I have been putting quite a bit of thought into this, and would do it myself if I knew how to code or program it. Anyway, we have the Nether, a dark, volcanic underworld flowing with magma, and the aether mod, which is a heavenly sky world with floating islands and a very light feel to it. Well, what if there was a mod that allowed you to turn the overworld, the very soil you start the game on, into a dark, abandoned, ghostly area?
It would have the same terrain generation features as the overworld, but replacing most blocks with a more demonic texture during the time you are in the dark area. The sky is a light brown, grass and trees are dead, mobs are skeletons or spirits, and abandoned towns can be found sometimes. Water is replaced by a green acidic material, and volcanoes can be found periodically. It would have its own item tiers, making overworld items ineffective, with the same strength as wood tools. (much like the aether mod) darkwood, bloodstone, steel, and Light. Light ore generates at diamond level very rarely, and is the most effective tool against enemies and blocks in the world. The portal to the Dark World would be crafted out of slowstone or netherrack and activated by lava.
I know this would be a pain in the ass and take months to code, but in my opinion it would be well worth the time to have something of the sort.
I don't think this is really necesesary. If anyone wants to do it, feel free, but we've already got 3 very different dimensions. I think, if anything, a dimension mod should focus on making the Nether as rich and complex as the aether.
No mods are truly necessary, I was simply posting an idea of one that would, in my opinion, be fun to have. Yes, the Nether is lacking, but there are already plenty of mods that compensate for this, I.E. NetherCraft.
Also, please do not advertise your topics in my thread. As you stated, it is off-topic and does not belong here. And quite honestly, it is annoying.
I have been putting quite a bit of thought into this, and would do it myself if I knew how to code or program it. Anyway, we have the Nether, a dark, volcanic underworld flowing with magma, and the aether mod, which is a heavenly sky world with floating islands and a very light feel to it. Well, what if there was a mod that allowed you to turn the overworld, the very soil you start the game on, into a dark, abandoned, ghostly area?
It would have the same terrain generation features as the overworld, but replacing most blocks with a more demonic texture during the time you are in the dark area. The sky is a light brown, grass and trees are dead, mobs are skeletons or spirits, and abandoned towns can be found sometimes. Water is replaced by a green acidic material, and volcanoes can be found periodically. It would have its own item tiers, making overworld items ineffective, with the same strength as wood tools. (much like the aether mod) darkwood, bloodstone, steel, and Light. Light ore generates at diamond level very rarely, and is the most effective tool against enemies and blocks in the world. The portal to the Dark World would be crafted out of slowstone or netherrack and activated by lava.
I know this would be a pain in the ass and take months to code, but in my opinion it would be well worth the time to have something of the sort.
I like that idea. Maybe it could be the future. A post-apocolyptic world xD If I could, I would make it. Why don't you ask the Aether Team to make it?
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Hey. Hey buddy. It's me again! I'm here to take your house. Or at least most of it. So if you'll kindly open that door...
I like this dimension idea. What you are telling me is this:
Take the skylands, and make it hell, but keep the same generation. this is very easily doable. But what im more interested in is this:
If you take a generation, all you take is the render, and not the current modifications to it. What would be cool is to take the generation, and check it against the map currently existant, and apply the differences, and then randomly take out blocks to preform beautiful eroded and dead structure that "once" stood.
Actually the idea was to have a hellish normal world, not a modified Aether, much like the Dark World in LoZ:Link to the Past, if you have ever played it. Other than that you are correct, and the eroded landscape sounds nice.
It would have the same terrain generation features as the overworld, but replacing most blocks with a more demonic texture during the time you are in the dark area. The sky is a light brown, grass and trees are dead, mobs are skeletons or spirits, and abandoned towns can be found sometimes. Water is replaced by a green acidic material, and volcanoes can be found periodically. It would have its own item tiers, making overworld items ineffective, with the same strength as wood tools. (much like the aether mod) darkwood, bloodstone, steel, and Light. Light ore generates at diamond level very rarely, and is the most effective tool against enemies and blocks in the world. The portal to the Dark World would be crafted out of slowstone or netherrack and activated by lava.
I know this would be a pain in the ass and take months to code, but in my opinion it would be well worth the time to have something of the sort.
Also, please do not advertise your topics in my thread. As you stated, it is off-topic and does not belong here. And quite honestly, it is annoying.
I like that idea. Maybe it could be the future. A post-apocolyptic world xD If I could, I would make it. Why don't you ask the Aether Team to make it?
Take the skylands, and make it hell, but keep the same generation. this is very easily doable. But what im more interested in is this:
If you take a generation, all you take is the render, and not the current modifications to it. What would be cool is to take the generation, and check it against the map currently existant, and apply the differences, and then randomly take out blocks to preform beautiful eroded and dead structure that "once" stood.
The idea is solid here, and I may adopt this.
Looking for something like this?