So I want to spawn my own custom NPC with structures I created, a camp site with some campers.[/p]
I found out about the spawner block that comes with RC mod, and where you can "spawn entity" and put a script in.[/p]
I researched and found a post about it:[/p]
" you
want to use the /noppes clone command, first make sure your clone is
saved in one of the server tabs , not the client ones , then use this
syntax in a runcommand tab in the script block , '/noppes clone spawn
[clone name] [tab]' (tab is a number referencing the tab that the clone
is saved in under the server clones heading)"[/p]
So
does that mean if I create a custom NPC, camper, and save it as a
clone, then put in the /noppes clone spawn [camper][1 if saved in
section] it should technically spawn with my campsite if I place the
spawner block within the structure?[/p]
want to use the /noppes clone command, first make sure your clone is
saved in one of the server tabs , not the client ones , then use this
syntax in a runcommand tab in the script block , '/noppes clone spawn
[clone name] [tab]' (tab is a number referencing the tab that the clone
is saved in under the server clones heading)"[/p] So
does that mean if I create a custom NPC, camper, and save it as a
clone, then put in the /noppes clone spawn [camper][1 if saved in
section] it should technically spawn with my campsite if I place the
spawner block within the structure?[/p]