Hi, surely everyone knows about such an application as PojavLauncher. If anyone didn't know, then this is a launcher that runs Minecraft Java Edition on a smartphone. I have a few questions about modding for this launcher.
By trial and error, I was able to run shaders on this launcher. I must say right away that it is impossible to run most shaders due to the difference in the OpenGL version on both android and computer.
But now the question is a little different. How popular is this pocket launcher with mod developers? I lead my thought to the fact that you can try to build your modpack for the launcher with quests and an interesting passage. For the sake of experiment, I ported part of the quests and the game started. According to the stability of the Android operating system, in the presence of 15 mods, it took only 3-4 gigabytes to launch the game. FPS did not fall.
How appropriate is it to create these modpacks? Is there a need for this and is there a demand for it?
By trial and error, I was able to run shaders on this launcher. I must say right away that it is impossible to run most shaders due to the difference in the OpenGL version on both android and computer.
Also, I don't recommend turning your game into a PowerPoint presentation. OpenGL isn't that big of a deal.
Hi, surely everyone knows about such an application as PojavLauncher. If anyone didn't know, then this is a launcher that runs Minecraft Java Edition on a smartphone. I have a few questions about modding for this launcher.
By trial and error, I was able to run shaders on this launcher. I must say right away that it is impossible to run most shaders due to the difference in the OpenGL version on both android and computer.
But now the question is a little different. How popular is this pocket launcher with mod developers? I lead my thought to the fact that you can try to build your modpack for the launcher with quests and an interesting passage. For the sake of experiment, I ported part of the quests and the game started. According to the stability of the Android operating system, in the presence of 15 mods, it took only 3-4 gigabytes to launch the game. FPS did not fall.
How appropriate is it to create these modpacks? Is there a need for this and is there a demand for it?
I love to play and develop
Also, I don't recommend turning your game into a PowerPoint presentation. OpenGL isn't that big of a deal.
But sadly i'm noticed that PojavLauncheron is not available on play store
Get it from their github page
https://github.com/PojavLauncherTeam/PojavLauncher
>> Link to Curseforge <<