Very simply mod idea. Edit the squid entity file and make them persistent like other animals like pigs and sheep. So we can transport them different places and put them in aquariums. Would love to be able to use this mod in my LP Series.
I want a squidquarium too! And hopefully more future water mobs to join them, always wanted to make a house with an aquarium in it :biggrin.gif: I know there are mods for that (water mobs/fish), but the game has been updating so often I haven't bothered with any mods since 1.73...
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On topic:I dont really know what to put here
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God bless ye soul.
"Hark! Dost thou hear with thine ears what I hear with mine? Interloper! No quarter shall be shown hither, fiend! Anon! Show thyself, churl! Have at thee! *fires, misses, gets shot at* Fie upon thee! What-ho, the laser on mine rocket launcher be not a mere target, but a guidance system! Where art thou? Come hither, that I may smite thee! *shoots the Apache down* Thou shalt not be missed."
I just made a quick mod that makes all water mobs persistent by request of this topic download Here
If you have any other requests I may be able to achieve some :smile.gif:
java.lang.VerifyError: Cannot inherit from final class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ajy.b(SourceFile:51)
at wm.d(SourceFile:162)
at wm.<init>(SourceFile:148)
at wm.<init>(SourceFile:121)
at net.minecraft.client.Minecraft.a(SourceFile:1649)
at mo.c(SourceFile:162)
at mo.a(SourceFile:119)
at va.a(SourceFile:68)
at va.f(SourceFile:116)
at va.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(SourceFile:1367)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Replacing xb.class with your class file and deleting META-INF causes Minecraft to error with above message. Running vanilla, newest dev snapshot.
Also I don't believe deleting META-INF is necessary
Ever since I've been adding mods to Minecraft (Since Beta-ish), deleting META-INF was needed if it was a custom file being added to the main .jar. And ****, I would love to have it for the snapshot if possible, I love Jungles and Ocelets ><
Thanks :smile.gif:
On topic:I dont really know what to put here
"Hark! Dost thou hear with thine ears what I hear with mine? Interloper! No quarter shall be shown hither, fiend! Anon! Show thyself, churl! Have at thee! *fires, misses, gets shot at* Fie upon thee! What-ho, the laser on mine rocket launcher be not a mere target, but a guidance system! Where art thou? Come hither, that I may smite thee! *shoots the Apache down* Thou shalt not be missed."
Squids aren't persistent, and they never have been. Please do your research before you post ******** on topics of mine, thanks.
Replacing xb.class with your class file and deleting META-INF causes Minecraft to error with above message. Running vanilla, newest dev snapshot.
Ever since I've been adding mods to Minecraft (Since Beta-ish), deleting META-INF was needed if it was a custom file being added to the main .jar. And ****, I would love to have it for the snapshot if possible, I love Jungles and Ocelets ><