I've been thinking about this mod idea for quite a while and I've described the idea in detail below.
If anyone wants to take this idea and write the mod, your more than welcome to do so.
Overview of Dangerous Depths [DD] mod: * This mod is designed to induce people to mine in groups of 2 to 4 players who stay together for protection and depend on each other. * 3 new layers each 32 blocks high are added under bedrock and each layer down is harder but has more ore. * A group requires 1 or more miners and 1, 2, or 3 fighters depending on if your on layer 1, 2, or 3. * The way DD forces you to have enough fighters and to stay together is the protection aura potions [see below]. * The way DD forces you to choose designated miners and prevents fighters from mining is the DD Miners Fatigue effect [see below]. * When everyone is protecting each other and remembering to re-up their protection aura potions its only moderately hard to survive and mine but if anyone lets their protection aura run out the situation can slide out of control and wipe out the group.
World Generation Changes: [see post below for new Dimensions alternative]
3 extra layers [32 blocks high each] under where bedrock would normally be
between layer 0 and layer 1, 1 block thick layer of obsidian [where bedrock would normally be]
between layer 1 and layer 2, 2 block thick layer of obsidian
between layer 2 and layer 3, 3 block thick layer of obsidian
under layer 3, bedrock like normal
ore blocks per vain percentage changed as follows: layer 1=200%, layer 2=350%, layer 3=600%
Characteristics of Layers 1 to 3 [L = Layer number]:
breaking any block applies DD Miners Fatigue [see Effects]
zombies, skeletons, spiders [but not creepers]:
- movement: +40*L% faster
- damage: +30*L% more per hit
- 25*L% chance onDealDamage to apply a random one of the following effects to target player: DD Blindness, DD Slowness, DD Poison [see Effects]
- - on layer 1 only option is DD Blindness
- - on layer 2 DD Blindness or DD Slowness are options
- - on layer 3 all 3 effects are options
mobs can spawn 25*L% closer to you than normal
mob spawn rate +100*L% [so 400% of normal spawn rate on layer 3]
light level no longer prevents mobs from spawning
mobs die of boredom after 1 minute [timer reset by damaging a player]
every few seconds, if there are no mobs within 25 blocks of any player then a mob is spawned within 25 blocks of that player [only applies to players under layer 0]
Potions:
DD Miners Endurance
- Prevents "DD Miners Fatigue" [for you only. not aura] and each block broken uses up 0.2 hunger [10 blocks per drumstick]
- Brew: thick potion + milk bucket
- Potion and status effect graphics:
DD Blindness Protection Aura
- Prevents "DD Blindness" for you and anyone within 25 blocks
- Brew: night vision potion + lava bucket
- Potion and status effect graphics:
DD Slowness Protection Aura
- Prevents "DD Slowness" for you and anyone within 25 blocks
- Brew: swiftness potion + lava bucket
- Potion and status effect graphics:
DD Poison Protection Aura
- Prevents "DD Poison" for you and anyone within 25 blocks
- Brew: healing potion + lava bucket
- Potion and status effect graphics:
Potion Notes:
- DD potions are mutually exclusive so you cant have more than 1 at once except by being near someone else's protection aura
- All potions last 6 minutes
- DD Miners Endurance hunger drain is intended to encourage caving instead of branch mining
DD Poison
- duration: 5 seconds
- prevented by: DD Poison Protection Aura
- action: same as being poisoned by cave spider
- graphic:
Effect Notes:
- All 4 DD effects can be applied to a player at once
- Re-application resets duration but does not stack effect
I hope this mod, if implemented, will give people a reason to go mining together as a group because currently mining as a group just means more people to split the take with so people tend to mine alone. A reason to mine with your friends seems like a big missing piece in minecraft as it is now.
Credit and thanks to:
Epicmidget for making the graphics.
StickGuy71 for taking on the job of writing this mod [in progress].
Please leave me a comment telling me what you think!
If you like the mod idea, give this post a +1 to let me know!
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
I'm thinking this could work out, but I don't think you can mine or place stuff below level 0 so... thats like in the void so you'd need to make it either a new dimension or some special world which is like a tiered pure mining area which starts off easy at top but then becomes a war zone near the bottom where the good stuff is abundant.
I don't like the forcing effects on stuff though but the increased hungering level of breaking blocks and possibly the use of maybe aura crystals in sort of a game of "area control" could be in order instead. Such as theres these ... for lack of a better name "void seeds" (big diamond shaped structures on an obsidian pedestal with a core of some type inside a casing of some kind of block) which radiate negative effects to players and or good effects to mobs constantly but by mining into and destroying the core of these seeds it purges an area of constant ailments so you can have some breathing room and as you go down and around theres more of these, so you can still team dig and have teamwork but without extra help you'll easily get overwhelmed by a mixture of extra mobs and constant hungering from mining and negative effects unless you're MLG pro super hostile players or something.
and yeah, on each chunk of levels the spawns and the power of the mobs etc go up gradually making it still a challenge even if you light everything up like you mentioned...
I don't like the forcing effects on stuff though but the increased hungering level of breaking blocks and possibly the use of maybe aura crystals in sort of a game of "area control" could be in order instead. Such as theres these ... for lack of a better name "void seeds" (big diamond shaped structures on an obsidian pedestal with a core of some type inside a casing of some kind of block) which radiate negative effects to players and or good effects to mobs constantly but by mining into and destroying the core of these seeds it purges an area of constant ailments so you can have some breathing room and as you go down and around theres more of these, so you can still team dig and have teamwork but without extra help you'll easily get overwhelmed by a mixture of extra mobs and constant hungering from mining and negative effects unless you're MLG pro super hostile players or something.
First let me outline what it sounds to me like your suggesting to make sure we're on the same page about the void seeds idea:
1) Mobs no longer have a chance to apply DD effects when they do damage.
2) DD Protection Aura potions would be removed.
3) Void seeds are structures scattered through each layer and each void seed emits a random effect in an aura.
Auras: DD Blindness, DD Slowness, DD Poison, or some positive auras for mobs such as more life for any mob in the area.
Not all auras are possibilites until layer 3 and the deeper the layer your on the more void seeds there are.
4) Destroying the void seed's center block [protected by a casing of obsidian blocks maybe] would disable the aura.
5) The void seeds would be randomly scattered so sometimes they are near other void seeds and so overlap effects.
I'm open to alternatives to my DD effects from mobs + protection potions idea but there are some key outcomes I'd like to preserve:
1) There should be a reason the group really needs to stay together and work as a team. Staying together so other group members can share your DD protection aura would be an example of that.
2) It should be hard to survive in such a way that when you die its always a "woulda coulda shoulda" situation where you know what to do differently next time. Forgetting to re-up your DD Protection Aura would be an example of that.
3) Since the overall idea is to reward mining in groups it should matter less how badass each player is and more that there are enough players in the group. Because each player can only emit 1 DD Protection Aura at a time it makes it necessary to have a large enough group if you want to be immune to all 3 negative DD effects at once [blind, slow, poison].
4) I want group size, cooperation, and preparation to matter more than pure combat skill and equipment. Trying to balance the difficult without something like protection aura potions is hard because if a layer is too hard for 1 or 2 badass players to do alone then its certainly too hard for 3 or 4 semi-noob players to attempt.
It sounds like you read my description pretty thoroughly but its possible your not seeing 1 key piece. The idea with the DD protection auras is that, if you have enough players in the group to each emit a different DD Protection Aura, then none of you have to worry about DD Blindness, DD Slowness, or DD Poison effects at all. Its only when you don't have enough people to provide each other with all the right DD Protection Auras that you have to worry about those negative DD effects [blind, slow, poison].
Anyway, thank you for taking the time to respond and giving me your thoughts. I appreciate the feedback.
A better idea than having the layers underneath bedrock might be to have the layers in different dimensions.
I think putting each layer in its own dimension is an excellent idea.
Here is my vision of how the details of that would work:
Each layer is its own dimension 32 blocks high with bedrock at the bottom [and maybe the top too].
Down:
To go down a layer you build a nether portal except with 4 bedrock along the bottom instead of 4 obsidian. That way you can only build it at the bottom of the world/layer your in. This is how you get from the overworld to Layer 1, from Layer 1 to Layer 2, and so on.
Up:
To go up a layer you build a mossy cobblestone portal and that takes you up to whatever portal you used to get down into your current layer. You would also be able to go back through the portal you arrived through but this way, in case you destroy or lose track of the portal you arrived through, you can still get back up. Each layer would include dungeons so theres mossy cobblestone to be found and you can't get stranded. Also, because you can build a mossy portal anywhere, you can use it to quickly go up in case you run out of DD Protection Aura potions or a member of the group has to leave or w/e.
All portals would be activated by a flint and steel and be the same shape/size as a nether portal.
Maybe:
It might also make sense to have the dimensions be instances so that once the portal leading to it is disabled/destroyed, the dimension it led to is deleted. This would ensure fresh mining territory is readily available and keep the dimension saves from building up and taking up a lot of disk space on the server.
Thank you to tehblooguy and darkmega for suggesting dimensions!
Does anyone else have feedback for me? I'd especially appreciate it if someone with modding experience could give me a run down on which parts of the mod would be easy/hard to implement and roughly how long you would estimate it would take to write the mod.
I'm a programmer in RL [I do websites] and I know Java but I've never written a minecraft mod. How hard would this mod be to make?
Does anyone else have feedback for me? I'd especially appreciate it if someone with modding experience could give me a run down on which parts of the mod would be easy/hard to implement and roughly how long you would estimate it would take to write the mod.
I'm a programmer in RL [I do websites] and I know Java but I've never written a minecraft mod. How hard would this mod be to make?
Its definitely not a beginner mod but its possible
The Meaning of Life, the Universe, and Everything.
Join Date:
10/30/2012
Posts:
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Minecraft:
StickGuy71
Member Details
Hey, have you found someone yet? (To make this Mod)..
Because, I can help you..it's a great and cool idea!
Oh, and..um, I've already started, lol..it's already 25% now, mate
Rollback Post to RevisionRollBack
I'm not holding a Stick! I animate stick figs. Wanna be my friend? <:D STICK
Hey, have you found someone yet? (To make this Mod)..
Because, I can help you..it's a great and cool idea!
Oh, and..um, I've already started, lol..it's already 25% now, mate
You've already started? That is totally awesome!
As far as I know, no other modders are already working on it.
I can't wait to see what you write!
If you feel like posting progress updates, I'd love to know what parts your working on and how its coming along. If you run into serious trouble getting anything to work let me know and maybe we can find a way to not need it or some other work around.
I assume you read my post about dimensions too not just my first post?
I've asked Epicmidget who posted "Taking Texture Requests" to make 4 potion pictures and 4 effect pictures for this mod so with any luck he'll make us some graphics which I'll post a link to here. Can you think of any other graphics we'll need?
Will there be randomly generated structures in them.
If you want me to I could send you a map of small dungeons.
I'm thinking just the default structures will be generated so caves, abandonded mine shafts, dungeons, etc.
I don't think I want the map though because I want the layers to be randomly generated fresh each time.
I'm thinking just the default structures will be generated so caves, abandonded mine shafts, dungeons, etc.
I don't think I want the map though because I want the layers to be randomly generated fresh each time.
No what I was saying was that I could give you a map of structures, and then you can take the schematics an make them spawn in the world with the default ones.
No what I was saying was that I could give you a map of structures, and then you can take the schematics an make them spawn in the world with the default ones.
Thank you for the offer but for now I prefer to stick with default world generation. I want it to feel like your just going deeper rather than going somewhere new and different.
If this mod gets built, would you want to use it? I want to make sure this is wanted since it'll take a ton of work to actually write.
Please leave a reply saying "I would use it" or "Not interested". Thanks!
Good idea, but i don't play with enough people for it to be worth it.
I would do something other than just obsidian however, perhaps obsidian for the first layer then in layer one have an ore that doesn't spawn in layer 0 that is required to get to layer 2. Then the same for getting to layer 3. Otherwise you could just mine all the way down from the start.
If anyone wants to take this idea and write the mod, your more than welcome to do so.
Overview of Dangerous Depths [DD] mod:
* This mod is designed to induce people to mine in groups of 2 to 4 players who stay together for protection and depend on each other.
* 3 new layers each 32 blocks high are added under bedrock and each layer down is harder but has more ore.
* A group requires 1 or more miners and 1, 2, or 3 fighters depending on if your on layer 1, 2, or 3.
* The way DD forces you to have enough fighters and to stay together is the protection aura potions [see below].
* The way DD forces you to choose designated miners and prevents fighters from mining is the DD Miners Fatigue effect [see below].
* When everyone is protecting each other and remembering to re-up their protection aura potions its only moderately hard to survive and mine but if anyone lets their protection aura run out the situation can slide out of control and wipe out the group.
World Generation Changes: [see post below for new Dimensions alternative]
between layer 0 and layer 1, 1 block thick layer of obsidian [where bedrock would normally be]
between layer 1 and layer 2, 2 block thick layer of obsidian
between layer 2 and layer 3, 3 block thick layer of obsidian
under layer 3, bedrock like normal
ore blocks per vain percentage changed as follows: layer 1=200%, layer 2=350%, layer 3=600%
Characteristics of Layers 1 to 3 [L = Layer number]:
zombies, skeletons, spiders [but not creepers]:
- movement: +40*L% faster
- damage: +30*L% more per hit
- 25*L% chance onDealDamage to apply a random one of the following effects to target player: DD Blindness, DD Slowness, DD Poison [see Effects]
- - on layer 1 only option is DD Blindness
- - on layer 2 DD Blindness or DD Slowness are options
- - on layer 3 all 3 effects are options
mobs can spawn 25*L% closer to you than normal
mob spawn rate +100*L% [so 400% of normal spawn rate on layer 3]
light level no longer prevents mobs from spawning
mobs die of boredom after 1 minute [timer reset by damaging a player]
every few seconds, if there are no mobs within 25 blocks of any player then a mob is spawned within 25 blocks of that player [only applies to players under layer 0]
Potions:
- Prevents "DD Miners Fatigue" [for you only. not aura] and each block broken uses up 0.2 hunger [10 blocks per drumstick]
- Brew: thick potion + milk bucket
- Potion and status effect graphics:
DD Blindness Protection Aura
- Prevents "DD Blindness" for you and anyone within 25 blocks
- Brew: night vision potion + lava bucket
- Potion and status effect graphics:
DD Slowness Protection Aura
- Prevents "DD Slowness" for you and anyone within 25 blocks
- Brew: swiftness potion + lava bucket
- Potion and status effect graphics:
DD Poison Protection Aura
- Prevents "DD Poison" for you and anyone within 25 blocks
- Brew: healing potion + lava bucket
- Potion and status effect graphics:
Potion Notes:
- DD potions are mutually exclusive so you cant have more than 1 at once except by being near someone else's protection aura
- All potions last 6 minutes
- DD Miners Endurance hunger drain is intended to encourage caving instead of branch mining
Effects:
- duration: 30 seconds
- prevented by: DD Miners Endurance
- action: breaking any block takes 10 times longer
- graphic:
DD Blindness:
- duration: 15 seconds
- prevented by: DD Blindness Protection Aura
- action: standard blindness effect
- graphic:
DD Slowness:
- duration: 10 seconds
- prevented by: DD Slowness Protection Aura
- action: move speed reduced by 40%
- graphic:
DD Poison
- duration: 5 seconds
- prevented by: DD Poison Protection Aura
- action: same as being poisoned by cave spider
- graphic:
Effect Notes:
- All 4 DD effects can be applied to a player at once
- Re-application resets duration but does not stack effect
I hope this mod, if implemented, will give people a reason to go mining together as a group because currently mining as a group just means more people to split the take with so people tend to mine alone. A reason to mine with your friends seems like a big missing piece in minecraft as it is now.
Credit and thanks to:
Epicmidget for making the graphics.
StickGuy71 for taking on the job of writing this mod [in progress].
Please leave me a comment telling me what you think!
If you like the mod idea, give this post a +1 to let me know!
I don't like the forcing effects on stuff though but the increased hungering level of breaking blocks and possibly the use of maybe aura crystals in sort of a game of "area control" could be in order instead. Such as theres these ... for lack of a better name "void seeds" (big diamond shaped structures on an obsidian pedestal with a core of some type inside a casing of some kind of block) which radiate negative effects to players and or good effects to mobs constantly but by mining into and destroying the core of these seeds it purges an area of constant ailments so you can have some breathing room and as you go down and around theres more of these, so you can still team dig and have teamwork but without extra help you'll easily get overwhelmed by a mixture of extra mobs and constant hungering from mining and negative effects unless you're MLG pro super hostile players or something.
and yeah, on each chunk of levels the spawns and the power of the mobs etc go up gradually making it still a challenge even if you light everything up like you mentioned...
thoughts on my revision?
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
First let me outline what it sounds to me like your suggesting to make sure we're on the same page about the void seeds idea:
1) Mobs no longer have a chance to apply DD effects when they do damage.
2) DD Protection Aura potions would be removed.
3) Void seeds are structures scattered through each layer and each void seed emits a random effect in an aura.
Auras: DD Blindness, DD Slowness, DD Poison, or some positive auras for mobs such as more life for any mob in the area.
Not all auras are possibilites until layer 3 and the deeper the layer your on the more void seeds there are.
4) Destroying the void seed's center block [protected by a casing of obsidian blocks maybe] would disable the aura.
5) The void seeds would be randomly scattered so sometimes they are near other void seeds and so overlap effects.
I'm open to alternatives to my DD effects from mobs + protection potions idea but there are some key outcomes I'd like to preserve:
1) There should be a reason the group really needs to stay together and work as a team. Staying together so other group members can share your DD protection aura would be an example of that.
2) It should be hard to survive in such a way that when you die its always a "woulda coulda shoulda" situation where you know what to do differently next time. Forgetting to re-up your DD Protection Aura would be an example of that.
3) Since the overall idea is to reward mining in groups it should matter less how badass each player is and more that there are enough players in the group. Because each player can only emit 1 DD Protection Aura at a time it makes it necessary to have a large enough group if you want to be immune to all 3 negative DD effects at once [blind, slow, poison].
4) I want group size, cooperation, and preparation to matter more than pure combat skill and equipment. Trying to balance the difficult without something like protection aura potions is hard because if a layer is too hard for 1 or 2 badass players to do alone then its certainly too hard for 3 or 4 semi-noob players to attempt.
It sounds like you read my description pretty thoroughly but its possible your not seeing 1 key piece. The idea with the DD protection auras is that, if you have enough players in the group to each emit a different DD Protection Aura, then none of you have to worry about DD Blindness, DD Slowness, or DD Poison effects at all. Its only when you don't have enough people to provide each other with all the right DD Protection Auras that you have to worry about those negative DD effects [blind, slow, poison].
Anyway, thank you for taking the time to respond and giving me your thoughts. I appreciate the feedback.
I think putting each layer in its own dimension is an excellent idea.
Here is my vision of how the details of that would work:
Each layer is its own dimension 32 blocks high with bedrock at the bottom [and maybe the top too].
Down:
To go down a layer you build a nether portal except with 4 bedrock along the bottom instead of 4 obsidian. That way you can only build it at the bottom of the world/layer your in. This is how you get from the overworld to Layer 1, from Layer 1 to Layer 2, and so on.
Up:
To go up a layer you build a mossy cobblestone portal and that takes you up to whatever portal you used to get down into your current layer. You would also be able to go back through the portal you arrived through but this way, in case you destroy or lose track of the portal you arrived through, you can still get back up. Each layer would include dungeons so theres mossy cobblestone to be found and you can't get stranded. Also, because you can build a mossy portal anywhere, you can use it to quickly go up in case you run out of DD Protection Aura potions or a member of the group has to leave or w/e.
All portals would be activated by a flint and steel and be the same shape/size as a nether portal.
Maybe:
It might also make sense to have the dimensions be instances so that once the portal leading to it is disabled/destroyed, the dimension it led to is deleted. This would ensure fresh mining territory is readily available and keep the dimension saves from building up and taking up a lot of disk space on the server.
Thank you to tehblooguy and darkmega for suggesting dimensions!
I'm a programmer in RL [I do websites] and I know Java but I've never written a minecraft mod. How hard would this mod be to make?
Its definitely not a beginner mod but its possible
Because, I can help you..it's a great and cool idea!
Oh, and..um, I've already started, lol..it's already 25% now, mate
STICK
You've already started? That is totally awesome!
As far as I know, no other modders are already working on it.
I can't wait to see what you write!
If you feel like posting progress updates, I'd love to know what parts your working on and how its coming along. If you run into serious trouble getting anything to work let me know and maybe we can find a way to not need it or some other work around.
I assume you read my post about dimensions too not just my first post?
I've asked Epicmidget who posted "Taking Texture Requests" to make 4 potion pictures and 4 effect pictures for this mod so with any luck he'll make us some graphics which I'll post a link to here. Can you think of any other graphics we'll need?
If you want me to I could send you a map of small dungeons.
To download the graphics zip go to http://www.mediafire.com/?7v0vikxx7qx02fx
Here is what we have now for graphics:
Blindness potion and protection aura effect.
Slowness potion and protection aura effect.
Poison potion and protection aura effect.
Miners Endurance potion and protection aura effect.
Miners Fatigue effect.
Thanks again to Epicmidget!
I'm thinking just the default structures will be generated so caves, abandonded mine shafts, dungeons, etc.
I don't think I want the map though because I want the layers to be randomly generated fresh each time.
No what I was saying was that I could give you a map of structures, and then you can take the schematics an make them spawn in the world with the default ones.
Thank you for the offer but for now I prefer to stick with default world generation. I want it to feel like your just going deeper rather than going somewhere new and different.
Please leave a reply saying "I would use it" or "Not interested". Thanks!
I would do something other than just obsidian however, perhaps obsidian for the first layer then in layer one have an ore that doesn't spawn in layer 0 that is required to get to layer 2. Then the same for getting to layer 3. Otherwise you could just mine all the way down from the start.