Ars Magica 2 - Ideas
Poll: If I were to implement an API, would you make use of it? (able t
Ended May 15, 2014
Poll: If I were to make the code for this mod available on GitHub, wou
Ended May 15, 2014
Poll: What specific mod integration would you like to see the most?
Ended May 15, 2014
I have forget paste this mod on mods folder but when I try open minecraft dont work.
You haven't really been specific or coherent enough for me to offer proper help, but you should try removing other mods, getting a fresh download of Ars Magica, making sure you're installing it correctly, and make sure that you're using the correct version of Forge.
By the way, this is not the right place to post issues that you are having with the mod.
Found a hilarious albeit obnoxious bug with dryad AI
the ability for them to help with farms is good however they have this nasty habit of getting trapped inside the trees they grow causing them to suffocate to death. perhaps you could make their AI see logs as nonphysical blocks and make them immune to suffocation allowing them to simply pass through trees?
this makes sense since in a lot of games and fantasy literature they are often seen stepping into and out of trees as if they were not there
archmon1
You can see my work by clicking the link in my signature. It will take you to my forum thread.
Annyway, just making sure you didn't already have a designer for items or blocks.
BTW: Love the new ideas and look. Can't wait to see how it turns out.
There could also be spells in a spellbook that auto-tame these dragons and do extra damage against them and dragonborn's (which are half-dragon half-human and can't fly but can breath fire)
ZallCaTor's Sprite Ordering Service. is awesome too
Is my RPG answerI guess
Did it work?
welcome to Cursebound
Add a Delay spell modifier, to allow for delays between spell effects. It could just be a set amount of time, say 2-5 seconds, like with Duration. If applied to a player, you could also potentially have Dispel interrupt the rest of the sequence if the player manages to cast it during the Delay.
I personally love the negative consequences of affinities. It makes choosing between them really difficult. However, perhaps you could make affinities more integral to spell casting. For instance, you could scale elemental damage based on affinity level, or have an affinity requirement for casting a spell with certain components. Firestorm and Blizzard are perfect examples of this, so perhaps you could add similarly powerful spells for the rest of the affinities.
I also think it would be neat if you could max 2 affinities at once, but it should be really difficult to get the second one.
Sigil stands should be able to be attached to the side of a wall, or hang from the ceiling. Not so there's nothing under the sigil(s) in it but kind of like a torch or something. Doesn't have to be at an angle though. Sometimes having a Sigil of the Light on the ceiling would keep it out of the way of moving around or building stuff.
Thanks for a great mod!
Not only would this make more powerful spells both easier and harder to use, and therefore providing more balance, but also give players another way to theme their spells by aspect, as with the underwater-or-flying-exclusive spell ideas I mentioned before.
Those are basic, vanilla functions that I think should be added into this mod. I'm not asking for a way to multiply ores like every other mod under the sun does, just to have those vanilla things added. Though Forge with Fortune modifier cast on Augmented giving multiple ingots would not go unappreciated.