Moar Tinkers, PlusTic, ExtraTic; How do they compare?
I've been playing in a world for a while with Moar Tinkers, and recently found out that Moar Tinkers and Ender IO don't play nice together.
So I was thinking of switching to a different Tinkers-expanding mod, but can't find any real solid comparison between them.
Also, would there be anything wrong with installing two of them, or even all three? I imagine I'd just pick my favorite version of any given material, then disable it in the other two... Is there any reason this wouldn't work?
Also also, if I DID remove Moar Tinkers, what can I expect to have to deal with when I load the world, and how might I fix it? I figure at least that any weapons that include Moar Tinkers parts would get deleted by Forge to avoid a crash, and I'd just re-make them in creative with equivalent parts from another mod. Would this work, or are there deeper problems I'd run into?
Moar Tinkers, PlusTic, ExtraTic; How do they compare?
I've been playing in a world for a while with Moar Tinkers, and recently found out that Moar Tinkers and Ender IO don't play nice together.
So I was thinking of switching to a different Tinkers-expanding mod, but can't find any real solid comparison between them.
Also, would there be anything wrong with installing two of them, or even all three? I imagine I'd just pick my favorite version of any given material, then disable it in the other two... Is there any reason this wouldn't work?
Also also, if I DID remove Moar Tinkers, what can I expect to have to deal with when I load the world, and how might I fix it? I figure at least that any weapons that include Moar Tinkers parts would get deleted by Forge to avoid a crash, and I'd just re-make them in creative with equivalent parts from another mod. Would this work, or are there deeper problems I'd run into?
Thanks in advance.