Here is the idea. In the Create A World thing there can be a game mode of a RTS. The WHOLE game does NOT need to be like it. Just 1 or 2 types of new game modes. The first can be a Custom Game where you choose how the game works before the world generates or something. The second can be Free Play where you can do what you want with infinite money and infinite army space. You can be either the Humans, Passive Mobs, or the Hostile Mobs. Each has it's own uniuqe gameplay. As the Humans you help them survive by creating new humans, As the Passive Mobs you feed the humans that spawn randomly around the world by training Chickens, Pigs, Sheep and others and the Sheep is used to give the Humans some Beds, the Hostile Mobs is the race where your bases are in caves and during the night you have to go to other caves and build bases. You also during the night have to kill the Humans that randomly spawn. There is also a clock at the top of the screen telling you what time of day it is because after all you ARE at a Birds-Eye View. MAKE IT NAOW.
This isn't even a RTS idea... Plus RTS in minecraft just wont work.
None of this makes sense at all.
Sorry but if you expect people to do anything you need to think out the idea before you post it.
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My first issue here is the title, "Mod Idea: Minecraft Real Time Strategy Strategy". Secondly, if this were to be made, no one would want to play as a servant faction with no real hope of surviving without another player as Human, and it seems pointless to simply exist to create a set of resources. Last, a Human faction would serve as a totally overpowered force unless zombies had a manipulative ability, which would swing the balance into the Monster's favor by quite a lot.
Please think out the idea before reposting it, though, I've seen quite a few attempts at something nearing it (AI mods, colony building mods, Clay soldiers), so the interest is there.
My first issue here is the title, "Mod Idea: Minecraft Real Time Strategy Strategy". Secondly, if this were to be made, no one would want to play as a servant faction with no real hope of surviving without another player as Human, and it seems pointless to simply exist to create a set of resources. Last, a Human faction would serve as a totally overpowered force unless zombies had a manipulative ability, which would swing the balance into the Monster's favor by quite a lot.
Please think out the idea before reposting it, though, I've seen quite a few attempts at something nearing it (AI mods, colony building mods, Clay soldiers), so the interest is there.
Yes Clay Soldiers inspired this. But you can name it what you want. Also when you play as the monsters there are 4 types of Human groups that I forgot to specify. Lone, Small, Town, and City. Lone and Small are wanderers who MAY be in a building or on foot. Town and City are a large amount of people in a bunch of buildings and you need a lot of monsters to attack without losing your entire army and having to start over.
None of this makes sense at all.
Sorry but if you expect people to do anything you need to think out the idea before you post it.
Please think out the idea before reposting it, though, I've seen quite a few attempts at something nearing it (AI mods, colony building mods, Clay soldiers), so the interest is there.