I tend to accidentally monologue a lot, but I'll keep this part simple. Minecraft 1.13. The player character is bloody powerful and can do almost anything. With its powers, this person wishes to explore a huge, accessible, convenient source of satisfactory combat, much like one does while browsing a medium-difficulty CTM archive. Meanwhile, a rare 7x5x7 meter box undergound has the audacity to call itself a "dungeon" more than 10 years after Final Fantasy debuted.
Point being, I know I won't convince Mojang of this, so I've been looking into structure generation in modded environments. I want to just put elaborate undergound structures and even overground structures just about anywhere, but my efforts to research and develop these ideas as actual mods has been very slow. I'd just like to know, has anybody else been doing the same? I just find it so underwhelming that we have Hexxit, custom maps, and then vanilla Minecraft with its nothing-structures. Is anybody out there working on vanilla-esque mods that deal with the structure-boredom problem right now? I'd love to know if somebody has beat me to the punch with something better so that I can just pack it in for a little while longer.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna release a couple of maps soon as unrelated well.
The Meaning of Life, the Universe, and Everything.
I have always found "dungeon exploration/combat" mods to be useless because of the effort vs reward. You battle your #$% off to get through a couple mod spawners and safely get to a chest and you end up getting a few bones and a fishing pole.