Can u add hippocampi the half fish half horse mythical creature and to get one u have to kill a fish to get a small chance to get a Heart Of Water then u add a fish and bottle then give it to a zorse then u get a JellyFish horse like a bat horse then a essence of light and bam a hippocampi also can u dye it either cyan,lime green,lapis lazuli,and Pink to get those colors thank u
Haha, actually,a giant chameleon might be cool, maybe kinda like the scorpions they have different kinds, and can turn invisible, or change their skin color, and are really slow but use their tongues to attack you. idk just thought all that off the top of my head.
Alrighty. DrZhark has updated his mod and I could finally take down his requested poll.
So finally I can engage more with you guys and actually run the "tournament style" poll without cluttering the page.
So I have removed Manitcores and edited several things on BigCats as they are recent additions to the mod.
So now on to the tournament. I use a random generator to select creatures "from a hat" I'll alternate from mythical to real weekly*.
The poll will end on Fridays-Saturdays (depending on your location) and whichever creature wins will have its name placed in the winners' hat to draw from and so on until only one creature exist. By the time there are 10ish creatures left I will combine the polls.
*Weekly in terms that if I do not believe enough votes were submitted, I will extend the poll's up time for another week. This might happen a lot as attention to this thread is at an alltime low but I intended to get it back up with being active.
Would attack you with its tusks only if you hit it doing:
2 & 1/2 - 5 Hearts of damage.
Would look like an elephant, and that is all I can think of so Thanks for reading!
Ummm... it's already in the mod
i saw the axolotl suggestion and thought i would make on of my own.
axolotl spawn in lakes and rivers.
wild: has no special anything, just looks cool.
bioluminescent: spawns super rare and is a living light source. and glowing when its night or in dark places.
drops: wild drops Axolotl Blood, that can be made into a regen potion bio drop axolotl blood or can be picked up to be put in a jar and used for a source of light.
Can be captured in fishnets:
they can be bred by giving them fish. if a wild and bio breed it will produce 2 babies, one wild and one bio.
The Meaning of Life, the Universe, and Everything.
PC is enough
Personally, I'd like some giant centipedes
Health: Somewhere around 10 hearts (20hp)
Behavior: Similar to spiders and scorpions
Damage: Somewhere around 2 hearts (4hp) inflicts the poison debuff
Variants: Same as scorpions
Tameable: Most likely
How to Tame: Raise a centipede egg
Rideable : I'd assume so
Spawn Area: Dark places (like most hostile mobs) and The Nether (Nether variant only)
Spawn Rate: Slightly less common than scorpions
Drops: 0-1 Centipede egg, EXP and anything DrZhark thinks they should drop
This would give Bane of Arthropods another use
Of course, DrZharks could decide to change any of this if he chooses to add this to the mod
Sorry for copying your method of submitting suggestions, atley9999. I just really like how you go about it
Me and my friends were thinking what if there were Giraffes and White elephants on the mod? So we just want to inform you that those would both suit the mod very well Thanks for letting me put my thoughts out there hopefully it gets there but neither one is hostile and the giraffes are able to be tamed as well at the white elephants.
It's been a long time, hasn't it? Well, no time like the present to start anew. As of now, I'm bringing this thread back.
First off, an idea for goats:
Instead of destroying items when they eat them, they should have a 'digestion' timer - aka how long it takes for that item to be destroyed. Dirt, seeds, and other organic items aren't affected, but metal or diamond materials take quite a while to digest. If you can kill the goat before that timer is up, you can get your stuff back, albeit a bit damaged.
Second, I would like to submit a two-part suggestion: first off, to have different types of big cats have slightly different stats (Tigers have more health, leopards can climb easier, cheetahs are faster, etc.). And second, I would like to suggest that jaguars be added as part of the big cats. They'd be in between lions and leopards in terms of strength, and mainly found in jungle biomes, as well as very good at swimming. Gotta have your murdercats, man!
Come to think of it, why not add a couple of extinct cat species? I know just the two for the job:
-Cave Lion: In between a lion and a tiger in size and strength, these guys live in taiga and tundra biomes, with shaggy brown-and-white coats.
-Smilodon: Largest of all big cats, even exceeding tigers in size, these tawny giants are big enough for an extra chest to be put on them, and they do extra damage against big animals like elephants and mammoths. Can be crossbred with other cats to make bigger saber-toothed versions of those cats (Including a literal sabretooth tiger)
In addition, the sabre cats would have a couple of rare species:
-Shadesaber: Either spawning in the dark forest or made by giving a Smilodon an Essence of Darkness. Charcoal grey in color, these guys are totally silent when they move and can leap great distances to take down prey. They also inflict blindness and, rarely, wither on their prey.
-Snowsaber: Shaggy cold-dwelling subspecies.
-Hellsaber: A giant among giants, these titanic predators are the largest and the deadliest of the special sabertooth subspecies. Found in the Nether, their fur is a bloody crimson in color, striped with obsidian black like a tiger. The forelimbs are considerably larger than the hind legs, and a mane of fur runs from the back of the head down to between the shoulders, while a long, thin serpentine tail constantly lashes through the air behind the creature. Anything it hits catches fire, and it's extremely tough, taking no knockback and being immune to fire and wither effects.
Looks a lot like this in terms of its body plan, but with bulkier forelimbs and darker coloration. (Credit to image goes to McSlackerton)
Next, some subspecies for crocodiles:
-Nile crocodile (Current one)
-Cuban crocodile (Rare, slightly smaller than normal crocodile, more colorful)
-Saltwater crocodile (Largest crocodile variant, found on beaches and in oceans)
-Dwarf crocodile (Smallest variant, found in jungles)
-Freshwater crocodile (Fastest one of them all on land)
An alligator would also be cool. They'd be darker in color and a bit smaller than regular crocodiles, as well as with a shorter, blunter snout. They'd primarily be found in swamps, but they do have a subspecies: the cave alligator. Pale clammy greyish-white, larger than the average alligator, and with no eyes, these creatures would be hyper-aggressive, with higher health than regular alligators, but being intolerant of light (They flee from it; would need special coding)
Perhaps as a subspecies, they could have caimans; smaller and less aggressive than regular alligators, they would be found in jungle biomes.
Also, maybe give crocodiles a proper swimming animation. At the moment, they look really weird when they 'swim'. Ooh, maybe they could leap out of the water to snatch birds?
But what would crocodiles be without a giant subspecies? Introducing the Ticktock. Rare to the extreme, this gigantic crocodilian is based on the crocodile of the same name from Peter Pan, as well as the real-life giant croc known as Gustave, an immense Nile crocodile that has killed more people than any serial killer in history, and the prehistoric crocodilians Crocodylus anthropophagous and Crocodylus thorbarnarsoni, two gigantic prehistoric crocs that lived alongside -and preyed upon - early humans. One and a half times as large as a saltwater crocodile, this monster reptile has several unique attacks - it can ram with its snout to destroy boats and knock back players, whip its tail to attack those trying to kill it from behind, and chomp away with its massive jaws. When killed, it drops a ton of crocodile leather, the bones and rotting flesh of its prey, and a small fortune's worth of gold nuggets from when it devoured an ancient treasure chest, as well as, rarely, a clock or two.
The next idea I have is for rhinoceroses. Big, burly animals only exceeded in size by elephants, these savanna herbivores are neutral, but they're also territorial - get too close for too long, and they will charge you. Despite their size, they can move quite quickly, and they don't take knockback. Can be tamed with a shitload of wheat, although young ones can be tamed with apples (Good luck getting it away from momma, though). Once tamed, you can saddle them and put chests on their backs, as well as special coverings for the horns, like with elephants and their tusk armor.
Three subspecies exist:
-Jungle rhinoceros: Smaller than the normal rhino, will flee rather than fight, but will attack if cornered. Found in jungles, based on Javan rhinoceros.
-Durer's rhinoceros: Covered in bony metallic-grey armor, found in extreme hills biomes. Lots more health, lots more damage.
-Woolly rhinocers: Largest of them all, found in tundra and taiga.
Next: An idea for werewolves
There are actually lunar cycles in Minecraft - maybe werewolves could get a strength or speed boost during full moons and a debuff during new moons?
Also, a note for zebras: Maybe they could spawn in the savanna biome more frequently than regular horses do?
Next up: Giant slugs!
You can never have too many giant insects, and the caves need some more cuddly things. The giant slug is there to solve both problems! About the size of a cow, these guys are ridiculously slow, but they're versatile: they can climb walls and even ceilings easily, and their soft bodies mean that they don't take fall damage and they can squeeze through one-block-wide holes. When killed, they drop slugflesh (Gives nausea when eaten raw, but when cooked, it's quite filling), slimeballs, and slime sheets - stick it onto the side or bottom of a block, and you've got essentially an upgraded ladder. Thanks to their sticky bodies, slugs don't need a saddle to be ridden: just right-click on them with a leaf on a stick (Crafted like a carrot on a stick, but with a leaf block or sapling of any kind instead of, well, a carrot) and you're good to go! Going too slow for you? Give the slug a piece of sugar (Maybe a sugar cube?) and its speed increases by 25%, maxing out at about the same speed as a Tier 2 horse (Takes a ton of sugar, obviously.) Also, when you're attacking these guys, there's a low chance that your sword will get stuck in the slug's flesh, wrenching it from your hands. The weapon will drop when the slug is killed, but it can still be very irritating.
Well, let's bring this back with some creature ideas.
Coatis: Small raccoon-like animal with red fur and a long tail held upright like a flagpole. Spawns in groups in savannas and jungles. Can be tamed with fruit, insects, and/or eggs.
- Megalania: A massive cousin to the Komodo dragon, with reddish-brown scales striped with red-brown. Roughly in between a grizzly bear or polar bear on all fours at shoulder height and longer than a crocodile, these huge creatures live in the savannas, red mesas, and rarely in deserts - they deal a hell of a lot of damage and inflict slowness with their attacks, making them extremely dangerous foes.... and useful mounts.
- Silawik dragon: About the same size as a Komodo dragon, but slinkier and sleeker, maybe a bit longer, and with a pale straw-yellow coloration with a brown line down the spine and similarly-colored stripes branching off from it. Spawns in savanna biomes.
- Perentie: Slightly smaller than a normal Komodo dragon. Spawns in deserts.
Antelope: Fast-moving herding animals that live in various biomes and flee from players that get close like zebras, best hunted with a bow and arrow. All of the animals listed below drop leather and antelope meat (Fills as much of the hunger bar as pork, but drops is pretty decent amounts). Maybe they can be lead around with sheared grass?
-Thompson's gazelle: Roughly the size of a goat, one of the fastest examples. Spawns in savanna.
-Springbok: Very fast, in between a cow and a sheep in terms of size, able to leap great distances. Spawns in savanna and red mesa.
-Bongo: Beautifully-colored antelope that's more solitary than the others. Spawns in jungles.
-Blackbuck: Males will attack the player for a fair amount of damage - say, one to one and a half hearts. Spawns in plains.
-Dorcas gazelle: Fairly small and plentiful, only dropping one or two items, either meat or leather, never both at once. Spawns in savannas.
-Saiga antelope: Quite stocky, making loud noises. Spawns in extreme hills.
-Klipspringer: Very tiny, able to climb very well - maybe it can walk up blocks like a spider? Spawns in extreme hills.
-Grant's gazelle: Spawns in savannas, maybe red mesa biomes. Males can attack like the male blackbucks can.
-Lechwe: Attacks are about as strong as the blackbuck's. Spawns in swamps.
-Hartebeest: Fairly large - maybe it can be ridden? Spawns in savannas.
-Wildebeest: Moves in large herds, often hunted by lions and other predators. Spawns in savannas.
-Gemsbok: Attacks for 1-3 hearts of damage with each attack. Spawns in savannas and/or red mesas.
-Blesbock: Spawns in hill biomes.
-Roan antelope: Spawns in savannas.
-Dik-diks: Tiny antelope about the size of rabbits. Spawns in savannas and jungles.
-Sable antelope: Attacks are as strong as a gemsbok's. Spawns in savannas.
-Giant sable antelope: Can be ridden like a horse after being fed enough wheat to tame it. Spawns in savannas.
-Addax. Spawns in deserts, males will attack like some of the other antelope will.
-Scimitar oryx: Spawns in deserts, very rare.
-Gerenuk: Has a custom animation where it rears up onto its hind legs. Spawns in savannas.
-Giant eland: Very large, able to attack for 1-3 points of damage. Spawns in savannas. Can be ridden.
-Greater kudu: Attacks like the giant eland does. Spawns in savannas. Can be ridden.
This isn't exactly a dog mod. It wouldn't really make sense to add huskies without adding dogs in general, and there are many more mods that do that, making it rather pointless to add them to the mod as a whole as it would be in direct competition with much better mods.
Perhaps you'd want another mod like Doggy Style or Copious Dogs, but I can understand why you ask here as those two are out of date.
I don't really know if it got already suggested, but I tried to find it in the Opening Post and didn't.
I would love to see a way to keep undead horses. I know you can reset the decaying process with an essence of light, but it would be really cool to have a way to keep them.
I really like the zombie textures especially the undead unicorn (it looks so fanatstic with the animation of the flesh and the shade of green) and the undead pegasus (that you are already able to see the bones) and it's such a shame that this cool look is only temporary.
It could be hard to get the item that that keeps the zombie look (esscence of necormancy maybe?)
Also I would love to see zombie/skeleton versions of other tameable mobs, e.g. wyverns, BigCats, Manticores, maybe even sharks or dolphins^^