Hello! To preface what I'm about to ask, I'm making a modpack. A 1.7.10 one, because it is my favorite version of Minecraft of all time. It's an adventure themed modpack. It's got lots of mods adding mobs and weapons and such. But there's one problem.
The damage is capped. I have Damage Indicators. I attacked a mob with 100 health with a weapon with 666 attack, and a weapon with 99999999999999999 attack (or something like that) and it did 25 damage with both. That's a problem, because it doesn't feel very rewarding at all to get a better weapon now.
Is there any way I can change this? Does it differ per mod? If it is, please mention it in the replies so I can edit in a list of mods where the damage seems to be capped. Thanks!