Ok! I'm hoping to have a large chunk of the TF2 world in this mod :smile.gif:
No hats yet... The thing is that the majority of the coding is still being crunched from text into encoded binary 1's ands 0's... Hats require modeling and texture... maybe a playerAPI addon... we'll have to see.
just wanted to show you guys this
to pump us up for the mod :smile.gif: please subscribe to corridordigital because you can tell they work really hard on there videos. enjoy! :smile.gif:
i keep finding cool TF2 influence's to the mod, and i just found another one, so why not show it? here is a video that is minecraft TF2, and could influence textures,other stuff, etc. so just watch and tell me what you think of the .
I support this all the way! I am currently trying to learn Java, but in the meantime I can make playable maps... I already have a 2fort map done and am working on one of the pipeline payload maps, with plans to do Turbine as a third.
I support this all the way! I am currently trying to learn Java, but in the meantime I can make playable maps... I already have a 2fort map done and am working on one of the pipeline payload maps, with plans to do Turbine as a third.
playerAPI is a mod...
If you want to equip a ring from the Aether, you have to have it.
If you want to equip a shield from Nerdboy's mod, you have to have it...
Bascially, if you want something that would dreadfully alter the player class, it minimizes the effect.
Again, there are no major differences in any of the classes you need to modify/add between 1.0 and 1.1, so you probably shouldn't need to distinguish between the two.
As for Hats? Eh... That's for later...
No hats yet... The thing is that the majority of the coding is still being crunched from text into encoded binary 1's ands 0's... Hats require modeling and texture... maybe a playerAPI addon... we'll have to see.
to pump us up for the mod :smile.gif: please subscribe to corridordigital because you can tell they work really hard on there videos. enjoy! :smile.gif:
I have a forum topic if you want to check it out.
http://www.minecraftforum.net/topic/736008-recreation-of-team-fortress-2-maps/
When the world gave up, we took the throne
Some code has been 'laid down,' but we're still a while off. I'll PM you! :smile.gif:
2Fort seems pretty good, can I add it to this thread?
The mod is coming together nicely, but it's first release is for 1.0.0, not 1.1.
There really shouldn't be a difference. Sheep and biome generation will have zero effect on all of your proposed items.
BTW, what do you mean by a player API?
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If you want to equip a ring from the Aether, you have to have it.
If you want to equip a shield from Nerdboy's mod, you have to have it...
Bascially, if you want something that would dreadfully alter the player class, it minimizes the effect.
Again, there are no major differences in any of the classes you need to modify/add between 1.0 and 1.1, so you probably shouldn't need to distinguish between the two.
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