I decided to start moding minecraft, and I chose the following mob as my first modification. If i get 25 + thumbs up I will start learning some java. It will look like this:
Open in a new tab to see full image.
And now some ideas for its behavior, noises and etc...
1) it should have a relatively large view distance.
2) It should only spawn underground. That doesn't stop it from following you to the surface, however, so if you find one, either kill it there or seal it up.
3) They should be able to freeze by looking at eachother. You'd actually have to watch the Doctor Who episode to see what I mean.
4) The only way to kill the is with a diamon pic.
5) They will be able to destroy torches just by looking at then for more than 12 seconds.
6) if they are at light level 0 (the darkest possible) they won't be spoted and will keep teleporting towards the player.
7) They will not move until they spot the player.
8) They can teleport and destroy torches behind glass.
9) When spoted they "call for backup". This backup will try to kill the player.
Will probably be hard to code "Is player looking at mob", I like the idea (Seen both the episodes 10th & 11th) and this would make a really awesome addition to the world. One suggestion though, maybe instead of "Only move when not seen or level 0 light" make it "Only move (And spawn) when below (Just below moonlight level)" And have it deal contact damage at 1.5 x zombie damage and when paused (due to light being placed) is suspectable to any type of pick (at the normal speed for that pick for redstone ore).
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If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Will probably be hard to code "Is player looking at mob", I like the idea (Seen both the episodes 10th & 11th) and this would make a really awesome addition to the world. One suggestion though, maybe instead of "Only move when not seen or level 0 light" make it "Only move (And spawn) when below (Just below moonlight level)" And have it deal contact damage at 1.5 x zombie damage and when paused (due to light being placed) is suspectable to any type of pick (at the normal speed for that pick for redstone ore).
In minecraft, you have to code the model. You can't just import it. You must write it. The problem actually is not the AI because of this ^.
EDIT: I edited item 6.
EDIT 2:
Will probably be hard to code "Is player looking at mob"
It actually is "Is mob at player sight", because it is not actually his head, but yes a camera. That's how a game work. And that actually is not that hard. The hardest part will be to model it, to make it's AI, and to make it invisible to the player while in a place with level light 0 (by that i mean maing it unspotable. If that word even exists.)
This would be fantastic to have in Minecraft. Although the thought of having to watch out for angles scares the crap out of me...
Did you heard the sounds? I would **** bricks if I hear that while mining. I will probably add a new dificulty, or a insane mode ON/OFF buton. won't be the problem anymore if I ever make this.
And I know this is not a new idea and that a lot of people wanted Notch to do this... But I am the first one that say that is really going to try to make it. I think that most modders think that it would be hard to make them teleport, but I will just overpower its speed.
weeping angels explained for those of you unfamiliar with British television
DON'T BLINK!
NOOOO!
anything that takes the form of an angel (E.G. picture or image on screen) WILL take the form of an angel,andwill eventually become an angel,YOU FOOL! WE ARE ALL DOOMED NOW!
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The scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage. --Mark Russell
Tá m’árthach foluaineach lán d’eascainn! / Tha mo bhàta-foluaimein loma-làn easgannan!
awesome! but they should be rare and they should be able to be mined with iron pick or its TO hard and not fun anymore :smile.gif:
other than that.. DO IT!
You can block them with cobblestone. They are almost as rare as slimes. they are 3 times harder than obsidian, and after mining it it will give you a statue that you can use as decoration. Cool, huh? They can also create 2 of them each if 3 stay too near each other. ( 5 blocks or less)
Maybe behaviors should be tied into the difficulty, like the mobs in Mo' Creatures. Difficulty could determine things like whether the Angels spawn or not, how many can spawn at once, what weapons are effective at killing them and what conditions allow an Angel to move.
Say on Easy Level 0 Lighting doesn't allow for free movement if the player is looking at them. And a stone pick can destroy them, and only one can spawn at once and it can't call for backup.
On Normal Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a iron pick to destroy them, the Angels can spawn two at a time and they can gang up on you.
On Hard Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a diamond pick to destroy them, Angels can spawn three at a time and can gang up on you.
Just some ideas, trying to contribute as best I can at the moment. I really want to see this thing happen.
Maybe behaviors should be tied into the difficulty, like the mobs in Mo' Creatures. Difficulty could determine things like whether the Angels spawn or not, how many can spawn at once, what weapons are effective at killing them and what conditions allow an Angel to move.
Say on Easy Level 0 Lighting doesn't allow for free movement if the player is looking at them. And a stone pick can destroy them, and only one can spawn at once and it can't call for backup.
On Normal Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a iron pick to destroy them, the Angels can spawn two at a time and they can gang up on you.
On Hard Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a diamond pick to destroy them, Angels can spawn three at a time and can gang up on you.
Just some ideas, trying to contribute as best I can at the moment. I really want to see this thing happen.
Ok, I'll add then a button called "Insane mode".
It will have easy, normal, and hard modes for the weeping angels. This way players can deactivate ONLY the weeping angels. What about it?
#########EDIT###########
I'll start learning some java as soon as the pool ends (2 days). I will develop the first version of the mod when I get my new computer, because the old one that I am using right now can't open the downloadable version, and mods don't work with the web version.
Open in a new tab to see full image.
And now some ideas for its behavior, noises and etc...
1) it should have a relatively large view distance.
2) It should only spawn underground. That doesn't stop it from following you to the surface, however, so if you find one, either kill it there or seal it up.
3) They should be able to freeze by looking at eachother. You'd actually have to watch the Doctor Who episode to see what I mean.
4) The only way to kill the is with a diamon pic.
5) They will be able to destroy torches just by looking at then for more than 12 seconds.
6) if they are at light level 0 (the darkest possible) they won't be spoted and will keep teleporting towards the player.
7) They will not move until they spot the player.
8) They can teleport and destroy torches behind glass.
9) When spoted they "call for backup". This backup will try to kill the player.
Banner added:
Sounds:
1-http://www.freesound.org/samplesViewSingle.php?id=25846
2-http://www.freesound.org/samplesViewSingle.php?id=35984
3-http://www.freesound.org/samplesViewSingle.php?id=25845
Thanks to:
Piecjr - for teaching me how to make small images!
My new keyboard - for not being crappy!
simg tags :biggrin.gif:.
(10/5/15) If you want to have a laugh, go look at some of my posts from back in ~2010 ( i was 10/11 what can i say)
(02/12/21) cannot believe i still play this game
DON'T BLINK!
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
In minecraft, you have to code the model. You can't just import it. You must write it. The problem actually is not the AI because of this ^.
EDIT: I edited item 6.
EDIT 2:
It actually is "Is mob at player sight", because it is not actually his head, but yes a camera. That's how a game work. And that actually is not that hard. The hardest part will be to model it, to make it's AI, and to make it invisible to the player while in a place with level light 0 (by that i mean maing it unspotable. If that word even exists.)
Did you heard the sounds? I would **** bricks if I hear that while mining. I will probably add a new dificulty, or a insane mode ON/OFF buton. won't be the problem anymore if I ever make this.
And I know this is not a new idea and that a lot of people wanted Notch to do this... But I am the first one that say that is really going to try to make it. I think that most modders think that it would be hard to make them teleport, but I will just overpower its speed.
NOOOO!
anything that takes the form of an angel (E.G. picture or image on screen) WILL take the form of an angel,andwill eventually become an angel,YOU FOOL! WE ARE ALL DOOMED NOW!
--Mark Russell
Tá m’árthach foluaineach lán d’eascainn! / Tha mo bhàta-foluaimein loma-làn easgannan!
Agreed.
You can block them with cobblestone. They are almost as rare as slimes. they are 3 times harder than obsidian, and after mining it it will give you a statue that you can use as decoration. Cool, huh? They can also create 2 of them each if 3 stay too near each other. ( 5 blocks or less)
-Cheers
15 votes between me and java >:tongue.gif:
I don't think that they will do that, as I have already seem star wars mods for Age of Mythology and Rome: Total War.
http://www.vgcats.com/
Say on Easy Level 0 Lighting doesn't allow for free movement if the player is looking at them. And a stone pick can destroy them, and only one can spawn at once and it can't call for backup.
On Normal Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a iron pick to destroy them, the Angels can spawn two at a time and they can gang up on you.
On Hard Level 0 Lighting allows the Angel free movement even if the player is looking at them, and it takes a diamond pick to destroy them, Angels can spawn three at a time and can gang up on you.
Just some ideas, trying to contribute as best I can at the moment. I really want to see this thing happen.
Ok, I'll add then a button called "Insane mode".
It will have easy, normal, and hard modes for the weeping angels. This way players can deactivate ONLY the weeping angels. What about it?
#########EDIT###########
I'll start learning some java as soon as the pool ends (2 days). I will develop the first version of the mod when I get my new computer, because the old one that I am using right now can't open the downloadable version, and mods don't work with the web version.
They are called Ghasts
¬¬