Fixed the issue. Apparently the URL redirect (hosted on servegame.com) was pending deletion! o.o
All is well though please enjoy the mod! I love feedback btw
I was just wondering what if leveling the skills had any effects on what your doing to level it. eg. faster mining, more drops. And if the ability of each skill does something
Great mod, love it
Fixed the issue. Apparently the URL redirect (hosted on servegame.com) was pending deletion! o.o
All is well though please enjoy the mod! I love feedback btw
Hey SolarPrizm. Your doing good with Single player McMMO, I hope you plan on updating it to 1.3 because i'm looking forward to it! (I'm sure your doing this already) I was wondering if you could make it look like McMMO as much as possible, because I like the colors that they used with the information.
I think you should rename the mod also, because McMMO is Minecraft Massively Multiplayer Online, which completely contradicts your mod. You should probably call it Minecraft Massively Single Player McMSP. You should keep the old tags but add these to you site also.
I was just wondering what if leveling the skills had any effects on what your doing to level it. eg. faster mining, more drops. And if the ability of each skill does something
Great mod, love it
Hey SolarPrizm. Your doing good with Single player McMMO, I hope you plan on updating it to 1.3 because i'm looking forward to it! (I'm sure your doing this already) I was wondering if you could make it look like McMMO as much as possible, because I like the colors that they used with the information.
I think you should rename the mod also, because McMMO is Minecraft Massively Multiplayer Online, which completely contradicts your mod. You should probably call it Minecraft Massively Single Player McMSP. You should keep the old tags but add these to you site also.
I'm going to try and fix this up in 1.2.5 for 1 more release and the next one will be for 1.3.
Yeah there are many effects for increasing skills. For mining there are multiple drops and increased mining speed
I will have to make a description for everything once this mod approaches completion.
Yeah I'm working on a name. Currently its name (in the mod at least) is mcLeveling. But that's a terrible name and I know it xD That's a nice suggestion, will consider
Yeah there are many effects for increasing skills. For mining there are multiple drops and increased mining speed
I will have to make a description for everything once this mod approaches completion.
Yeah I'm working on a name. Currently its name (in the mod at least) is mcLeveling. But that's a terrible name and I know it xD That's a nice suggestion, will consider
Great! The more like McMMO the better. Later on, after you finish the mod, you can work on making it even BETTER than McMMO and eventually making it's own wiki. Another great (possibly better than McMSP) name would be McRPG. It fits what it is perfectly.
You should make a seperate thread for the mod, and link it here for us watching this thread.
As for names, I would go with either MCRPG (doesn't fit because it's just skills, not a story you play), MCAdventure (close to AdventureCraft), or just MCMMO Singleplayer.
Also not sure what to do for the name yet. I don't want to have mcMMO in the name because conceptually it isn't the same as an MMO thing. mcRPG sounds cool and has a ring to it, but I agree it doesn't actually have a "story"
---- Minecraft Crash Report ----
// Oops.
Time: 8/3/12 7:54 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: mod_mcLeveling, method: pickFishingItem signature: ()Lyr;) Wrong return type in function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:2048)
at ModLoader.addMod(ModLoader.java:326)
at ModLoader.readFromModFolder(ModLoader.java:1413)
at ModLoader.init(ModLoader.java:916)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_27, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 414139832 bytes (394 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.1
Also, sorry i didn't put it in a spoiler, couldn't figure it out.
---- Minecraft Crash Report ----
// Oops.
Time: 8/3/12 7:54 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: mod_mcLeveling, method: pickFishingItem signature: ()Lyr;) Wrong return type in function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:2048)
at ModLoader.addMod(ModLoader.java:326)
at ModLoader.readFromModFolder(ModLoader.java:1413)
at ModLoader.init(ModLoader.java:916)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_27, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 414139832 bytes (394 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.1
Also, sorry i didn't put it in a spoiler, couldn't figure it out.
Hey fearlesspancake,
It says there at the bottom of the crash report that you used ModLoader 1.3.1. The mod currently does not work with 1.3.1. Please use ModLoader 1.2.5.
Hey man I know da best server for u it's called digitalforgeonline it's da best server ever!! PLEASE get on iT. And oh yeah 2 get da ip lookup digitalforgeonline and c da Ip for it and oh ya tell me ur username if u think you'll jOin
I haven't really made any minecraft mods, but I have been programming in java now for many years. I'll see if I can give it a try.
Hey there I don't know if you read the last couple pages but I already have this project in the pipeline.
If you do end up doing it though I could help you test it out.
Hey fearlesspancake,
It says there at the bottom of the crash report that you used ModLoader 1.3.1. The mod currently does not work with 1.3.1. Please use ModLoader 1.2.5.
I tried using it for 1.2, but it still crashed. How am I supposed to install it, by putting it in my mods folder or in the minecraft.jar?
You realise someone already made a mod for SSP to run Bukkit locally, hence allowing people to use server mods on SPP, right?
I am aware, thank you. Someone posted this on the previous page as well. This is still an ongoing project because it is very much wanted for single player without doing a whole lot to their minecraft. I haven't looked into it, but I am betting that installing this mod is easier than installing Bukkit.
This mod also comes with features that are not present in mcMMO. One of my favorite features is the GUI where you can see all of your skills and (when I have time to put some thought into it) a detailed help menu. I have also added a few skills such as Sorcery and Swimming. A lot of work to come but it will be worth it in the end.
I am aware, thank you. Someone posted this on the previous page as well. This is still an ongoing project because it is very much wanted for single player without doing a whole lot to their minecraft. I haven't looked into it, but I am betting that installing this mod is easier than installing Bukkit.
This mod also comes with features that are not present in mcMMO. One of my favorite features is the GUI where you can see all of your skills and (when I have time to put some thought into it) a detailed help menu. I have also added a few skills such as Sorcery and Swimming. A lot of work to come but it will be worth it in the end.
1.3 update coming soon! (Maybe today?)
About how much longer do you think it will take you to make this update? I'm very interested in using it.
I think one point of confusion or perhaps contention is that MCMMO stands for Minecraft Massively Multiplayer Online...
which single player isn't--by definition.
I suppose what we'rereally asking for is what you might call MCRPG. We want a mod that adds stat progression that grants ranks with tangible benefits at various in-game tasks as you perform them more often.
To give you a breakdown of what MCMMO does, here are a few examples:
There are skills every character possesses within which one may gain ranks, such as mining, excavation, woodcutting, herbalism, acrobatics, fishing, sword combat, axe combat, bow combat, unarmed combat, and repair.
As you perform tasks, you gain experience in them, and the experience contributes toward ranks in these various skills.
Higher ranks in the collection skills has the effect of increasing drop rates and the discovery of other unexpected items:
When digging with a shovel (Excavation skill), higher ranks allow you to find things like eggs when digging up grass, glowstone dust when digging up dirt, bones or gunpowder when digging up gravel, etc.
When mining with a pick, higher ranks allow you to sometimes get a double-drop of ore or cobble, and gives you bonuses for mining with TNT. Even higher levels make you slightly more resistent to TNT damage!
When collecting plants or harvesting crops with Herbalism, higher ranks give you double drops, a bonus to the amount of hunger restored by bread, and the ability to make grass grow on a dirt block underground or germinate moss within cobble or stone bricks using seeds.
My favorite is repair, where you craft an Iron Block to use as an Anvil, and can restore an amount of durability to an item by consuming one of its raw materials, such as a diamond used up to repair a diamond pickaxe by about a third of its max durability--and you get better at it as you go, eventually even learning how to maintain some of your enchantments on items you are repairing!!
Taming comes close to favorite as it makes your wolves much more useful, but only with HARD WORK! The first ability is called "fast food" at level 50, where wolves will actually heal themselves by stealing HP from enemies upon attack. Later on, they learn to be afraid of cactus, fire, and lava--and also become tougher, so they can resist some of the damage of creeper explosions.
Without repair and taming, singleplayer just isn't fun for me. I've been hoping for someone to figure out a way to force mcmmo's features to work in singleplayer ever since the very first time I played with it. It breaks my heart that you can only find it on servers.
Now, I am aware that there are a lot of mods out there that do try to make Minecraft into an RPG... but they totally convert the game and just go too far, even going so far as changing the entire interface or even outright casting aside minecraft's core mechanics!
What's beautiful about MCMMO is that it keeps minecraft feeling like minecraft! It doesn't change the interface, but simply adds to the game using what's already there. I don't think I could stomach doing something that requires a whole new inventory GUI or a bunch of interface options. MCMMO is simple and intuitive for users. For users, it's non-invasive. It doesn't require you to re-learn the game--it just rewards you for playing it like you always have.
TL;DR: We don't necessarily want Legend of Notch or Hack/Mine any silly stuff like that with its special worldgens or special npcs or special menus. We want simple, easy, basic, understandable MCMMO.
All is well though please enjoy the mod! I love feedback btw
Great mod, love it
Hey SolarPrizm. Your doing good with Single player McMMO, I hope you plan on updating it to 1.3 because i'm looking forward to it! (I'm sure your doing this already) I was wondering if you could make it look like McMMO as much as possible, because I like the colors that they used with the information.
I think you should rename the mod also, because McMMO is Minecraft Massively Multiplayer Online, which completely contradicts your mod. You should probably call it Minecraft Massively Single Player McMSP. You should keep the old tags but add these to you site also.
I'm going to try and fix this up in 1.2.5 for 1 more release and the next one will be for 1.3.
Yeah there are many effects for increasing skills. For mining there are multiple drops and increased mining speed
I will have to make a description for everything once this mod approaches completion.
Yeah I'm working on a name. Currently its name (in the mod at least) is mcLeveling. But that's a terrible name and I know it xD That's a nice suggestion, will consider
Great! The more like McMMO the better. Later on, after you finish the mod, you can work on making it even BETTER than McMMO and eventually making it's own wiki. Another great (possibly better than McMSP) name would be McRPG. It fits what it is perfectly.
As for names, I would go with either MCRPG (doesn't fit because it's just skills, not a story you play), MCAdventure (close to AdventureCraft), or just MCMMO Singleplayer.
Website
Backup Website (for when my personal server dies)
Also not sure what to do for the name yet. I don't want to have mcMMO in the name because conceptually it isn't the same as an MMO thing. mcRPG sounds cool and has a ring to it, but I agree it doesn't actually have a "story"
All changes and download links here
USE THIS! http://www.minecraftforum.net/topic/1397894-131-betterlan-bukkit-lan-servers/
I tried your mod, and got this crash report
Also, sorry i didn't put it in a spoiler, couldn't figure it out.
Hey fearlesspancake,
It says there at the bottom of the crash report that you used ModLoader 1.3.1. The mod currently does not work with 1.3.1. Please use ModLoader 1.2.5.
Hey there I don't know if you read the last couple pages but I already have this project in the pipeline.
If you do end up doing it though I could help you test it out.
I tried using it for 1.2, but it still crashed. How am I supposed to install it, by putting it in my mods folder or in the minecraft.jar?
It is supposed to go in the .jar because it overwrites some base classes. Did you use the right version of ModLoader?
I am aware, thank you. Someone posted this on the previous page as well. This is still an ongoing project because it is very much wanted for single player without doing a whole lot to their minecraft. I haven't looked into it, but I am betting that installing this mod is easier than installing Bukkit.
This mod also comes with features that are not present in mcMMO. One of my favorite features is the GUI where you can see all of your skills and (when I have time to put some thought into it) a detailed help menu. I have also added a few skills such as Sorcery and Swimming. A lot of work to come but it will be worth it in the end.
1.3 update coming soon! (Maybe today?)
About how much longer do you think it will take you to make this update? I'm very interested in using it.
which single player isn't--by definition.
I suppose what we're really asking for is what you might call MCRPG. We want a mod that adds stat progression that grants ranks with tangible benefits at various in-game tasks as you perform them more often.
To give you a breakdown of what MCMMO does, here are a few examples:
There are skills every character possesses within which one may gain ranks, such as mining, excavation, woodcutting, herbalism, acrobatics, fishing, sword combat, axe combat, bow combat, unarmed combat, and repair.
As you perform tasks, you gain experience in them, and the experience contributes toward ranks in these various skills.
Higher ranks in the collection skills has the effect of increasing drop rates and the discovery of other unexpected items:
When digging with a shovel (Excavation skill), higher ranks allow you to find things like eggs when digging up grass, glowstone dust when digging up dirt, bones or gunpowder when digging up gravel, etc.
When mining with a pick, higher ranks allow you to sometimes get a double-drop of ore or cobble, and gives you bonuses for mining with TNT. Even higher levels make you slightly more resistent to TNT damage!
When collecting plants or harvesting crops with Herbalism, higher ranks give you double drops, a bonus to the amount of hunger restored by bread, and the ability to make grass grow on a dirt block underground or germinate moss within cobble or stone bricks using seeds.
My favorite is repair, where you craft an Iron Block to use as an Anvil, and can restore an amount of durability to an item by consuming one of its raw materials, such as a diamond used up to repair a diamond pickaxe by about a third of its max durability--and you get better at it as you go, eventually even learning how to maintain some of your enchantments on items you are repairing!!
Taming comes close to favorite as it makes your wolves much more useful, but only with HARD WORK! The first ability is called "fast food" at level 50, where wolves will actually heal themselves by stealing HP from enemies upon attack. Later on, they learn to be afraid of cactus, fire, and lava--and also become tougher, so they can resist some of the damage of creeper explosions.
Without repair and taming, singleplayer just isn't fun for me. I've been hoping for someone to figure out a way to force mcmmo's features to work in singleplayer ever since the very first time I played with it. It breaks my heart that you can only find it on servers.
Now, I am aware that there are a lot of mods out there that do try to make Minecraft into an RPG... but they totally convert the game and just go too far, even going so far as changing the entire interface or even outright casting aside minecraft's core mechanics!
What's beautiful about MCMMO is that it keeps minecraft feeling like minecraft! It doesn't change the interface, but simply adds to the game using what's already there. I don't think I could stomach doing something that requires a whole new inventory GUI or a bunch of interface options. MCMMO is simple and intuitive for users. For users, it's non-invasive. It doesn't require you to re-learn the game--it just rewards you for playing it like you always have.
TL;DR: We don't necessarily want Legend of Notch or Hack/Mine any silly stuff like that with its special worldgens or special npcs or special menus. We want simple, easy, basic, understandable MCMMO.