I suppose this is the best place to ask, does anybody have the baby animals mod for 1.7.3? It was one of my must have mods when playing back then and I remember being so disappointed with the ugly baby animals that were officially added to MC.
I'd greatly appreciate it if anyone can find the mod, or even a link to a working download, I did find one link to a mediafire file but it was dead.
never mind I got it done myself. (this is before you replied.) But the reason was because the old modloader doesn't handle the new launcher at all. Infact the only way I got resguims modloader to function was by recreating the "classic environment" aka how the old launcher would do things. and that fixed the uri error I kept on getting. (and using magic launcher)
in lwjgl-2.9.3.zip, there is a folder called "jar". Copy the "lwjgl", "lwjgl_util" and "jinput" ,jars and put them in your bin folder. It should look like this:
Then, in lwjgl-2.9.3.zip again, there's a folder called "native". Copy the "windows" folder from that, paste it to your bin folder and rename it to "natives". It should have all this stuff in it:
Jeez, what a lot of mess for such a simple mod. I'm gonna try and see if there's a work-around for not finding the Minecraft.class so we don't have to do this stupid classic environment crap.
Have things changed in newer version of MC? Not sure if I did something weird but I don't see a bin folder, or a natives folder. This is my .minecraft
I might have changed the name of the beta1.7 folder while trying to do something can't remember. Inside it there is no natives folder though. Btw I have the same issue when I drag the optifine classes into my beta .jar under versions, screen goes blank when I try to start Minecraft up.
Here are some mods I've made or otherwise recompiled from various sources around the net. These are for Beta 1.7.3 only (I have no interest modding other versions at the moment).
With this mod, I backported ravine code from Beta 1.8.1 into Beta 1.7.3. They spawn just like in newer versions of Minecraft, on the surface or all the way down to lava level. There can even be multiple ravines running into eachother. I'm sure you're familiar with how they work at this point. If you use the 404 seed, you'll likely find one.
This mod doesn't change any other terrain generation. Caves and dungeon spawns should be the same, except for the added ravines, of course.
Improved Terrain + Ravines
This mod does three things:
Firstly, it adds ravines to the underground cave systems, as seen in the above mod.
Secondly, it fixes several bugs/artifacts in the overworld terrain generator. Beaches and biome edges no longer get "cut off" in weird ways, and gravel areas have a proper surface layer. This thread goes into way more detail about it than I ever could.
Finally, it fixes a bug in cave generation where flat walls would spawn at chunk borders, effectively "cutting off" caves. In Beta 1.8, this was fixed, so I simply backported the fixed code to Beta 1.7.3. You can read more about this bug in [MC-7196]. Nether still has this bug because I'm too lazy to fix it there, and the Nether didn't have this fix in Beta 1.8 anyway.
Do not expect seeds to be 100% accurate with this mod installed. Cave entrances and tunnels may be altered and dungeon spawns completely different as a result. Some areas may be sandy instead of grassy, with slightly different height levels and block patterns. Fortunately, biome regions stay the same, as well as the location of cave systems (even though the tunnels may be different).
If you want to keep caves the same, don't use sq.class from this mod.
In Beta 1.5 the Minecart booster glitch was severely nerfed, with Notch encouraging players to use Powered Rails instead. This mod simply restores the old glitch back to its full glory. Powered Rails can still be used if desired.
The links went down because Dropbox, in an incredible display of stupidity, disabled their public folder system, which killed hundreds of thousands (if not more) links across the internet. I've reuploaded the files to MEGA now.
I'm also releasing two new mods for Beta 1.7.3:
Basically the same as the Beta 1.8 Enderman with some small tweaks. A quick rundown:
They are found in the overworld only, and are rarer to find than regular monsters.
They don't care about the player unless they're attacked or stared at. Sunlight makes them peaceful, like Spiders.
They won't get aggressive when stared at provided you're wearing a Pumpkin in the helmet slot.
They have a small chance to drop 1-2 Slimeballs on death and any block they were carrying will always drop on death.
They have a decent chance to pick up a block from the surrounding environment and move it somewhere else (Block list).
They always teleport when exposed to sunlight, weather and water until a suitable dry, dark spot is found.
The sounds should be automatically downloaded from Mojang's Amazon AWS server when you start the client. If you've disabled that for some reason, you'll need to add the sounds to your resources folder (not included).
This mod does not require ModLoader and as such, it changes many core classes to add the Enderman entity into the game. Compatibility with other mods is probably low. I simply ported Mojang's code and modified it to work in Beta 1.7.3. Your mileage may vary on whether or not this works in a modified jar.
EDIT: Requires modloader. Put the zip in your mods folder.
EDIT2: Version 1.1, moved list to the Mods and Texture Packs menu.
Made it also list the mod names and set the color to cycle through all the colors in the rainbow!
EDIT3: Version 1.2, Improved rainbow by giving each line it's own color.
Thanks so much for the tip, it works perfectly now! I've attached pictures to show just how atrocious the graphics were before, and how much better they look now with the fix applied . (Also, I can now actually visit a snow biome without being disgusted, especially with how it showed the borders of chunks.)
I will say that I do recognize those files... when you start a game in a beta version with the default launcher, those files appear in the "versions" folder, I believe. However, they disappear when you close the Minecraft client. Apparently that's why beta versions can't be played offline, cause it literally downloads those every time :/. What an inefficient way of porting the old versions to the new launcher.
Also, thanks for your suggestion with the magic launcher. I think I will be using it for playing non-stock versions from now on, because it seems to actually handle different directories properly. With the default launcher, 1 in 2 times it will still pick the default Minecraft directory, which immediately erases my settings on 1.8.9, and also poses the risk of me clicking to start a world and erasing it due to version incompatibility.
Your world looks familiar for me.
you have a YouTube channel or something?