Okay, so I like to use my mods but I kind of cant if I use Nodus or another client. The only reason why I use clients sometimes is for freecam. I would like to have a freecam mod so I can keep using my mods! I hope you can do it. Anyway, thank you
Rings that shoot spells, bracelets that have healing powers, books that hold ring slots, necklaces that buff you, pegasus shoes that allow you to fly. Also do the things by tier such as bronze-iron-steel-white/black depending on good or evil-mithril-adamant-runic. Yes were going runescape ;P. Also classes that you pick once you start in game which allow you to use certain types of items along with general magic items. Such as moonlight,fire,water,lightning,earth,air,sunlight, and hybrids that mix between all of the classes. Mobs such as moonlight-sunlight elementals,valkryies, black or white knights aggresive to the enemy side, trolls,ogres. Merchants that sell general rings while others are found in underground strongholds and black or white knight fortresses. Guess what sort of terrain thats going to spawn, you guessed it, strongholds and black or white knight fortresses! Names for items could be "Bronze Ring Of Moonlight." Spellbooks are nameable. Once you complete one classes you can do one more and then make it a hybrid. Mana meter that can be healed by poor,fair,greater, and perfect mana potions. Ciao ciao, hope this gives you some work to do xD. Thanks if you make it!
Edit: Make a mage dimension filled with mages good or bad. The bases have specialty books hidden everywhere such as sewers and you can go invading the other side with the king when you go in as soon as you meet him, he says they're weak and now's the time to strike. Done
Edit again: For the black/white armor get it from white or black ores. The others have to be found. Valkryies drop wings to put around any types of boots for armor and flying... Well not flying but gliding with a high hop. Mana potions make it drop from boss elementals, or have the bosses drop the stuff to put into the brewery for greater. For fair you kill regular elementals, for lesser you kill small elementals. Trolls drop teeth to trade with villagers, ogres drop diamonds. Tada, for now thats what I have. It's hard but thing of it as a long term project.
Tried it. Absolutely hated it. I still want to keep minecraft, minecraft... Just more survival based.
Edit: Probably should add the reason why don't like it. It makes most of the grass really dull, almost not even green anymore, adds a ton of different types of trees that are no more useful than regular trees, adds at least 15 different kinds of dirt and sand, each taking their own inventory slot, only difference between all of which is a slightly different shade of color, thirst isn't even thirst, just jump in any old water to re-hydrate, no actual drinking, it doesn't add weight.
I would just edit terrafirma for you but that wouldn't be personal use sorry
Okay, so I like to use my mods but I kind of cant if I use Nodus or another client. The only reason why I use clients sometimes is for freecam. I would like to have a freecam mod so I can keep using my mods! I hope you can do it. Anyway, thank you
Rings that shoot spells, bracelets that have healing powers, books that hold ring slots, necklaces that buff you, pegasus shoes that allow you to fly. Also do the things by tier such as bronze-iron-steel-white/black depending on good or evil-mithril-adamant-runic. Yes were going runescape ;P. Also classes that you pick once you start in game which allow you to use certain types of items along with general magic items. Such as moonlight,fire,water,lightning,earth,air,sunlight, and hybrids that mix between all of the classes. Mobs such as moonlight-sunlight elementals,valkryies, black or white knights aggresive to the enemy side, trolls,ogres. Merchants that sell general rings while others are found in underground strongholds and black or white knight fortresses. Guess what sort of terrain thats going to spawn, you guessed it, strongholds and black or white knight fortresses! Names for items could be "Bronze Ring Of Moonlight." Spellbooks are nameable. Once you complete one classes you can do one more and then make it a hybrid. Mana meter that can be healed by poor,fair,greater, and perfect mana potions. Ciao ciao, hope this gives you some work to do xD. Thanks if you make it!
Edit: Make a mage dimension filled with mages good or bad. The bases have specialty books hidden everywhere such as sewers and you can go invading the other side with the king when you go in as soon as you meet him, he says they're weak and now's the time to strike. Done
Edit again: For the black/white armor get it from white or black ores. The others have to be found. Valkryies drop wings to put around any types of boots for armor and flying... Well not flying but gliding with a high hop. Mana potions make it drop from boss elementals, or have the bosses drop the stuff to put into the brewery for greater. For fair you kill regular elementals, for lesser you kill small elementals. Trolls drop teeth to trade with villagers, ogres drop diamonds. Tada, for now thats what I have. It's hard but thing of it as a long term project.
I want to make the day harder and the night easier. Kind of like a flip-flop on things.
I made a better list.
1. When you spawn into the world, it is night.
2. Monsters only spawn in light level 8 or more, not 7 or less.
3. You can only sleep during the day, not during the night.
4. Spiders can become neutral in the dark as opposed to light. You could work out the light levels.
5. Monsters do not burn in sunlight. They only "burn" in darkness.
Optional stuff ( If you can't add it, that is okay. )
1. Add a new ore called "Shadow Coal Ore" and an item called "Shadow Coal". It is darker then normal coal. It spawns at the same levels as coal.
2. Add a new item called "Shadow Torch". This is crafted from one shadow coal and one stick. This torch darkens the room instead of lighting the room up.
I want to make the day harder and the night easier. Kind of like a flip-flop on things.
I made a better list.
1. When you spawn into the world, it is night.
2. Monsters only spawn in light level 8 or more, not 7 or less.
3. You can only sleep during the day, not during the night.
4. Spiders can become neutral in the dark as opposed to light. You could work out the light levels.
5. Monsters do not burn in sunlight. They only "burn" in darkness.
Optional stuff ( If you can't add it, that is okay. )
1. Add a new ore called "Shadow Coal Ore" and an item called "Shadow Coal". It is darker then normal coal. It spawns at the same levels as coal.
2. Add a new item called "Shadow Torch". This is crafted from one shadow coal and one stick. This torch darkens the room instead of lighting the room up.
I've had this mod idea in my mind for a while now, basically this would make the hostile mobs stronger as you go further down. This is how I've imagined it. Layer 40-25
Zombie: When hit by a zombie, you will be poisoned for 5 seconds
Creeper: +25% speed
Spider: 1.5X speed, Web is created under you when you are hit.
Skeleton: -50% fire rate, when you are hit there is a 25% chance that you will drop whatever you are currently holding.
Enderman: Immune to water, Pumpkins no longer let you look at it.
Bats: Now neutral, if attacked it will turn hostile, attempting to bite you and causing hunger for 30 seconds. Layer 24-1
Zombie: Can now spawn in any light level, poison duration increased to 15 seconds, Spawns in groups of 3-5. +10% chance to spawn with armor/sword
Creeper: -25% speed, always has invisibility potion effect & immune to arrows
Spider: +25% chance to spawn as a jockey, completely ignores armor.
Skeleton: Spawns in groups of 2, causes a random negative effect on hit.
Enderman: Immune to lava and water, always hostile, Causes blindness on hit.
Bats: If attacked or exposed to light, will become hostile, causing wither & hunger for 30 seconds when hit.
Zombie Pigman: Spawns in groups of 5-7, Becomes hostile like a normal (surface) enderman would, can spawn in the overworld.
Note: I would like to thank you for reading my first mod suggestion, I'm honestly not sure if this is even possible. I would appreciate a reply, even if it is out of your ability or impossible.
Edit: Did I actually forget creepers? #DoubleFacepalm
Okay, so i can code fairly well and i'm making mods so if you would like a mod made i might be able to help you out. I I I I I Post! I I I I I
VVVVV VVVVV
I would like you to make a mod if you're up to it, do you know the Gulliver mod and The Little blocks mod.
If not the gulliver mod lets you shrink and grow, and little blocks ands mini blocks. But these mods aren't compatible.
if you can make a mod that can:
I've had this mod idea in my mind for a while now, basically this would make the hostile mobs stronger as you go further down. This is how I've imagined it. Layer 40-25
Zombie: When hit by a zombie, you will be poisoned for 5 seconds
Spider: 1.5X speed, Web is created under you when you are hit.
Skeleton: -50% fire rate, when you are hit there is a 25% chance that you will drop whatever you are currently holding.
Enderman: Immune to water, Pumpkins no longer let you look at it.
Bats: Now neutral, if attacked it will turn hostile, attempting to bite you and causing hunger for 30 seconds. Layer 24-1
Zombie: Can now spawn in any light level, poison duration increased to 15 seconds, Spawns in groups of 3-5. +10%
Spider: +25% chance to spawn as a jockey, completely ignores armor.
Skeleton: Spawns in groups of 2, causes a random negative effect on hit.
Enderman: Immune to lava and water, always hostile, Causes blindness on hit.
Bats: If attacked or exposed to light, will become hostile, causing wither & hunger for 30 seconds when hit.
Zombie Pigman: Spawns in groups of 5-7, Becomes hostile like a normal (surface) enderman would, can spawn in the overworld.
Note: I would like to thank you for reading my first mod suggestion, I'm honestly not sure if this is even possible. I would appreciate a reply, even if it is out of your ability or impossible.
I would like you to make a mod if you're up to it, do you know the Gulliver mod and The Little blocks mod.
If not the gulliver mod lets you shrink and grow, and little blocks ands mini blocks. But these mods aren't compatible.
if you can make a mod that can:
I could but it would take a couple of monthsHey everyone i would just like to say you all have such great ideas and id like to thank you for sharing them with me
Make a mod that adds slicing and hacking animations when attacking mobs with swords and axes, add spears (Left click strike Right click charge and throw like a bow) and throwing knives with the same R and L click. Maybe make the sword block more effective (you block all attacks from swords or bows) until a stamina bar runs out.
The Meaning of Life, the Universe, and Everything.
Location:
It's classified.
Join Date:
2/10/2012
Posts:
40
Minecraft:
mc_aiden
Member Details
I have an idea that I would like to be put into action by you. I am an amateur at modding, little experience. So I would like to see this put into action as soon as possible. My idea is:
A type of flying mod.
Don't get me wrong, there are a lot out there. I would like something unique, and I can supply you with the possible additions, crafting recipes mechanics of how it should work, ect. I will take no credit, so you don't have to feel that you have to put my name anywhere. I hope you will respond and it will be good news!
Anyway, thank you
Edit: Make a mage dimension filled with mages good or bad. The bases have specialty books hidden everywhere such as sewers and you can go invading the other side with the king when you go in as soon as you meet him, he says they're weak and now's the time to strike. Done
Edit again: For the black/white armor get it from white or black ores. The others have to be found. Valkryies drop wings to put around any types of boots for armor and flying... Well not flying but gliding with a high hop. Mana potions make it drop from boss elementals, or have the bosses drop the stuff to put into the brewery for greater. For fair you kill regular elementals, for lesser you kill small elementals. Trolls drop teeth to trade with villagers, ogres drop diamonds. Tada, for now thats what I have. It's hard but thing of it as a long term project.
What I would like to do is make day into night and night into day.
For example:
Mobs spawn in the daylight, and they don't at night. You can also sleep in the day, but can't at night. Simple, no?
I would just edit terrafirma for you but that wouldn't be personal use sorry
what is freecam?
that's a little out of my league sorry
that is simple, can i ask why?
I want to make the day harder and the night easier. Kind of like a flip-flop on things.
I made a better list.
1. When you spawn into the world, it is night.
2. Monsters only spawn in light level 8 or more, not 7 or less.
3. You can only sleep during the day, not during the night.
4. Spiders can become neutral in the dark as opposed to light. You could work out the light levels.
5. Monsters do not burn in sunlight. They only "burn" in darkness.
Optional stuff ( If you can't add it, that is okay. )
1. Add a new ore called "Shadow Coal Ore" and an item called "Shadow Coal". It is darker then normal coal. It spawns at the same levels as coal.
2. Add a new item called "Shadow Torch". This is crafted from one shadow coal and one stick. This torch darkens the room instead of lighting the room up.
This is all for now.
I can do almost all of that
Layer 40-25
Zombie: When hit by a zombie, you will be poisoned for 5 seconds
Creeper: +25% speed
Spider: 1.5X speed, Web is created under you when you are hit.
Skeleton: -50% fire rate, when you are hit there is a 25% chance that you will drop whatever you are currently holding.
Enderman: Immune to water, Pumpkins no longer let you look at it.
Bats: Now neutral, if attacked it will turn hostile, attempting to bite you and causing hunger for 30 seconds.
Layer 24-1
Zombie: Can now spawn in any light level, poison duration increased to 15 seconds, Spawns in groups of 3-5. +10% chance to spawn with armor/sword
Creeper: -25% speed, always has invisibility potion effect & immune to arrows
Spider: +25% chance to spawn as a jockey, completely ignores armor.
Skeleton: Spawns in groups of 2, causes a random negative effect on hit.
Enderman: Immune to lava and water, always hostile, Causes blindness on hit.
Bats: If attacked or exposed to light, will become hostile, causing wither & hunger for 30 seconds when hit.
Zombie Pigman: Spawns in groups of 5-7, Becomes hostile like a normal (surface) enderman would, can spawn in the overworld.
Note: I would like to thank you for reading my first mod suggestion, I'm honestly not sure if this is even possible. I would appreciate a reply, even if it is out of your ability or impossible.
Edit: Did I actually forget creepers? #DoubleFacepalm
I would like you to make a mod if you're up to it, do you know the Gulliver mod and The Little blocks mod.
If not the gulliver mod lets you shrink and grow, and little blocks ands mini blocks. But these mods aren't compatible.
if you can make a mod that can:
I MIGHT be able to
hmmmm that is REALLY complicated sorry
I don't think so sorry
There is already a mod almost exactly like that
first tell me do you know age of empires and if you do i will tell you what i want it to be
I don't know what that is (derp) sorry
I don't know what that is either
Its possible I'll say that
I could but it would take a couple of monthsHey everyone i would just like to say you all have such great ideas and id like to thank you for sharing them with me
can you look it up
GUI MOD for showing lists of MOTD or info to your server users, no new blocks, items or mobs.
A type of flying mod.
Don't get me wrong, there are a lot out there. I would like something unique, and I can supply you with the possible additions, crafting recipes mechanics of how it should work, ect. I will take no credit, so you don't have to feel that you have to put my name anywhere. I hope you will respond and it will be good news!