. however, going down is extremely dangerous. Not only is it extremely dark, making even a small light or even the sound of a breaking block can instantly send hordes of mobs to you. prolonged fighting can even lead to a siege, and in worse cases, the siege can go above the canopy, destroying everything and killing everyone.
Well, this is all I have for now. I will try to check regularly, and I'll add more ideas when I get them. Ideas and comments will be appreciated.
any opinions on this idea will be welcomed.
TF2 is the only game where you can, potentially, die to a shovel being wielded by a man in a wizard hat, parachuting around, defying physics, and on fire.
The Quickest Way To A Mans Heart Involves A Steady Hand,Pliers,And A Healthy Set Of Incisors
My Steam-------> http://steamcommunity.com/id/ghostboy1225/
Thanks
I wanted a apocalypse that wasn't just having zombies that don't burn in the sun spawn day and night. while there is a lot of zombie apocalypse mods and games, I thought making a 1 mob apocalypse was a real waste considering all the mobs in minecraft.
Also, the wastland post-apocalypse seemed too empty, with your main worry being food and wood. I wanted it so while resources are hard to get, they are not too time-consuming or difficult to get, and while mobs are a threat and danger, not a constant fear that limits your travel and building.
Well, I really, health will not be a problem until you go below the canopy, and there are guns and such to help you as well, along with golems. The main reason I think there should be more golems in this mod is because until you get decant armor and weapons, most fights alone will probably kill you, meaning you'll need pets, golems, and so on to fight for you, and with you.
That's a pretty good idea, and I like it, but one problem- some people might not want to have to kill the enderdragon to play the mod. This mod is more of a post-apocalyptic than apocalyptic if you think about it. But a trigger is a good idea. Maybe in normal minecraft you have to do a few things to go to the post-apocalyptic setting, and there is a separate world-gen thing you can choose for people who want to play immediately?
One question, Should I use spoiler tags on my op to clean it up a bit?
Yes! That's a good idea I hadn't thought of.
Good point. Speaking of the golems, I think they should be unique at least in shape for each one. Maybe there could be a golem made of those stronger leaves in the shape of a large dog or boar, one made of gold would be a lion, diamond a dragon, etc. Just a thought, since having a bunch of golems made from different materials but all looking the same would be kind of boring.
I also do think you could insert some spoilers here and there, just for easier navigation.
ah I see your point
The golems, I had a few ideas for shapes, but I didn't know how to phase it perfectly.
I might get a few snapshots in for the different shapes. And even if the golems are made the same way, they won't look the same, they'll just be made the same way
P.s I think I went a little overboard with the spoiler tags....
Nah, I think the spoilers are fine.
EDIT: oh theres no download (lel its an idea..)
I couldn't think up a backstory, so I just put in the general plot. What you see is not the backstory itself, but more of a summery/plot thing.
So I'm open to suggestions about the backstory
I was actually thinking about a stamina and different health/hunger system, so Yea, it'd be fine.
I think like vanilla would be easiest, but I have different ideas for them, I just have to post it.
I'd like to see your idea on the stamina/changed hunger, if it's not too much of a problem
what ever suits you. a pm could work as well