Since me and some of my friends were spending a lot time on building Minecraft Redstone Maps,
we recently finished our new battle map series - Project Hexagon!
Project Hexagon is a Team Deathmatch to 100 Kills for up to 40 Players with automated Team balancing,
6 different classes (That's why it's called "Hexagon" actually) and much more cool features!
After playing it the first time, we liked what turned out that much, that we wanted to have it run on
public servers.
The only problem: We can't save the map from griefers in vanilla, in the lobby for example, people can still kill others with their fist, or remove some tripwires in the respawning room before they get teleported away.
Could somebody please write a plugin for us that replaces all the redstone with some lines of (java) code?
In the following Paragraphs I will explain what exactly it should look like.
Commands:
/vote <map-no> Votes for the according map. If no argument, it shows all maps available.
There should be place for 4 different maps to vote for!
/class <class-name> Makes the player turn into the specific class. Classes will be explained
later.
/info Tells Mapname, Builder and Servername
Classes:
Weapons should have special names and Enchantments, Armor is colored Red/Blue based on which team they're on, Armor gets worn automatically. There should be no hunger, but difficulty on Easy!
Players should automatically get the infinite potion effects!
Players should be invincible for 8 seconds after respawn (Resistance IV effect)
Outlaw Weapons: Hunter's Friend (Bow) Power II, Punch I, Infinity I,
1 Arrow
Lumberjack (Stone Axe) Sharpness II, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I
Helmet: Projectile Protection I
Potion Effects: Speed I (Infinite)
Scout Weapons: Scout's Backing (Bow) Power III, Punch II, Infinity I,
1 Arrow
Simple Dagger (Wooden Sword) Sharpness I, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I
Helmet: Projectile Protection I
Boots: Feather Falling V
Potion Effects: Speed II (Infinite), Jump Boost II (Infinite)
Medical Weapons: Splash Potion of Healing I (5x), Splash Potion of Strenght I (2x),
Splash Potion of Poison I (4x)
Simple Dagger (Wooden Sword) Sharpness I, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Helmet: Projectile Protection I
Potion Effects: None (except for Spawn Resistance)
Archer Weapons: Charydin (Bow) Power IV, Punch III, Flame I, Infinity I,
1 Arrow
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I, Projectile Protection I
Helmet: Projectile Protection I
Leggins: Protection I, Projectile Protection II, Fire Protection II
Boots: Protection I, Projectile Protection I, Feather Falling II
Potion Effects: Speed I (Infinite), Jump Boost I (Infinite)
Axeman Weapons: Curse of Fire (Stone Axe) Sharpness I, Knockback I, Fire Aspect I
Battle Axe (Iron Axe) Sharpness IV, Knockback II
Armor: Full Leather Armor (dyed in Team Color)
Helmet: Projectile Protection I
Potion Effects: Fire Resistance (Infinite)
Armored Weapons: Xenon's Claw (Stone Sword) Sharpness II, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection III, Fire Protection II, Projectile Protection II
Helmet: Projectile Protection I, Protection II
Leggins: Protection III
Boots: Feather Falling II, Protection II, Fire Protection I
Potion Effects: Slowness II (Infinite)
Match Phases
Phase 1: The Lobby
After the Restart/Start of the server, every new player spawns in the lobby invincible. (I can insert the lobby file and
the coordinates myself)
Using the /vote command everyone can vote for one map once, else the text "You can only vote once" appears.
After 2 minutes every player gets teleported to the map with the most votes, if there are at least 8 players.
If there are less than 8 players, the server will wait another 2 minutes and so on until there are at least 8 players on the server.
Phase 2: The Battle
When everybody was teleported, players will be allocated to one team automatically - Team Blue or Team Red. Now the Main Battle begins. Using the /class command, players can change their class (Outlaw is default class).
When the first player dies, "First Blood" appears in the killing team's colour.
It also displays "Team Blue/Red needs 75/50/25/10 more kills".
There is a kill counter up to 100, once a team reaches 100 kills, it says "Team Red/Blue has won"
Everybody get's invincible again, after 30 seconds everybody gets kicked from the server, everything gets resetted and Phase 1 starts again.
Payment
Unfortunately, I can't pay you via PayPal etc. since I'm not 18 yet. But If I meet you somewhere, I will buy you a Pizza, I promise You also can add a feature that if you join a server (this will run on public server, someone gets kicked so you can join at any time.
Contact
If you seriously think about making this plugin for me, write an e-mail to [email protected]
or post it down below. Thanks already for your help!
I would Love To Help You Code This, I Currently Are Busy Working On My Server, But When I Have Finally Got It Live I Can Let The Admins And Other Staff Manage It For The Time It Takes To Write This Plugin.
Since me and some of my friends were spending a lot time on building Minecraft Redstone Maps,
we recently finished our new battle map series - Project Hexagon!
Project Hexagon is a Team Deathmatch to 100 Kills for up to 40 Players with automated Team balancing,
6 different classes (That's why it's called "Hexagon" actually) and much more cool features!
After playing it the first time, we liked what turned out that much, that we wanted to have it run on
public servers.
The only problem: We can't save the map from griefers in vanilla, in the lobby for example, people can still kill others with their fist, or remove some tripwires in the respawning room before they get teleported away.
For more Minecraft Redstone Maps check out
[url=http://www.freeimagehosting.net/plizl]
So here is my Bukkit Plugin Request:
Could somebody please write a plugin for us that replaces all the redstone with some lines of (java) code?
In the following Paragraphs I will explain what exactly it should look like.
Commands:
There should be place for 4 different maps to vote for!
/class <class-name> Makes the player turn into the specific class. Classes will be explained
later.
/info Tells Mapname, Builder and Servername
Classes:
Players should automatically get the infinite potion effects!
Players should be invincible for 8 seconds after respawn (Resistance IV effect)
1 Arrow
Lumberjack (Stone Axe) Sharpness II, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I
Helmet: Projectile Protection I
Potion Effects: Speed I (Infinite)
1 Arrow
Simple Dagger (Wooden Sword) Sharpness I, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I
Helmet: Projectile Protection I
Boots: Feather Falling V
Potion Effects: Speed II (Infinite), Jump Boost II (Infinite)
Splash Potion of Poison I (4x)
Simple Dagger (Wooden Sword) Sharpness I, Knockback I
Armor: Full Leather Armor (dyed in Team Color)
Helmet: Projectile Protection I
Potion Effects: None (except for Spawn Resistance)
1 Arrow
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection I, Projectile Protection I
Helmet: Projectile Protection I
Leggins: Protection I, Projectile Protection II, Fire Protection II
Boots: Protection I, Projectile Protection I, Feather Falling II
Potion Effects: Speed I (Infinite), Jump Boost I (Infinite)
Battle Axe (Iron Axe) Sharpness IV, Knockback II
Armor: Full Leather Armor (dyed in Team Color)
Helmet: Projectile Protection I
Potion Effects: Fire Resistance (Infinite)
Armor: Full Leather Armor (dyed in Team Color)
Chestplate: Protection III, Fire Protection II, Projectile Protection II
Helmet: Projectile Protection I, Protection II
Leggins: Protection III
Boots: Feather Falling II, Protection II, Fire Protection I
Potion Effects: Slowness II (Infinite)
Match Phases
Phase 1: The Lobby
After the Restart/Start of the server, every new player spawns in the lobby invincible. (I can insert the lobby file and
the coordinates myself)
Using the /vote command everyone can vote for one map once, else the text "You can only vote once" appears.
After 2 minutes every player gets teleported to the map with the most votes, if there are at least 8 players.
If there are less than 8 players, the server will wait another 2 minutes and so on until there are at least 8 players on the server.
Phase 2: The Battle
When everybody was teleported, players will be allocated to one team automatically - Team Blue or Team Red. Now the Main Battle begins. Using the /class command, players can change their class (Outlaw is default class).
When the first player dies, "First Blood" appears in the killing team's colour.
It also displays "Team Blue/Red needs 75/50/25/10 more kills".
There is a kill counter up to 100, once a team reaches 100 kills, it says "Team Red/Blue has won"
Everybody get's invincible again, after 30 seconds everybody gets kicked from the server, everything gets resetted and Phase 1 starts again.
Payment
Unfortunately, I can't pay you via PayPal etc. since I'm not 18 yet.
But If I meet you somewhere, I will buy you a Pizza, I promise
You also can add a feature that if you join a server (this will run on public server,
someone gets kicked so you can join at any time.
Contact
If you seriously think about making this plugin for me, write an e-mail to [email protected]
or post it down below. Thanks already for your help!
The CrushedPixel Team
I would Love To Help You Code This, I Currently Are Busy Working On My Server, But When I Have Finally Got It Live I Can Let The Admins And Other Staff Manage It For The Time It Takes To Write This Plugin.