Oh, its just because I like the modpack but I wanted to expand upon it and add mods from my own modpack. I know how to configure mods, but i don't know what the issue is with AoA. I'm glad you took your time to respond, but I would like to try to resolve the issue instead of deleting the extra mods or only adding 1 or 2. I have done things like this before, so I just want to know if there is an ID conflict with AoA or something I have to fix. EDIT: Maybe too many ID's so I have to get NotEnoughID's? I'll test it later when I have time.
I added the AoA mod to The 1.7.10 Pack (Link Removed) and it started to crash on startup.
The only other mods I added were Orespawn, BetterFPS, ArmorStatusHUD, and DamageIndicator, which all worked.
Here is the error report:
https://pastebin.com/vksA8mpu
Adding additional mods to a balanced and configured modpack is never a good idea.You've added too many mods.
Solutions:
1. Remove the extra mods and play the modpack "as is"
2. Pick one or two extra mods to add
3. Make your own modpack with the mods you want
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Oh, its just because I like the modpack but I wanted to expand upon it and add mods from my own modpack. I know how to configure mods, but i don't know what the issue is with AoA. I'm glad you took your time to respond, but I would like to try to resolve the issue instead of deleting the extra mods or only adding 1 or 2. I have done things like this before, so I just want to know if there is an ID conflict with AoA or something I have to fix. EDIT: Maybe too many ID's so I have to get NotEnoughID's? I'll test it later when I have time.