I know I have never posted here in this subforum; but I have a simple question (or so I hope).
I am in need of a mod or the command in worldedit or voxel that allows for a more natural generation of ores in respective veins and proper y-levels.
As it stands, the worldedit command //replace stone %stone,%[ore type],... is only able to generate ores that are randomly distributed in the stone without respect to proper y-levels or even being in ore veins.
If anyone could point me to the proper command for either tools or give me a mod suggestion that does what I need, that would be most appreciated!
Thanks so very much!
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I've seen this, sadly, it does not allow for commands to do /replace commands as I need; what this mod does is it changes how the world generates new chunks. I am building some custom 'true' mountains, and I need a way to use a command like this //replace stone 90%stone,5%ironore,5%coalore that would generate ores in *veins* in respect to y-level, such as gold not existing above y-35, etc.