Here are some ideas (Also, it should be noted that I don't own any of the images that I use):
Super Shark
Alignment: Hostile
Health: 80
Damage: 3.5 hearts to an unarmored player
Biome: Deep Ocean
Drops: Shark teeth, Fish, Super Shark Statue (Rare drop; a small model of the creature that you can place as a trophy), Super Shark Egg (Can be hatched to produce a tamed super shark)
Info: A massive shark with pterosaur-like wings, this deadly predator launches itself out of the water to soar through the air, biting with its powerful jaws and creating huge gusts of wind with its wings. After hatching its egg, you can ride your new super shark through the sky and the water: as it swims, it gives its rider water breathing and night vision that lasts for as long as the player is riding it.
Victorian Megalosaurus
Alignment: Neutral
Health: 80
Damage: 5 hearts
Biome: Swamp, Jungle
Drops: Dinosaur Teeth (Can be used as shark teeth or can be used to make a Dino-Tooth Dagger, which does 5 damage and has the durability of an iron sword), Reptile Hide, Megalosaurus Head, and Megalosaurus Egg (Can be used to hatch a tamed, rideable Megalosaurus)
Info: This massive lizard-like beast acts like a super sized combination of komodo dragon and crocodile-most of the time, it's passive, but if you get too close, it will start tearing you apart with its deadly jaws and powerful claws. As a mount, it's pretty slow, but its power more than makes up for that.
Eh, if I get in trouble I'll just take it down, no harm. It's not like anyone is making money of it.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/2/2014
Posts:
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Minecraft:
cyblog
Member Details
Kitsune foxes.
Those Multiple-tailed creatures. Yup.
These Neutral Kitsunes roam around forests and are pretty rare. They can be tamed using medallions but would firstly appreciate some raw turkey being tossed at them. wild Kitsunes have 50 health and tamed Kitsunes have 100. Exploring forests at dark gives you a chance to find a white Kitsune. This can be tamed the same way, but Wild ones have 100 and tamed have 150. Kitsunes need some things to be happy in your house: Food, Water, friends (Any pets you have will make him happy). To make them sit, follow or wander, just use a Kitsune Flute, crafted with sticks and a diamond.
These Neutral Kitsunes roam around forests and are pretty rare. They can be tamed using medallions but would firstly appreciate some raw turkey being tossed at them. wild Kitsunes have 50 health and tamed Kitsunes have 100. Exploring forests at dark gives you a chance to find a white Kitsune. This can be tamed the same way, but Wild ones have 100 and tamed have 150. Kitsunes need some things to be happy in your house: Food, Water, friends (Any pets you have will make him happy). To make them sit, follow or wander, just use a Kitsune Flute, crafted with sticks and a diamond.
I googled what a Megalosaurus is and it is a Theropod, not that croco-looking thing.
Actually, it is and isn't: When Megalosaurus was first discovered, scientists thought it really did look like the crocodilian creature I showed you. Look up Victorian Megalosaurus and you'll see.
Ok, since it seems a bit dead around here, I have a few suggestions:
Bearded Vultures
HP: 10, 13, or 15 (more on this later)
Damage: 2, 3, or 5
Neutral
Bearded Vultures, or Lammergeiers, are found high up in Extreme Hills and other "Hilly" biomes. They can be tamed with bones or iron ingots, though it is easier to tame them with iron ingots. After tamed, a bearded vulture will follow the player if right-clicked with a bone, or told to stay (it will still roam a bit, but not get too far) if right-clicked with an iron ingot. Bearded vultures will automatically attack any undead mob (though it prioritizes skeletons and related) it sees, and is attracted to iron ore, bars, or blocks. They come in three colors with varying degrees on rarity and strength- buff/white-common-weak, orange-uncommon-stronger, and red-rare-strongest. They can be bred with any kind of raw or rotten meat, other than fish. The iron association is because real-life Bearded Vultures love iron oxide and use it to dye their feathers (really).
Fox overhaul
Foxes are another old favorite, and since the BigCats are getting an update, it seems fitting the foxes should too. First off, they need a new model, more texture (1 or 2 of each "morph" would be enough), and the ability to breed. Foxes can be bred with raw chicken, rabbit, or turkey, and have a 10% chance to produce a Silver Fox (white-grey to black-grey fur with black speckles) when bred, which acts like a tamed wolf, though smarter. Silver Foxes can be bred as well, and will always produce more Silver Foxes. Silver Foxes can also be fed an Essence of Fire, Darkness, or Light to make, you guessed it, a Kitsune. Kitsunes are bigger than normal foxes and each type of Kitsune has a different ability- Fire (bronzy-orange) is fireproof (obviously), and can set targets a blaze, and will constantly emit flame particles; Darkness (black and dark grey) scares away non-undead monsters and can inflict blindness when attacking, and produces smoke-like particles; while Light (golden-white) scares away all monsters, has constant regeneration, and can give the rider (yes, Light and only Light Kitsunes can be ridden) regen, and produces "shiny" particles. Each special Kitsune can wear mount armor as well, though only light can wear the crystal armor. After a fox is fed an essence and morphs into a kitsune, it will gain a second tail. They (all kitsunes) will also eventually grow up to 9 tails (the same way other MoC mobs grow from babies to adults). Once a Kitsune has 9 tails, it upgrades to 35 HP and can do a max of 6 damage plus any bonuses (fire, etc) when attacking. When killed, Kitsunes drop fur and their respective heart (other than light). Aggressive, untamable fire and dark kitsunes can rarely be found in the Nether, and hostile dark ones can rarely be found in Deep Forests as well.
OMG LEVIATHANS ARE SERPENTINE NOT TENTACLED MONSTERS. KRAKENS ARE THE ONES WITH TENTACLES. Gosh people,please do at least a little research before posting. I already pointed this out ages ago and it still has not been changed so I am more than a little ticked off now. Time to burn down another village.
Examples:
ATTACHMENTS
leviathan
Ffviii-leviathan
Rollback Post to RevisionRollBack
WARNING: THIS USER IS EXTREMELY BAD TEMPERED AND PRONE TO GOING ON RAMPAGES. IGNORE THIS OR ANNOY AT YOUR OWN PERIL.
Oh and please visit my modelling page, you will not be dissapointed:
OMG LEVIATHANS ARE SERPENTINE NOT TENTACLED MONSTERS. KRAKENS ARE THE ONES WITH TENTACLES. Gosh people,please do at least a little research before posting. I already pointed this out ages ago and it still has not been changed so I am more than a little ticked off now. Time to burn down another village.
Examples:
Hey, I never wrote it. (insert emoticon with arms raised, hands flat and tilted smile).
From my memory the Leviathan is a beast from the Bible.
In researching that fact not only did I find that it is from multiple beliefs, I also found this on wikipedia "The word has become synonymous with any large sea monster or creature." So technically your example of the Kraken would apply to that description. However you could always post your description of the beast as well if you feel that would sort of 'correct' the beast' definition.
Woops sorry, guess that rampage warning on my profile is still relevant, here's my description of the monstrous beast,
Leviathan
Catastrophically large and rare sea dwelling serpentine monster, downs any boats that stray into it's territory and picks off any survivors as food. Has a huge amount of health, is hostile unless raised from an egg, drops rare items when killed. Useful for fast transport between landmasses due to sheer size and high swimming speed. Can cause storms and flooding when enraged or disturbed. Sleeps at bottom of oceans.
Rollback Post to RevisionRollBack
WARNING: THIS USER IS EXTREMELY BAD TEMPERED AND PRONE TO GOING ON RAMPAGES. IGNORE THIS OR ANNOY AT YOUR OWN PERIL.
Oh and please visit my modelling page, you will not be dissapointed:
Tameable mini golems,you can tame them with iron ingots if you get close enough on one without dying,yes i know they may alter the terrain a little but pets are optional right? right click to make them sit
Beluga sturgeon: Spawns in river biomes; sizes range from 2 to 4 blocks long. Drops raw fish and raw caviar. Passive to players.
Arapaima: Spawns in jungle biomes; sizes range from 1 to 3 blocks long. Drops raw fish; will also attack smaller fish, even piranhas. Neutral to players.
Mekong giant catfish: Spawns in swamp biomes: sizes range from 2 to 3.5 blocks long. Drops raw fish. Passive to players.
Giant snakehead: Spawns in swamp biomes; sizes range from 2 to 3 blocks long. Drops raw fish; will attack and kill anything smaller than it that gets near it; can also haul itself onto land for a short period of time. Extremely hostile to players. Does 3-5 damage.
Taimen: Spawns in taiga biomes; sizes range from 1 to 3 blocks long. Drops raw salmon. Passive to players.
Alligator gar: Spawns in swamp biomes; about the same size as a crocodile. Drops raw fish; will attack crocodiles on sight and will hunt smaller fish and animals. Neutral to players. Does 3-5 damage.
Nile perch: Spawns in swamp biomes; about the size of a vanilla wolf, but can be as big as a large black bear. Drops raw fish; will eat any smaller fish it can catch. Neutral to players. Does 1-3 damage.
Wels catfish: Spawns in forest biomes; ranges from 2 to 4.5 blocks in length. Drops raw fish; attacks and eats anything smaller than it in the water. Hostile to players. Does 2-3 damage.
Piraiba catfish: Spawns in jungle biomes; ranges from 2 to 3 blocks long. Drops raw fish; attacks and eats anything smaller than it in the immediate radius. Neutral to players. Does 2-3 damage.
Goliath tigerfish: Spawns in jungle and swamp biomes; ranges from 1 to 2 blocks long. Drops raw fish; attacks and kills virtually anything else in the water. Hostile to players. Does 4-5 damage.
Chinook salmon: Spawns in tundra and ocean biomes; sizes range from 1 to 2 blocks long. Drops raw salmon. Passive to players.
Goonch catfish: Spawns in swamp biomes; sizes range from 1 to 2.5 blocks long. Drops raw fish; will attack and kill anything smaller than it. Hostile to players. Does 3-4 damage.
Chinese paddlefish: Spawns in river biomes; sizes range from 1 to 2 blocks long. Drops raw fish. Passive to players.
White sturgeon: Spawns in river biomes; sizes range from 1 to 3 blocks long. Drops raw fish. Passive to players.
Kaluga: Spawns in river and ocean biomes; sizes range from 1 to 3.5 blocks long. Drops raw fish. Neutral to players. Does 1-2 damage.
Giant freshwater stingray: Spawns in river and swamp biomes; sizes range from 2 to 4 blocks long and 2 to 5 blocks wide. Drops raw fish. Neutral to players. Does 2-3 damage.
Ocean sunfish: Spawns in ocean biomes; 3.5 blocks long and 3 blocks tall. Will occasionally leap out of the water. Passive to players.
Markor: Mountain goat with corkscrew horns. Spawns in extreme hills. Drops brown wool and raw goat meat. Can be bred with grass. Passive to players.
Ibex: Mountain goat with large curved horns. Spawns in extreme hills. Drops leather and raw goat meat. Can be bred with grass. Passive to players.
Bighorn sheep: A mountain-dwelling wild sheep with large curled horns. Spawns in extreme hills. Drops leather and raw goat meat. Neutral to players, headbutting them for 2-3 damage when attacked and launching you a few blocks into the air. Can be bred with grass.
Mountain goat: A species of shaggy-furred white goat. Spawns in extreme hills. Drops white wool and raw goat meat. Passive to players.
Muskox: The largest living goat species; a brown-furred shaggy goat that looks more like an ox. Spawns in tundra biomes. Drops brown wool and raw goat meat. Passive to players; will attack wolves and wild wolves.
Woodland muskox: An extinct species of muskox with thinner wool and much larger horns, woodland muskox are untamable animals that spawn in taiga and forest biomes. Neutral to players, they will use their horns to gore for 3-4 damage, and drop the same things as normal muskox, but have a lower chance to drop wool. They may also drop woodland muskox horns, which can be used to make a wall trophy of the same name.
Note: all of these species can be milked.
Goat meat: Drops from goats. Can be cooked into goat steak. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Bovids:
Yak: A large, shaggy species of bovid. Can be sheared for wool and tamed with wheat or bred with grass. When tamed, chests can be put on it for use as a pack animal. Spawns in extreme hills. Drops beef and brown wool, although it can be dyed to get different colors. Passive to players.
Aurochs: A large bull-like animal with a pair of large, curved horns. Can be bred with wheat and tamed with apples. When tamed, it can be used as a mount or a pack animal. Spawns in forests and megataiga. Neutral to players; will charge forwards and gore for 2-4 damage. Passive to players. Drops leather, beef, and aurochs horns, which can be crafted into a wall trophy.
Gaur: A huge species of brown bovid with short horns and a large body. Spawns in jungle biomes. Can be bred with wheat and tamed with apples; once tamed, it makes for a handy, if slow, mount, as it can carry chests as well as a saddle. Passive to players. Drops leather and beef.
African buffalo: A massive species of cow with dark brown fur and large horns. Spawns in savannah biomes. Neutral to players; will charge forwards for 4-5 damage and is immune to arrows-they just bounce off the fused bone covering on their skulls. Will attack big cats on sight. Drops leather and beef. A subspecies exists with massive horns, each two blocks long. This subspecies, the Pelorovis, is larger and has more health than the average African buffalo, and can do 6-7 damage with its massive horns. Pelorovis can also drop Pelorovis horns, which can be used to craft a wall trophy of the same name.
Bison: Spawns in plains biomes. Passive to players. Can be bred with wheat. Drops fur, leather, bones, and bison meat. Sometimes, bison with large horns like those of an a gaur or an Ankole Watusi cattle will spawn. These two species of prehistoric bison ( the steppe and giant bison, respectively ) are larger than other bison, cannot be tamed, and are neutral to players, goring them for 5-6 damage. Each species will drop their horns, which can be crafted into wall trophies of the same name.
Water buffalo: Spawn in jungle biomes. Passive to players, and can be bred with wheat or tamed with apples. When tamed, these animals can be used to carry as much as 4 chests' worth of items. Drops beef and leather.
Great blue ox: Largest of the bovids, these huge blue-furred, massive-horned animals can stand almost 3 blocks tall at the shoulder. Extremely rare, they can be tamed with apples to use as mounts and pack animals. They're neutral to players, using their massive horns to gore for 6-7 damage. Spawns in taiga and megataiga biomes, and drops blue fur and blue oxen horns, which can be used to craft a wall trophy of the same name.
Blue fur: Drops from great blue oxen. Can be crafted into blue fur armor, which has the strength of gold armor, the durability of iron armor, and a strength buff on the wearer of a complete set.
Bison meat: Drops from bison. Heals 1 hunger raw and 4 hunger cooked.
New achievement: Trophy Hunter. To get this achievement, you must craft wall trophies of all of the exotic horned animals in the mod.
Deer:
Moose: Spawns in forests, taiga, and megataiga biomes. Neutral to players, goring with its antlers for 4-5 damage. Females don't have antlers. Drops fur and venison.
Elk: Spawns in forest and extreme hills biomes. Females lack antlers, and males will occasionally fight each other in non-lethal matches. Neutral to players, using its antlers to inflict 3-4 damage. Drops fur and venison.
Reindeer: Spawns in tundra and taiga biomes. Both males and females have antlers. Passive to players, and can be bred with wheat. By taming them with apples, it's possible to ride reindeer after putting a saddle on them. Drops fur and venison.
Bush antlered deer: A large deer species with 1.5-block-long antlers that spawns in forest and megataiga biomes. Neutral to players, attacking for 4-5 damage. Drops fur, venison, and their antlers, which can be crafted into wall trophies of the same name.
Megaloceros: A massive deer species sporting 2-block-long antlers that spawns in forest biomes. Neutral to players, attacking for 5-6 damage. Can be tamed with apples, after which the deer can be mounted and ridden. Drops fur, venison, and their antlers, which can be crafted into a wall trophy of the same name.
Venison: Drops from all deer. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Beluga sturgeon: Spawns in river biomes; sizes range from 2 to 4 blocks long. Drops raw fish and raw caviar. Passive to players.
Arapaima: Spawns in jungle biomes; sizes range from 1 to 3 blocks long. Drops raw fish; will also attack smaller fish, even piranhas. Neutral to players.
Mekong giant catfish: Spawns in swamp biomes: sizes range from 2 to 3.5 blocks long. Drops raw fish. Passive to players.
Giant snakehead: Spawns in swamp biomes; sizes range from 2 to 3 blocks long. Drops raw fish; will attack and kill anything smaller than it that gets near it; can also haul itself onto land for a short period of time. Extremely hostile to players. Does 3-5 damage.
Taimen: Spawns in taiga biomes; sizes range from 1 to 3 blocks long. Drops raw salmon. Passive to players.
Alligator gar: Spawns in swamp biomes; about the same size as a crocodile. Drops raw fish; will attack crocodiles on sight and will hunt smaller fish and animals. Neutral to players. Does 3-5 damage.
Nile perch: Spawns in swamp biomes; about the size of a vanilla wolf, but can be as big as a large black bear. Drops raw fish; will eat any smaller fish it can catch. Neutral to players. Does 1-3 damage.
Wels catfish: Spawns in forest biomes; ranges from 2 to 4.5 blocks in length. Drops raw fish; attacks and eats anything smaller than it in the water. Hostile to players. Does 2-3 damage.
Piraiba catfish: Spawns in jungle biomes; ranges from 2 to 3 blocks long. Drops raw fish; attacks and eats anything smaller than it in the immediate radius. Neutral to players. Does 2-3 damage.
Goliath tigerfish: Spawns in jungle and swamp biomes; ranges from 1 to 2 blocks long. Drops raw fish; attacks and kills virtually anything else in the water. Hostile to players. Does 4-5 damage.
Chinook salmon: Spawns in tundra and ocean biomes; sizes range from 1 to 2 blocks long. Drops raw salmon. Passive to players.
Goonch catfish: Spawns in swamp biomes; sizes range from 1 to 2.5 blocks long. Drops raw fish; will attack and kill anything smaller than it. Hostile to players. Does 3-4 damage.
Chinese paddlefish: Spawns in river biomes; sizes range from 1 to 2 blocks long. Drops raw fish. Passive to players.
White sturgeon: Spawns in river biomes; sizes range from 1 to 3 blocks long. Drops raw fish. Passive to players.
Kaluga: Spawns in river and ocean biomes; sizes range from 1 to 3.5 blocks long. Drops raw fish. Neutral to players. Does 1-2 damage.
Giant freshwater stingray: Spawns in river and swamp biomes; sizes range from 2 to 4 blocks long and 2 to 5 blocks wide. Drops raw fish. Neutral to players. Does 2-3 damage.
Ocean sunfish: Spawns in ocean biomes; 3.5 blocks long and 3 blocks tall. Will occasionally leap out of the water. Passive to players.
Also, a few new types of ungulate would be cool:
Goats:
Markor: Mountain goat with corkscrew horns. Spawns in extreme hills. Drops brown wool and raw goat meat. Can be bred with grass. Passive to players.
Ibex: Mountain goat with large curved horns. Spawns in extreme hills. Drops leather and raw goat meat. Can be bred with grass. Passive to players.
Bighorn sheep: A mountain-dwelling wild sheep with large curled horns. Spawns in extreme hills. Drops leather and raw goat meat. Neutral to players, headbutting them for 2-3 damage when attacked and launching you a few blocks into the air. Can be bred with grass.
Mountain goat: A species of shaggy-furred white goat. Spawns in extreme hills. Drops white wool and raw goat meat. Passive to players.
Muskox: The largest living goat species; a brown-furred shaggy goat that looks more like an ox. Spawns in tundra biomes. Drops brown wool and raw goat meat. Passive to players; will attack wolves and wild wolves.
Woodland muskox: An extinct species of muskox with thinner wool and much larger horns, woodland muskox are untamable animals that spawn in taiga and forest biomes. Neutral to players, they will use their horns to gore for 3-4 damage, and drop the same things as normal muskox, but have a lower chance to drop wool. They may also drop woodland muskox horns, which can be used to make a wall trophy of the same name.
Note: all of these species can be milked.
Goat meat: Drops from goats. Can be cooked into goat steak. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Bovids:
Yak: A large, shaggy species of bovid. Can be sheared for wool and tamed with wheat or bred with grass. When tamed, chests can be put on it for use as a pack animal. Spawns in extreme hills. Drops beef and brown wool, although it can be dyed to get different colors. Passive to players.
Aurochs: A large bull-like animal with a pair of large, curved horns. Can be bred with wheat and tamed with apples. When tamed, it can be used as a mount or a pack animal. Spawns in forests and megataiga. Neutral to players; will charge forwards and gore for 2-4 damage. Passive to players. Drops leather, beef, and aurochs horns, which can be crafted into a wall trophy.
Gaur: A huge species of brown bovid with short horns and a large body. Spawns in jungle biomes. Can be bred with wheat and tamed with apples; once tamed, it makes for a handy, if slow, mount, as it can carry chests as well as a saddle. Passive to players. Drops leather and beef.
African buffalo: A massive species of cow with dark brown fur and large horns. Spawns in savannah biomes. Neutral to players; will charge forwards for 4-5 damage and is immune to arrows-they just bounce off the fused bone covering on their skulls. Will attack big cats on sight. Drops leather and beef. A subspecies exists with massive horns, each two blocks long. This subspecies, the Pelorovis, is larger and has more health than the average African buffalo, and can do 6-7 damage with its massive horns. Pelorovis can also drop Pelorovis horns, which can be used to craft a wall trophy of the same name.
Bison: Spawns in plains biomes. Passive to players. Can be bred with wheat. Drops fur, leather, bones, and bison meat. Sometimes, bison with large horns like those of an a gaur or an Ankole Watusi cattle will spawn. These two species of prehistoric bison ( the steppe and giant bison, respectively ) are larger than other bison, cannot be tamed, and are neutral to players, goring them for 5-6 damage. Each species will drop their horns, which can be crafted into wall trophies of the same name.
Water buffalo: Spawn in jungle biomes. Passive to players, and can be bred with wheat or tamed with apples. When tamed, these animals can be used to carry as much as 4 chests' worth of items. Drops beef and leather.
Great blue ox: Largest of the bovids, these huge blue-furred, massive-horned animals can stand almost 3 blocks tall at the shoulder. Extremely rare, they can be tamed with apples to use as mounts and pack animals. They're neutral to players, using their massive horns to gore for 6-7 damage. Spawns in taiga and megataiga biomes, and drops blue fur and blue oxen horns, which can be used to craft a wall trophy of the same name.
Blue fur: Drops from great blue oxen. Can be crafted into blue fur armor, which has the strength of gold armor, the durability of iron armor, and a strength buff on the wearer of a complete set.
Bison meat: Drops from bison. Heals 1 hunger raw and 4 hunger cooked.
New achievement: Trophy Hunter. To get this achievement, you must craft wall trophies of all of the exotic horned animals in the mod.
Deer:
Moose: Spawns in forests, taiga, and megataiga biomes. Neutral to players, goring with its antlers for 4-5 damage. Females don't have antlers. Drops fur and venison.
Elk: Spawns in forest and extreme hills biomes. Females lack antlers, and males will occasionally fight each other in non-lethal matches. Neutral to players, using its antlers to inflict 3-4 damage. Drops fur and venison.
Reindeer: Spawns in tundra and taiga biomes. Both males and females have antlers. Passive to players, and can be bred with wheat. By taming them with apples, it's possible to ride reindeer after putting a saddle on them. Drops fur and venison.
Bush antlered deer: A large deer species with 1.5-block-long antlers that spawns in forest and megataiga biomes. Neutral to players, attacking for 4-5 damage. Drops fur, venison, and their antlers, which can be crafted into wall trophies of the same name.
Megaloceros: A massive deer species sporting 2-block-long antlers that spawns in forest biomes. Neutral to players, attacking for 5-6 damage. Can be tamed with apples, after which the deer can be mounted and ridden. Drops fur, venison, and their antlers, which can be crafted into a wall trophy of the same name.
Venison: Drops from all deer. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Woah that's a lot.
I guess I'll split it up, all should be up tomorrow.
I wouldn't even know if there is a fictional creature hidden in there so I'll have to google each one (that doesn't make sense to me, like the "Blue fur")
I think my tameable mini golems suggestion lacks details so im going to make a new one
Tameable mini golems v2:
1.tame mini golems with iron ingots and tamed ones can be healed with red stone dust
2.tamed mini golems will attack hostile mobs in sight except big golems and ogres to prevent terrain destruction,tamed mini golems will only attack them if the player gets attacked by those two mobs or the player attacks those two kind of mobs
3.tamed mini golems will not attack passive and neutral mobs,tamed mini golems will only attack neutral mobs if the player attacks the neutral mob
4.tamed mini golems will follow their owners and will teleport if they are too far away from the player,right clicking them will make them sit
5.the blue sections of thier body will change color if a player right clicks the tamed mini golem with a dye,the color will change according to the dye used
How 'bout some Tarantulas they are becoming a common household pet so why not make them tamable,although They could act kind of like the snakes do, but more docile on the species ^^ they arent seen in very many mods and I would really like the see a Mexican Red Knee in minecraft :3 (Apparently Tarantulas are Fragile so the health maybe needs to be low :T)
I'm not sure if this has already been suggested or not, but I will add it anyway.
This is my suggestion to go under the Mythical section.
Cerberus: Base it on a wolf, add two extra heads and triple the size. Colour:Gold and black with either blue, green or red eyes. This depends on whether it's tamed (green), neutral (blue) or aggressive (red). Biomes: Nether, 1/10000 chance to spawn in any biome other than the Ender World. Behavior: Neutral unless provoked and attacks in packs (similar to Zombie Pig-men) Health/Armor: 10 times that of a wolf, armour rating of 5 Abilities:Melee, deals three hearts damage, has a percentage of 25% to poison per hit which deals 1 damage per 10 game ticks for 60 ticks.
Tameable: Yes, Nether Charm Nameable: Yes, upon taming
Trainable: Yes, using various mob drops (ex, zombie flesh improves poison bite). Mountable: Yes Breedable: No Drops: Gold ingot 10%, Obsidian blocks 10%, Nether Charm 5%, XP
Size: Slightly smaller than the size of medium fish.
Drops: Unless he'd be willing to add axolotl meat, I'd say nothing.
I would love them to be super cute, kinda like this skin?
And I would also love friendly rats and/or mice! Either a mouse/rat overhaul or just a new mob altogether. I just really want pet rats in Minecraft like I do IRL.
Eh, if I get in trouble I'll just take it down, no harm. It's not like anyone is making money of it.
Are both of them fiction?
Official Mo' Creatures Suggestion Thread
Yep: Super Shark's from a Syfy channel film, and the Megalosaurus is a depiction of dinosaurs from the 1800's.
Also, have an arachnoraptor!
I listed both as fictional under brown/maroon (Games/Movies/Books).
Pretty much means that they are original ideas by someone else.
I googled what a Megalosaurus is and it is a Theropod, not that croco-looking thing.
Also put in the picture.
Official Mo' Creatures Suggestion Thread
Kitsune foxes.
Those Multiple-tailed creatures. Yup.
These Neutral Kitsunes roam around forests and are pretty rare. They can be tamed using medallions but would firstly appreciate some raw turkey being tossed at them. wild Kitsunes have 50 health and tamed Kitsunes have 100. Exploring forests at dark gives you a chance to find a white Kitsune. This can be tamed the same way, but Wild ones have 100 and tamed have 150. Kitsunes need some things to be happy in your house: Food, Water, friends (Any pets you have will make him happy). To make them sit, follow or wander, just use a Kitsune Flute, crafted with sticks and a diamond.
Normal Kitsune: http://fc04.deviantart.net/fs70/f/2013/049/3/1/fox_by_saraais-d5vdg1c.jpg
White Kitsune: http://image.wikifoundry.com/image/1/R8NmdQW-Mzm-oo6tZtaczg58877
(Flute Recipe)
D
S = Stick S
D = Diamond S
I added it under Fictional as Pink (Mythological/Folklore), am I wrong in assuming this?
Official Mo' Creatures Suggestion Thread
Actually, it is and isn't: When Megalosaurus was first discovered, scientists thought it really did look like the crocodilian creature I showed you. Look up Victorian Megalosaurus and you'll see.
Ok, since it seems a bit dead around here, I have a few suggestions:
Bearded Vultures
HP: 10, 13, or 15 (more on this later)
Damage: 2, 3, or 5
Neutral
Bearded Vultures, or Lammergeiers, are found high up in Extreme Hills and other "Hilly" biomes. They can be tamed with bones or iron ingots, though it is easier to tame them with iron ingots. After tamed, a bearded vulture will follow the player if right-clicked with a bone, or told to stay (it will still roam a bit, but not get too far) if right-clicked with an iron ingot. Bearded vultures will automatically attack any undead mob (though it prioritizes skeletons and related) it sees, and is attracted to iron ore, bars, or blocks. They come in three colors with varying degrees on rarity and strength- buff/white-common-weak, orange-uncommon-stronger, and red-rare-strongest. They can be bred with any kind of raw or rotten meat, other than fish. The iron association is because real-life Bearded Vultures love iron oxide and use it to dye their feathers (really).
Fox overhaul
Foxes are another old favorite, and since the BigCats are getting an update, it seems fitting the foxes should too. First off, they need a new model, more texture (1 or 2 of each "morph" would be enough), and the ability to breed. Foxes can be bred with raw chicken, rabbit, or turkey, and have a 10% chance to produce a Silver Fox (white-grey to black-grey fur with black speckles) when bred, which acts like a tamed wolf, though smarter. Silver Foxes can be bred as well, and will always produce more Silver Foxes. Silver Foxes can also be fed an Essence of Fire, Darkness, or Light to make, you guessed it, a Kitsune. Kitsunes are bigger than normal foxes and each type of Kitsune has a different ability- Fire (bronzy-orange) is fireproof (obviously), and can set targets a blaze, and will constantly emit flame particles; Darkness (black and dark grey) scares away non-undead monsters and can inflict blindness when attacking, and produces smoke-like particles; while Light (golden-white) scares away all monsters, has constant regeneration, and can give the rider (yes, Light and only Light Kitsunes can be ridden) regen, and produces "shiny" particles. Each special Kitsune can wear mount armor as well, though only light can wear the crystal armor. After a fox is fed an essence and morphs into a kitsune, it will gain a second tail. They (all kitsunes) will also eventually grow up to 9 tails (the same way other MoC mobs grow from babies to adults). Once a Kitsune has 9 tails, it upgrades to 35 HP and can do a max of 6 damage plus any bonuses (fire, etc) when attacking. When killed, Kitsunes drop fur and their respective heart (other than light). Aggressive, untamable fire and dark kitsunes can rarely be found in the Nether, and hostile dark ones can rarely be found in Deep Forests as well.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
I have to admit you had me confused with where to put that second bit.
I ended up putting it in the Other section.
Official Mo' Creatures Suggestion Thread
OMG LEVIATHANS ARE SERPENTINE NOT TENTACLED MONSTERS. KRAKENS ARE THE ONES WITH TENTACLES. Gosh people,please do at least a little research before posting. I already pointed this out ages ago and it still has not been changed so I am more than a little ticked off now. Time to burn down another village.
Examples:
Hey, I never wrote it. (insert emoticon with arms raised, hands flat and tilted smile).
From my memory the Leviathan is a beast from the Bible.
In researching that fact not only did I find that it is from multiple beliefs, I also found this on wikipedia "The word has become synonymous with any large sea monster or creature." So technically your example of the Kraken would apply to that description. However you could always post your description of the beast as well if you feel that would sort of 'correct' the beast' definition.
Official Mo' Creatures Suggestion Thread
Woops sorry, guess that rampage warning on my profile is still relevant, here's my description of the monstrous beast,
Leviathan
Catastrophically large and rare sea dwelling serpentine monster, downs any boats that stray into it's territory and picks off any survivors as food. Has a huge amount of health, is hostile unless raised from an egg, drops rare items when killed. Useful for fast transport between landmasses due to sheer size and high swimming speed. Can cause storms and flooding when enraged or disturbed. Sleeps at bottom of oceans.
Tameable mini golems,you can tame them with iron ingots if you get close enough on one without dying,yes i know they may alter the terrain a little but pets are optional right? right click to make them sit
I want to see some larger species of fish:
Beluga sturgeon: Spawns in river biomes; sizes range from 2 to 4 blocks long. Drops raw fish and raw caviar. Passive to players.
Arapaima: Spawns in jungle biomes; sizes range from 1 to 3 blocks long. Drops raw fish; will also attack smaller fish, even piranhas. Neutral to players.
Mekong giant catfish: Spawns in swamp biomes: sizes range from 2 to 3.5 blocks long. Drops raw fish. Passive to players.
Giant snakehead: Spawns in swamp biomes; sizes range from 2 to 3 blocks long. Drops raw fish; will attack and kill anything smaller than it that gets near it; can also haul itself onto land for a short period of time. Extremely hostile to players. Does 3-5 damage.
Taimen: Spawns in taiga biomes; sizes range from 1 to 3 blocks long. Drops raw salmon. Passive to players.
Alligator gar: Spawns in swamp biomes; about the same size as a crocodile. Drops raw fish; will attack crocodiles on sight and will hunt smaller fish and animals. Neutral to players. Does 3-5 damage.
Nile perch: Spawns in swamp biomes; about the size of a vanilla wolf, but can be as big as a large black bear. Drops raw fish; will eat any smaller fish it can catch. Neutral to players. Does 1-3 damage.
Wels catfish: Spawns in forest biomes; ranges from 2 to 4.5 blocks in length. Drops raw fish; attacks and eats anything smaller than it in the water. Hostile to players. Does 2-3 damage.
Piraiba catfish: Spawns in jungle biomes; ranges from 2 to 3 blocks long. Drops raw fish; attacks and eats anything smaller than it in the immediate radius. Neutral to players. Does 2-3 damage.
Goliath tigerfish: Spawns in jungle and swamp biomes; ranges from 1 to 2 blocks long. Drops raw fish; attacks and kills virtually anything else in the water. Hostile to players. Does 4-5 damage.
Chinook salmon: Spawns in tundra and ocean biomes; sizes range from 1 to 2 blocks long. Drops raw salmon. Passive to players.
Goonch catfish: Spawns in swamp biomes; sizes range from 1 to 2.5 blocks long. Drops raw fish; will attack and kill anything smaller than it. Hostile to players. Does 3-4 damage.
Chinese paddlefish: Spawns in river biomes; sizes range from 1 to 2 blocks long. Drops raw fish. Passive to players.
White sturgeon: Spawns in river biomes; sizes range from 1 to 3 blocks long. Drops raw fish. Passive to players.
Kaluga: Spawns in river and ocean biomes; sizes range from 1 to 3.5 blocks long. Drops raw fish. Neutral to players. Does 1-2 damage.
Giant freshwater stingray: Spawns in river and swamp biomes; sizes range from 2 to 4 blocks long and 2 to 5 blocks wide. Drops raw fish. Neutral to players. Does 2-3 damage.
Ocean sunfish: Spawns in ocean biomes; 3.5 blocks long and 3 blocks tall. Will occasionally leap out of the water. Passive to players.
Also, a few new types of ungulate would be cool:
Goats:
Markor: Mountain goat with corkscrew horns. Spawns in extreme hills. Drops brown wool and raw goat meat. Can be bred with grass. Passive to players.
Ibex: Mountain goat with large curved horns. Spawns in extreme hills. Drops leather and raw goat meat. Can be bred with grass. Passive to players.
Bighorn sheep: A mountain-dwelling wild sheep with large curled horns. Spawns in extreme hills. Drops leather and raw goat meat. Neutral to players, headbutting them for 2-3 damage when attacked and launching you a few blocks into the air. Can be bred with grass.
Mountain goat: A species of shaggy-furred white goat. Spawns in extreme hills. Drops white wool and raw goat meat. Passive to players.
Muskox: The largest living goat species; a brown-furred shaggy goat that looks more like an ox. Spawns in tundra biomes. Drops brown wool and raw goat meat. Passive to players; will attack wolves and wild wolves.
Woodland muskox: An extinct species of muskox with thinner wool and much larger horns, woodland muskox are untamable animals that spawn in taiga and forest biomes. Neutral to players, they will use their horns to gore for 3-4 damage, and drop the same things as normal muskox, but have a lower chance to drop wool. They may also drop woodland muskox horns, which can be used to make a wall trophy of the same name.
Note: all of these species can be milked.
Goat meat: Drops from goats. Can be cooked into goat steak. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Bovids:
Yak: A large, shaggy species of bovid. Can be sheared for wool and tamed with wheat or bred with grass. When tamed, chests can be put on it for use as a pack animal. Spawns in extreme hills. Drops beef and brown wool, although it can be dyed to get different colors. Passive to players.
Aurochs: A large bull-like animal with a pair of large, curved horns. Can be bred with wheat and tamed with apples. When tamed, it can be used as a mount or a pack animal. Spawns in forests and megataiga. Neutral to players; will charge forwards and gore for 2-4 damage. Passive to players. Drops leather, beef, and aurochs horns, which can be crafted into a wall trophy.
Gaur: A huge species of brown bovid with short horns and a large body. Spawns in jungle biomes. Can be bred with wheat and tamed with apples; once tamed, it makes for a handy, if slow, mount, as it can carry chests as well as a saddle. Passive to players. Drops leather and beef.
African buffalo: A massive species of cow with dark brown fur and large horns. Spawns in savannah biomes. Neutral to players; will charge forwards for 4-5 damage and is immune to arrows-they just bounce off the fused bone covering on their skulls. Will attack big cats on sight. Drops leather and beef. A subspecies exists with massive horns, each two blocks long. This subspecies, the Pelorovis, is larger and has more health than the average African buffalo, and can do 6-7 damage with its massive horns. Pelorovis can also drop Pelorovis horns, which can be used to craft a wall trophy of the same name.
Bison: Spawns in plains biomes. Passive to players. Can be bred with wheat. Drops fur, leather, bones, and bison meat. Sometimes, bison with large horns like those of an a gaur or an Ankole Watusi cattle will spawn. These two species of prehistoric bison ( the steppe and giant bison, respectively ) are larger than other bison, cannot be tamed, and are neutral to players, goring them for 5-6 damage. Each species will drop their horns, which can be crafted into wall trophies of the same name.
Water buffalo: Spawn in jungle biomes. Passive to players, and can be bred with wheat or tamed with apples. When tamed, these animals can be used to carry as much as 4 chests' worth of items. Drops beef and leather.
Great blue ox: Largest of the bovids, these huge blue-furred, massive-horned animals can stand almost 3 blocks tall at the shoulder. Extremely rare, they can be tamed with apples to use as mounts and pack animals. They're neutral to players, using their massive horns to gore for 6-7 damage. Spawns in taiga and megataiga biomes, and drops blue fur and blue oxen horns, which can be used to craft a wall trophy of the same name.
Blue fur: Drops from great blue oxen. Can be crafted into blue fur armor, which has the strength of gold armor, the durability of iron armor, and a strength buff on the wearer of a complete set.
Bison meat: Drops from bison. Heals 1 hunger raw and 4 hunger cooked.
New achievement: Trophy Hunter. To get this achievement, you must craft wall trophies of all of the exotic horned animals in the mod.
Deer:
Moose: Spawns in forests, taiga, and megataiga biomes. Neutral to players, goring with its antlers for 4-5 damage. Females don't have antlers. Drops fur and venison.
Elk: Spawns in forest and extreme hills biomes. Females lack antlers, and males will occasionally fight each other in non-lethal matches. Neutral to players, using its antlers to inflict 3-4 damage. Drops fur and venison.
Reindeer: Spawns in tundra and taiga biomes. Both males and females have antlers. Passive to players, and can be bred with wheat. By taming them with apples, it's possible to ride reindeer after putting a saddle on them. Drops fur and venison.
Bush antlered deer: A large deer species with 1.5-block-long antlers that spawns in forest and megataiga biomes. Neutral to players, attacking for 4-5 damage. Drops fur, venison, and their antlers, which can be crafted into wall trophies of the same name.
Megaloceros: A massive deer species sporting 2-block-long antlers that spawns in forest biomes. Neutral to players, attacking for 5-6 damage. Can be tamed with apples, after which the deer can be mounted and ridden. Drops fur, venison, and their antlers, which can be crafted into a wall trophy of the same name.
Venison: Drops from all deer. Heals 1.5 hunger when raw, and 4 hunger when cooked.
Woah that's a lot.
I guess I'll split it up, all should be up tomorrow.
I wouldn't even know if there is a fictional creature hidden in there so I'll have to google each one (that doesn't make sense to me, like the "Blue fur")
Official Mo' Creatures Suggestion Thread
I think my tameable mini golems suggestion lacks details so im going to make a new one
Tameable mini golems v2:
1.tame mini golems with iron ingots and tamed ones can be healed with red stone dust
2.tamed mini golems will attack hostile mobs in sight except big golems and ogres to prevent terrain destruction,tamed mini golems will only attack them if the player gets attacked by those two mobs or the player attacks those two kind of mobs
3.tamed mini golems will not attack passive and neutral mobs,tamed mini golems will only attack neutral mobs if the player attacks the neutral mob
4.tamed mini golems will follow their owners and will teleport if they are too far away from the player,right clicking them will make them sit
5.the blue sections of thier body will change color if a player right clicks the tamed mini golem with a dye,the color will change according to the dye used
How 'bout some Tarantulas they are becoming a common household pet so why not make them tamable,although They could act kind of like the snakes do, but more docile on the species ^^ they arent seen in very many mods and I would really like the see a Mexican Red Knee in minecraft :3 (Apparently Tarantulas are Fragile so the health maybe needs to be low :T)
I'm not sure if this has already been suggested or not, but I will add it anyway.
This is my suggestion to go under the Mythical section.
Cerberus: Base it on a wolf, add two extra heads and triple the size.
Colour:Gold and black with either blue, green or red eyes. This depends on whether it's tamed (green), neutral (blue) or aggressive (red).
Biomes: Nether, 1/10000 chance to spawn in any biome other than the Ender World.
Behavior: Neutral unless provoked and attacks in packs (similar to Zombie Pig-men)
Health/Armor: 10 times that of a wolf, armour rating of 5
Abilities:Melee, deals three hearts damage, has a percentage of 25% to poison per hit which deals 1 damage per 10 game ticks for 60 ticks.
Tameable: Yes, Nether Charm
Nameable: Yes, upon taming
Trainable: Yes, using various mob drops (ex, zombie flesh improves poison bite).
Mountable: Yes
Breedable: No
Drops: Gold ingot 10%, Obsidian blocks 10%, Nether Charm 5%, XP
Health: 2-3 Hearts
Behaviour: Neutral
Damage: None. Run when attacked by player.
Variants: Yes. Pink and white, gold and blue/grey and brown.
Tameable: YESSSS!
How to Tame: 1-2 fish.
Biomes: On beaches of lakes, ponds, oceans, etc.
Spawn rate: Common
Size: Slightly smaller than the size of medium fish.
Drops: Unless he'd be willing to add axolotl meat, I'd say nothing.
Health: 4-5 Hearts
Behaviour: Neutral
Damage: Half a heart.
Variants: Yes.
Tameable: YES, YES, YES.
How to Tame: Basically any kind of food/seeds.
Biomes: All but ocean, mushroom islands and ice spike plains.
Breedable: Yes.
How to breed: Give two rats a new item, made up of melon, pumpkin and/or wheat seeds and worms to make "Rat Mix"
Spawn rate: Common
Size: A little bigger than the already added mice.
Drops: Raw rat
- Riley, aka kittybone. n__n
Goose
Health: 12 hearts
Behaviour: Passive until provoked. Like Pigmen they will call to any other geese within a certain radius
Damage: 7-8 hearts (IRL geese hit like trucks)
Variants: Canadian Goose, Snow Goose, and American Goose
Snow Geese have black-tipped wings if the picture (2nd one) isn't clear
Tameable: Yes
How to Tame: Like ocelots, slowly approach with grass (the sheared stuff not the block) and feed until tamed
Breedable: Breed by feeding two geese grass (again, the sheared stuff and not the block)
Biomes:
Canadian Geese: All but Desert, Savannah, Mesa and Jungle
Snow Geese: Snow Biomes
American Geese: All but Desert, Savannah, Mesa, and Jungle
Spawn Rate: Slightly Uncommon
Drops: Exp, Feathers, Raw Goose