Hi. I thought it would be nice if there was a mod similar to MineTweaker but that you could use to change things like the damage of weapons (vanilla or mod weapons), the armor value of armor pieces, blast resistance of blocks, maybe duration of potions, maybe add effects to anything, like foods or having an effect for just wearing a certain armor or wielding a certain weapon.
Probably few of those things are possible to implement as a tweaker, but any number of those that could be done would give anyone customizing a minecraft experience a great deal of control over the feel of it, and maybe it would be easier to balance different mods that are great together in theory but just don't work in practice because, for instance, the weapons in one turn obsolete the weapons of the other. those of course are not the only problems that could be solved by such a mod, if it existed. maybe it does exist and I don't know about it. if it does, please let me know!
that's great! thanks a lot. It will be really useful to me. But my main problem, as I didn't make it clear, is to tweak mod items. You know, for example, a sword added by one mod is to overpowered compared to a sword added by another mod, even though their costs are the same. It's unrealistic, and I wanted to fix that. But this SquidUtils is really awesome and will help me do a lot of things I always wanted. again, thank you!
Hi. I thought it would be nice if there was a mod similar to MineTweaker but that you could use to change things like the damage of weapons (vanilla or mod weapons), the armor value of armor pieces, blast resistance of blocks, maybe duration of potions, maybe add effects to anything, like foods or having an effect for just wearing a certain armor or wielding a certain weapon.
Probably few of those things are possible to implement as a tweaker, but any number of those that could be done would give anyone customizing a minecraft experience a great deal of control over the feel of it, and maybe it would be easier to balance different mods that are great together in theory but just don't work in practice because, for instance, the weapons in one turn obsolete the weapons of the other. those of course are not the only problems that could be solved by such a mod, if it existed. maybe it does exist and I don't know about it. if it does, please let me know!
thank you!
that's great! thanks a lot. It will be really useful to me. But my main problem, as I didn't make it clear, is to tweak mod items. You know, for example, a sword added by one mod is to overpowered compared to a sword added by another mod, even though their costs are the same. It's unrealistic, and I wanted to fix that. But this SquidUtils is really awesome and will help me do a lot of things I always wanted. again, thank you!
Tinkers Construct?