The Meaning of Life, the Universe, and Everything.
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I'd like to find a shader pack that looks realistic but doesnt have over-done effects that make it too bright or too saturated or too dark. just something realistic that isn't a bloom of rainbow colors and water that reflects things underground a thousand miles away.
anyone have any easy-on-the-GPU shader packs like this?
I also have intel HD Graphics so look out for that many just say invalid shader composite and other errors trying to load them. some light or low shader packs would work good
The Meaning of Life, the Universe, and Everything.
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Well sorry i thought a shader pack was like a resource pack guess i was wrong, i dont want to make a duplicate forum thread so if theres a way to delete this one before making a new one thanks.
Well sorry i thought a shader pack was like a resource pack guess i was wrong, i dont want to make a duplicate forum thread so if theres a way to delete this one before making a new one thanks.
The Meaning of Life, the Universe, and Everything.
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That mod doesn't work on my graphics card "Intel HD Graphics" Mini repeated windows on bottom left corner. so i need something else that is similar but works on my GPU
Nothing will work on your GPU. Intel HD Graphics are literally the bottom line, minimum requirement for a computer.
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Did you ever hear the tragedy of Darth Plagueis "the wise"? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself.
The Meaning of Life, the Universe, and Everything.
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Well I can run directX11 programs and i support openGL 4.0 which is quite good and it runs minecraft in 1080p okay and i had a shader pack working a long time ago but it wasn't quite what i was looking for (too bright/dark) it worked though! i just can't find one that's similar but not overly done that works.
Nothing will work on your GPU. Intel HD Graphics are literally the bottom line, minimum requirement for a computer.
What I can run SEUS in my computer WITH MY INTEL HD GRAFICS so nothing is possible
Rollback Post to RevisionRollBack
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
The Meaning of Life, the Universe, and Everything.
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sildurs shaders look awesome but i get like 6-9FPS even on a flatland with 1 layer of "air" not very useable unless i play in like 320x200 it does work though. the best looking ones are a modified shader (disabled waving plants/blocks and enabled some other effects) but i lost that ages ago so i dont have it anymore (if i played for a few hours my FPS would slowly rise up to about 15FPS unless logged off the map/server and came back on then it went back to 6-9FPS)
And to previous post. I think you mean "nothing is impossible" but i get what you mean by that.
And to previous post. I think you mean "nothing is impossible" but i get what you mean by that.
At least someone who understand me (for once)
BTW I forgot to fix it because i didn't see it
anyway ,thanks
Rollback Post to RevisionRollBack
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
What I can run SEUS in my computer WITH MY INTEL HD GRAFICS so nothing is possible
At what framerate? And what specific card? If I remember correctly, the more recent Intel iGPU's are somewhat decent and can actually run the shaders, but not at particularly high framerates.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
At what framerate? And what specific card? If I remember correctly, the more recent Intel iGPU's are somewhat decent and can actually run the shaders, but not at particularly high framerates.
Smoothy with 30 FPS (no lag!) NIVIDA 710M
YEs because I see thay My Intel HD graphics anr somehow outdated so I updated them
EdIT: I removed the shaders later because there was no light in caves ( at light level 8 It's so dark)
Rollback Post to RevisionRollBack
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
Well I can run directX11 programs and i support openGL 4.0 which is quite good
How ho you get OpenGl 4.0 (tell me plz)
Rollback Post to RevisionRollBack
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
YEs because I see thay My Intel HD graphics anr somehow outdated so I updated them
EdIT: I removed the shaders later because there was no light in caves ( at light level 8 It's so dark)
Am I right in saying that you have both an integrated GPU and a dedicated GPU? Is your game running on the dedicated GPU (is it using your NVIDIA GPU, not the Intel GPU)? If so, your Intel GPU is not what's allowing you to run it, it's your NVIDIA GPU.
EDIT: Also, by more recent Intel iGPUs, I did not mean drivers, I mean the actual GPU on the CPU die. You cannot upgrade that without upgrading your CPU, but lately AFAIK Intel have been stepping their game up with graphics processing technology and the latest Intel iGPUs I'm pretty sure can at least run things like shaders, not at high framerates, but they can at least run them. Most Intel GPUs cannot run shaders at all, and usually result in errors.
Am I right in saying that you have both an integrated GPU and a dedicated GPU? Is your game running on the dedicated GPU (is it using your NVIDIA GPU, not the Intel GPU)? If so, your Intel GPU is not what's allowing you to run it, it's your NVIDIA GPU.
EDIT: Also, by more recent Intel iGPUs, I did not mean drivers, I mean the actual GPU on the CPU die. You cannot upgrade that without upgrading your CPU, but lately AFAIK Intel have been stepping their game up with graphics processing technology and the latest Intel iGPUs I'm pretty sure can at least run things like shaders, not at high framerates, but they can at least run them. Most Intel GPUs cannot run shaders at all, and usually result in errors.
for 1 Yes I did (and there are PC that have 3 GPUs {don't ask why!})
for 2 No it's My Intel graphics ( because when I updated the driver before t wasn't working)
for 3 The Intel GPU is Dedicated and the Nivida isn't (because of a reason)
for 4 If it was the Nivida that actually run it Minecraft will be at maybe 60 FPS (with the shaders) (it may be like 200 FPS without it because I arrive at 70- 80 FPS with lag because I should turn off Vsync)
EDIT: and 5 If your asking why it's working because I have i5 CPU (4-cored) (3.5GHz)
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
for 1 Yes I did (and there are PC that have 3 GPUs {don't ask why!})
for 2 No it's My Intel graphics ( because when I updated the driver before t wasn't working)
for 3 The Intel GPU is Dedicated and the Nivida isn't (because of a reason)
for 4 If it was the Nivida that actually run it Minecraft will be at maybe 60 FPS (with the shaders) (it may be like 200 FPS without it because I arrive at 70- 80 FPS with lag because I should turn off Vsync)
EDIT: and 5 If your asking why it's working because I have i5 CPU (4-cored) (3.5GHz)
1. Yeah, some systems do have multiple graphics cards in SLI / CrossFire (so all of them work together to output the same image), and that's mainly to increase performance and cut graphics processing time. But that wasn't what I was talking about. If you have an integrated GPU and a dedicated GPU on the same machine, you either have software which allows you to change which one you want to use, or there is software preloaded that can predict which one best matches your current scenario. Say if you're on a laptop surfing Youtube, you'll probably be running on the integrated card to both save power and avoid wasted performance / increased temps. But start an intensive game up and your laptop will switch over to the dedicated card to provide the high performance required to drive the game. That's what I was talking about.
2. Fair enough, the shaders mod thread does say to use specific Intel drivers.
3. I don't think you quite know what the difference between an integrated and a dedicated card is, your Intel card is the integrated one (Intel never makes dedicated GPUs, only integrated GPUs that mostly sit on the CPU die alongside the processing cores), your NVIDIA card is the dedicated one as far as I can tell.
A GPU is a special processor that is designed to work with graphical data and instructions as fast as possible to provide the smoothest display as possible. This is where the difference between integrated and dedicated GPUs comes into play.
A dedicated GPU (also referred to as a discrete GPU) is a GPU that sits on it's own card and has it's own memory dedicated to the GPU itself (this is where the name dedicated comes from) (so the system cannot access the GPUs memory, nor can the GPU access the system's memory). Dedicated GPUs are very powerful, but at the same time are very big, generate lots of heat, and pull lots of power.
An integrated GPU (also referred to as an iGPU, or IGP) is a portion of the CPU which is set aside to act as a GPU. The iGPU shares memory with the system (on my current laptop I have 8GB DDR3 RAM, from memory up to 128MB of that 8GB RAM can be allocated to the iGPU on my Pentium processor). An iGPU is the bare minimum a computer needs to output to a monitor, and as such they're mostly designed to just allow simple playback of HD video, Flash videos, HTML media, general computing output and light gaming. They cannot perform that well.
So the difference is, an iGPU is a part of the CPU "playing" as a GPU, that shares memory with the system, so it cannot store much graphical data (which modern games do need a lot of graphical data stored, at least relative to 128MB), but it is sufficient for the bare minimum in usage. A dedicated GPU is a stand-alone processor that sits on it's own IC, has it's own memory and cooling, and can handle and support much more than iGPUs can (if you look at the hardware, you'll notice certain portions of dedicated GPUs are designed for different calculations, such as raytracing, antialiasing, etc, so they can perform these functions much faster than an iGPU can).
So why do we bother with iGPUs? Three reasons, power consumption, size limitations, and cost to make.
Dedicated GPUs are power hungry, this isn't a big problem for desktops, but a laptop would be ran dry within no time at all while running a dedicated GPU. iGPUs use much less power, so they are much more effective for laptops and other systems with limited power storage. Because of the lowered power consumption, they also produce much less heat.
If you buy a low-tier dedicated GPU, it will be much MUCH bigger in comparison to your iGPU, but still small enough to fit your other components around. If you buy a high-tier dedicated GPU however, due to the increased performance, the size also goes up for a number of reasons, which may include things like cooling, more memory, larger processors, bigger PCI / PCIe slot, etc.
And lastly, dedicated GPUs cost much more to build, compared to iGPUs which cost relatively nothing in contrast to the other processing cores sitting on the same die.
4. What shader pack are you using? Ultra? Standard? I think you may be overshooting those estimations, as your GPU is behind mine (comparison) and I get ~30 FPS 10.1 Ultra, the same FPS with modified 10.1 Ultra, and ~25 FPS 10.2 Preview 1.
5. No, I was stating a fact. Most Intel cards cannot even run shaders, you either get crashes, or weird graphical issues. But I think Intel stepped their game up recently and pulled ahead with their iGPUs a bit, still, iGPUs are no where near as good as dedicated GPUs, but at least they can run shaders. But your CPU doesn't affect your iGPU unless you get a high-performance i7 AFAIK, so your i5 wouldn't affect the iGPU to my knowledge.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2012
Posts:
145
Member Details
My computer has Intel HD Graphics (Bay Trail) basically lowest of low end intel igp's and i can run Sildurs ULTRA shaders and it DOES run (Turning on vsync removes the juddering and makes it playable)
It looks VERY amazing even if my FPS is low it does work BUT only if you have THE LATEST driver which is not 3095 rather it is the 4xxx series which is newer and not easily obtainable if you don't know where your looking but it's on the intel site and it has drivers that work with sildurs ultra shaders (optifine might mess things up so be careful what mod your using)
1. Yeah, some systems do have multiple graphics cards in SLI / CrossFire (so all of them work together to output the same image), and that's mainly to increase performance and cut graphics processing time. But that wasn't what I was talking about. If you have an integrated GPU and a dedicated GPU on the same machine, you either have software which allows you to change which one you want to use, or there is software preloaded that can predict which one best matches your current scenario. Say if you're on a laptop surfing Youtube, you'll probably be running on the integrated card to both save power and avoid wasted performance / increased temps. But start an intensive game up and your laptop will switch over to the dedicated card to provide the high performance required to drive the game. That's what I was talking about.
2. Fair enough, the shaders mod thread does say to use specific Intel drivers.
3. I don't think you quite know what the difference between an integrated and a dedicated card is, your Intel card is the integrated one (Intel never makes dedicated GPUs, only integrated GPUs that mostly sit on the CPU die alongside the processing cores), your NVIDIA card is the dedicated one as far as I can tell.
A GPU is a special processor that is designed to work with graphical data and instructions as fast as possible to provide the smoothest display as possible. This is where the difference between integrated and dedicated GPUs comes into play.
A dedicated GPU (also referred to as a discrete GPU) is a GPU that sits on it's own card and has it's own memory dedicated to the GPU itself (this is where the name dedicated comes from) (so the system cannot access the GPUs memory, nor can the GPU access the system's memory). Dedicated GPUs are very powerful, but at the same time are very big, generate lots of heat, and pull lots of power.
An integrated GPU (also referred to as an iGPU, or IGP) is a portion of the CPU which is set aside to act as a GPU. The iGPU shares memory with the system (on my current laptop I have 8GB DDR3 RAM, from memory up to 128MB of that 8GB RAM can be allocated to the iGPU on my Pentium processor). An iGPU is the bare minimum a computer needs to output to a monitor, and as such they're mostly designed to just allow simple playback of HD video, Flash videos, HTML media, general computing output and light gaming. They cannot perform that well.
So the difference is, an iGPU is a part of the CPU "playing" as a GPU, that shares memory with the system, so it cannot store much graphical data (which modern games do need a lot of graphical data stored, at least relative to 128MB), but it is sufficient for the bare minimum in usage. A dedicated GPU is a stand-alone processor that sits on it's own IC, has it's own memory and cooling, and can handle and support much more than iGPUs can (if you look at the hardware, you'll notice certain portions of dedicated GPUs are designed for different calculations, such as raytracing, antialiasing, etc, so they can perform these functions much faster than an iGPU can).
So why do we bother with iGPUs? Three reasons, power consumption, size limitations, and cost to make.
Dedicated GPUs are power hungry, this isn't a big problem for desktops, but a laptop would be ran dry within no time at all while running a dedicated GPU. iGPUs use much less power, so they are much more effective for laptops and other systems with limited power storage. Because of the lowered power consumption, they also produce much less heat.
If you buy a low-tier dedicated GPU, it will be much MUCH bigger in comparison to your iGPU, but still small enough to fit your other components around. If you buy a high-tier dedicated GPU however, due to the increased performance, the size also goes up for a number of reasons, which may include things like cooling, more memory, larger processors, bigger PCI / PCIe slot, etc.
And lastly, dedicated GPUs cost much more to build, compared to iGPUs which cost relatively nothing in contrast to the other processing cores sitting on the same die.
4. What shader pack are you using? Ultra? Standard? I think you may be overshooting those estimations, as your GPU is behind mine (comparison) and I get ~30 FPS 10.1 Ultra, the same FPS with modified 10.1 Ultra, and ~25 FPS 10.2 Preview 1.
5. No, I was stating a fact. Most Intel cards cannot even run shaders, you either get crashes, or weird graphical issues. But I think Intel stepped their game up recently and pulled ahead with their iGPUs a bit, still, iGPUs are no where near as good as dedicated GPUs, but at least they can run shaders. But your CPU doesn't affect your iGPU unless you get a high-performance i7 AFAIK, so your i5 wouldn't affect the iGPU to my knowledge.
Sorry if I was a kind of Idiot but I lastly checked whith one my PC used And it's actually my Nivida ( I runned Minecraft with intel All I see is 30 FPS compared to 60-70 FPS
Lastly I get around 20-30 fps on Standard On Ultra I don't seemed to run anyway (IDK but it isn't my GPU fault actually)
the real last thing is: does updation a graphic driver helps?
Anyway your info helped me a lot (are you an engeneer or something like that?)
Rollback Post to RevisionRollBack
-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
Sorry if I was a kind of Idiot but I lastly checked whith one my PC used And it's actually my Nivida ( I runned Minecraft with intel All I see is 30 FPS compared to 60-70 FPS
Lastly I get around 20-30 fps on Standard On Ultra I don't seemed to run anyway (IDK but it isn't my GPU fault actually)
the real last thing is: does updation a graphic driver helps?
Anyway your info helped me a lot (are you an engeneer or something like that?)
Ahh okay. Driver versions do matter, the software that allows shaders to exist is called GLSL (OpenGLShading Language) and is a part of OpenGL. OpenGL is a way for your program to interact with your GPU and tell you GPU what to do. The specific driver version and GPU you use will dictate how quick your applications will be rendered, what OpenGL / DirectX (DirectX is similar to OpenGL, except that AFAIK DirectX is purely a Microsoft thing, OpenGL is cross-platform) version your system supports, and this in turn dictates how effectively your system can handle GLSL as I'm pretty sure the more recent OpenGL versions did fix up quite a bit with OpenGL. For example, I was using an out-of-the-box driver that my new laptop came preinstalled with, ran shaders fine, except one. This one had errors that stopped the shader from working properly, I updated my driver to the latest beta and not only did the shader run, shaders also got a little bit of a framerate improvement.
And no I'm not an engineer. I'm a highschool student who just loves computers. I'm also a programmer as well, and I also want to get into learning GLSL, so I've done some research on this topic.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
anyone have any easy-on-the-GPU shader packs like this?
I also have intel HD Graphics so look out for that many just say invalid shader composite and other errors trying to load them. some light or low shader packs would work good
the only thing I've seen that is like that is Alvoria's Color Blind Simulating Vanilla Shaders,
so you're not completely wrong.
What I can run SEUS in my computer WITH MY INTEL HD GRAFICS so nothing is possible
And to previous post. I think you mean "nothing is impossible" but i get what you mean by that.
At least someone who understand me (for once)
BTW I forgot to fix it because i didn't see it
anyway ,thanks
At what framerate? And what specific card? If I remember correctly, the more recent Intel iGPU's are somewhat decent and can actually run the shaders, but not at particularly high framerates.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Smoothy with 30 FPS (no lag!) NIVIDA 710M
YEs because I see thay My Intel HD graphics anr somehow outdated so I updated them
EdIT: I removed the shaders later because there was no light in caves ( at light level 8 It's so dark)
I know but It's Overdone to
I have a question thought
Dose Texture pack can decraese FPS (Because I haven't tried yet the shaders with wanilla Textures)
How ho you get OpenGl 4.0 (tell me plz)
Am I right in saying that you have both an integrated GPU and a dedicated GPU? Is your game running on the dedicated GPU (is it using your NVIDIA GPU, not the Intel GPU)? If so, your Intel GPU is not what's allowing you to run it, it's your NVIDIA GPU.
EDIT: Also, by more recent Intel iGPUs, I did not mean drivers, I mean the actual GPU on the CPU die. You cannot upgrade that without upgrading your CPU, but lately AFAIK Intel have been stepping their game up with graphics processing technology and the latest Intel iGPUs I'm pretty sure can at least run things like shaders, not at high framerates, but they can at least run them. Most Intel GPUs cannot run shaders at all, and usually result in errors.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
for 1 Yes I did (and there are PC that have 3 GPUs {don't ask why!})
for 2 No it's My Intel graphics ( because when I updated the driver before t wasn't working)
for 3 The Intel GPU is Dedicated and the Nivida isn't (because of a reason)
for 4 If it was the Nivida that actually run it Minecraft will be at maybe 60 FPS (with the shaders) (it may be like 200 FPS without it because I arrive at 70- 80 FPS with lag because I should turn off Vsync)
EDIT: and 5 If your asking why it's working because I have i5 CPU (4-cored) (3.5GHz)
1. Yeah, some systems do have multiple graphics cards in SLI / CrossFire (so all of them work together to output the same image), and that's mainly to increase performance and cut graphics processing time. But that wasn't what I was talking about. If you have an integrated GPU and a dedicated GPU on the same machine, you either have software which allows you to change which one you want to use, or there is software preloaded that can predict which one best matches your current scenario. Say if you're on a laptop surfing Youtube, you'll probably be running on the integrated card to both save power and avoid wasted performance / increased temps. But start an intensive game up and your laptop will switch over to the dedicated card to provide the high performance required to drive the game. That's what I was talking about.
2. Fair enough, the shaders mod thread does say to use specific Intel drivers.
3. I don't think you quite know what the difference between an integrated and a dedicated card is, your Intel card is the integrated one (Intel never makes dedicated GPUs, only integrated GPUs that mostly sit on the CPU die alongside the processing cores), your NVIDIA card is the dedicated one as far as I can tell.
A GPU is a special processor that is designed to work with graphical data and instructions as fast as possible to provide the smoothest display as possible. This is where the difference between integrated and dedicated GPUs comes into play.
A dedicated GPU (also referred to as a discrete GPU) is a GPU that sits on it's own card and has it's own memory dedicated to the GPU itself (this is where the name dedicated comes from) (so the system cannot access the GPUs memory, nor can the GPU access the system's memory). Dedicated GPUs are very powerful, but at the same time are very big, generate lots of heat, and pull lots of power.
An integrated GPU (also referred to as an iGPU, or IGP) is a portion of the CPU which is set aside to act as a GPU. The iGPU shares memory with the system (on my current laptop I have 8GB DDR3 RAM, from memory up to 128MB of that 8GB RAM can be allocated to the iGPU on my Pentium processor). An iGPU is the bare minimum a computer needs to output to a monitor, and as such they're mostly designed to just allow simple playback of HD video, Flash videos, HTML media, general computing output and light gaming. They cannot perform that well.
So the difference is, an iGPU is a part of the CPU "playing" as a GPU, that shares memory with the system, so it cannot store much graphical data (which modern games do need a lot of graphical data stored, at least relative to 128MB), but it is sufficient for the bare minimum in usage. A dedicated GPU is a stand-alone processor that sits on it's own IC, has it's own memory and cooling, and can handle and support much more than iGPUs can (if you look at the hardware, you'll notice certain portions of dedicated GPUs are designed for different calculations, such as raytracing, antialiasing, etc, so they can perform these functions much faster than an iGPU can).
So why do we bother with iGPUs? Three reasons, power consumption, size limitations, and cost to make.
Dedicated GPUs are power hungry, this isn't a big problem for desktops, but a laptop would be ran dry within no time at all while running a dedicated GPU. iGPUs use much less power, so they are much more effective for laptops and other systems with limited power storage. Because of the lowered power consumption, they also produce much less heat.
If you buy a low-tier dedicated GPU, it will be much MUCH bigger in comparison to your iGPU, but still small enough to fit your other components around. If you buy a high-tier dedicated GPU however, due to the increased performance, the size also goes up for a number of reasons, which may include things like cooling, more memory, larger processors, bigger PCI / PCIe slot, etc.
And lastly, dedicated GPUs cost much more to build, compared to iGPUs which cost relatively nothing in contrast to the other processing cores sitting on the same die.
4. What shader pack are you using? Ultra? Standard? I think you may be overshooting those estimations, as your GPU is behind mine (comparison) and I get ~30 FPS 10.1 Ultra, the same FPS with modified 10.1 Ultra, and ~25 FPS 10.2 Preview 1.
5. No, I was stating a fact. Most Intel cards cannot even run shaders, you either get crashes, or weird graphical issues. But I think Intel stepped their game up recently and pulled ahead with their iGPUs a bit, still, iGPUs are no where near as good as dedicated GPUs, but at least they can run shaders. But your CPU doesn't affect your iGPU unless you get a high-performance i7 AFAIK, so your i5 wouldn't affect the iGPU to my knowledge.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
It looks VERY amazing even if my FPS is low it does work BUT only if you have THE LATEST driver which is not 3095 rather it is the 4xxx series which is newer and not easily obtainable if you don't know where your looking but it's on the intel site and it has drivers that work with sildurs ultra shaders (optifine might mess things up so be careful what mod your using)
Sorry if I was a kind of Idiot but I lastly checked whith one my PC used And it's actually my Nivida ( I runned Minecraft with intel All I see is 30 FPS compared to 60-70 FPS
Lastly I get around 20-30 fps on Standard On Ultra I don't seemed to run anyway (IDK but it isn't my GPU fault actually)
the real last thing is: does updation a graphic driver helps?
Anyway your info helped me a lot (are you an engeneer or something like that?)
Ahh okay. Driver versions do matter, the software that allows shaders to exist is called GLSL (OpenGL Shading Language) and is a part of OpenGL. OpenGL is a way for your program to interact with your GPU and tell you GPU what to do. The specific driver version and GPU you use will dictate how quick your applications will be rendered, what OpenGL / DirectX (DirectX is similar to OpenGL, except that AFAIK DirectX is purely a Microsoft thing, OpenGL is cross-platform) version your system supports, and this in turn dictates how effectively your system can handle GLSL as I'm pretty sure the more recent OpenGL versions did fix up quite a bit with OpenGL. For example, I was using an out-of-the-box driver that my new laptop came preinstalled with, ran shaders fine, except one. This one had errors that stopped the shader from working properly, I updated my driver to the latest beta and not only did the shader run, shaders also got a little bit of a framerate improvement.
And no I'm not an engineer. I'm a highschool student who just loves computers. I'm also a programmer as well, and I also want to get into learning GLSL, so I've done some research on this topic.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!