I have a rather basic mod idea. Pretty much, Zombies advanced would add two main features, an automatic mob trap and a zombie mode.
The mob trap would be fairly difficult to obtain materials for. The recipe I've been thinking of is:
Where everything is as it appears, accept maybe the arrow would be replaced by a new weapon, perhaps a bunch of spikes.
When placed next to a chest, the mob trap will place mob drops in the chest. Otherwise, they will simply be thrown randomly. Each mob would have a different type of bait, which would be loaded through a gui.
Zombie=brains (a new zombie drop, in place of feathers)
Skeletons=feathers (because they're so cold without skin)
Zombie pigmen=golden apples
Ghasts are too big to be killed by this trap...
The second part of this mod is an advanced zombie mode. Pretty much, this means that if you're killed by a zombie, you become a zombie until you die. Other zombies won't attack you, but you can only go outside at night, or you'll burn. While a zombie, you won't really have any special skills, but more of a chance to get close to your spawn point so that you don't lose your items.
Please respond with feedback or other ideas. If you're a modder, willing to create this mod, feel free to, just mention that I had the idea.
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I have it! I have the answer! Schrödinger's cat is a zombie!