So im a bit late to the party but im wondering if any of yall could direct me to a good guide on how to mod or could tell me which version of forge is best for current mods and modpacks. I dont know what type of mods i want, i just want to try new things and always wanted to mod minecraft. Thankyou in advance.
I agree with majestyc2k1 as Twitch allows for modding to be easy and automatic (making it less awkward to adapt to/understand how to install or where to go about downloading and installing Forge being simplified I mean).
I watched a video a bit ago about the types of modpacks so you can tell how each is scaled, from Vanilla-like ones, to more normal, to veteran ones with tougher challenges. Linking it here so you get a sense of the expectations or how they brand themselves/the types of mods or strategy to overcome sort of like a game genre only more towards modpacks instead I guess is a way of putting it. XD
When you understand mods better or how to install modloaders then go about making custom modpacks with mods that require Forge, Liteloader, Rift or Fabric or Datapacks, but it's best to understand modding/modpacks first and anything you can along the way.
I'd start with what you like in Vanilla and try Vanilla-like or Vanilla+ modpacks first, then branch out slowly into things, instead of just 'adventure' mods and 'tech'/'magic' mods that are mainstream and take a bit to get used to if they have no book in them or no questline to guide you but only a recipe mod like JEI to piece together things even if you can start somewhat anyhow with them sometimes. Many are easy to get into but they still have a learning curve like learning a new game if block interactions/crafting or mob drops with a bit of effort to defeat/loot them might be something that is familiar but a lot more to deal with then a furnace/crafting table or an enderman sometimes. Depends on the mod though.
Also 1 thing to keep in mind, you don't need modpacks with 100 mods, lightweight modpacks are great to start with or best for computer peformance and player accessibility (which I make myself since I'm a fan of that besides just niche mods some don't play and giving players familiar concepts but new experiences), if you know the mods or things that stand out then you know what your really after for either the type of content or the type of mods you'd want in a custom modpack you can create yourself someday if you wish to and you'll know how to scale content or quality of life and tweak mods then you'll know what suits you, the '100 mods' numbering to me is just silly to think about, because simply: 'if you don't use the mods, don't need them or don't understand them the number means nothing if the content matters or the simple mods that assist you might matter more than a big content mod with a big learning curve'.