The second image makes it fairly clear that it's an integrated gpu, and the i5-4210u is a laptop cpu that runs at 1.7 GHz, so it technically doesn't meet the minimum requirements to run Minecraft, let alone shaders.
The second image makes it fairly clear that it's an integrated gpu, and the i5-4210u is a laptop cpu that runs at 1.7 GHz, so it technically doesn't meet the minimum requirements to run Minecraft, let alone shaders.
The 4210U actually has a 2.7GHz single-core boost frequency. The 1.7GHz is its idle frequency, it can boost up to 2.4GHz on all cores equally if it needs the extra power, and a single core can boost up to 2.7GHz (though this isn't that common). Furthermore, the 4210U is a more than adequate CPU for Minecraft.
Source: My laptop has a 4210U paired with a GeForce 840M, and ran vanilla Minecraft at 200-300 FPS. 1.7.10 with 200+ mods at 60-80 FPS in a fresh world, 30-60 in an end-game base.
The 4210U actually has a 2.7GHz single-core boost frequency. The 1.7GHz is its idle frequency, it can boost up to 2.4GHz on all cores equally if it needs the extra power, and a single core can boost up to 2.7GHz (though this isn't that common). Furthermore, the 4210U is a more than adequate CPU for Minecraft.
Whoops. Serves me right for only looking at the tables in Wikipedia and not following the link to the Intel specifications. However, if you look at the page I linked, 2.7 GHz is still technically below the "minimum requirements", which call for a 3.2 GHz Intel or 3.1 GHz AMD processor.
Now, to get back to the original question of "minimum requirement to run Shader", I think that depends a lot on which shader pack you're running. I haven't used shaders in a while, but some of them claim to work with Intel graphics, and others specifically say they're not compatible with Intel graphics (or not compatible with MacOS, etc.). I have an i7-4770k and a gtx 1070, which makes it hard for me to personally confirm which shader packs work well with laptop-level hardware and Intel graphics.
I attach my problem there and some of my computer information. Is there has a minimum requirement to run Shader ?
What graphics card do you have? If it is an integrated chip, Shaders will not work properly, if at all.
All hail Ro-Naza!
The second image makes it fairly clear that it's an integrated gpu, and the i5-4210u is a laptop cpu that runs at 1.7 GHz, so it technically doesn't meet the minimum requirements to run Minecraft, let alone shaders.
The 4210U actually has a 2.7GHz single-core boost frequency. The 1.7GHz is its idle frequency, it can boost up to 2.4GHz on all cores equally if it needs the extra power, and a single core can boost up to 2.7GHz (though this isn't that common). Furthermore, the 4210U is a more than adequate CPU for Minecraft.
Source: My laptop has a 4210U paired with a GeForce 840M, and ran vanilla Minecraft at 200-300 FPS. 1.7.10 with 200+ mods at 60-80 FPS in a fresh world, 30-60 in an end-game base.
What specific laptop do you have?
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Whoops. Serves me right for only looking at the tables in Wikipedia and not following the link to the Intel specifications. However, if you look at the page I linked, 2.7 GHz is still technically below the "minimum requirements", which call for a 3.2 GHz Intel or 3.1 GHz AMD processor.
Now, to get back to the original question of "minimum requirement to run Shader", I think that depends a lot on which shader pack you're running. I haven't used shaders in a while, but some of them claim to work with Intel graphics, and others specifically say they're not compatible with Intel graphics (or not compatible with MacOS, etc.). I have an i7-4770k and a gtx 1070, which makes it hard for me to personally confirm which shader packs work well with laptop-level hardware and Intel graphics.