I have created a server manager. It currently can edit the server.properties file and save it. It also has a few more little neat features that make it nice. The installation is simple. All you need is to have a minecraft server already set up and place the .exe into the same folder. It will be updated to have more features in the future but right I need some people to mess around with it and report any bugs to me, so that I may continue knowing that the main engine is working properly.
I'm accepting a few alpha testers but want to know why and make it a brief 1-3 sentences. The selected people will be mailed a download link with instructions to their forum account's mailbox.
Sure, I'll try it under Wine. Send me a link when it is ready. Which programming language are you using? If you are using a .net language (C# or VB), then you need to set your .net version to 3.5 or earlier for it to work properly under Wine on Linux. If you are using java, then it can be packaged to run on any computer with a JVM (and since Minecraft also requires a JVM, that means any computer with Minecraft).
As a long-term feature idea (not until you finish debugging the current version), it would be nice to have a server manager that works over SSH (with public-private key-pair authentication) so that you can securely manage your server from anywhere in the world without inviting hackers into your home. Such a feature needs to have the ability to start and stop the server, op/deop players, and whitelist/blacklist/ban players. You'd probably want to use Putty and SSH-Pageant as your SSH client and authenticator. I have this all set up on my home linux server, so I can help you out if you want to know the details on how to manage a remote server over SSH (I can even manage my home server from my cell phone).
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes