So I made a private server for my friends and I to play on (we're running on a forge server and using tunngle for the ip, not really so sure if that information is needed or not?) We've gotten pretty far into building, and everything is looking pretty nice, until now... We agreed to get rid of one of our mods feeling it wasn't important to us since we rarely use it, and upon doing so, what seems to have happened is the block id's got switched around with our other mods, somehow? I'm not stupid or anything, but this is my first time hosting a server of my own so I'm not exactly savvy with how mods work, etc. Is there a way to fix this issue and if so please clue me in? I also might add, in case it's any help, since the mods have gotten, er, switcheroo'd, when I open and run the server, forge loads the mods, and then brings up the "/fml confirm or /fml cancel" thing. So, as you may have gathered, the only way to get the server to run is by of course, typing "/fml confirm" in the server command box. If there's any other information I can give you to help you help me fix this issue, let me know and I will be more than happy to give you the information you need! Thanks for taking the time to read this wall of text, and thanks in advance to any help or tips you can provide to me!
TLDR; I made a server, first timer here. Buildings etc, have been destroyed by block changes (block id's have been switched?) after the removal of a mod. I'm desperate to find a way to fix it, and in need of help! (I'm new to this whole server running and maintenance thing so if you could explain things in an easy to understand way that would be awesome!)
NOTE: I do have teamviewer, so if it's easier for you to help me that way rather than explaining, let me know!