I've followed directions given by many websites to install the still hungry mod. I've installed Forge and the .jar file of Still Hungry is in the mods folder of minecraft. However, when I load the game in the Forge profile nothing is changed. There is no sign anything is different at all. I've checked and the versions in my Forge and the Mod are the same. Any suggestions?
When making a modded Profile, its always a good idea to make a test world with just Forge before installing any mods. Forge creates the mods folder where the other mods are put.
I ask about the launcher because I use the Twitch App to make modded MC Profiles. If your just using the Mojang launcher by itself, are you playing any other versions? If you do, you'll need to make separate Game Directory folders for each Profile / version of MC your playing.
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"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Game Directories are these when talking about Minecraft (refer to image 1, I call these mod version folders so it's easier to understand compared to Game Directories which is a more technical term).
What you want to do is put mods (as long as they are 1.12.2 and under as the feature won't work for Forge or other Modloaders like Rift and Fabric for 1.13+ versions of the game sadly) to load mods without conflicts (by separating them into another folder it loads only those from 1.12.2 or only those from 1.7.2, and ignores any that don't get noticed in that folder. But if you have 1.12.2 mods in that folder it will crash). Same with if you have 1.7.2 and 1.12.2 mods in the 'mods' folder and no mod version folders. For a similar example: If you try to put a key into a door that doesn't fit as it's not made to unlock that door it won't open, it may be just the shape of the key but it's enough for it to not open, same here, it only understands 1.7.2 mods code as it's made to work with 1.7.2 not 1.12.2 so it crashes and won't continue.
Many Launchers like Twitch or MultiMC have features where (think the Installations tab on the Vanilla/Mojang Launcher where you can change between Latest Release and a new one you create, refer to image 3) you can make an instance (just a new version profile to say access 1.7.2 instead of 1.14.4 (and say 1.14.4 is the latest release for Vanilla), only it's the same as the version folders I said above). As your after 1.7.2 you just setup a 1.7.2 Forge profile, put the 1.7.2 mods into your mods folder (or a 1.7.2 folder if you have many other versions and mods to sort), those mods (1.7.2) and they are in their own thing, not as messy or simplified as the Vanilla Launcher's approach is where you just have a mods folder and that's it, not many of those instances of mods folders. Refer to image 2 for what I mean. It's the same with modpacks like I have with Twitch, FTB, Technic, MultiMC, each instance or modpack is it's own thing to manage the mods of, and play but I don't need a 1.7.2 or 1.12.2 folder, as it's made to run only those and allows for more than the Vanilla Launcher's simplified approach of put mods in and go but if you don't know how to deal with updating the game or moving back then you end up with mods in the mods folder and you need to separate them or move them out of the mods folder and it gets messy or you forget where you put them.
Hopefully that helps, even if a bit wordy I know. Either way, it's why people use other Launchers, or do what I do with the folders like in image 1.
Game Directories, Mod Version Folders
Modpacks or Multiple Instances
Version Profiles, Instances
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'Niche Community Content Finder' for fun and support of creators. I look for mods that interest me or need a bit of acknowledgement or bug fix testing/reporting. I also make modpacks/maps
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