Now, there is something I never understood about sand. When you think about it, it is completely unrealistic. In real life, a grain of sand is tiny, and they are easy to move around. Minecraft's sand is a block, but it is also affected by gravity. It all stays together and beaches just don't feel how they should. I would like if someone would make a mod that would make sand very different. It would look like this:
I made this example by replacing the lava texture in a texture pack with the sand texture, and I replaced every block of sand there with the lavasand I made. That way, the sand blocks higher up would look higher up when I put my new sand there.
The sand should act similar to water in terms of spreading and placing. Just try and do something like this, and I think the mod would be awesome. I got this idea from the FiniteLiquid mod.
I like it but at the same time I don't. It does seem more realistic but if it spreads like water does, that could mess up a lot of structures and imagine the hills and mountains in sand biomes?
I am somewhat confused about it too. I am thinking we might be able to somewhat change biomes involving sand, and it won't be exactly like water. I realized that when I tried seeing what would happen if I used that texture pack and replaced some sand in a beach, I didn't like the outcome:
If it worked just like water, the bumps there would be caused if there had to be higher layers of sand replaced by the new sand. If we can find away around that, I think we can make it like this:
Honestly, I don't know how I got it to work that time. This is what I would imagine for replacing our old sand. If you're wondering why it is surrounded by water in the nether, in order to have a representation of what the better sand would look like surrounded by water, I had to retexture the water to look like sand and lava to look like water, and put it in the Nether.
Another thing is that if you have an empty bucket in your hand, and you right-click the sand with a shovel, you can pick it up. Not only this, but if you smelt this sand, you will get vanilla sand, in which case would be renamed to Hardened Sand. Then you can smelt it again for glass.
Also, if sand was right above water, and sand is removed, there could be quicksand. In that case, the water underneath the quicksand would be turned to regular sand, and the quicksand would pull you under it. Lastly, if sand and water colide side-by-side, water will create a wave effect by putting the lowest water there is in the game right on top of the sand.
I think that would be a great idea for a mod but it might be RELLY LAGGY or i might be wrong because im stuiped some time but i think its a great idea!
I like it but at the same time I don't. It does seem more realistic but if it spreads like water does, that could mess up a lot of structures and imagine the hills and mountains in sand biomes?
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I like it but at the same time I don't. It does seem more realistic but if it spreads like water does, that could mess up a lot of structures and imagine the hills and mountains in sand biomes?
I am somewhat confused about it too. I am thinking we might be able to somewhat change biomes involving sand, and it won't be exactly like water. I realized that when I tried seeing what would happen if I used that texture pack and replaced some sand in a beach, I didn't like the outcome:
If it worked just like water, the bumps there would be caused if there had to be higher layers of sand replaced by the new sand. If we can find away around that, I think we can make it like this:
Honestly, I don't know how I got it to work that time. This is what I would imagine for replacing our old sand. If you're wondering why it is surrounded by water in the nether, in order to have a representation of what the better sand would look like surrounded by water, I had to retexture the water to look like sand and lava to look like water, and put it in the nether.
Nice concept, this should be added to the finite liquids mod, vanilla however i don't see ever coming to be.
Me neither, but I'm not sure it should be added to the finite liquid mod. Some people who like that mod might not like this as a part of it, so this should probably be it's own mod.
The aesthetics of it are good- having the sand 'bend' like liquids, however I'm not to confident on the spreading.
Perhaps a similar effect can be applied to gravel, dirt, grass and even leaves?
Well, it's mainly sand that bugged me. Changing the others would change the game too much for me. Also, the spreading would be only similar to water, like how lava is similar to water. The look of it, however, would be the same.
i had some what of an idea but it was more along the lines of snow like sand able to land on trees and sand storms. however it is interesting perhaps could use a rake much like a zen garden to shape the sand how you want. the liquid sand idea makes the sand verry flat but could be used as quiksand. rolling hills of sand would be awsome to see. its a good idea anyway. keep it up
i had some what of an idea but it was more along the lines of snow like sand able to land on trees and sand storms. however it is interesting perhaps could use a rake much like a zen garden to shape the sand how you want. the liquid sand idea makes the sand verry flat but could be used as quiksand. rolling hills of sand would be awsome to see. its a good idea anyway. keep it up
I guess I can make a mod that does this....but it will be adding two blocks... I'd be treating sand as a liquid...and let It generate in deserts if that satisfies you
My point,if I remember correctly, was that it could just be graphical, in that sand behaved the same, aside from being tilted if there was no block adjacent. Just clarifying, because I think you misunderstood.
what would the point be of doing it graphically.. that would be pointless and just for show....in my opinion and im not that good
A lot of mods are like that. Sonic Ether's Unbelievable Shaders, and other mods that just make improvements or make the game look better. So why not this mod?
What about the use of glass? Would there be a way to dig it so it may be used for smelting? And Also, it would lag ALOT. We have to put that into consideration. Other than that, GREAT idea
What about the use of glass? Would there be a way to dig it so it may be used for smelting? And Also, it would lag ALOT. We have to put that into consideration. Other than that, GREAT idea
I have an idea. How about if you have an empty bucket in your hand, and you right-click the sand with a shovel, you can pick it up. Not only this, but if you smelt this sand, you will get vanilla sand, in which case would be renamed to Hardened Sand. Then you can smelt it again for glass.
I think that is a great idea, but if the sand floats from the right, and the water from the left side, who has the priority in traffic? Would they react like lava and water, just without the cobble? Or would they react like quicksand? And I don't really think that this would be laggy, because the water and lava in vanilla Minecraft doesn't lagg to, right?
If sand was right above water, and sand is removed (read the reply I made to the guy above you), there could be quicksand. In that case, the water underneath the quicksand would be turned to regular sand, and the quicksand would pull you under it. Also, if sand and water colide side-by-side, water will create a wave effect by putting the lowest water there is in the game right on top of the sand.
While Minecraft is definitely unrealistic, this just doesn't make any sense. Sand in real life is nothing like it is in Minecraft, and at least other blocks share some relation to their real life counterparts.
This will make some amazing looking sand biomes in Minecraft, like sand hills etc... But the thing is, I do not want it to spread like lava. Maybe there should be a new block called 'soft sand'? Within a new desert biome type.
"Sand in real life is nothing like it is in Minecraft"
I don't want to be rude, but that statement isn't Entirely correct.
-Gravity affects it.
-It is solid and collides with objects.
-It appears yellow(ish).
-It displaces water or molten rock.
-You can throw it at people.
I probably should have said that sand in minecraft acts nothing like in real life, with the exception of gravity (but adding on to that, why is it that sand is affected by gravity while most blocks aren't?)
Regardless, I think the problem is just the implications of how far it spreads. Sand is still a solid, and would not spread even as far as lava.
One or two blocks would be an understandable amount.
Additionally, here's another twist on how this could work.
When you place sand, it remains in default minecraft solid form. If it returns to being a block after being en entity, it becomes the fluid version.
So basically it only spreads when you let it splat on the ground.
Eh, who knows?
My idea was that if you have a bucket in hand and you right-click some sand, you will get it in the bucket. After all, buckets are often brought to beaches in real life so little kids can make sand castles. If that bucket of sand is smelted in a furnace, you will get Hardened Sand, which is basically a renamed version of Vanilla sand. With the hardened sand, you can further smelt it and make glass, etc.
I made this example by replacing the lava texture in a texture pack with the sand texture, and I replaced every block of sand there with the lavasand I made. That way, the sand blocks higher up would look higher up when I put my new sand there.
The sand should act similar to water in terms of spreading and placing. Just try and do something like this, and I think the mod would be awesome. I got this idea from the FiniteLiquid mod.
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I am somewhat confused about it too. I am thinking we might be able to somewhat change biomes involving sand, and it won't be exactly like water. I realized that when I tried seeing what would happen if I used that texture pack and replaced some sand in a beach, I didn't like the outcome:
If it worked just like water, the bumps there would be caused if there had to be higher layers of sand replaced by the new sand. If we can find away around that, I think we can make it like this:
Honestly, I don't know how I got it to work that time. This is what I would imagine for replacing our old sand. If you're wondering why it is surrounded by water in the nether, in order to have a representation of what the better sand would look like surrounded by water, I had to retexture the water to look like sand and lava to look like water, and put it in the Nether.
Another thing is that if you have an empty bucket in your hand, and you right-click the sand with a shovel, you can pick it up. Not only this, but if you smelt this sand, you will get vanilla sand, in which case would be renamed to Hardened Sand. Then you can smelt it again for glass.
Also, if sand was right above water, and sand is removed, there could be quicksand. In that case, the water underneath the quicksand would be turned to regular sand, and the quicksand would pull you under it. Lastly, if sand and water colide side-by-side, water will create a wave effect by putting the lowest water there is in the game right on top of the sand.
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I am somewhat confused about it too. I am thinking we might be able to somewhat change biomes involving sand, and it won't be exactly like water. I realized that when I tried seeing what would happen if I used that texture pack and replaced some sand in a beach, I didn't like the outcome:
If it worked just like water, the bumps there would be caused if there had to be higher layers of sand replaced by the new sand. If we can find away around that, I think we can make it like this:
Honestly, I don't know how I got it to work that time. This is what I would imagine for replacing our old sand. If you're wondering why it is surrounded by water in the nether, in order to have a representation of what the better sand would look like surrounded by water, I had to retexture the water to look like sand and lava to look like water, and put it in the nether.
Me neither, but I'm not sure it should be added to the finite liquid mod. Some people who like that mod might not like this as a part of it, so this should probably be it's own mod.
Well, it's mainly sand that bugged me. Changing the others would change the game too much for me. Also, the spreading would be only similar to water, like how lava is similar to water. The look of it, however, would be the same.
Thanks!
Not liquid sand exactly, but realistic sand.
Alright.
A lot of mods are like that. Sonic Ether's Unbelievable Shaders, and other mods that just make improvements or make the game look better. So why not this mod?
I have an idea. How about if you have an empty bucket in your hand, and you right-click the sand with a shovel, you can pick it up. Not only this, but if you smelt this sand, you will get vanilla sand, in which case would be renamed to Hardened Sand. Then you can smelt it again for glass.
If sand was right above water, and sand is removed (read the reply I made to the guy above you), there could be quicksand. In that case, the water underneath the quicksand would be turned to regular sand, and the quicksand would pull you under it. Also, if sand and water colide side-by-side, water will create a wave effect by putting the lowest water there is in the game right on top of the sand.
While Minecraft is definitely unrealistic, this just doesn't make any sense. Sand in real life is nothing like it is in Minecraft, and at least other blocks share some relation to their real life counterparts.
I probably should have said that sand in minecraft acts nothing like in real life, with the exception of gravity (but adding on to that, why is it that sand is affected by gravity while most blocks aren't?)
My idea was that if you have a bucket in hand and you right-click some sand, you will get it in the bucket. After all, buckets are often brought to beaches in real life so little kids can make sand castles. If that bucket of sand is smelted in a furnace, you will get Hardened Sand, which is basically a renamed version of Vanilla sand. With the hardened sand, you can further smelt it and make glass, etc.