---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 2/27/17 7:29 AM
Description: Exception in server tick loop
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL30.glBindFramebuffer(GL30.java:1122)
at net.minecraft.client.renderer.OpenGlHelper.func_153171_g(OpenGlHelper.java:476)
at net.minecraft.client.shader.Framebuffer.func_147610_a(Framebuffer.java:201)
at net.minecraft.client.shader.Framebuffer.func_147614_f(Framebuffer.java:267)
at net.minecraft.client.LoadingScreenRenderer.func_73718_a(LoadingScreenRenderer.java:122)
at net.minecraft.client.LoadingScreenRenderer.func_73719_c(LoadingScreenRenderer.java:94)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2170)
at bspkrs.worldstatecheckpoints.CheckpointManager.unloadWorld(CheckpointManager.java:197)
at bspkrs.worldstatecheckpoints.CheckpointManager.loadCheckpoint(CheckpointManager.java:412)
at bspkrs.worldstatecheckpoints.WSCSettings.onGameTick(WSCSettings.java:114)
at bspkrs.worldstatecheckpoints.fml.WSCServerTicker.onTick(WSCServerTicker.java:25)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_13_WSCServerTicker_onTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:247)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:590)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 624190264 bytes (595 MB) / 808976384 bytes (771 MB) up to 7635730432 bytes (7282 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA bspkrsCore{6.16.sincommand} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.sincommand.jar)
UCHIJAAAA WorldStateCheckpoints{1.7.10.r03} [WorldStateCheckpoints] ([1.7.10]WorldStateCheckpoints-client-1.7.10.r03.jar)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['4732'/4, l='New World', x=-422.04, y=56.00, z=-994.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I am thinking of developing a moded adventure map.
I really want to use it: WorldStateCheckpoints Mod
BUT
There is a very big mistake in the mod
There are two commands in mode:
/wsc save <file_name>
/wsc load <file_name>
The plan in my mind is to make a fun map using these commands.
The game crashes when using the / wsc load command.
That's my problem.
Github page available.
I would like to ask Java knowers to solve this problem using Github
Please help java connoisseurs.
The producer left the mode.
Mod File (.jar)
Mod Github
Mod Forum Thread
bspkrsCore (REQUIRE for tihs mod)
Crash Report:
Problem is with your graphics card/drivers. Try updating.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
I tried.
This is not the problem.
Are you getting the same crash? If so, post a DXDiag Report.
I also noticed you have 8G RAM allocated. That is too much. 2-3G for MC 1.7.10 is sufficient.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
I use too many mods, that's 8GB.
Please try, you will get the same crash report when you use the same command.
No interest with the video card driver.
If you do not get the same crash, I'm wrong.
Use the commands in order:
/wsc save asd
/wsc load asd
Please help java connoisseurs
csb987
Yes, i got the same crash.
Please help java connoisseurs
Please help java connoisseurs
Are you still getting the exact same crash?
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
YES
Post a DXDiag report.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
why is this necessary?
I know it's not my computer problem.
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
As I've said before, this indicates a problem with either your GPU or graphics drivers. MC does have minimum hardware requirements.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
There is no problem with the GPU.
The problem is not from me.
Problem originated from mod.
Ok, good luck then.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
majestyc2k1
Thank you for trying to help.
Please help java connoisseurs
Since the OP refused to provide DxDiag details, here are mine, and I was still able to reproduce this (with main menu mobs turned off):
http://paste.ubuntu.com/24171197/
That might make it more convincing that this is not a gpu/hardware issue.
One thing I notice that might help is that while the command causes a crash, loading via the checkpoint menu works safely.
MauveCloud
Thank you.
I realized that.
I forgot to explain.
majestyc2k1
This proves that there is no problem with graphics card/drivers.
probably.