I am creating a sword art online modpack for 1.7.10 and have many rpg/graphic/physic/mechanic mods so far. It is pretty good actually. But I would like to know if there are any specific mods I should add. Please leave some suggestions, note I already have stats and dual wielding.
In case you were wondering, SAO is a popular anime.
Possibly battle craft 2 where you can dual weild and have shields, possibley a mod with more weapons, a sao texture pack, and the sword art online ui mod by thejackimonster
And no magic or bows if you are trying to get it like the anime. But definitely no magic.
Possibly battle craft 2 where you can dual weild and have shields, possibley a mod with more weapons, a sao texture pack, and the sword art online ui mod by thejackimonster
And no magic or bows if you are trying to get it like the anime. But definitely no magic.
100% of the mods you said are already in my pack, I will be releasing it today or tomorrow. If I fail to do so, then anywhere from next Thursday-Sunday.
Possibly battle craft 2 where you can dual weild and have shields, possibley a mod with more weapons, a sao texture pack, and the sword art online ui mod by thejackimonster
And no magic or bows if you are trying to get it like the anime. But definitely no magic.
Actually, I am considering adding a magic mod called "Archmagus" and disabling its features. Then I will make another modpack with the feature enabled and one more mod, "Perfect Spawn" and you will always start off/respawn in the Twilight Forest. Alfheim Online! They will be cross-compatible modpacks just like the series!
That sounds like a good idea! Also eventually you should figure out a way to make a GGO modpack! (Gun Gale Online)
The compatibility will be tough, but I definately will. I will aim for a laser sword mod and possibly Flan's mod, disabling crafting of guns in the other 2. Please note this will come out much later and I will update all 3 packs just for compatibility. The good thing about the Technic launcher is you can update packs and everyone will receive the update automatically essentially.
Edit: You will spawn on the Galacticraft moon and suffication/gravity will be disabled. This makes it so you must travel to the main dimension, SAO, from your game's pack.
Ok, and for GGO, what exactly would you want the laser swords to do? just be better swords, or have abilities?
They will be Lightsabers, likely just cosmetically different. But I will add "Dynamic Sword Skills" mod to all 3 packs so every sword has sword skills.
Does 'Dynamic Sword Skills' add the skills to modded swords?
Yes. All of them, as they all use a certain sword class. Modded or not. Dashes, sword spins, rising slashes, etc.
And GokiStats which allows you to level up stats such as sword attack damage, jump speed/agility, and cooking.
Awesome, in that case I can make a laser sword mod
Ooooh! Perfect! (1.7.10)
Thank you. Otherwise I would have had to go through the process of getting permission for the Star Wars mod. Or settled with Xerxes weapon mod which crashes a lot.
Lol XD! I'll post a link to a version of the mod with just a basic sword with a laser sword texture in around 10-20 minds then I can improve textures and damage (e.t.c) via your preference ! Also, are you using the SAO hud mod?
Yes, the one the jackie monster made. Damage is really fine no matter what, as the elucidator is currently at 18 I believe. So do anywhere from 16-20. Some mobs have a lot of HP in the pack. Texture does not need to be professional. Anything will do.
And are you using MCreator? If not, could you possibly know how to add a buff or something to make it unique? If you cannot, that is fine to.
True, I guess that anyone who uses it will have to extend it before they put it into the dual wield hotbar. Also, is it possible (in the Mine and Blade 2 config) to make dual wielding an unlockable feature?
I wish, but no. Anyway, you should still at least be able to utilize a shield in the beginning if there is an addon or plugin in the future for that.
Awesome Imma see if I can try to get the laser sword turn off and on effect kinda thing
EDIT: Wow, just had a panic attack...then realised I hadn't registered the item with the game XD
So, how's that mod going? My last permission, Atomic Stryker's, is all that is holding back release just a little more. So if you finish it tell me so it can be in the first version.
I can't figure out for the LIFE of me how to make the lasers contract and extend, I'll try and figure out in a later update. Also, what crafting would you want?
OK, how about make the blade change into a different item to contract? Anyway, a beacon with 1 glass above it and a blaze rod stock sounds fine, considering it was "an expensive weapon", and the elucidator is about that hard to get.
In case you were wondering, SAO is a popular anime.
And no magic or bows if you are trying to get it like the anime. But definitely no magic.
100% of the mods you said are already in my pack, I will be releasing it today or tomorrow. If I fail to do so, then anywhere from next Thursday-Sunday.
Actually, I am considering adding a magic mod called "Archmagus" and disabling its features. Then I will make another modpack with the feature enabled and one more mod, "Perfect Spawn" and you will always start off/respawn in the Twilight Forest. Alfheim Online! They will be cross-compatible modpacks just like the series!
I am too, can't wait to release it!
The compatibility will be tough, but I definately will. I will aim for a laser sword mod and possibly Flan's mod, disabling crafting of guns in the other 2. Please note this will come out much later and I will update all 3 packs just for compatibility. The good thing about the Technic launcher is you can update packs and everyone will receive the update automatically essentially.
Edit: You will spawn on the Galacticraft moon and suffication/gravity will be disabled. This makes it so you must travel to the main dimension, SAO, from your game's pack.
Gun Gale Online.
SAO will be in the Overworld to begin with.
They will be Lightsabers, likely just cosmetically different. But I will add "Dynamic Sword Skills" mod to all 3 packs so every sword has sword skills.
Yes. All of them, as they all use a certain sword class. Modded or not. Dashes, sword spins, rising slashes, etc.
And GokiStats which allows you to level up stats such as sword attack damage, jump speed/agility, and cooking.
Ooooh! Perfect! (1.7.10)
Thank you. Otherwise I would have had to go through the process of getting permission for the Star Wars mod. Or settled with Xerxes weapon mod which crashes a lot.
Yes, the one the jackie monster made. Damage is really fine no matter what, as the elucidator is currently at 18 I believe. So do anywhere from 16-20. Some mobs have a lot of HP in the pack. Texture does not need to be professional. Anything will do.
And are you using MCreator? If not, could you possibly know how to add a buff or something to make it unique? If you cannot, that is fine to.
Trust me, I really encourage coding yourself. XD
I have enough ability swords, so its fine. Just tossing an idea.
That was just in case you did not know how to code.
Oh, so like withdraw the blade? That is cool. Just keep in mind you will not be able to dual wield it and still turn it off/on then.
I wish, but no. Anyway, you should still at least be able to utilize a shield in the beginning if there is an addon or plugin in the future for that.
So, how's that mod going? My last permission, Atomic Stryker's, is all that is holding back release just a little more. So if you finish it tell me so it can be in the first version.
OK, how about make the blade change into a different item to contract? Anyway, a beacon with 1 glass above it and a blaze rod stock sounds fine, considering it was "an expensive weapon", and the elucidator is about that hard to get.
And it should have very high durability.
http://www.technicpack.net/modpack/details/sao-legend-blade.518177
It will have a Minecraft Forum thread soon.
Let's move the discussion here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2268357-sword-art-online-modpack-legend-blade