I've been looking around for a while now on how exactly ProjectE determined certain values, more so for things like RF. I've seen a few items here and there that need machines with RF to craft something, and the result had a EMC value. The only problem was there wasn't anything solid to go off of. The values were just a bit inconsistent. The main reason for this is so I can add EMC values to things like fusions from Draconic Evolution and also account for the energy required. Any ideas?
With other mods, project e makes crafted items the sum of their ingredients. When an item is made from mined materials from another mod, it normally doesn't assign an EMC value. For things from vanilla, an item's value is its relative worth (1 diamond = 4 ender pearls) and so on. It's mostly how the mod creator sees things, but a lot of items work on a 4 to one ratio, like 4 iron = 1 gold, 4 gold = 1 ender pearl, 4 ender pearls = 1 diamond, etc