Sorry for the mess of wording to include the original point of the thread as well as broadening the scope a bit. I wasn't sure how to put it into words very well since it was just a recently considered thought.
I was thinking about my experiences of ore processing and was wondering what the best options for ore processing are, from effort to upgrade tiers, to even early game access and better results for that of less effort. Or other considerations of speed & energy upgrades or other factors of mods like Mekanism's gases or Thermal Expansion's fluids compared to say simpler or less management means to access results of output. This was my original reason for creating this thread since it was the original thought I had.
I was curious what is best for many people based on the mods they use or just in general depending on 'their' factors they focus on (broadening the scope basically is what I'm saying here).
From my experiences tech mods are the reason to get tiers and ingot return compared to automation efforts since I am terrible at doing such things with farms or otherwise sometimes or I never consider them too often, but I know many do and people make some amazing stuff. But this is what I focus on, what do many people focus on the most out of the things they do with tech mods, current, in the past, anything?
To stick to the main topic though of ingot output and lengths to get them of course, I thought I'd put mods I'm familiar with doing the x3 or more offering and to get answers based on what people know of that do more than x2 or 3 that I might not know about.
For my consideration of the main reason I put this thread together though being first ingot output and considering what is the best for effort to create and return I came across these few mods as examples:
-Mekanism is x5 max, but requires a lot of effort and gas maintenance/resource resupply consistency.
-Thermal Expansion is x4 max with resource & fluid resupplying consistency, requires a fair amount of effort but not as much as Mekanism tier and maintenance wise compared to it's higher gas usage and resources.
-Industrial Craft 2 Experimental, 'ore washing' or whatever it's called (I don't remember) with x2 or 3 with left over tiny dusts. I've not used IC2E in a while so forgive me on messing up things here.
Now for some niche mods:
-Omega Craft x3 with 'Ore Refiner' modification to a Crusher and 'Ore Washing' modification with a Hydrator to get not only x3 dirty dust but also x3 ore washing to possibly get x6 dusts. Or it's maybe just x3 and cleaning them to get maybe even x4 or x5. I'm not sure, I wouldn't be surprised if I'm overthinking it so I wanted to be sure. Requires Bronze & Steel/tier 2 level of effort.
-Planttech, x4 ores with basic resources to grow ores, unknown the length of growth time but does take a few days of a Minecraft half a week or a full week I think? I'd have to check the book again.
-Tesla Powered Thingies x3 with ore lumps and x4 with Tesla Seeds/Tesla Fluid and mostly just basic/tier 2 level stuff for what the mod offers.
I know many mods add x2 or require different lengths to go for this stuff. I was curious what people consider when they use tech mods for ingot output or automation or otherwise to broaden the scope of course. But otherwise what mods do around x3 or more that I didn't list that are mainstream or niche that I could dive into out of curiosity.
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Let's get the obvious out of the way, "best" is subjective.
If you are looking for raw ore multiplication vs resources/time sunk, I would have to nominate Mekanism as the #1 ore duplication mod. It will take you up to 3x with no effort at all and 5x with a little bit of learning and effort. To be honest, I would nominate Mekanism as the greatest Minecraft mod ever created. But that is just opinion.
If you are considering 1.7.10 mods, Reika's mods has some extremely over powered ore duplication, something like 12x or higher, but those aren't mods you are going to pick up and play without earning a doctorate degree.
Other honorable mentions are Immersive Engineering and EnderIO. While neither of these 2 mods are "op" or "easy to set up", IE has beautifully crafted multiblock structures and is a long time favorite of mine since I love multiblocks, and EnderIO, once upgraded to the advanced versions, are straight up crazy fast for production speed.
Generally speaking, tech mods are considered to be more "op" than magic mods, but magic mods tend to have a little more substance to them.
I completely agree it is subjective, but I was curious to see what anybody's choices would be besides the options I stated or the lengths anyone would go. So any answer is not wrong or right in this situation.
Mekanism I agree is the great for x3, I was thinking a bit overboard as you could tell when mentioning other options but I did type this up later in the day so I messed up a bit of things there.
I'd never expected Reika's but for the effort you have to understand already/work out however you can due to the 'learning' curve without such knowledge of that is very true.
Immersive & Ender IO are very appealing for those reasons though I'll agree with that, I haven't thought about it that way since I don't use them anymore and they had fallen out of my mind since.
You do make a good point there that I hadn't considered.
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To be honest, the only important ore processor to me is a furnace that finishes faster. Anything else is an excuse to craft to have an excuse to craft to have an excuse to craft in my eyes.
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So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
To be honest, the only important ore processor to me is a furnace that finishes faster. Anything else is an excuse to craft to have an excuse to craft to have an excuse to craft in my eyes.
You are right to a point, in most cases, higher processing rates are nothing more than showing off. In almost all packs you will reach a point where have automated ore collection, processing, and storage infinitely. There are a few exceptions though, like Avaritia and Draconic Evolution (to a lesser extent) where ore collection is meant to be a grind.
Another option is Nuclearcraft's Manufactory. While this is only 2x production, it is extremely cheap to make and will often duplicate ores that a sag mill or other such machine wont.
Note:
Sorry for the mess of wording to include the original point of the thread as well as broadening the scope a bit. I wasn't sure how to put it into words very well since it was just a recently considered thought.
I was thinking about my experiences of ore processing and was wondering what the best options for ore processing are, from effort to upgrade tiers, to even early game access and better results for that of less effort. Or other considerations of speed & energy upgrades or other factors of mods like Mekanism's gases or Thermal Expansion's fluids compared to say simpler or less management means to access results of output. This was my original reason for creating this thread since it was the original thought I had.
I was curious what is best for many people based on the mods they use or just in general depending on 'their' factors they focus on (broadening the scope basically is what I'm saying here).
From my experiences tech mods are the reason to get tiers and ingot return compared to automation efforts since I am terrible at doing such things with farms or otherwise sometimes or I never consider them too often, but I know many do and people make some amazing stuff. But this is what I focus on, what do many people focus on the most out of the things they do with tech mods, current, in the past, anything?
To stick to the main topic though of ingot output and lengths to get them of course, I thought I'd put mods I'm familiar with doing the x3 or more offering and to get answers based on what people know of that do more than x2 or 3 that I might not know about.
For my consideration of the main reason I put this thread together though being first ingot output and considering what is the best for effort to create and return I came across these few mods as examples:
-Mekanism is x5 max, but requires a lot of effort and gas maintenance/resource resupply consistency.
-Thermal Expansion is x4 max with resource & fluid resupplying consistency, requires a fair amount of effort but not as much as Mekanism tier and maintenance wise compared to it's higher gas usage and resources.
-Industrial Craft 2 Experimental, 'ore washing' or whatever it's called (I don't remember) with x2 or 3 with left over tiny dusts. I've not used IC2E in a while so forgive me on messing up things here.
Now for some niche mods:
-Omega Craft x3 with 'Ore Refiner' modification to a Crusher and 'Ore Washing' modification with a Hydrator to get not only x3 dirty dust but also x3 ore washing to possibly get x6 dusts. Or it's maybe just x3 and cleaning them to get maybe even x4 or x5. I'm not sure, I wouldn't be surprised if I'm overthinking it so I wanted to be sure. Requires Bronze & Steel/tier 2 level of effort.
-Planttech, x4 ores with basic resources to grow ores, unknown the length of growth time but does take a few days of a Minecraft half a week or a full week I think? I'd have to check the book again.
-Tesla Powered Thingies x3 with ore lumps and x4 with Tesla Seeds/Tesla Fluid and mostly just basic/tier 2 level stuff for what the mod offers.
I know many mods add x2 or require different lengths to go for this stuff. I was curious what people consider when they use tech mods for ingot output or automation or otherwise to broaden the scope of course. But otherwise what mods do around x3 or more that I didn't list that are mainstream or niche that I could dive into out of curiosity.
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Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Let's get the obvious out of the way, "best" is subjective.
If you are looking for raw ore multiplication vs resources/time sunk, I would have to nominate Mekanism as the #1 ore duplication mod. It will take you up to 3x with no effort at all and 5x with a little bit of learning and effort. To be honest, I would nominate Mekanism as the greatest Minecraft mod ever created. But that is just opinion.
If you are considering 1.7.10 mods, Reika's mods has some extremely over powered ore duplication, something like 12x or higher, but those aren't mods you are going to pick up and play without earning a doctorate degree.
Other honorable mentions are Immersive Engineering and EnderIO. While neither of these 2 mods are "op" or "easy to set up", IE has beautifully crafted multiblock structures and is a long time favorite of mine since I love multiblocks, and EnderIO, once upgraded to the advanced versions, are straight up crazy fast for production speed.
Generally speaking, tech mods are considered to be more "op" than magic mods, but magic mods tend to have a little more substance to them.
I completely agree it is subjective, but I was curious to see what anybody's choices would be besides the options I stated or the lengths anyone would go. So any answer is not wrong or right in this situation.
Mekanism I agree is the great for x3, I was thinking a bit overboard as you could tell when mentioning other options but I did type this up later in the day so I messed up a bit of things there.
I'd never expected Reika's but for the effort you have to understand already/work out however you can due to the 'learning' curve without such knowledge of that is very true.
Immersive & Ender IO are very appealing for those reasons though I'll agree with that, I haven't thought about it that way since I don't use them anymore and they had fallen out of my mind since.
You do make a good point there that I hadn't considered.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
To be honest, the only important ore processor to me is a furnace that finishes faster. Anything else is an excuse to craft to have an excuse to craft to have an excuse to craft in my eyes.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
You are right to a point, in most cases, higher processing rates are nothing more than showing off. In almost all packs you will reach a point where have automated ore collection, processing, and storage infinitely. There are a few exceptions though, like Avaritia and Draconic Evolution (to a lesser extent) where ore collection is meant to be a grind.
Another option is Nuclearcraft's Manufactory. While this is only 2x production, it is extremely cheap to make and will often duplicate ores that a sag mill or other such machine wont.