Yeah, that's why we're making our own. It would be great if we could find a mod that would allow animated models, so we could make the ears and tails move just like Aphmau's. It wouldn't be too difficult to make the models in something like Blender, but finding a way to animate them is the difficult part.
Aphmau's animated model's method is quite primitive, actually. It's basically kind of like stop-motion method (but at higher frequency). I think what you should go for is skeletal animation like in Blender.
I meant to keep them animated in game. Animating in Blender isn't the hardest thing to do (you can find sooo many videos to help guide you too), it's finding a way to get them into something like Minecraft, keeping them animated, and making sure they stay on the player model (even while crouching or moving) that would be difficult.
I have to believe that there is a mod that they just add custom things to (including the ears and tails) This mod that creates those weird characters. I don't know what that mod is but if they could find that mod, you could potentially have the ears and tails that you want
Aph's models are custom made. No mods will have these custom models. You'd have to make them yourself. But models are easy to make, it's making/finding a mod to import the models and animations into MC and keeping it onto your player model that makes this challenge so difficult. We were very close with McHorse's Blockbuster, but we can't have animated models with that mod.
Yes, some "Pixelmon" have idle, flying, and walking animations, which wouldn't be a bad start for what we want. But I'm not sure what Pixelmon uses to import their animated models into Minecraft, and since they're shutting down... well, that's besides the point.
I clearly managed to snag the latest download, and all of their models and textures are here, as they should be. But none of this explains how they get their models into Minecraft...perhaps the odd extensions might give a clue? Their website wasn't very helpful either, but that was somewhat expected.
It's been a week, and while I have tried to figure out what Pixelmon uses, I've found nothing of interest. So, I've tried figuring out what the Tails mod uses, even if just for the animations. Unfortunately, it seems that I do not have a computer fit for this task. I only have access to a mac at the moment, so while modeling and animating is fine, it's difficult to find and open the applications I need because they're for windows. It also seems that Boot Camp is out of the question due to storage problems.
I'm sorry that I've not found anything of interest, but at least I can model and animate at the moment. I'm sorry that I cannot be of any more help at this time.
I trust your judgement, Mega, but even if I were to try other mods, my computer can't handle most of the applications I need to explore these files. It's a macbook, and it's mostly just for sitting pretty. I thought I could get some windows applications to work through BootCamp, but I don't have enough space for it.
It's not the computer, you just know about appropriate software. Take a look at JD-GUI. It allows you to lake at the Java bytecode in a more human-readable format (but it's doesn't make the code compilable). And the developer provides Mac builds too (I'm a mac user too, so I use it from time to times).
Also, I found this article that describes how to implement skeleton based model animations (using C++, though). It's not easy to understand without prior programming experience, but the formulas are there.
No, you don't understand, I literally have less than 5 GB of available space on this Macbook. It only came with 121 GB, and I've used up almost all of it. It's very hard to run Minecraft on this computer as it is, but it's all I have at the moment.
But I haven't done too much research on Mac programs, I'm more of a Windows user, so I guess I'll take a better look around. Maybe when I can get an external drive, I will be able to use this Mac for more than just modeling.