Can you handle my big idea? If yes, prepare yourself for a short wall of text.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
I have a fairly well developed idea for a god-sword mod, but lack the skills in coding. I will tell you my ideas below.
9 element blocks (e.g. redstone blocks, coal blocks) equals 1 small (element) god ingot fragment. 9 small (element) god ingot fragments equals one medium. And so on until large fragments equal two (element) god ingots. The god ingots can be crafted into swords with different abilities. My ideas for the sword are as follows.
Lapis: large blocky ball that destroys all blocks, but not itself, except stuff like bedrock and obsidian, it stops on those.
Gold: Shock wave lightning, a lightning bolt that makes a shockwave that does damage to blocks and entities.
Emerald: insane effects (e.g. strength, speed resistance, jump boost, regeneration) and something special
Redstone: open to ideas
Stone: one time use, makes a scar in the earth
Wood: three time use, summons wood golems (reskinned iron golems) and trees
Diamond: either spikes in the ground or projectiles
Coal: fire, fire, and more fire
Iron: also open to ideas
The 9 swords combined make a heaven sword. I have no idea what that should do.
Two nether stars and a blaze rod make a hell sword. Since there are a lot of strategies for beating the wither, the wither now has three stages; when it dies one time, it summons the next stage. Each stage has special attacks like in the mutant creatures mod by hippomaster21 (sweet mod). The hell sword spawns a literal horizontal tornado of wither skulls.
The heaven sword combined with the hell sword makes the GOD SWORD. The god sword teleports you into another dimension with four paths: machine, nature, end, and nether. Each makes you into a god with different special abilities that activate when you press g. After you walk through the paths, you are teleported into a random spot in the overworld.
So, what do you think? I know its a bit far-fetched, but if you could make, it would be awesome. Please think about it. And I understand if you are not that good.
i think thats i a little out of my league but if someone makes let me know. it sounds awesome
can you please make me an instant redstone structures mod? i know all the things i'm gonna list below can be made in vanilla minecraft but these would instant build them from placing them and R click (right click) and then it would make them, so the list:
instant bank with an alarm (not sure if you can make alarms in minecraft)
instant redstone house with piston doors and so on
instant redstone mansion with piston doors and so on
instant floating redstone island with a house on the inside with an instant farming farm and piston doors and so on
that is the end of the list but you can add more to the mod and if you make it and finish it (as in run out of ideas to add to the mod or you want to keep this many structures)
if you like the idea make the mod (if you can) and send the mod to me
I had another idea coming home. The sonic mod. Not the hedgehog, but sound. There could be a sonic gun, sonic armor that reflects projectiles, and a sonic grenade. The sonic grenade would push things away, the sonic gun would shoot sound waves that (insert idea here). Maybe a sonic jetpack too.The projectiles and particles would have to be good, but the rest aren't too hard, I would think. Could you do that? It's a lot less complex then god sword, but it would still be cool.
Could you please try this one?: Add a stamina bar which decreases when you run or jump, and makes the player slower when its empty. Great for survival adventure maps.
I had another idea coming home. The sonic mod. Not the hedgehog, but sound. There could be a sonic gun, sonic armor that reflects projectiles, and a sonic grenade. The sonic grenade would push things away, the sonic gun would shoot sound waves that (insert idea here). Maybe a sonic jetpack too.The projectiles and particles would have to be good, but the rest aren't too hard, I would think. Could you do that? It's a lot less complex then god sword, but it would still be cool.
Could you please try this one?: Add a stamina bar which decreases when you run or jump, and makes the player slower when its empty. Great for survival adventure maps.
Basically add 6 tiers of coins, 2 crafting components, 1 storage item, 3 storage block of different size for each coin tier, 1 fighting NPC, 1 block & 1 NPC & 1 item ("Merchants" unless specified) all serves as a merchant who trades for coins. The coins drops from mobs and animals and bat(no squid) with a formula to determine the amount of coins dropped.
The Items
Coins
Three texture variants: Big, Small, Tiny. From left: Stone Coin, Iron Coin, Gold Chip, Diamond Coin, Emerald Coin, Dragon Chip.
From: Mob drops, crafting, trading, found in random chests.
To make a coin of higher tier, you need 100 coins or maybe more. Crafting is on the Blocks section. Stacks to 64.
______________________________
Wallet
(image making procrastinated)
From:Crafting
Used for storing coins up to 16384 worth of stone coins. Stacks to 1.
Crafting:
LXL
LCL = 1 Wallet
XLX
Leather
Coin
X is null
______________________________
Pocket Merchant
(image 404)
From:Crafting
Right-click to open trading GUI. Simple and mobile.
Comes in two sizes, big and small. Used to stick coins to each other, forming solid-ish block.
Crafting: 1 Slimeball = 8 big Glue. (reversible)
1 big Glue = 8 small Glue (reversible)
Smelting: Spider eye = small Glue.
______________________________
The Blocks
Layer of Coin
(dog ate my image)
From:Crafting
First level of block storage. Behaves like the stackable snow layer, dropping 8 coins instead of a snowball per layer. 1/16 block tall. Sounded like sand when stepped, which also applies to other coin storage block.
Crafting:
CCC
CGC = 1 Layer of Coin
CCC
Coin
small Glue
______________________________
Thick Coin Layer
(dem, i dont have anymore excuses)
From:Crafting, found in random chests
Second degree of coin block storage. Drops 8 Layer of Coin. Slab-sized(1/2 block tall) Break with shovel.
Crafting:
LLL
LGL = 1 Thick Coin Layer
LLL
Layer of coin
big Glue
______________________________
Coin Block
(404)
From: Crafting, found in strongholds and very rarely dungeons just above the spawner.
Third step of the coin storage system. Full block tall. Drops 2 Thick Coin Layer.
Crafting:
T
G = 1 Coin Block
T
Thick coin layer
big Glue
______________________________
Merchant Block
(404)
Crafted. Right-click to open trading GUI. Stone-like, can only be mined with gold pickaxe.
Crafting:
XXX
SSS = 1 Merchant Block
SCS
Stone block
gold Chip
______________________________
The NPC
The Merchant
(.)
The merchant only spawns when you have a gold chip or higher. They roam freely, will take shelter from night, rain or zombie, and stays indefinitely in a room with a coin block in it until killed, after eye contact with creeper, or when he sees you holding a coin. Right-click to open trading GUI. He will take more than 100 coins for a higher one, without the hassle of crafting. He can also heal you, 1 point for 4 stone coin.
Health: 25
______________________________
The Mercenary
(,)
With only the price of 1500, he will fight for with you. When idle, will also chop wood logs that are connected with leaves("tree") or just wander around. Right-click to toggle whether he follows you, to stand ground, or idle. They may run to their parents (merchant) when severely injured to heal themselves. Be wary though, you must pay the healing bill!
Health: 40 + 10 (24% armor)
Damage: 6
The Trading GUI + Trading System.
Its look will be like the creative inventory, with backgrounds per item. When the cursor is hovered above the item, it will show a tooltip showing the price of the item. Item which background is red needs to be unlocked by either selling 1 of the item in question to the merchant or paying 64x the price of the item. Item which background is dark blue means that you've unlocked the item, but you can't afford the item. Item that have no background means that you can afford the item. The first right-click to open the GUI is ignored. Left-click to buy 1 item, right-click to sell. Hold shift to buy/sell 1 stack at a time. Coin converting are done automatically, with a small tax that adds up to the price. All three merchants have their own advantages and disadvantages.
______________________________
Pocket Merchant:
+Ready to trade anytime.
-You only receives 50% of the item price when you sell, as opposed to 75% for other merchants, with a minimum of 1.
-Coin Converting tax is 3% instead of 3 stone coins for other merchants.
Merchant Block:
+A storage pocket capable of storing 8 stacks of coins, and coins only.
-Immobile.
-Can only be mined with Gold Pickaxe, other picks mining this block like obsidian.
Travelling Merchant:
+Able to spawn mercenaries that helps you in battle with only the price of 1500.
+Able to heal you and your mercs.
-Vulnerable
-Will fight you if you hit him.
-Very small chance to spawn
______________________________
The Mob Drop Formula
I will use an example of a zombie, a unarmored player, a bat, and a wither.
First, add up the killed mob's max health. 20,20,6,300
Second, add up the killed mob's armor points. 22,20,6,304
If the mob is a player and PvP is on, multiply by 10. 22,200,6,304
If the mob's main movement method is flying, multiply by 3. 22,200,24,912
If the mob calls the Boss Health bar,multiply by 5. 22,200,24,4560
Add a random deviation of 50%. 11-33,100-300,12-36,2280-6840
Drop the coin!
That's all, maybe? Ask questions when you don't understand. Item textures? Just ask me.I will make it myself. But no mob.
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Basically add 6 tiers of coins, 2 crafting components, 1 storage item, 3 storage block of different size for each coin tier, 1 fighting NPC, 1 block & 1 NPC & 1 item ("Merchants" unless specified) all serves as a merchant who trades for coins. The coins drops from mobs and animals and bat(no squid) with a formula to determine the amount of coins dropped.
The Items
Coins
Three texture variants: Big, Small, Tiny. From left: Stone Coin, Iron Coin, Gold Chip, Diamond Coin, Emerald Coin, Dragon Chip.
From: Mob drops, crafting, trading, found in random chests.
To make a coin of higher tier, you need 100 coins or maybe more. Crafting is on the Blocks section. Stacks to 64.
______________________________
Wallet
(image making procrastinated)
From:Crafting
Used for storing coins up to 16384 worth of stone coins. Stacks to 1.
Crafting:
LXL
LCL = 1 Wallet
XLX
Leather
Coin
X is null
______________________________
Pocket Merchant
(image 404)
From:Crafting
Right-click to open trading GUI. Simple and mobile.
Comes in two sizes, big and small. Used to stick coins to each other, forming solid-ish block.
Crafting: 1 Slimeball = 8 big Glue. (reversible)
1 big Glue = 8 small Glue (reversible)
Smelting: Spider eye = small Glue.
______________________________
The Blocks
Layer of Coin
(dog ate my image)
From:Crafting
First level of block storage. Behaves like the stackable snow layer, dropping 8 coins instead of a snowball per layer. 1/16 block tall. Sounded like sand when stepped, which also applies to other coin storage block.
Crafting:
CCC
CGC = 1 Layer of Coin
CCC
Coin
small Glue
______________________________
Thick Coin Layer
(dem, i dont have anymore excuses)
From:Crafting, found in random chests
Second degree of coin block storage. Drops 8 Layer of Coin. Slab-sized(1/2 block tall) Break with shovel.
Crafting:
LLL
LGL = 1 Thick Coin Layer
LLL
Layer of coin
big Glue
______________________________
Coin Block
(404)
From: Crafting, found in strongholds and very rarely dungeons just above the spawner.
Third step of the coin storage system. Full block tall. Drops 2 Thick Coin Layer.
Crafting:
T
G = 1 Coin Block
T
Thick coin layer
big Glue
______________________________
Merchant Block
(404)
Crafted. Right-click to open trading GUI. Stone-like, can only be mined with gold pickaxe.
Crafting:
XXX
SSS = 1 Merchant Block
SCS
Stone block
gold Chip
______________________________
The NPC
The Merchant
(.)
The merchant only spawns when you have a gold chip or higher. They roam freely, will take shelter from night, rain or zombie, and stays indefinitely in a room with a coin block in it until killed, after eye contact with creeper, or when he sees you holding a coin. Right-click to open trading GUI. He will take more than 100 coins for a higher one, without the hassle of crafting. He can also heal you, 1 point for 4 stone coin.
Health: 25
______________________________
The Mercenary
(,)
With only the price of 1500, he will fight for with you. When idle, will also chop wood logs that are connected with leaves("tree") or just wander around. Right-click to toggle whether he follows you, to stand ground, or idle. They may run to their parents (merchant) when severely injured to heal themselves. Be wary though, you must pay the healing bill!
Health: 40 + 10 (24% armor)
Damage: 6
The Trading GUI + Trading System.
Its look will be like the creative inventory, with backgrounds per item. When the cursor is hovered above the item, it will show a tooltip showing the price of the item. Item which background is red needs to be unlocked by either selling 1 of the item in question to the merchant or paying 64x the price of the item. Item which background is dark blue means that you've unlocked the item, but you can't afford the item. Item that have no background means that you can afford the item. The first right-click to open the GUI is ignored. Left-click to buy 1 item, right-click to sell. Hold shift to buy/sell 1 stack at a time. Coin converting are done automatically, with a small tax that adds up to the price. All three merchants have their own advantages and disadvantages.
______________________________
Pocket Merchant:
+Ready to trade anytime.
-You only receives 50% of the item price when you sell, as opposed to 75% for other merchants, with a minimum of 1.
-Coin Converting tax is 3% instead of 3 stone coins for other merchants.
Merchant Block:
+A storage pocket capable of storing 8 stacks of coins, and coins only.
-Immobile.
-Can only be mined with Gold Pickaxe, other picks mining this block like obsidian.
Travelling Merchant:
+Able to spawn mercenaries that helps you in battle with only the price of 1500.
+Able to heal you and your mercs.
-Vulnerable
-Will fight you if you hit him.
-Very small chance to spawn
______________________________
The Mob Drop Formula
I will use an example of a zombie, a unarmored player, a bat, and a wither.
First, add up the killed mob's max health. 20,20,6,300
Second, add up the killed mob's armor points. 22,20,6,304
If the mob is a player and PvP is on, multiply by 10. 22,200,6,304
If the mob's main movement method is flying, multiply by 3. 22,200,24,912
If the mob calls the Boss Health bar,multiply by 5. 22,200,24,4560
Add a random deviation of 50%. 11-33,100-300,12-36,2280-6840
Drop the coin!
That's all, maybe? Ask questions when you don't understand. Item textures? Just ask me.I will make it myself. But no mob.
i love the detail but that is out of my league sorry
i love the detail but that is out of my league sorry
Meh. I'll just ask Subaraki.
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Well , i hope you can work with MOD API-s because thats what i kinda need. I want block called Analyzer what can sit next to any modded or vanilla blocks , what will interact with computercraft computer and will send information for example thermal expansion pulverizer , i want it to send as much information about block it can.For example:
Block Name: Pulverizer
Has Power: True/false
Has Full-Power:True/false
Is working:True/false
Finished working:True/false
and like i said i want that block to work with any machines and interact with computercraft . I want to have factory but for that i need to know when pulverizer has finished pulverizing for example or something like that. Please guy work with it , i need it soo much!
Since it has autosprint and such, I can't use it since it is considered hacks. I really need a mod with just the coordinates and FPS.
OcD Simple Add-On!
i think thats i a little out of my league but if someone makes let me know. it sounds awesome
i am making one
i love to hear it
and have it work on tame ocelots/cats as well?
not off the top of my head
that is being added in 1.6
i will look into it
maybe
Add a stamina bar which decreases when you run or jump, and makes the player slower when its empty.
Great for survival adventure maps.
sure its on the list
on the list! no guarantees though
thats okay, ive already got another modder working on that. Good luck with your modding.
thanks
Multitools made
Depends on what it does
Basically add 6 tiers of coins, 2 crafting components, 1 storage item, 3 storage block of different size for each coin tier, 1 fighting NPC, 1 block & 1 NPC & 1 item ("Merchants" unless specified) all serves as a merchant who trades for coins. The coins drops from mobs and animals and bat(no squid) with a formula to determine the amount of coins dropped.
The Items
Coins
Three texture variants: Big, Small, Tiny. From left: Stone Coin, Iron Coin, Gold Chip, Diamond Coin, Emerald Coin, Dragon Chip.
From: Mob drops, crafting, trading, found in random chests.
To make a coin of higher tier, you need 100 coins or maybe more. Crafting is on the Blocks section. Stacks to 64.
______________________________
Wallet
(image making procrastinated)
From:Crafting
Used for storing coins up to 16384 worth of stone coins. Stacks to 1.
Crafting:
LXL
LCL = 1 Wallet
XLX
Leather
Coin
X is null
______________________________
Pocket Merchant
(image 404)
From:Crafting
Right-click to open trading GUI. Simple and mobile.
Shapeless Crafting: 1 Book + 1 Gold Chip = 1 Pocket Merchant
______________________________
Glue/Adhesive/Sticky Thingy
(image 405)
From:Crafting, smelting.
Comes in two sizes, big and small. Used to stick coins to each other, forming solid-ish block.
Crafting: 1 Slimeball = 8 big Glue. (reversible)
1 big Glue = 8 small Glue (reversible)
Smelting: Spider eye = small Glue.
______________________________
Layer of Coin
(dog ate my image)
From:Crafting
First level of block storage. Behaves like the stackable snow layer, dropping 8 coins instead of a snowball per layer. 1/16 block tall. Sounded like sand when stepped, which also applies to other coin storage block.
Crafting:
CCC
CGC = 1 Layer of Coin
CCC
Coin
small Glue
______________________________
Thick Coin Layer
(dem, i dont have anymore excuses)
From:Crafting, found in random chests
Second degree of coin block storage. Drops 8 Layer of Coin. Slab-sized(1/2 block tall) Break with shovel.
Crafting:
LLL
LGL = 1 Thick Coin Layer
LLL
Layer of coin
big Glue
______________________________
Coin Block
(404)
From: Crafting, found in strongholds and very rarely dungeons just above the spawner.
Third step of the coin storage system. Full block tall. Drops 2 Thick Coin Layer.
Crafting:
T
G = 1 Coin Block
T
Thick coin layer
big Glue
______________________________
Merchant Block
(404)
Crafted. Right-click to open trading GUI. Stone-like, can only be mined with gold pickaxe.
Crafting:
XXX
SSS = 1 Merchant Block
SCS
Stone block
gold Chip
______________________________
The Merchant
(.)
The merchant only spawns when you have a gold chip or higher. They roam freely, will take shelter from night, rain or zombie, and stays indefinitely in a room with a coin block in it until killed, after eye contact with creeper, or when he sees you holding a coin. Right-click to open trading GUI. He will take more than 100 coins for a higher one, without the hassle of crafting. He can also heal you, 1 point for 4 stone coin.
Health: 25
______________________________
The Mercenary
(,)
With only the price of 1500, he will fight
forwith you. When idle, will also chop wood logs that are connected with leaves("tree") or just wander around. Right-click to toggle whether he follows you, to stand ground, or idle. They may run to their parents (merchant) when severely injured to heal themselves. Be wary though, you must pay the healing bill!Health: 40 + 10 (24% armor)
Damage: 6
Its look will be like the creative inventory, with backgrounds per item. When the cursor is hovered above the item, it will show a tooltip showing the price of the item. Item which background is red needs to be unlocked by either selling 1 of the item in question to the merchant or paying 64x the price of the item. Item which background is dark blue means that you've unlocked the item, but you can't afford the item. Item that have no background means that you can afford the item. The first right-click to open the GUI is ignored. Left-click to buy 1 item, right-click to sell. Hold shift to buy/sell 1 stack at a time. Coin converting are done automatically, with a small tax that adds up to the price. All three merchants have their own advantages and disadvantages.
______________________________
Pocket Merchant:
+Ready to trade anytime.
-You only receives 50% of the item price when you sell, as opposed to 75% for other merchants, with a minimum of 1.
-Coin Converting tax is 3% instead of 3 stone coins for other merchants.
Merchant Block:
+A storage pocket capable of storing 8 stacks of coins, and coins only.
-Immobile.
-Can only be mined with Gold Pickaxe, other picks mining this block like obsidian.
Travelling Merchant:
+Able to spawn mercenaries that helps you in battle with only the price of 1500.
+Able to heal you and your mercs.
-Vulnerable
-Will fight you if you hit him.
-Very small chance to spawn
______________________________
I will use an example of a zombie, a unarmored player, a bat, and a wither.
First, add up the killed mob's max health. 20,20,6,300
Second, add up the killed mob's armor points. 22,20,6,304
If the mob is a player and PvP is on, multiply by 10. 22,200,6,304
If the mob's main movement method is flying, multiply by 3. 22,200,24,912
If the mob calls the Boss Health bar,multiply by 5. 22,200,24,4560
Add a random deviation of 50%. 11-33,100-300,12-36,2280-6840
Drop the coin!
OcD Simple Add-On!
i love the detail but that is out of my league sorry
Meh. I'll just ask Subaraki.
OcD Simple Add-On!
I can't do that sorry
ok