The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Eldritch Galleries
Background
To any onlookers, Nikola Spiegelmann was a standard promising young artist. However, Erebon saw the darkness inside his mind, his potential for torture, sadism and destruction. He visited Nikola in the form of a hideous giant with a large tentacle in place of a head, and invited him to journey with him to his realms of death and chaos. Through the Abyss, Dustopia and Greckon, Erebon and Nikola traveled together, observing the gruesome and unholy acts of evil committed by the inhabitants of the lands. The results were more than what Erebon could have hoped for; Nikola turned to darkness, creating painting and sculptures from the flesh and blood of humans. Dabbling deep into black magic, he created many rituals and rites, which involved him arranging the carcass of his victims in creative positions to summon demons from the deep darkness. Finally, his crimes had been exposed; soldiers stormed his house, tore out his heart, hanged him and burnt his body on the stake. However, little did they know that in the day he left his mortal coil, he was granted a world of his own; the Eldritch Galleries.
The Entry
The other gods did not take the actions of Erebon kindly; they announced that they will not condone the use of the Ancient Teleporter as a gateway to such filth. However, without any human entrance to his abode, Nikola could no longer create his art. Knowing he has full dominion over his own territory, Erebon created several monoliths to reel in foolish adventurers throughout his realm. Many who had tried to study these artifacts have disappeared and never returned, while those who have returned refuses to speak about what they have seen. Coming in contact with one of these structures will send the player to the galleries, however, do you really wish to?
The World
The world of Eldritch Galleries are heavily inspired from the works of Lovecraft. The overall color scheme and atmosphere is reminiscent of blood; this makes contrast with the clean concrete and glass structures scattered across the world. It is not uncommon to see piles of blood and flesh on the sides of these structures, decorating them in a gruesome, horrific way.
Biomes
Eldritch Exhibits
The Exhibits contain various structures that showcase the most recent works of Nikola. Entire hospitals, schools and museums have been built by this man; not to mention, with human flesh and bones as the materials. While no living things should roam the structures, you cannot shake the feeling that the mannequins and paintings are watching you.
Bloody Marshes
Blood flows instead of water in the galleries. The Bloody Marshes are filled with the remains of the victims; Nikola, not much of an efficient man, often immediately disposes of his resources after finishing an artwork. The corpses now aimlessly float in the marshes, a warning sign to any adventurer still continuing their journey.
Dark Plains
At perpetual night, the Dark Plains are surrounded by an ominous black fog. Sacrificial altars and ritualistic symbols are a common sign; it is obvious that black magic is practiced here. Within the fog, you can feel a presence akin to those from the Abyss, Dustopia and Greckon, the smell of chaos and destruction, the familiar chill down your spine.
Structures
Hospital Exhibit
The Hospital Exhibits are almost an exact recreation of a hospital. Excepting that blood is flowing through the hallways, the surgery rooms all show a creative way of dissecting a human being and that there are corpses on every wall, floor and even the ceiling.
Painting Exhibit
This rather small exhibit exclusively showcases the paintings of the mad artist. The predominant color for these paintings are red, and the smell of iron from the buckets of paint confirm your assumption.
School Exhibit
The most prominent aspect of this exhibit is the experiment with different furniture; the chairs, desks and shelves are all made from human flesh and bone. As you turn away from the abominations, you can swear that you hear voices crying out in pain and agony.
Torment Exhibit
The exhibits featuring various torture devices that Nikola uses to toy with his victims. One can only imagine how many people have fallen victim to such devices. You quickly turn to leave, but the creaking noises suggest you may not be the only animate being in the structure.
Museum Exhibit
Perhaps the display of his art that Nikola is most proud about, the Museum Exhibits show how far a human being can plunge into insanity. Containing his most creative paintings and sculptures, this exhibit is not one that is easy to forget.
Sacrificial Altar
These altars are placed across the Dark Plains, covered in the remains of those sacrificed in horrific ways. The bright red pentagrams that are still wet indicate that the ritual was conducted not long ago.
Diabolist Shrine
A structure pulsating with dark energy. Even though you know that the energy had been gathered through unspeakable means, you cannot shake the feeling that it may be of some use.
R’lyeh Gate
A gate leading to the deep abyss. Peering into the gate, you see only darkness. Seemingly a one way gate, you cannot pass through to the realm within; however, you can hear the growls of the inhabitants of the otherworld, eager to rush through and cause carnage and destruction.
House of Mirrors
In every direction you face, you see a reflection of yourself. Clean and polished, the room seems nothing like the horrible artwork littered across the world. The contrast is eerie and strange, and just as you settle down for a brief rest, you can hear the maniacal laughter of a madman echoing throughout the building.
Mobs
Floating Tools
Nikola took “a blade forged from the blood of your enemies” too seriously, and forged all of his tools from the iron extracted from the bloods of his victims. Eternally haunted by the souls of those who perished, the animate tools do a deadly amount of damage which ignores any physical blockage.
Faceless Mannequins
All mannequins featured in the exhibits are made of human bone. It is not strange that a few of them are inhibited with the spirits of the materials. These animate mannequins move with a single purpose; to tear apart whatever living thing that comes in sight.
Howler Mannequins
The howlers are a special, slightly rarer type of mannequin. Instead of lunging at the player on sight, they masquerade as inanimate, harmless mannequins. However, the moment the player averts his gaze, they pounce on the player with a horrible screech that makes your senses go haywire.
Surgeon Mannequins
Found exclusively in the hospital exhibits, the surgeon mannequins are equipped with many tools fit for dissecting a human. Taking any hits from them cause huge impairments to the player’s ability to move and fight. After taking enough damage, they will cut their own bodies open, revealing the gruesome mess hidden within.
Haunted Paintings
With a canvas of skin and painting of blood, these haunted drawings can cast a certain degree of black magic. Creating small rifts in space, the paintings can teleport the player against their will, teleport themselves to avoid the projectile attacks of the player or fire projectiles of dark energy.
Living Furniture
Through some twisted trick of dark magic, the people sewn into these furniture are still alive; alive, but driven mad with pain and fear. The spells placed on them links them to nearby mannequins, shifting the damage taken by them to the furniture. The inhuman screams of the furniture as it takes damage makes it an encounter that is hard to erase from your mind.
Breaking Wheel
A medieval torture device revived by the madman, the breaking wheel attaches itself to you and spins around, doing constant damage while constantly shifting your angle of vision. There is no coup de grace in this painful and prolonged death.
Abomination
A sculpture with many heads and arms, the abomination is built from various parts of many different victims. Infused with dark magic, it makes the ground near it erupt with spikes of bone, and it can assimilate other monstrosities into it to regenerate and gain abilities.
Ghoul
Those who were once alive, now simply another corpse at the bottom of the marshes. Ghouls move slowly, but they act in swarms. While one attack may seem insignificant, they slowly erode away at the player, destroying his armor and the ability to fight back.
Bloodfeeder
The Bloodfeeders are a batch of lesser demons which took residence in the marshes. Feeding off what remains of the corpses, they are in a constant lookout for fresh victims to sate their hunger. Each and every attack makes them stronger, empowering themselves from the blood of their victims.
Shadow Spawn
Lesser demons commonly found in the Dark Plains, they use the fog as their cover to hunt any unsuspecting adventurers. They specialize in trap magic, placing various traps to hinder and dispatch their enemies.
Fear Elemental
The Fear Elementals are a higher class of demons that manipulate the fear of their targets. Conjuring illusions and hallucinations, they drive their victims into insanity, ready to finish them off with a quick swipe of its tentacles.
Butcher Golem
The product of binding a demon soul to a vessel of human flesh, the golems have an appallingly high durability. They dismember any nearby humans with their massive cleavers and are adept users of black magic, creating chains of darkness that binds its victims in place.
The Ripper
A few years ago, a very talented adventurer traversed the galleries. Witnessing the horrific acts, he was driven insane, but not rendered weak. He aimlessly travels the world, dispatching obstructions with ease, demons and humans alike. It is said that he was very talented with his knife, disemboweling his enemies in a matter of seconds.
Bosses
Ancient One
Ruler behind the Gate
The Ancient One is a deity worshipped by many demonic cults. One of the oldest demons in existence, it can only be brought forth with the most complicated of rituals with the finest offerings. Unable to fully materialize outside of its abode, it takes the shape of a torso of a tentacled giant. Its diverse knowledge of the dark arts and its ability to manipulate the minds of those who oppose it makes it an extremely dangerous foe.
Nikola Spiegelmann
Madman in the Mirror
The mad artist himself, Nikola is very able with both conventional fighting methods and black magic. He casts many sophisticated spells, some of them being his own invention, and wields his knife in an unpredictable pattern. However, he is most proud of his mirror magic, using mirrors to travel quickly, create illusions and trapping his enemies within mirrors. Demonic power and human creativity have always made a unique mix, and adding Nikola’s own twist to both makes him a very unpredictable fighter.
Skills
Diabolism
The art of manipulating demonic souls to conduct rituals. Hunting the mobs controlled by Erebon will grant the player souls that he can sacrifice to the Soul Altar to gain soul energy. These soul energies can be used with some other items to cast rituals to aid the player in different ways. However, dealing with the demons come with a price; there will always be a certain drawback to any ritual. Diabolism can be leveled by sacrificing the souls and casting rituals, and higher levels grant access to higher rituals.
Ritual of Plane Warping I ~ X
The series of rituals known as the Rituals of Plane Warping warps the mind of the player, allowing them to see into higher planes of existence. When using this ritual, the drop rate and amount of items and experience will increase, the degree depending on the level of ritual. However, the player will take more damage, deal less damage, and have other negative effects depending on the level of ritual.
Ritual of Hellfire
Imbues the player with the aspect of fire, making the player immune to fire, granting fire aspect to all types of attack and setting enemies that attack the player on fire.
Ritual of Night
Immediately plunges the world into night. The chance of events are increased largely. Can be used during night to prolong the duration of the night, however will cost more on each additional use in one night.
Ritual of Bloodhunt
Immediately begins night with the Bloodhunt Event. Makes certain creatures of the Abyss spawn with the standard mobs.
Ritual of Reincarnation
Grants the player an extra chance when killed. Can only be cast again six hundred seconds after the player loses the effect. Increases the spawn rate of mobs around the player.
Ritual of the Living Dead
Imbues the player with the power to raise the dead, granting a chance to turn a non-boss mob the player slays into an undead minion. There is also a chance that they will revive, but remain as an enemy.
Ritual of Demonic Invasion
Triggers a demonic invasion, in which creatures from the Erebon dimensions invade the Overworld for a period of time.
Items
Weapons
Carver Knife
While the inhibiting spirit seem to have left the knife, it still carries some supernatural properties. Attacking a target with the life will regenerate some Energy.
Maledict
An archergun built from the remains of the mannequins, the arrows are possessed by spirits and chase down enemies.
Rift Staff
Creates a rift into the void, firing projectiles to the front continuously for a few seconds.
Pentagram Slate
A stone slab carrying a modified version of the curse of the living furniture, using it grants the player the ability to reflect a portion of damage taken to nearby mobs for a period of time.
Bonespike Shotgun
A gun shooting multiple bullets at once, taking a while to reload. The bullets pierce three enemies and cause slowness to all targets hit.
Bloody Mary
A large axe, salvaged from the bottom of the Marshes. Does very high damage, however slows the player and slows attacking.
Melody of Fear
A utility energy weapon doing no damage, but freezing all mobs around the player for a short period of time.
Bloody Cleaver
A special ranged weapon that passes through terrain and enemies and boomerangs back to the user. Upon return, heals and grants a damage buff depending on the amount of enemy hit.
Ripper’s Knife
The knife that The Ripper used. Does more damage when attacking from the back. Can be used to do a large area of effect damage, costing durability and hunger.
Abyssal Staff
Creates a large projectile that chases enemies on its own, constantly damaging any enemies in contact for a few seconds.
Tyrant Greatblade
A greatblade that gains a damage boost depending on the number of enemies nearby. Slows all nearby enemies while holding it.
Authority Greatblade
A greatblade that gains a range and swing speed boost depending on the number of enemies nearby. Weakens all nearby enemies while holding it.
Anarchy
A cannon firing a chaotic flurry of projectiles. Very high theoretical damage per second, with a large deviation in the angle of fire.
Crystal Mirror
Places a large mirror that focuses and reflects a ray of light on a target. Each additional mirror doubles the damage.
Illusion Knife
Can be used as both a melee and energy weapon. Surrounds a large area with a circle of knifes for a few seconds, launching themselves at random angles and intervals.
Eclipse Staff
Creates a massive pentacle on the ground. Does damage to all mobs in contact and slows them.
Recitation Scroll
Assign up to three staffs to the scroll. Places a floating scroll which repeatedly casts the actions of the staffs against nearby mobs. Some staffs cannot be assigned. Uses twenty times the rune cost for the staffs, and casts a total of forty actions from each staff.
Armor
Cursebone Armor
Randomly debuffs the player. The player takes 50% more damage. The player’s hunger bar is maintained at full. Heals one heart from killing an enemy. Any excess heals become absorption hearts, to the maximum of ten hearts.
Tyrant Armor
10% chance of making a non-boss mob turn onto its allies when taking a hit. When falling below 25% health, kills all non-boss mobs near the player. Only triggered every sixty seconds.
Diabolism Armor
Keeps the player at Warp level five without negative effects. Lowers the severity of the effects of the higher levels.
Key Items
Souls
Dropped by mobs of the dimensions in the faction of Erebon. The type of soul depends on the Planewarp level of the player. Fragmented < Damaged < Lost < Tormented < Demonic < Abyssal.
Soul Altar
Extracts the souls and utilizes their energy to cast rituals. Higher rituals will cost other materials as well as the soul energy.
The Offering
An offering to summon a great being. A disgusting piece of flesh, let’s be rid of it quickly.
Shattering Nail
A nail built with the fragments of the mannequins, it is imbued with enough black magic to destroy the seal on the large mirror.
Crafting
Cursebone Fragments
Fragments salvaged from the destroyed mannequins. Primary materials for crafting various things, as well as being used for some medium tier rituals.
Broken Wheel
The shattered remains of the Breaking Wheels. Used for some crafting and medium tier rituals.
Demon Blood
The blood of the demonic inhabitants of the realm. Used for some crafting and high tier rituals.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
What if I made an Api which you could expand aoa on your own parameters dimensions. It will require you to have models and structures but other then that you could expand it.
A magical jungle filled with many distinct plants and animals. Mini Trees grow here. Realmstone is dropped from Flower Face. Origin of Selyan owned dimensions.
Erebonia
A darkish red flat landscape. Filled with blocks with symbols carved on them. Realmstone dropped by Bloodsuckers. Origin of Erebon owned dimensions.
Luxonis
A bright place with a happy, blue landscape. Plants with stars on them are covering the land. Realmstone dropped by Automatons. Origin of Luxon owned dimensions.
Plutonot
A light place with shiny gold dotting the area. Coins and bags are all around the floor. Realmstone dropped by Rock Critters.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Libraria Magnificum
Background
The grand library of all knowledge, the Libraria Magnificum is an Akashic Record to the entirety of the cosmos. Existing outside of space and time, the library has records of what have happened, what is happening, and what will happen. Any past events described in the books are the absolute truth, and any records of the future are set in stone, unchangeable. Many have ventured here to find out the secrets of their future, half out of fear, and half out of curiosity. However, the recent anomalies occurring around the world has made the library close, allowing only the maintainers of the world to reside within. Strange rifts have opened across the library, destroying, altering and sometimes even fully rewriting books. The Recorder, chosen of Luxon, has announced all connections to the libraries be sealed until the incident is resolved, blocking any entrance from other worlds. To this date, the incident remains unsolved, with the cause and origin of such rifts staying a mystery.
The Entry
While the protective spell cast around the world is powerful and complex, they can be overcome with the power of the gods. With either the power of Krasaun or the combination of two or more gods, the player can channel enough power into the ancient teleporter to overcome the opposition. After meeting this requirement, the player can use the Realmstone as he normally would, creating the portal to Libraria Magnificum. After opening the portal once, less power is required to bypass the spell again, only requiring the power of one god to let the player pass through the gate.
The World
The world of Libraria Magnificum have a serene and calm atmosphere. It is filled with large bookshelves arranged in different patterns, symbolizing the past, present and future. Large chunks of the normally beautiful landscape had been torn apart by the rifts, creating floating debris of what used to be buildings and bookshelves. Under the surface are the keystones holding the world together, and strange libraries that seemingly have no use.
Structures
Orgel of Meditation
An orgel playing a peaceful tune. The player can interact with the orgel to change the piece playing. The magical properties of the instrument empower you with different buffs.
Fountain of Knowledge
A small fountain containing purified water. Cleansing oneself in the fountain removes any negative effects on the player. The player may also find small deposits of coins at the bottom of the fountains.
Library of the Past
Stories of peasants, heroes and kings,
The tales of bards, poets and minstrels
We learn from the past, to correct our mistakes,
So may you learn too, the history of flaws
Library of the Present
Like a flowing stream, an endless river
Knowledge flows on, eternal and infinite
The present is transient, in one moment there,
And in the next moment, passed away forever
Library of the Future
The death of men, stars, worlds
Are written here, absolute and unchangeable;
But beware, those who venture this path
That you may not find the knowledge you seek
Void Rift
Rifts of various sizes tear at the landscape, creating holes of nothingness that erodes all around them. Remains of the structures around the site now float aimlessly, suspended by a mysterious force. Books that remain inside the structures are now impossible to decipher, written in strange runes and maimed beyond salvation.
Akashic Keystone
A large floating rock bound with many complicated rune magic. The overwhelming power of the keystone animates nearby objects and create energy fluctuations. While the keystone is nigh unbreakable, the player can chip some pieces off it, gaining powerful energy crystals.
Library of Nothing
All starts from zero, null, void, nihil
A fresh page that has yet to be written on
A story that is not yet complete
Waiting for a poet, to make zero into one
Room of the Recorder
The abode of the Recorder, the chosen of Luxon. The Recorder is responsible for maintaining the Akashic Records, eternally recording every event occurring across the worlds.
Sphere of Knowledge
The Akashic Records of the macrocosm, the Sphere of Knowledge contains the collective knowledge of all living beings. It is not bound by time, space or any known human concepts and is maintained by the power of Luxon channeled through the Recorder.
Mobs
Enchanted Tome
Few of the books which were affected by the incident have become animate, turning the magic infused upon them against any passerby. They fly around erratically while conjuring an assortment of elemental spells. As they are destroyed, they may relay their curses of distortion upon the player, causing large amounts of confusion to the victim.
Floating Crystal
The massive floating crystals in the sky are not for decoration; they act as security around the libraries, alerting the guards of any suspicious activity and firing their explosive projectiles at whatever they deem dangerous. They are enchanted with powerful protection magic, which can only be disabled by their own projectiles.
Radiant Templar
The Radiants were given the name and secrets of the divine arts by Luxon, who assigned them the position of protecting the libraries. As well as their mastery with weapons, they are trained with many different forms of magic, the most prominent being the use of light to attack and create illusions.
Radiant Magus
The Radiant Magus chose to pursue only magic, abandoning any physical training. The scholars can create barriers of light to trap players within, encase allies with protective magic and fire projectiles of pure energy, bypassing any form of protection.
Remnant
A fragment of the past, the Remnants take on the form of the flaws in one’s history. Created from a story, they carry the doom of the represented individual and apply it to the player.
Memory Elemental
A being composed of memories, this elemental consumes the player’s experiences to increase its powers. Gaining various powers depending on the skills of the player, it can also alter time, causing the player’s position, health or condition to revert back to an older state.
Hourglass
The sands of time flows without stop, or so it would be without the influence of the enchanted hourglasses. The position of the hourglass determines the flow speed of time, slowing or quickening all entities near it.
Moment Elemental
The energy forming this elemental are very transient, fading in and out of existence rapidly. They can act free of the influence of the hourglasses, and create cages of different geometrical shapes, harmless while active, but destroying anything within them as they disengage violently.
Oracle
The Oracles make predictions about the future, both positive and negative, concerning various aspects of the player. For the better or worse, their predictions will become a reality unless the respective Oracle is disposed of.
Fate Elemental
The elemental of times to come, the fate elementals will make a variety of predictions about the player, concerning their position, state, condition or health at a given time. A failure to meet these conditions will result in a severe consequence to the player.
Void Swimmer
A serpentine creature that are produced by the rifts. Simple contact with any part of its body is like touching the void itself, and its movement creates a miniature rift in spacetime, threatening to consume the player.
Crystal Crab
Formed from the fragments of the Akashic Keystones, the crystal crabs are infused with a large amount of energy. Unable to contain the power in such a small vessel, they constantly release it in random streams, and when its body reaches a breaking point, it releases all remaining energy in the form of projectiles.
Radiant Paladin
The highest order of the Radiants, the Paladins guard the most secretive parts of the world. They are able to momentarily phase into light, charging at extreme speeds while invulnerable to attacks, create a blast of blinding light and channel various offensive light magic.
Akashic Elemental
A being formed of knowledge, the Akashic Elementals use the tales behind celestial bodies to defend the deepest parts of the libraries. The planets and constellations orbiting the elemental changes, granting it different abilities.
Keystone Golem
Very rarely will a rift be formed near a keystone. When this rare event occurs, an extremely powerful being, wielding both void and divine energy, is created. Orbs of light orbit the golem in geometrical patterns, while the void energy cause turbulence in the flow of time, creating zones of different perceived time. The endless supply of energy is constantly released in the form of raptures on the ground around it, creating pillars of light and darkness.
Bosses
Bard of Avon
Anomalous Presence
A strange man calling himself the Bard of Avon. He can edit the contents of a book in the Akashic Record, as well as writing books of his own. This gives him the ability to conjure various creatures to fight in his stead. While the man himself is devoid of any fighting ability, his creations more than make up for this disability. Especially to note are the Four Tragic Souls, which appear at milestones throughout the battle and have unique and powerful abilities.
Rue Celestina
Omniscient Librarian
One of the two chosen of Luxon, Rue vanished on the day that the library began functioning as the Akashic Records. No scripture tells of what became of her, and the Recorder stays silent on the matter, refusing to disclose any information. It is said that she had wings built from pages enveloped in a multicolored light, and was able to harness the power of various legendary artifacts. Apparently, she was very fond of a particular tune that was played on the orgels a few hundred years ago.
NPCs
Radiant Scholar
The Radiant Scholar is highly trained in various arts of Luxon. They trade infusion stones and essences to the player.
The Recorder
One of the two chosen of Luxon, the Recorder refuses to reveal his name. He is tasked with maintaining the Akashic Records. He seems to know something about the recent anomalies, however stays silent on any questions about it.
Items
Weapons
Tome of Light
A spell tome that casts a protective light magic. Using it creates a few orbs of light that blocks projectiles and damages nearby enemies.
Radiance Rifle
A gun modeled to harness the divine power of Luxon. The projectile travels slowly, but does damage to all targets in an aura around it.
Radiance Sniper
A gun modeled to harness the divine power of Luxon. The projectile travels at extreme speed and bounces between targets multiple times.
Sanctuary Sword
Can cast a special ability, creating a field of suppression around the player, slowing movement and weakening the damage of all enemies nearby.
Oblivion Staff
Erases the memory of the player from all nearby mobs, making them turn docile for ten seconds unless provoked.
Temporal Scythe
A scythe that randomly alters the flow of time for the target, making its actions faster or slower. Only applies this effect every five seconds.
Destiny
An energy weapon with a very high firerate. The projectiles home onto enemies and pierce through everything. The projectiles disappear after a few seconds.
Soluna Staff
A staff harnessing the powers of various celestial bodies. Creates a shower of projectiles in a large area in front of the player. Channeled as the player uses the staff, the player is slowed heavily while casting. There are multiple types of projectiles, all having different effects.
Keystone Staff
Creates a large crystal projectile, which bind the target inside a large crystal. After a few seconds, the crystal shatters, creating a multitude of projectiles. Any target hit by the resultant projectiles will also be encased in crystal. Chains for a maximum of five times.
Not to Be
A tome that conjures multiple swords, one falling upon each nearby enemy and one falling upon the player. One will have no effect, while the other will do a high amount of damage and maim the target, placing several negative effects on it.
Desdemona
A tome that causes chaos to all surrounding non-boss mobs, making them attack random targets in a frenzy. All mobs that are under the effect gain a damage boost.
Three Daughters
A tome that creates three orbiting projectiles. Two does high amounts of damage to colliding mobs, while one heals the player upon collision with mobs. The projectiles return after a given amount of time, or when it has lasted a given amount of collisions. When the projectiles return, two will damage the player heavily, while one will heal the player.
Tomorrow
A tome that creates a massive sword. After a few seconds, the sword cleaves in a large circle, doing damage to all nearby mobs. The damage done is a proportion of the total damage dealt by the player during the delay.
Mistilteinn
A legendary blade created to kill a god who was loved by all. Attacking a target with the blade places a stacking effect on the enemy. The stacks can be released to create a mistletoe that sprouts from the enemy’s wounds, dealing damage and stun depending on the amount of stacks.
Longinus
A spear that recreates the execution of the son of god. Has a largely extended reach range. Can be used to create a cross of light at a desired location. When attacking a target inside the cross, the damage is increased heavily. When killing a target with the spear, it heals the player.
Gae Bolg
A cursed spear that was wielded by a legendary hero. Has a largely extended reach range. Can be thrown to an enemy, dealing a large amount of damage and crippling the enemy. Does continuous damage and can only be retrieved after the target is killed.
Brahmastra
A legendary bow used by the god of creation. Does a massive amount of damage in a large area, and has a very long draw time. No mobs will naturally spawn in the area affected. No more than three different areas can be affected by this effect, and the placement of another area removes the oldest area.
Balmung
A sword of a legendary dragonslayer. Can be used to bring forth the soul of the legendary dragon Fafnir. Creates an orb of fire that is circled by a dragon, breathing fire and poison to nearby mobs.
Armor
Memory Armor
Can be used to memorize the position, health and condition of the player. Using again reverts the player to the memorized state. The effect will automatically trigger when taking a fatal blow. Has a long cooldown period.
Transience Armor
Inflicts random buffs on the player, and random debuffs on nearby enemies. Each buff lasts ten seconds and a new buff id applied every five seconds.
Prophet Armor
Gives a 33% chance to dodge ranged attacks. Gives a 25% chance to duplicate a projectile from any ranged weapon. Increases the chance of item drops by 30%.
Akashic Armor
All greatblades gain a cleave damage of 40%. Attacking with swords and greatblades gain a 5% chance of summoning a legendary weapon. The weapon is launched against a random target after a short delay. Inflicts different damage and effects depending on the weapon.
Key Items
Library Realmstone
A Realmstone leading to the world of Libraria Magnificum. It is dropped by the boss Clunkhead.
Orgel Disks
A disk that can be played by the Akashic Orgel. Different disks incur different effects upon nearby player. One has a slightly different, special use…
Akashic Orgel
Even though the orgel cannot be harvested in any way, it can be built using certain materials from the dimension. It has the same functionality, playing music from disks and granting buffs to nearby players.
Akashic Hourglass
An hourglass replicating the effects of the enchanted hourglasses. Alters the flow of time around the hourglass.
Infused Book
A book infused with the magical power of the Akashic Keystone. Can have a variety of effects, such as enchanting items, granting skill experience and buffing the player. Effects are improved depending on the level of Infusion.
Feathered Pen
A fancy pen decorated with different jewels. It seems to be the property of a famous poet. You feel a strange urge to write a story.
Crafting
Infused Page
A page from the books of the library. It is infused with the power of stories and legends, supplying the legendary weapons with energy to use their special abilities.
Memory Piece
A piece of one’s past. Used to craft the armor of the past.
Sands of Time
The flowing sands of time. Used to craft the armor of the present.
Glass Shard
A shattered part of a crystal ball. Used to craft the armor of the future.
Keystone Fragment
A small crystal fragment, gathered from the Akashic Keystone. The large amount of energy emanating from it can be used to hold together the forces of time. Used as a primary crafting material.
Extra
Composed a track for the battle against Laplace from my first suggestion. Made with Mixcraft, so not the highest quality.
I haven't actually said that I'm doing those dimensions. I will be doing one dimension for each god to start off with, but that's just because I feel balanced with that. Also, whether if I'm actually doing it or not, anyone can suggest whatever they want.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Can we change the thread to AOA suggestions in general? There's a lot of things that can be suggested for AOA, and simpler things like weapons and mobs are more likely to be implemented than whole dimensions, especially if we provide textures/models and detailed information of the stats.
What AOA can expand on:
Tablets - There's a whole skill and a resource based on them, so it would be a waste to not have a few more uses for them. I personally think offensive tablets can be a good addon, and it would be cool if there were other items that used soul power as well.
Minion Slabs - While there are a variety of minions that can be summoned, I think it would be a more interesting system if they had more special abilities. It would also be cool to have some sort of a pet system outside of the standard minions.
Optimizing - There are some skills and tribute which are harder to gain than others, without providing any notable bonus over the other ones. These skills can really use another way to train them. A few other things would be to replace some of the structure blocks to stairs, especially Haven Fragment Temples, and add a GUI for using items to level up certain skills.
Things that are already pretty good, but can be improved:
Dimensional Content - With new structures, biomes and bosses being added through later updates, it is true that the dimensions are becoming more fleshed out, but there is always room for improvement. Something that I think would be especially interesting would be dimension specific events. Also, the underground aspect can be expanded in a lot of dimensions.
Balancing - It is true that AOA is one of the most well balanced mods out there with, but it is hard to make everything balanced in such a large mod. Some weapons are marginally weaker than other weapons of the same tier, and some bosses are way too easy for the state of game encountered in. Rather than simply stating something is unbalanced, giving specific values and ideas on how they can be improved can help the devs.
Slightly extreme suggestions, but can still be interesting:
Active Skills/Skill Tree - There aren't much Minecraft mods that I know of that adds a good RPG skill tree or active skills. These would be quite interesting addons to the mod.
Quests/Lore/Factions - I think Xolo mentioned it once, but I'm not sure if it is still a thing. It would definitely be a very cool addition which will add to the RPG feel of the mod.
In Game Guide/Bestiary - While a lot of people can easily find their way around AOA with the help of the wiki, apparently youtubers can't. A guide of any form, whether it be through quests, achievements or books would help beginners to the mod and hopefully decrease the amount of "OMG TOO HARD MOD SUX" comments. Also, the diverse mobs of the mod begs for a Bestiary. It can contain stats, lore and advice against the mob.
There's probably a lot more things that can be added to the mod that I haven't mentioned above. If you look at the diverse types of things that can be added, it's almost a waste to focus this thread purely on dimensions. (Not saying that dimensions shouldn't be suggested) While there aren't that many of us, I know that most people who post on the AOA thread are sensible people with amazing ideas to share.
As a thread, I also think we should get a bit more systematic in terms of constructive criticism and suggesting ideas to Xolo. While I do not mean to bombard him with messages, some simpler ideas that we feel are important (Balance/Optimization) should be shown to him. We can also seek opinions about them at the principal thread.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2014
Posts:
431
Location:
Gensokyo
Minecraft:
areaofmobeus
Member Details
Suggestion for Optimization
AOA is by no means meant to be easy, but some parts are just annoying and seem unnecessary. I made points about some things that can be improved in the older post, but I'll just list them to make it easier too see, as well as having expanding on them with specific suggestions.
Stairs for structures:
This is a small addon that would make exploring structures a little easier. Also, it can be crucial for structures like the Haven fragment temple, in which I have no way of entering unless I bring some wooden stairs with me.
GUI for leveling skills:
It can be annoying to stand in front of a shrine, constantly feeding it items for the next twenty seconds. A simple GUI to use stacks of items at the same time would make the gameplay faster and less tedious. The same can be said for creating runes at the rune shrines.
Suggestion for GUI:
Alternative means to level skills:
Some skills feel like a chore to level, and they don't even lead to very crucial aspect of the game. These leads to certain skills becoming abandoned by other players. To prevent this, I can suggest a few changes:
Extraction: Could be leveled by smelting items in the furnace. The old method should still be used, but should give a much larger amount of experience than the furnace, making it worthwhile. While it is a very useful skill, I never though the rewards lived up to the amount of grind, and I end up using skill crystals instead once it reaches level 15.
Vulcanism: The Vulcane is quite a viable weapon, doing high true damage against the target and having some useful effects. However, when first receiving the item at level 1 Vulcanism, I am usually at the point of game where the Vulcane base damage is meaningless. Making it so that there is a chance to gain experience when taking a hit would fit with the skill, being the skill of revenge, and would make it so the Vulcane is viable from the moment it is obtained. Also, lower level multiplier increments should be increased.
Logging: Cutting down trees doesn't happen quite as much as mining, especially late game. The fact that the drops are the same as Foraging does not improve the chance of the player bothering any further. I think there are two options for this skills; to add in several items that belong only to logging (seeds, fruits, saplings) or adding a different way to level it up. I would suggest being able to feed logs into a certain device, with a high chance of granting experience and items.
Hauling: We can all agree that fishing may just be the most boring aspect of minecraft. A lot of good items can be obtained through Hauling, but I've always felt that leveling it was a bit of a pain. To improve on this, I suggest expanding the underwater traveling in general, adding more aquatic mobs and making new fishing systems (Diving, automated fishers, nets, fish traders). Of course, I don't know yet where you're going with your new water dimension, so I'll wait for that. Also, the fishes should do something other than healing and hunger. They could have different effects, and some of them can even be weapons and tools. (200kg Frozen Tuna mace seems legit)
Of course, these are my opinions on things. Feel free to discuss your opinion on what else you feel should be changed, or what ideas you disagree with.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
This thread though... the creativity of the people on this thread is immense, especially AreaOfMobeus.
Do you mind if I post a notice on the AoA forums for this thread so more people can come on here and post dimension ideas?
Nevermine, did it already.
I saw that Augite did in his signature. With the huge amount of creativity that the few responders to this thread have, we could probably make an addon for AoA that adds in some of these features. That is, if Xolova were to let us. It's entirely up to him.
True. Maybe when he's feeling better, you can PM him.
Yeah. I'll let him recover some more, first. We could start putting together a team prior to doing this, as Xolova probably won't mind if we do create an addon.
The thing is AreaOfMobeus has really good suggestions but they kind of feel different from what is already in AoA, especially things like the boss names and the lore. But I do agree that the machines/blocks need a GUI - there are no GUI's whatsoever in AoA outside of the NPCs, which can be confusing..
Yeah. Xolova's dimensions feel a lot more simple and straightforward, which is the style that people should try to follow for suggestions. Don't get me wrong, simple and straightforward is definitely a good thing, when done right, which is Xolova's specialty. He does the dimensions so right. AreaOfMobeus definitely has great ideas, but they seem a little to focused on lore and backstory.
But if you suggest stuff here Xolova is a lot less likely to see it.
Xolova knows about the thread, I PM'd him about it for something a long while ago (when it was created, I think). Posting it here may be better with the current state of the AoA thread... nobody wants to post suggestions because they fear it may hinder the update a bit. That's a reason I made this thread, because I know Xolova will hardly look at it at the moment, if at all.
Now did he respond? People do ignore PMs, you know, or maybe he read it and forgot about it.
But yeah, I'm personally just chilling and waiting for the update. Most of my suggestions will come soon, but they are not large dimensions or stuff like that, just small tweaks and new additions.
First one: Make the creeponia portal out of obsidian instead of gravel. Please. The only dimension with mobs that create explosions that actually break blocks has the portal made of probably the material with the lowest blast resistance, which is sort of ironic and when the portal blows up it becomes ugly, with the portal intact but no frame.
Second: Make the Immortallis NPCs invulnerable, just like the pixons and bloodlust. Or find some way to make them respawn at least should they be killed. Right now if you push one in the lava somehow or accidentally hit it with a soul spark it dies and you can't get it back, which means you either c can't use your tokens or buy the coin that lets you go in and get the tokens rendering the whole place useless unless you spawn new ones in with creative mode.
Third: Make AC/Labricon/Immortallis blocks blast proof, with the same blast resistance as Bedrock. Explosions will blow larger holes in these than they do with sandstone. The thing is you don't even need third party methods, just take a creepified sword, slap the NPC until the creeper spawn, and let it explode. Boom - hole in Immortallis, and Erebon doesn't give a (well, the MC Forums doesn't allow profanity so) about it. And no, making the Creepified Sword not work right in Immortallis doesn't work, we need the block blast resistances fixed so third party methods such as TooMuchTNT's dynamites don't work either.
I looked at it, and it was about putting a link to the thread on the actual AoA thread. He just said that he wasn't going to, so as to save space on the front page, and keep it from being cluttered.
Eldritch Galleries
Background
To any onlookers, Nikola Spiegelmann was a standard promising young artist. However, Erebon saw the darkness inside his mind, his potential for torture, sadism and destruction. He visited Nikola in the form of a hideous giant with a large tentacle in place of a head, and invited him to journey with him to his realms of death and chaos. Through the Abyss, Dustopia and Greckon, Erebon and Nikola traveled together, observing the gruesome and unholy acts of evil committed by the inhabitants of the lands. The results were more than what Erebon could have hoped for; Nikola turned to darkness, creating painting and sculptures from the flesh and blood of humans. Dabbling deep into black magic, he created many rituals and rites, which involved him arranging the carcass of his victims in creative positions to summon demons from the deep darkness. Finally, his crimes had been exposed; soldiers stormed his house, tore out his heart, hanged him and burnt his body on the stake. However, little did they know that in the day he left his mortal coil, he was granted a world of his own; the Eldritch Galleries.
The Entry
The other gods did not take the actions of Erebon kindly; they announced that they will not condone the use of the Ancient Teleporter as a gateway to such filth. However, without any human entrance to his abode, Nikola could no longer create his art. Knowing he has full dominion over his own territory, Erebon created several monoliths to reel in foolish adventurers throughout his realm. Many who had tried to study these artifacts have disappeared and never returned, while those who have returned refuses to speak about what they have seen. Coming in contact with one of these structures will send the player to the galleries, however, do you really wish to?
The World
The world of Eldritch Galleries are heavily inspired from the works of Lovecraft. The overall color scheme and atmosphere is reminiscent of blood; this makes contrast with the clean concrete and glass structures scattered across the world. It is not uncommon to see piles of blood and flesh on the sides of these structures, decorating them in a gruesome, horrific way.
Biomes
Eldritch Exhibits
The Exhibits contain various structures that showcase the most recent works of Nikola. Entire hospitals, schools and museums have been built by this man; not to mention, with human flesh and bones as the materials. While no living things should roam the structures, you cannot shake the feeling that the mannequins and paintings are watching you.
Bloody Marshes
Blood flows instead of water in the galleries. The Bloody Marshes are filled with the remains of the victims; Nikola, not much of an efficient man, often immediately disposes of his resources after finishing an artwork. The corpses now aimlessly float in the marshes, a warning sign to any adventurer still continuing their journey.
Dark Plains
At perpetual night, the Dark Plains are surrounded by an ominous black fog. Sacrificial altars and ritualistic symbols are a common sign; it is obvious that black magic is practiced here. Within the fog, you can feel a presence akin to those from the Abyss, Dustopia and Greckon, the smell of chaos and destruction, the familiar chill down your spine.
Structures
Hospital Exhibit
The Hospital Exhibits are almost an exact recreation of a hospital. Excepting that blood is flowing through the hallways, the surgery rooms all show a creative way of dissecting a human being and that there are corpses on every wall, floor and even the ceiling.
Painting Exhibit
This rather small exhibit exclusively showcases the paintings of the mad artist. The predominant color for these paintings are red, and the smell of iron from the buckets of paint confirm your assumption.
School Exhibit
The most prominent aspect of this exhibit is the experiment with different furniture; the chairs, desks and shelves are all made from human flesh and bone. As you turn away from the abominations, you can swear that you hear voices crying out in pain and agony.
Torment Exhibit
The exhibits featuring various torture devices that Nikola uses to toy with his victims. One can only imagine how many people have fallen victim to such devices. You quickly turn to leave, but the creaking noises suggest you may not be the only animate being in the structure.
Museum Exhibit
Perhaps the display of his art that Nikola is most proud about, the Museum Exhibits show how far a human being can plunge into insanity. Containing his most creative paintings and sculptures, this exhibit is not one that is easy to forget.
Sacrificial Altar
These altars are placed across the Dark Plains, covered in the remains of those sacrificed in horrific ways. The bright red pentagrams that are still wet indicate that the ritual was conducted not long ago.
Diabolist Shrine
A structure pulsating with dark energy. Even though you know that the energy had been gathered through unspeakable means, you cannot shake the feeling that it may be of some use.
R’lyeh Gate
A gate leading to the deep abyss. Peering into the gate, you see only darkness. Seemingly a one way gate, you cannot pass through to the realm within; however, you can hear the growls of the inhabitants of the otherworld, eager to rush through and cause carnage and destruction.
House of Mirrors
In every direction you face, you see a reflection of yourself. Clean and polished, the room seems nothing like the horrible artwork littered across the world. The contrast is eerie and strange, and just as you settle down for a brief rest, you can hear the maniacal laughter of a madman echoing throughout the building.
Mobs
Floating Tools
Nikola took “a blade forged from the blood of your enemies” too seriously, and forged all of his tools from the iron extracted from the bloods of his victims. Eternally haunted by the souls of those who perished, the animate tools do a deadly amount of damage which ignores any physical blockage.
Faceless Mannequins
All mannequins featured in the exhibits are made of human bone. It is not strange that a few of them are inhibited with the spirits of the materials. These animate mannequins move with a single purpose; to tear apart whatever living thing that comes in sight.
Howler Mannequins
The howlers are a special, slightly rarer type of mannequin. Instead of lunging at the player on sight, they masquerade as inanimate, harmless mannequins. However, the moment the player averts his gaze, they pounce on the player with a horrible screech that makes your senses go haywire.
Surgeon Mannequins
Found exclusively in the hospital exhibits, the surgeon mannequins are equipped with many tools fit for dissecting a human. Taking any hits from them cause huge impairments to the player’s ability to move and fight. After taking enough damage, they will cut their own bodies open, revealing the gruesome mess hidden within.
Haunted Paintings
With a canvas of skin and painting of blood, these haunted drawings can cast a certain degree of black magic. Creating small rifts in space, the paintings can teleport the player against their will, teleport themselves to avoid the projectile attacks of the player or fire projectiles of dark energy.
Living Furniture
Through some twisted trick of dark magic, the people sewn into these furniture are still alive; alive, but driven mad with pain and fear. The spells placed on them links them to nearby mannequins, shifting the damage taken by them to the furniture. The inhuman screams of the furniture as it takes damage makes it an encounter that is hard to erase from your mind.
Breaking Wheel
A medieval torture device revived by the madman, the breaking wheel attaches itself to you and spins around, doing constant damage while constantly shifting your angle of vision. There is no coup de grace in this painful and prolonged death.
Abomination
A sculpture with many heads and arms, the abomination is built from various parts of many different victims. Infused with dark magic, it makes the ground near it erupt with spikes of bone, and it can assimilate other monstrosities into it to regenerate and gain abilities.
Ghoul
Those who were once alive, now simply another corpse at the bottom of the marshes. Ghouls move slowly, but they act in swarms. While one attack may seem insignificant, they slowly erode away at the player, destroying his armor and the ability to fight back.
Bloodfeeder
The Bloodfeeders are a batch of lesser demons which took residence in the marshes. Feeding off what remains of the corpses, they are in a constant lookout for fresh victims to sate their hunger. Each and every attack makes them stronger, empowering themselves from the blood of their victims.
Shadow Spawn
Lesser demons commonly found in the Dark Plains, they use the fog as their cover to hunt any unsuspecting adventurers. They specialize in trap magic, placing various traps to hinder and dispatch their enemies.
Fear Elemental
The Fear Elementals are a higher class of demons that manipulate the fear of their targets. Conjuring illusions and hallucinations, they drive their victims into insanity, ready to finish them off with a quick swipe of its tentacles.
Butcher Golem
The product of binding a demon soul to a vessel of human flesh, the golems have an appallingly high durability. They dismember any nearby humans with their massive cleavers and are adept users of black magic, creating chains of darkness that binds its victims in place.
The Ripper
A few years ago, a very talented adventurer traversed the galleries. Witnessing the horrific acts, he was driven insane, but not rendered weak. He aimlessly travels the world, dispatching obstructions with ease, demons and humans alike. It is said that he was very talented with his knife, disemboweling his enemies in a matter of seconds.
Bosses
Ancient One
Ruler behind the Gate
The Ancient One is a deity worshipped by many demonic cults. One of the oldest demons in existence, it can only be brought forth with the most complicated of rituals with the finest offerings. Unable to fully materialize outside of its abode, it takes the shape of a torso of a tentacled giant. Its diverse knowledge of the dark arts and its ability to manipulate the minds of those who oppose it makes it an extremely dangerous foe.
Nikola Spiegelmann
Madman in the Mirror
The mad artist himself, Nikola is very able with both conventional fighting methods and black magic. He casts many sophisticated spells, some of them being his own invention, and wields his knife in an unpredictable pattern. However, he is most proud of his mirror magic, using mirrors to travel quickly, create illusions and trapping his enemies within mirrors. Demonic power and human creativity have always made a unique mix, and adding Nikola’s own twist to both makes him a very unpredictable fighter.
Skills
Diabolism
The art of manipulating demonic souls to conduct rituals. Hunting the mobs controlled by Erebon will grant the player souls that he can sacrifice to the Soul Altar to gain soul energy. These soul energies can be used with some other items to cast rituals to aid the player in different ways. However, dealing with the demons come with a price; there will always be a certain drawback to any ritual. Diabolism can be leveled by sacrificing the souls and casting rituals, and higher levels grant access to higher rituals.
Ritual of Plane Warping I ~ X
The series of rituals known as the Rituals of Plane Warping warps the mind of the player, allowing them to see into higher planes of existence. When using this ritual, the drop rate and amount of items and experience will increase, the degree depending on the level of ritual. However, the player will take more damage, deal less damage, and have other negative effects depending on the level of ritual.
Ritual of Hellfire
Imbues the player with the aspect of fire, making the player immune to fire, granting fire aspect to all types of attack and setting enemies that attack the player on fire.
Ritual of Night
Immediately plunges the world into night. The chance of events are increased largely. Can be used during night to prolong the duration of the night, however will cost more on each additional use in one night.
Ritual of Bloodhunt
Immediately begins night with the Bloodhunt Event. Makes certain creatures of the Abyss spawn with the standard mobs.
Ritual of Reincarnation
Grants the player an extra chance when killed. Can only be cast again six hundred seconds after the player loses the effect. Increases the spawn rate of mobs around the player.
Ritual of the Living Dead
Imbues the player with the power to raise the dead, granting a chance to turn a non-boss mob the player slays into an undead minion. There is also a chance that they will revive, but remain as an enemy.
Ritual of Demonic Invasion
Triggers a demonic invasion, in which creatures from the Erebon dimensions invade the Overworld for a period of time.
Items
Weapons
Carver Knife
While the inhibiting spirit seem to have left the knife, it still carries some supernatural properties. Attacking a target with the life will regenerate some Energy.
Maledict
An archergun built from the remains of the mannequins, the arrows are possessed by spirits and chase down enemies.
Rift Staff
Creates a rift into the void, firing projectiles to the front continuously for a few seconds.
Pentagram Slate
A stone slab carrying a modified version of the curse of the living furniture, using it grants the player the ability to reflect a portion of damage taken to nearby mobs for a period of time.
Bonespike Shotgun
A gun shooting multiple bullets at once, taking a while to reload. The bullets pierce three enemies and cause slowness to all targets hit.
Bloody Mary
A large axe, salvaged from the bottom of the Marshes. Does very high damage, however slows the player and slows attacking.
Melody of Fear
A utility energy weapon doing no damage, but freezing all mobs around the player for a short period of time.
Bloody Cleaver
A special ranged weapon that passes through terrain and enemies and boomerangs back to the user. Upon return, heals and grants a damage buff depending on the amount of enemy hit.
Ripper’s Knife
The knife that The Ripper used. Does more damage when attacking from the back. Can be used to do a large area of effect damage, costing durability and hunger.
Abyssal Staff
Creates a large projectile that chases enemies on its own, constantly damaging any enemies in contact for a few seconds.
Tyrant Greatblade
A greatblade that gains a damage boost depending on the number of enemies nearby. Slows all nearby enemies while holding it.
Authority Greatblade
A greatblade that gains a range and swing speed boost depending on the number of enemies nearby. Weakens all nearby enemies while holding it.
Anarchy
A cannon firing a chaotic flurry of projectiles. Very high theoretical damage per second, with a large deviation in the angle of fire.
Crystal Mirror
Places a large mirror that focuses and reflects a ray of light on a target. Each additional mirror doubles the damage.
Illusion Knife
Can be used as both a melee and energy weapon. Surrounds a large area with a circle of knifes for a few seconds, launching themselves at random angles and intervals.
Eclipse Staff
Creates a massive pentacle on the ground. Does damage to all mobs in contact and slows them.
Recitation Scroll
Assign up to three staffs to the scroll. Places a floating scroll which repeatedly casts the actions of the staffs against nearby mobs. Some staffs cannot be assigned. Uses twenty times the rune cost for the staffs, and casts a total of forty actions from each staff.
Armor
Cursebone Armor
Randomly debuffs the player. The player takes 50% more damage. The player’s hunger bar is maintained at full. Heals one heart from killing an enemy. Any excess heals become absorption hearts, to the maximum of ten hearts.
Tyrant Armor
10% chance of making a non-boss mob turn onto its allies when taking a hit. When falling below 25% health, kills all non-boss mobs near the player. Only triggered every sixty seconds.
Diabolism Armor
Keeps the player at Warp level five without negative effects. Lowers the severity of the effects of the higher levels.
Key Items
Souls
Dropped by mobs of the dimensions in the faction of Erebon. The type of soul depends on the Planewarp level of the player. Fragmented < Damaged < Lost < Tormented < Demonic < Abyssal.
Soul Altar
Extracts the souls and utilizes their energy to cast rituals. Higher rituals will cost other materials as well as the soul energy.
The Offering
An offering to summon a great being. A disgusting piece of flesh, let’s be rid of it quickly.
Shattering Nail
A nail built with the fragments of the mannequins, it is imbued with enough black magic to destroy the seal on the large mirror.
Crafting
Cursebone Fragments
Fragments salvaged from the destroyed mannequins. Primary materials for crafting various things, as well as being used for some medium tier rituals.
Broken Wheel
The shattered remains of the Breaking Wheels. Used for some crafting and medium tier rituals.
Demon Blood
The blood of the demonic inhabitants of the realm. Used for some crafting and high tier rituals.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
AWESOME. Simply awesome.
They could be the Four Original Dimensions, the ones the gods used to create the others.
What if I made an Api which you could expand aoa on your own parameters dimensions. It will require you to have models and structures but other then that you could expand it.
Cool, but it will have it's limits.
Is this dead?
4 Dimensions of the Gods
Dimensions corresponding to their god.
Incomplete
The Selyas
A magical jungle filled with many distinct plants and animals. Mini Trees grow here. Realmstone is dropped from Flower Face. Origin of Selyan owned dimensions.
Erebonia
A darkish red flat landscape. Filled with blocks with symbols carved on them. Realmstone dropped by Bloodsuckers. Origin of Erebon owned dimensions.
Luxonis
A bright place with a happy, blue landscape. Plants with stars on them are covering the land. Realmstone dropped by Automatons. Origin of Luxon owned dimensions.
Plutonot
A light place with shiny gold dotting the area. Coins and bags are all around the floor. Realmstone dropped by Rock Critters.
I was gonna post a new idea in a day or so.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
AreaOfMoebus is doing them.
Libraria Magnificum
Background
The grand library of all knowledge, the Libraria Magnificum is an Akashic Record to the entirety of the cosmos. Existing outside of space and time, the library has records of what have happened, what is happening, and what will happen. Any past events described in the books are the absolute truth, and any records of the future are set in stone, unchangeable. Many have ventured here to find out the secrets of their future, half out of fear, and half out of curiosity. However, the recent anomalies occurring around the world has made the library close, allowing only the maintainers of the world to reside within. Strange rifts have opened across the library, destroying, altering and sometimes even fully rewriting books. The Recorder, chosen of Luxon, has announced all connections to the libraries be sealed until the incident is resolved, blocking any entrance from other worlds. To this date, the incident remains unsolved, with the cause and origin of such rifts staying a mystery.
The Entry
While the protective spell cast around the world is powerful and complex, they can be overcome with the power of the gods. With either the power of Krasaun or the combination of two or more gods, the player can channel enough power into the ancient teleporter to overcome the opposition. After meeting this requirement, the player can use the Realmstone as he normally would, creating the portal to Libraria Magnificum. After opening the portal once, less power is required to bypass the spell again, only requiring the power of one god to let the player pass through the gate.
The World
The world of Libraria Magnificum have a serene and calm atmosphere. It is filled with large bookshelves arranged in different patterns, symbolizing the past, present and future. Large chunks of the normally beautiful landscape had been torn apart by the rifts, creating floating debris of what used to be buildings and bookshelves. Under the surface are the keystones holding the world together, and strange libraries that seemingly have no use.
Structures
Orgel of Meditation
An orgel playing a peaceful tune. The player can interact with the orgel to change the piece playing. The magical properties of the instrument empower you with different buffs.
Fountain of Knowledge
A small fountain containing purified water. Cleansing oneself in the fountain removes any negative effects on the player. The player may also find small deposits of coins at the bottom of the fountains.
Library of the Past
Stories of peasants, heroes and kings,
The tales of bards, poets and minstrels
We learn from the past, to correct our mistakes,
So may you learn too, the history of flaws
Library of the Present
Like a flowing stream, an endless river
Knowledge flows on, eternal and infinite
The present is transient, in one moment there,
And in the next moment, passed away forever
Library of the Future
The death of men, stars, worlds
Are written here, absolute and unchangeable;
But beware, those who venture this path
That you may not find the knowledge you seek
Void Rift
Rifts of various sizes tear at the landscape, creating holes of nothingness that erodes all around them. Remains of the structures around the site now float aimlessly, suspended by a mysterious force. Books that remain inside the structures are now impossible to decipher, written in strange runes and maimed beyond salvation.
Akashic Keystone
A large floating rock bound with many complicated rune magic. The overwhelming power of the keystone animates nearby objects and create energy fluctuations. While the keystone is nigh unbreakable, the player can chip some pieces off it, gaining powerful energy crystals.
Library of Nothing
All starts from zero, null, void, nihil
A fresh page that has yet to be written on
A story that is not yet complete
Waiting for a poet, to make zero into one
Room of the Recorder
The abode of the Recorder, the chosen of Luxon. The Recorder is responsible for maintaining the Akashic Records, eternally recording every event occurring across the worlds.
Sphere of Knowledge
The Akashic Records of the macrocosm, the Sphere of Knowledge contains the collective knowledge of all living beings. It is not bound by time, space or any known human concepts and is maintained by the power of Luxon channeled through the Recorder.
Mobs
Enchanted Tome
Few of the books which were affected by the incident have become animate, turning the magic infused upon them against any passerby. They fly around erratically while conjuring an assortment of elemental spells. As they are destroyed, they may relay their curses of distortion upon the player, causing large amounts of confusion to the victim.
Floating Crystal
The massive floating crystals in the sky are not for decoration; they act as security around the libraries, alerting the guards of any suspicious activity and firing their explosive projectiles at whatever they deem dangerous. They are enchanted with powerful protection magic, which can only be disabled by their own projectiles.
Radiant Templar
The Radiants were given the name and secrets of the divine arts by Luxon, who assigned them the position of protecting the libraries. As well as their mastery with weapons, they are trained with many different forms of magic, the most prominent being the use of light to attack and create illusions.
Radiant Magus
The Radiant Magus chose to pursue only magic, abandoning any physical training. The scholars can create barriers of light to trap players within, encase allies with protective magic and fire projectiles of pure energy, bypassing any form of protection.
Remnant
A fragment of the past, the Remnants take on the form of the flaws in one’s history. Created from a story, they carry the doom of the represented individual and apply it to the player.
Memory Elemental
A being composed of memories, this elemental consumes the player’s experiences to increase its powers. Gaining various powers depending on the skills of the player, it can also alter time, causing the player’s position, health or condition to revert back to an older state.
Hourglass
The sands of time flows without stop, or so it would be without the influence of the enchanted hourglasses. The position of the hourglass determines the flow speed of time, slowing or quickening all entities near it.
Moment Elemental
The energy forming this elemental are very transient, fading in and out of existence rapidly. They can act free of the influence of the hourglasses, and create cages of different geometrical shapes, harmless while active, but destroying anything within them as they disengage violently.
Oracle
The Oracles make predictions about the future, both positive and negative, concerning various aspects of the player. For the better or worse, their predictions will become a reality unless the respective Oracle is disposed of.
Fate Elemental
The elemental of times to come, the fate elementals will make a variety of predictions about the player, concerning their position, state, condition or health at a given time. A failure to meet these conditions will result in a severe consequence to the player.
Void Swimmer
A serpentine creature that are produced by the rifts. Simple contact with any part of its body is like touching the void itself, and its movement creates a miniature rift in spacetime, threatening to consume the player.
Crystal Crab
Formed from the fragments of the Akashic Keystones, the crystal crabs are infused with a large amount of energy. Unable to contain the power in such a small vessel, they constantly release it in random streams, and when its body reaches a breaking point, it releases all remaining energy in the form of projectiles.
Radiant Paladin
The highest order of the Radiants, the Paladins guard the most secretive parts of the world. They are able to momentarily phase into light, charging at extreme speeds while invulnerable to attacks, create a blast of blinding light and channel various offensive light magic.
Akashic Elemental
A being formed of knowledge, the Akashic Elementals use the tales behind celestial bodies to defend the deepest parts of the libraries. The planets and constellations orbiting the elemental changes, granting it different abilities.
Keystone Golem
Very rarely will a rift be formed near a keystone. When this rare event occurs, an extremely powerful being, wielding both void and divine energy, is created. Orbs of light orbit the golem in geometrical patterns, while the void energy cause turbulence in the flow of time, creating zones of different perceived time. The endless supply of energy is constantly released in the form of raptures on the ground around it, creating pillars of light and darkness.
Bosses
Bard of Avon
Anomalous Presence
A strange man calling himself the Bard of Avon. He can edit the contents of a book in the Akashic Record, as well as writing books of his own. This gives him the ability to conjure various creatures to fight in his stead. While the man himself is devoid of any fighting ability, his creations more than make up for this disability. Especially to note are the Four Tragic Souls, which appear at milestones throughout the battle and have unique and powerful abilities.
Rue Celestina
Omniscient Librarian
One of the two chosen of Luxon, Rue vanished on the day that the library began functioning as the Akashic Records. No scripture tells of what became of her, and the Recorder stays silent on the matter, refusing to disclose any information. It is said that she had wings built from pages enveloped in a multicolored light, and was able to harness the power of various legendary artifacts. Apparently, she was very fond of a particular tune that was played on the orgels a few hundred years ago.
NPCs
Radiant Scholar
The Radiant Scholar is highly trained in various arts of Luxon. They trade infusion stones and essences to the player.
The Recorder
One of the two chosen of Luxon, the Recorder refuses to reveal his name. He is tasked with maintaining the Akashic Records. He seems to know something about the recent anomalies, however stays silent on any questions about it.
Items
Weapons
Tome of Light
A spell tome that casts a protective light magic. Using it creates a few orbs of light that blocks projectiles and damages nearby enemies.
Radiance Rifle
A gun modeled to harness the divine power of Luxon. The projectile travels slowly, but does damage to all targets in an aura around it.
Radiance Sniper
A gun modeled to harness the divine power of Luxon. The projectile travels at extreme speed and bounces between targets multiple times.
Sanctuary Sword
Can cast a special ability, creating a field of suppression around the player, slowing movement and weakening the damage of all enemies nearby.
Oblivion Staff
Erases the memory of the player from all nearby mobs, making them turn docile for ten seconds unless provoked.
Temporal Scythe
A scythe that randomly alters the flow of time for the target, making its actions faster or slower. Only applies this effect every five seconds.
Destiny
An energy weapon with a very high firerate. The projectiles home onto enemies and pierce through everything. The projectiles disappear after a few seconds.
Soluna Staff
A staff harnessing the powers of various celestial bodies. Creates a shower of projectiles in a large area in front of the player. Channeled as the player uses the staff, the player is slowed heavily while casting. There are multiple types of projectiles, all having different effects.
Keystone Staff
Creates a large crystal projectile, which bind the target inside a large crystal. After a few seconds, the crystal shatters, creating a multitude of projectiles. Any target hit by the resultant projectiles will also be encased in crystal. Chains for a maximum of five times.
Not to Be
A tome that conjures multiple swords, one falling upon each nearby enemy and one falling upon the player. One will have no effect, while the other will do a high amount of damage and maim the target, placing several negative effects on it.
Desdemona
A tome that causes chaos to all surrounding non-boss mobs, making them attack random targets in a frenzy. All mobs that are under the effect gain a damage boost.
Three Daughters
A tome that creates three orbiting projectiles. Two does high amounts of damage to colliding mobs, while one heals the player upon collision with mobs. The projectiles return after a given amount of time, or when it has lasted a given amount of collisions. When the projectiles return, two will damage the player heavily, while one will heal the player.
Tomorrow
A tome that creates a massive sword. After a few seconds, the sword cleaves in a large circle, doing damage to all nearby mobs. The damage done is a proportion of the total damage dealt by the player during the delay.
Mistilteinn
A legendary blade created to kill a god who was loved by all. Attacking a target with the blade places a stacking effect on the enemy. The stacks can be released to create a mistletoe that sprouts from the enemy’s wounds, dealing damage and stun depending on the amount of stacks.
Longinus
A spear that recreates the execution of the son of god. Has a largely extended reach range. Can be used to create a cross of light at a desired location. When attacking a target inside the cross, the damage is increased heavily. When killing a target with the spear, it heals the player.
Gae Bolg
A cursed spear that was wielded by a legendary hero. Has a largely extended reach range. Can be thrown to an enemy, dealing a large amount of damage and crippling the enemy. Does continuous damage and can only be retrieved after the target is killed.
Brahmastra
A legendary bow used by the god of creation. Does a massive amount of damage in a large area, and has a very long draw time. No mobs will naturally spawn in the area affected. No more than three different areas can be affected by this effect, and the placement of another area removes the oldest area.
Balmung
A sword of a legendary dragonslayer. Can be used to bring forth the soul of the legendary dragon Fafnir. Creates an orb of fire that is circled by a dragon, breathing fire and poison to nearby mobs.
Armor
Memory Armor
Can be used to memorize the position, health and condition of the player. Using again reverts the player to the memorized state. The effect will automatically trigger when taking a fatal blow. Has a long cooldown period.
Transience Armor
Inflicts random buffs on the player, and random debuffs on nearby enemies. Each buff lasts ten seconds and a new buff id applied every five seconds.
Prophet Armor
Gives a 33% chance to dodge ranged attacks. Gives a 25% chance to duplicate a projectile from any ranged weapon. Increases the chance of item drops by 30%.
Akashic Armor
All greatblades gain a cleave damage of 40%. Attacking with swords and greatblades gain a 5% chance of summoning a legendary weapon. The weapon is launched against a random target after a short delay. Inflicts different damage and effects depending on the weapon.
Key Items
Library Realmstone
A Realmstone leading to the world of Libraria Magnificum. It is dropped by the boss Clunkhead.
Orgel Disks
A disk that can be played by the Akashic Orgel. Different disks incur different effects upon nearby player. One has a slightly different, special use…
Akashic Orgel
Even though the orgel cannot be harvested in any way, it can be built using certain materials from the dimension. It has the same functionality, playing music from disks and granting buffs to nearby players.
Akashic Hourglass
An hourglass replicating the effects of the enchanted hourglasses. Alters the flow of time around the hourglass.
Infused Book
A book infused with the magical power of the Akashic Keystone. Can have a variety of effects, such as enchanting items, granting skill experience and buffing the player. Effects are improved depending on the level of Infusion.
Feathered Pen
A fancy pen decorated with different jewels. It seems to be the property of a famous poet. You feel a strange urge to write a story.
Crafting
Infused Page
A page from the books of the library. It is infused with the power of stories and legends, supplying the legendary weapons with energy to use their special abilities.
Memory Piece
A piece of one’s past. Used to craft the armor of the past.
Sands of Time
The flowing sands of time. Used to craft the armor of the present.
Glass Shard
A shattered part of a crystal ball. Used to craft the armor of the future.
Keystone Fragment
A small crystal fragment, gathered from the Akashic Keystone. The large amount of energy emanating from it can be used to hold together the forces of time. Used as a primary crafting material.
Extra
Composed a track for the battle against Laplace from my first suggestion. Made with Mixcraft, so not the highest quality.
https://soundcloud.com/areaofmobeus/ascension-matrix-god-from-the-machine
I haven't actually said that I'm doing those dimensions. I will be doing one dimension for each god to start off with, but that's just because I feel balanced with that. Also, whether if I'm actually doing it or not, anyone can suggest whatever they want.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Can we change the thread to AOA suggestions in general? There's a lot of things that can be suggested for AOA, and simpler things like weapons and mobs are more likely to be implemented than whole dimensions, especially if we provide textures/models and detailed information of the stats.
What AOA can expand on:
Tablets - There's a whole skill and a resource based on them, so it would be a waste to not have a few more uses for them. I personally think offensive tablets can be a good addon, and it would be cool if there were other items that used soul power as well.
Minion Slabs - While there are a variety of minions that can be summoned, I think it would be a more interesting system if they had more special abilities. It would also be cool to have some sort of a pet system outside of the standard minions.
Optimizing - There are some skills and tribute which are harder to gain than others, without providing any notable bonus over the other ones. These skills can really use another way to train them. A few other things would be to replace some of the structure blocks to stairs, especially Haven Fragment Temples, and add a GUI for using items to level up certain skills.
Things that are already pretty good, but can be improved:
Dimensional Content - With new structures, biomes and bosses being added through later updates, it is true that the dimensions are becoming more fleshed out, but there is always room for improvement. Something that I think would be especially interesting would be dimension specific events. Also, the underground aspect can be expanded in a lot of dimensions.
Balancing - It is true that AOA is one of the most well balanced mods out there with, but it is hard to make everything balanced in such a large mod. Some weapons are marginally weaker than other weapons of the same tier, and some bosses are way too easy for the state of game encountered in. Rather than simply stating something is unbalanced, giving specific values and ideas on how they can be improved can help the devs.
Slightly extreme suggestions, but can still be interesting:
Active Skills/Skill Tree - There aren't much Minecraft mods that I know of that adds a good RPG skill tree or active skills. These would be quite interesting addons to the mod.
Quests/Lore/Factions - I think Xolo mentioned it once, but I'm not sure if it is still a thing. It would definitely be a very cool addition which will add to the RPG feel of the mod.
In Game Guide/Bestiary - While a lot of people can easily find their way around AOA with the help of the wiki, apparently youtubers can't. A guide of any form, whether it be through quests, achievements or books would help beginners to the mod and hopefully decrease the amount of "OMG TOO HARD MOD SUX" comments. Also, the diverse mobs of the mod begs for a Bestiary. It can contain stats, lore and advice against the mob.
There's probably a lot more things that can be added to the mod that I haven't mentioned above. If you look at the diverse types of things that can be added, it's almost a waste to focus this thread purely on dimensions. (Not saying that dimensions shouldn't be suggested) While there aren't that many of us, I know that most people who post on the AOA thread are sensible people with amazing ideas to share.
As a thread, I also think we should get a bit more systematic in terms of constructive criticism and suggesting ideas to Xolo. While I do not mean to bombard him with messages, some simpler ideas that we feel are important (Balance/Optimization) should be shown to him. We can also seek opinions about them at the principal thread.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Actually, you make a valid point. Changing it now.
Current project: Adventure Awaits!
forum not yet created
For a skill tree I don't like the idea because MC is a sandbox game. Or with a command to unlock the tree.
Suggestion for Optimization
AOA is by no means meant to be easy, but some parts are just annoying and seem unnecessary. I made points about some things that can be improved in the older post, but I'll just list them to make it easier too see, as well as having expanding on them with specific suggestions.
Stairs for structures:
This is a small addon that would make exploring structures a little easier. Also, it can be crucial for structures like the Haven fragment temple, in which I have no way of entering unless I bring some wooden stairs with me.
GUI for leveling skills:
It can be annoying to stand in front of a shrine, constantly feeding it items for the next twenty seconds. A simple GUI to use stacks of items at the same time would make the gameplay faster and less tedious. The same can be said for creating runes at the rune shrines.
Suggestion for GUI:
Alternative means to level skills:
Some skills feel like a chore to level, and they don't even lead to very crucial aspect of the game. These leads to certain skills becoming abandoned by other players. To prevent this, I can suggest a few changes:
Extraction: Could be leveled by smelting items in the furnace. The old method should still be used, but should give a much larger amount of experience than the furnace, making it worthwhile. While it is a very useful skill, I never though the rewards lived up to the amount of grind, and I end up using skill crystals instead once it reaches level 15.
Vulcanism: The Vulcane is quite a viable weapon, doing high true damage against the target and having some useful effects. However, when first receiving the item at level 1 Vulcanism, I am usually at the point of game where the Vulcane base damage is meaningless. Making it so that there is a chance to gain experience when taking a hit would fit with the skill, being the skill of revenge, and would make it so the Vulcane is viable from the moment it is obtained. Also, lower level multiplier increments should be increased.
Logging: Cutting down trees doesn't happen quite as much as mining, especially late game. The fact that the drops are the same as Foraging does not improve the chance of the player bothering any further. I think there are two options for this skills; to add in several items that belong only to logging (seeds, fruits, saplings) or adding a different way to level it up. I would suggest being able to feed logs into a certain device, with a high chance of granting experience and items.
Hauling: We can all agree that fishing may just be the most boring aspect of minecraft. A lot of good items can be obtained through Hauling, but I've always felt that leveling it was a bit of a pain. To improve on this, I suggest expanding the underwater traveling in general, adding more aquatic mobs and making new fishing systems (Diving, automated fishers, nets, fish traders). Of course, I don't know yet where you're going with your new water dimension, so I'll wait for that. Also, the fishes should do something other than healing and hunger. They could have different effects, and some of them can even be weapons and tools. (200kg Frozen Tuna mace seems legit)
Of course, these are my opinions on things. Feel free to discuss your opinion on what else you feel should be changed, or what ideas you disagree with.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
I saw that Augite did in his signature. With the huge amount of creativity that the few responders to this thread have, we could probably make an addon for AoA that adds in some of these features. That is, if Xolova were to let us. It's entirely up to him.
Current project: Adventure Awaits!
forum not yet created
Thinking of something... In the far future, when we have ~40 dimensions, why not stop adding more and instead fleshing them out?
Yeah. I'll let him recover some more, first. We could start putting together a team prior to doing this, as Xolova probably won't mind if we do create an addon.
Current project: Adventure Awaits!
forum not yet created
Yeah. Xolova's dimensions feel a lot more simple and straightforward, which is the style that people should try to follow for suggestions. Don't get me wrong, simple and straightforward is definitely a good thing, when done right, which is Xolova's specialty. He does the dimensions so right. AreaOfMobeus definitely has great ideas, but they seem a little to focused on lore and backstory.
Current project: Adventure Awaits!
forum not yet created
Xolova knows about the thread, I PM'd him about it for something a long while ago (when it was created, I think). Posting it here may be better with the current state of the AoA thread... nobody wants to post suggestions because they fear it may hinder the update a bit. That's a reason I made this thread, because I know Xolova will hardly look at it at the moment, if at all.
Current project: Adventure Awaits!
forum not yet created
Yeah, he responded to it.
Current project: Adventure Awaits!
forum not yet created
I looked at it, and it was about putting a link to the thread on the actual AoA thread. He just said that he wasn't going to, so as to save space on the front page, and keep it from being cluttered.
Current project: Adventure Awaits!
forum not yet created