So you've decided you want to Mod Minecraft – where do you begin and how do you make sure nothing goes wrong? Today we're going to install Forge onto a copy of Minecraft, separate our Forge profile into its own directory so we don't mess up our Vanilla worlds, and then make each mod-pack we want to create or install save in a separate directory, with its own private world list. Sound tricky? Well, we're going to do it in just five simple steps -
1. Download the Forge Installer
After you've decided which version of MineCraft you'll be modding, go to http://files.minecraftforge.net/ ; download the Installer for the recommended version of Forge for that version, listed under “Minecraft”. In this case, I want to mod version 1.7.10. It will take you through an Adf.ly advert; make sure you click the “Skip Ad” button to download the Installer.
2. Use the Installer to Install a Forge Profile
The Forge Installer is very good at its job and makes installation painless, however, it is very particular about one thing: In order for the installer to run correctly, you must have already downloaded a copy of that version of Minecraft – in this case, 1.7.10. If you haven't played this version from the Launcher at least once, you'll see an error. In order to fix this, simply open up the Launcher and either Edit your main Profile or create a new one. Set it to use the version of Minecraft that you want to mod, and click Play to download it. The Installer should work fine after that!
3. Create a Base Profile
What this means is that we want to create a Profile in the Launcher which we can use to simplify separating our modpacks into separate directories, so we can have separate modpacks with separate worlds without any special launchers or anything. Select the Forge profile, then tick the box next to Game Directory. After \.minecraft, add \modpacks directory, and another \Forge directory beneath it, as shown.
Now we can click “New Profile” while the “Forge” profile is highlighted, and it will copy the settings from the “Forge” profile when creating your new profile. Name your new profile – in this case, I'm preparing to do a mod spotlight for Botania – and assign it a new subdirectory under modpacks which is easy to recognize. If you plan to have multiple installations of Forge for different versions of Minecraft, you may want to rename your Forge profile as well to reflect which version it uses. Before we go any further, select your blank modpack's profile and load the game so Forge ModLoader (or “FML”) can generate the Mods directory in your Modpack's folder.
4. Find and Download your mods!
If you're looking for mods to download, a great community-managed resource is the MCF Modlist, at http://modlist.mcf.li/ . It has a massive and up-to-date list of mods for Minecraft which you can look at by version. You can scroll through and browse the list, but I prefer to just search for what I'm looking for – in this case I want NotEnoughItems, so I can show recipes during my Mod Review, and of course the most current version of Botania, the mod I want to review.
Be careful! Many mods have dependencies, which means they require another mod in order to function properly. Both of these mods have dependencies; NEI is dependent on CodeChickenCore, a core library of code reused by NEI developer ChickenBones, and Botania is dependent on Baubles, a small mod which adds a few extra equipment slots to the player to expand mod creators' possibilities. Make sure you download any required dependencies for your mods too, before you move on to the final step.
5. Finally, copy your mods into the mods folder of your modpack's directory – in this example, .minecraft\modpacks\botania. If you are using many mods at once, it may be necessary to change the configuration files to eliminate conflicts – this guide is not to teach you how to resolve item Id conflicts or any such, that is beyond the scope of this guide. However, if everything's gone well, at this point you should be able to open up Minecraft and test to make sure the mods you've installed are working!
If you want to start a new, separate modpack and make sure the worlds are saved separately and the mods can be adjusted for each individual modpack, simply start again at step 3 if you are using the same version of Minecraft, or step 1 if you are installing Forge for another version of Minecraft. Copy your Forge profile and save the new modpack to a different directory and you can make as many modpacks on as many versions of Minecraft as you wish, and they'll never interact or corrupt each other.
Is there anything I missed? If this guide hasn't given you the answer you're looking for, leave a comment down below and maybe you can help make the next version of this guide even better. Consider subscribing to my channel: http://www.youtube.com/user/boa1891?sub_confirmation=1