Hi guys, I've been setting up a survival server and was looking to take the ranking system to the next level. I've found a really cool bukkit plug-in called OnTime that will run commands for me when players reach certain playtime on my server. That being the case, I thought it would be cool to set up a leveling system with perms. These "levels" are ranks but much shorter lived as the player will be progressing through them as he spends more and more time on the server.
Why am I posting this? I really need a few people to have a look at the levels I'm planning on setting up to verify this is funnest way this can be done. I'm using 20 levels instead of my first plan of doing 10 so the players feel their progression a bit better. Also, I'm using a well configured version of GameModeInventories to keep Creative items away from the lower level population. I've had great results with the plugin and have spent a lot of time configuring it to what I'd call perfection on a different server.
I've wrote descriptions next to things that may seem unfamiliar or out of place. Any suggestions for changes would be much appreciated. Thanks!
Any default essentials perms listed here will first be negated in globalgroups.txt GroupManager file.
New (Starts with kit.tools, steak x 16, and a golden shovel)
essentials.kits.claim (1 golden shovel for GriefPrevention)
griefprevention.commands.ignore (GP's /ignore command overwrites essentials /ignore but is not given to default)
-killermoney.earnmoney (MobCash like plug-in)
treasurechest.access (access to automatically refilling chests)
-ChestShop.nofee ($1000 per shop, $750 return)
mobarena.classes.god (extremely overpowered class, will be removed once MobArena is available for all levels above 10)
-mobarena.use.join (MobArena being denied at this level because of essentials.back.ondeath exploit. Will fix by loading MobArena into dedicated world)