This is a mod idea, not an actual mod yet. If you would like it to become a mod, you could use the banner and help spread the idea, hopefully to a modder who likes it!
Hello, Pyrosparker your lucky day. - Mod Developer
Name: Zack
Skype: zack.griffin43(we can talk about the mod)
Age: 15 3/4
Available: It's summer(8 hours a day)
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Mod Developer - Modeler
Hello! Thank you for taking interest in my idea, I've added you as a contact in Skype. I may not always be online, but I check here often, so please pm me if I'm not online when you are.
TerraFirmaCraft is basically this but some changes but you can't have a mod designed exactly like you want and the only way is to make your own mod.
Actually, if you were to compare all of the features, you would find that this mod is quite different than 'TerraFirmaCraft'. They do share a few key elements, but that's just due to the fact that they are both based on trying to be realistic.
A few key points of being different are; this mod would include weight, food spoiling and realistic animals, but wouldn't include; many different types of sand and dirt that all act the same, except they don't stack because they are all slightly different color, many types of different metals (in terrafirma, it's rare that you find iron on the surface, but somewhat common that you find copper, yet while hiking IRL I've seen lots of real iron ore on the surface of some mountains, making it unrealistic that you have to dig quite deep to find strong metal), and the over-complicated black-smithing method. When your tools don't need to be perfect, just a basic shape, then as far as I'm concerned just hit the piece of metal where it will dent, bend or stretch the way you need it to!
I could go on but there's six main examples of being different.
If you do get this mod made Pyro please consider leaving in the redstone powered rails, it's no less realistic than electric powered rails. If it's a big deal for realism just require redstone to have a power source beyond torches like a simple generator or maybe even use the daylight sensors as solar panels.
Oh and don't forget, domesticated animals should have behavior similar to what they have now. It's not often you see a cow freak out when approached by the farmer.
EDIT: Before I forget, please don't remove the hostile mobs. You may be going for realism, but removing all the hostile mobs takes the fun out of the game entirely. There's no reasons for villager guards when the world is devoid of monsters... besides you attacking of course, but I don't see every village knowing how to fight just because you exist.
If you do get this mod made Pyro please consider leaving in the redstone powered rails, it's no less realistic than electric powered rails. If it's a big deal for realism just require redstone to have a power source beyond torches like a simple generator or maybe even use the daylight sensors as solar panels.
Oh and don't forget, domesticated animals should have behavior similar to what they have now. It's not often you see a cow freak out when approached by the farmer.
EDIT: Before I forget, please don't remove the hostile mobs. You may be going for realism, but removing all the hostile mobs takes the fun out of the game entirely. There's no reasons for villager guards when the world is devoid of monsters... besides you attacking of course, but I don't see every village knowing how to fight just because you exist.
Sure, powered rails exist, but do you know how hard it is to MAKE powered rails, AND a cart that works on them? It's not realistic that you would be able to craft them just with the tools at hand, and the same goes for the generator and solar panels.
I agree about the cows/all other animals.
Like I said in the main post, there will be a new difficulty "Realism" which will cause hostile mobs not to spawn (except in the Nether/End), and all types of damage to be much higher. You could still play on easy normal or hard to let monsters spawn, while still having all the mod content. With monsters enabled, that's what villager guards will be fighting. Without them enabled, they will protect the village against you if you attack them, and "keep the peace". You don't think there would be NO stealing in a village without laws, do you?
I am up for it, I had another guy helping but he seems to be busy for a few weeks.
My problem was I kinda overwhelmed myself by the time I started to make tools, I wanted to kill myself. Java is one helluva drug.See what I did there? Java. Coffee. Coffee is caffeine. Caffeine is a drug. I was comparing Java to drugs...ah, Nevermind.
But Yeah, If we could get 3 or 4 people with interest in a team. We could do it, Get a skype call going, Get a general idea put together, get a list and we can all work on different things and upload it to dropbox.
O.K you make the mod, I'll make the movie.You should add, Ice pick, marrying villagers, dead bodys when you kill a mob, blood, crossbows, sheilds.Sorry wreong guy
You should add, Ice pick, marrying villagers, dead bodys when you kill a mob, blood, crossbows, sheilds, Aging, Choice between boy or girl, choice to spawn in a village and village gangs.
The adding of weight is quite an important feature to this mod! Nothing is completely set in stone, but I really think weight is one of the core parts, and it adds a lot to the realism. Unfortunately I don't know how to code, but if a group gets going pretty well, maybe there would be options to, say, Enable/Disable weight, thirst, energy, and things like that.
"If the money was put into it someone could develop some sort of diamond armour." .....This is supposed to be a realism mod, in which your alone in the wild. Now, not even with the best technology IRL could someone manufacture diamond tools or armor. I know what you mean about the feel of finding diamonds, and you still can find them, they just have different uses now (still quite important though). Truthfully, carbon fiber would probably make pretty weak tools. It's strong as a sheet or plate, but not in tools. Not many people know this, but steel is actually much much stronger than plain iron, so it really is a big upgrade, and realistic to make.
This idea of this mod was thought up to be stand-alone. While most people would like all mods to be as compatible as they can with others, most other mods out there simply aren't in the same spirit, and I'd rather not just simply add more ores if all they do is add more tools. If they had unique uses, like how vanilla gold is used not only in tools but also booster rails, then that could be a good addition.
Thank you for the opinions, all constructive feedback helps!
I think a 'Wooden Bucket' would be a little easier to say than 'Water Collecting Crate', but either way, you mean for rain collecting? Equipment for glass working huh... Hmmm, i like the idea, but it's a little to easy to go over complicated on this idea. I'll think through something simple but effective and realistic. Thanks for the ideas! If you ever feel like thinking up a bit more, I could use a creative idea on how to obtain enderpearls without endermen spawning.
What if there was a clam, and when you kill a clam you get a pearl, and you use that and blaze powder to make an eye of ender.
Has anyone not noticed the post by "MadBySix", they are actively making this mod and 1.I don't see why Pyrosparker doesn't just help them as its almost identical. I am a server designer/manager and have been helping on the server side of things to make it a viable multiplayer option as well, I just asked if I could help and they loved it. Hence why I think you should to Pyro, if you joined them it would grow a lot faster and the mod would be finished much sooner!
2.Honestly for all concerned it would be best to just help out with the "Survivalist Mod" (which can be found here - Survivalist Mod), that way we would all have a wonderful mod sooner
Good job with the idea, MadeBySix could always use a guy like you.
Thanks
The Titan
1. They didn't ask for my help. They just kinda popped into my thread and advertised their mod.
2. And now you are also advertising their mod...
I'm sure if they actually liked my ideas, they would either ask if they could use them, or just use them anyway since I don't have any sort of way to stop them from doing so. The idea making is mostly easy, and coding isn't, which is why there are more ideas than coders. And if someone takes the time to learn how to code, they usually want to see their own ideas made into a mod. However there is the rare few coders who would rather pick an idea someone else has made, and turn it into a mod, which is why I posted here. In hope of a coder liking my idea.
Now if YOU notice a post up there by 'JollyGiant14', he said he would like to talk about the mod on skype. So we did. I made textures for most if not all items, blocks, plants and even the textures and sounds for a mob. He started coding and, as far as I know, was near half way done overall with coding, when his computer had to be nuked...
I have since then lost interest in such a mod as this, but would still be happy to help anyone who wishes to start/continue this project. I still have the ideas, textures and sounds.
Someone might have already mentioned that a lot of these ideas are already in the Survivalist Mod Alpha 1.3.
That said, I LOVE a lot of the ideas you have in here that haven't been done in that mod yet. The Villagers idea could actually be a mod of its own to be useful in non-Survivalist style maps/servers.
Only thing I saw listed that I don't agree with is the removal of powered rails as we do actually have similar systems. Perhaps making them harder, sure, but not the complete removal of them.
1. Someone might have already mentioned that a lot of these ideas are already in the Survivalist Mod Alpha 1.3.
That said, I LOVE a lot of the ideas you have in here that haven't been done in that mod yet. The Villagers idea could actually be a mod of its own to be useful in non-Survivalist style maps/servers.
Only thing I saw listed that I don't agree with is the removal of powered rails as we do actually have similar systems. 2. Perhaps making them harder, sure, but not the complete removal of them.
1. Please stop mentioning that mod... As far as I'm concerned the progress being made on that mod is much too slow to look forward to.
2. If I was to include powered rails, in a way that made them realistic, do you have any idea how much that would take? Might as well make this entire mod 50% tech related... There would need to be; copper ore, copper ingot, a way of making copper into wires (I have no idea how someone with no machinery could manage that.), lacquer (to insulate wires, leather or rubber would be too thick.), magnets, a steam engine, a turbine, and power lines to name a few.
And anyways, due to the 1.6 update adding horses, it would be much more simple just to tie a lead to a horse, and the other end to the cart to be able to haul it around tracks even while it's full.
Hello, Pyrosparker your lucky day. - Mod Developer
Name: Zack
Skype: zack.griffin43(we can talk about the mod)
Age: 15 3/4
Available: It's summer(8 hours a day)
-----
Mod Developer - Modeler
A few key points of being different are; this mod would include weight, food spoiling and realistic animals, but wouldn't include; many different types of sand and dirt that all act the same, except they don't stack because they are all slightly different color, many types of different metals (in terrafirma, it's rare that you find iron on the surface, but somewhat common that you find copper, yet while hiking IRL I've seen lots of real iron ore on the surface of some mountains, making it unrealistic that you have to dig quite deep to find strong metal), and the over-complicated black-smithing method. When your tools don't need to be perfect, just a basic shape, then as far as I'm concerned just hit the piece of metal where it will dent, bend or stretch the way you need it to!
I could go on but there's six main examples of being different.
Oh and don't forget, domesticated animals should have behavior similar to what they have now. It's not often you see a cow freak out when approached by the farmer.
EDIT: Before I forget, please don't remove the hostile mobs. You may be going for realism, but removing all the hostile mobs takes the fun out of the game entirely. There's no reasons for villager guards when the world is devoid of monsters... besides you attacking of course, but I don't see every village knowing how to fight just because you exist.
Sure, powered rails exist, but do you know how hard it is to MAKE powered rails, AND a cart that works on them? It's not realistic that you would be able to craft them just with the tools at hand, and the same goes for the generator and solar panels.
I agree about the cows/all other animals.
Like I said in the main post, there will be a new difficulty "Realism" which will cause hostile mobs not to spawn (except in the Nether/End), and all types of damage to be much higher. You could still play on easy normal or hard to let monsters spawn, while still having all the mod content. With monsters enabled, that's what villager guards will be fighting. Without them enabled, they will protect the village against you if you attack them, and "keep the peace". You don't think there would be NO stealing in a village without laws, do you?
1. They didn't ask for my help. They just kinda popped into my thread and advertised their mod.
2. And now you are also advertising their mod...
I'm sure if they actually liked my ideas, they would either ask if they could use them, or just use them anyway since I don't have any sort of way to stop them from doing so. The idea making is mostly easy, and coding isn't, which is why there are more ideas than coders. And if someone takes the time to learn how to code, they usually want to see their own ideas made into a mod. However there is the rare few coders who would rather pick an idea someone else has made, and turn it into a mod, which is why I posted here. In hope of a coder liking my idea.
Now if YOU notice a post up there by 'JollyGiant14', he said he would like to talk about the mod on skype. So we did. I made textures for most if not all items, blocks, plants and even the textures and sounds for a mob. He started coding and, as far as I know, was near half way done overall with coding, when his computer had to be nuked...
I have since then lost interest in such a mod as this, but would still be happy to help anyone who wishes to start/continue this project. I still have the ideas, textures and sounds.
Sorry but both texturing and ideas are already taken care of... Only thing missing is a coder.
That said, I LOVE a lot of the ideas you have in here that haven't been done in that mod yet. The Villagers idea could actually be a mod of its own to be useful in non-Survivalist style maps/servers.
Only thing I saw listed that I don't agree with is the removal of powered rails as we do actually have similar systems. Perhaps making them harder, sure, but not the complete removal of them.
Sorry but really the only thing that needs to be done is coding... If you really want to do something, maybe make a better banner for this idea?
1. Please stop mentioning that mod... As far as I'm concerned the progress being made on that mod is much too slow to look forward to.
2. If I was to include powered rails, in a way that made them realistic, do you have any idea how much that would take? Might as well make this entire mod 50% tech related... There would need to be; copper ore, copper ingot, a way of making copper into wires (I have no idea how someone with no machinery could manage that.), lacquer (to insulate wires, leather or rubber would be too thick.), magnets, a steam engine, a turbine, and power lines to name a few.
And anyways, due to the 1.6 update adding horses, it would be much more simple just to tie a lead to a horse, and the other end to the cart to be able to haul it around tracks even while it's full.