Hello! Let me welcome you to this thread in which you clicked on! This Minecraft modification is going to based on the game Zelda: Skyward Sword. The Mod will be called...
Zelda: SkywardCraft.
I've been working on this modification for awhile now, the only problem with me working on the mod is that I am not so good at scripting. I'm not good with any type of scripting. So if you'd like to help with scripting for it that'd be well appreciated.
What I have been working on is the items and the inventory and I've gotten a couple of the items done and a lots of the inventory tweaks. I am going to share the pictures down below, so if you would like to see them just click the spoilers.
Pictures:
Normal Inventory:
[As you can see this is the regular inventory screen. But there is also some new buttons below the crafting bench. One opens the crafting table (which is the screen currently open). The second one opens the treasures. The Third one opens the Adventure pouch.]
[This is a tweaked form of the inventory screen. As you can see, the portrait is gone and the armor slots have extended and now host the Fire earrings, Shield, the Digging Mitts, and the Dragon Scale.
To the right of it is the treasure slots, these hold the treasures that can be found throughout the world. These items will be dropped when you get killed just like normal items, when you re-pick up these items they'll be put into there respected spots.
You can also store your harp on this screen, when it is in this screen it can be used any time you want just pressing a selected key. Ignore the Quiver that is a mistake that needs to be changed.]
As you can see the armor and portrait are missing. There is now a pouch slot where you can put the Adventuring pouch, when you put the pouch in it allows you to use the other 8 pouches for you to store certain items.
Next is the Songs, these are the songs that you have learned and found. These things will do various things and they can only be played when inside the song area.
Next is the Map, it will do something when in Skyloft (Skyloft will be a Dimension). The Heart Container will show how many heart pieces you have. This is probably the most complex screen.]
Practice Sword, Goddess Sword, Goddess Longsword, Wooded Shield, Braced Shield, Branded Shield, Goddess Whitesword, Master Sword, True Master Sword, Spreadshot, Slingshot, Iron Bow, Adventures Pouch, and Song Scroll (WIP).
Details:
In this spoiler, I'll explain on how the items will work and how to craft them. Not everything will be craftable, some of it will have to be found.
Training Sword:
Damage:
Durability: 200
Nothing is very special for this sword, it's just there.
Goddess Sword:
Damage:
Durability: infinite
There is no crafting recipe for this item; it can only be found in the world (Or maybe in Skyloft?) Unlike other swords, when you right click you don't parry/block, you charge up the Skyward Strike. The Skyward Strike does a Half a Heart of damage.
Goddess Longsword:
Damage:
Durability: infinite
Like the previous item; there is no crafting recipe. It is an upgrade to the Goddess Sword. The way to upgrade the Goddess Sword is to find a sacred flame. The Longsword also has a slightly longer reach.
Goddess Whitesword:
Damage:
Durability: infinite
This is another item that has no crafting recipe and requires you to find a sacred flame. The sword has nothing unique to it except the Skyward Strike.
Master Sword:
Damage:
Durability: infinite
This is how the sword is when all the sacred flames are collected. Although all the sacred flames have been collected; This is not it's final form. The Skyward Strike now does a heart of damage.
True Master Sword:
Damage:
Durability: infinite
This is the final form of the Master Sword, it has a longer reach and the Skyward Strike now will do a heart and a half of damage. The way to get this final version is to get it blessed by Hylia.
More to come...
If you are interested in helping me make this modification then just tell me. M'kay?
Know if you'll excuse me it's time for me to go to sleep... No seriously it's like 2 am.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/29/2012
Posts:
88
Location:
Gallifrey
Minecraft:
The_Doctor
Member Details
Ok i have some ideas for this Mod That i will learn coding and modeling for here are my ideas:
1 A 3D Fi that will be your guide like in the game
2 Have a Custom map of the Skyward Sword Game Made just for this mod
3 Have special chests for the Mod where when you open it you will get the DUN DUN DUN DA sound effect
4 Have a Boss addon pack that will have all of the Bosses if you choose to spawn them in
5 I know of a Great Zelda Texture pack called SkywardCraft the Creator Might be able to help Texture the entire mod
6 incorperate Mouse control for the Boss door key and other motion related Puzzels like on the Wii
I hope you use my Ideas and that I can be a Big Part of this project!
This is a spectacular idea! I really want to help, and I am a beginner mod maker also. I do have most experience in map building, so if any areas you want besides the ones fedeheart doesn't make if he makes any. I am pretty good at coding mobs, so some AI and things I can help on. We can make some Loftwings and maybe some generated structures with Knight Academy members spawing in them?
This will be hard to make. How do you expect us to swing the sword in a sword lke manner on a PC? Unless you find a way to make the mouse move the sword and find another way to alter the view angle, I don't see any other way.
Hello! Let me welcome you to this thread in which you clicked on! This Minecraft modification is going to based on the game Zelda: Skyward Sword. The Mod will be called...
Zelda: SkywardCraft.
I've been working on this modification for awhile now, the only problem with me working on the mod is that I am not so good at scripting. I'm not good with any type of scripting. So if you'd like to help with scripting for it that'd be well appreciated.
What I have been working on is the items and the inventory and I've gotten a couple of the items done and a lots of the inventory tweaks. I am going to share the pictures down below, so if you would like to see them just click the spoilers.
Pictures:
Normal Inventory:
[As you can see this is the regular inventory screen. But there is also some new buttons below the crafting bench. One opens the crafting table (which is the screen currently open). The second one opens the treasures. The Third one opens the Adventure pouch.]
[This is a tweaked form of the inventory screen. As you can see, the portrait is gone and the armor slots have extended and now host the Fire earrings, Shield, the Digging Mitts, and the Dragon Scale.
To the right of it is the treasure slots, these hold the treasures that can be found throughout the world. These items will be dropped when you get killed just like normal items, when you re-pick up these items they'll be put into there respected spots.
You can also store your harp on this screen, when it is in this screen it can be used any time you want just pressing a selected key. Ignore the Quiver that is a mistake that needs to be changed.]
As you can see the armor and portrait are missing. There is now a pouch slot where you can put the Adventuring pouch, when you put the pouch in it allows you to use the other 8 pouches for you to store certain items.
Next is the Songs, these are the songs that you have learned and found. These things will do various things and they can only be played when inside the song area.
Next is the Map, it will do something when in Skyloft (Skyloft will be a Dimension). The Heart Container will show how many heart pieces you have. This is probably the most complex screen.]
Practice Sword, Goddess Sword, Goddess Longsword, Wooded Shield, Braced Shield, Branded Shield, Goddess Whitesword, Master Sword, True Master Sword, Spreadshot, Slingshot, Iron Bow, Adventures Pouch, and Song Scroll (WIP).
Details:
In this spoiler, I'll explain on how the items will work and how to craft them. Not everything will be craftable, some of it will have to be found.
Training Sword:
Damage:
Durability: 200
Nothing is very special for this sword, it's just there.
Goddess Sword:
Damage:
Durability: infinite
There is no crafting recipe for this item; it can only be found in the world (Or maybe in Skyloft?) Unlike other swords, when you right click you don't parry/block, you charge up the Skyward Strike. The Skyward Strike does a Half a Heart of damage.
Goddess Longsword:
Damage:
Durability: infinite
Like the previous item; there is no crafting recipe. It is an upgrade to the Goddess Sword. The way to upgrade the Goddess Sword is to find a sacred flame. The Longsword also has a slightly longer reach.
Goddess Whitesword:
Damage:
Durability: infinite
This is another item that has no crafting recipe and requires you to find a sacred flame. The sword has nothing unique to it except the Skyward Strike.
Master Sword:
Damage:
Durability: infinite
This is how the sword is when all the sacred flames are collected. Although all the sacred flames have been collected; This is not it's final form. The Skyward Strike now does a heart of damage.
True Master Sword:
Damage:
Durability: infinite
This is the final form of the Master Sword, it has a longer reach and the Skyward Strike now will do a heart and a half of damage. The way to get this final version is to get it blessed by Hylia.
More to come...
If you are interested in helping me make this modification then just tell me. M'kay?
Know if you'll excuse me it's time for me to go to sleep... No seriously it's like 2 am.
Maybe items from other LoZ games like The Minish Cap? Just for bonus, Like the Boomerang, Mirror Shield, and Learnable Skills, like Perish Beam (When you're almost dead, your attacks send a burst forward), or that one that you spin around, maybe it would be good, the mod is cool with the Skyward Swords things though xD
What I have been working on is the items and the inventory and I've gotten a couple of the items done and a lots of the inventory tweaks. I am going to share the pictures down below, so if you would like to see them just click the spoilers.
Pictures:
Normal Inventory:
[As you can see this is the regular inventory screen. But there is also some new buttons below the crafting bench. One opens the crafting table (which is the screen currently open). The second one opens the treasures. The Third one opens the Adventure pouch.]
Treasure Inventory:
[This is a tweaked form of the inventory screen. As you can see, the portrait is gone and the armor slots have extended and now host the Fire earrings, Shield, the Digging Mitts, and the Dragon Scale.
To the right of it is the treasure slots, these hold the treasures that can be found throughout the world. These items will be dropped when you get killed just like normal items, when you re-pick up these items they'll be put into there respected spots.
You can also store your harp on this screen, when it is in this screen it can be used any time you want just pressing a selected key. Ignore the Quiver that is a mistake that needs to be changed.]
[Oh mi gosh, this one will be hard to explain.
As you can see the armor and portrait are missing. There is now a pouch slot where you can put the Adventuring pouch, when you put the pouch in it allows you to use the other 8 pouches for you to store certain items.
Next is the Songs, these are the songs that you have learned and found. These things will do various things and they can only be played when inside the song area.
Next is the Map, it will do something when in Skyloft (Skyloft will be a Dimension). The Heart Container will show how many heart pieces you have. This is probably the most complex screen.]
Details:
If you are interested in helping me make this modification then just tell me. M'kay?
Know if you'll excuse me it's time for me to go to sleep... No seriously it's like 2 am.
Also, I can work on a map if you want :3
Oh thanks, I'll put more detail in the thread showing what the items will do and how they'll work.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
1 A 3D Fi that will be your guide like in the game
2 Have a Custom map of the Skyward Sword Game Made just for this mod
3 Have special chests for the Mod where when you open it you will get the DUN DUN DUN DA sound effect
4 Have a Boss addon pack that will have all of the Bosses if you choose to spawn them in
5 I know of a Great Zelda Texture pack called SkywardCraft the Creator Might be able to help Texture the entire mod
6 incorperate Mouse control for the Boss door key and other motion related Puzzels like on the Wii
I hope you use my Ideas and that I can be a Big Part of this project!
You could really help us out over here.
http://www.minecraftforum.net/topic/1955614-legend-of-zelda-mod/
Your help on that mod would be really appreciated!
NOTE: each game is a separate mod.
I'm no scripter, but I'd enjoy working on some images.
Thanks, here's the new page... http://www.minecraftforum.net/topic/2198788-the-legend-of-zelda-in-minecraft-mod/
no sig yay