18) Sopwith's NoSnow Mod (For all snow haters) 19) TinkersConstruct 20) Thaumcraft 21) Thermal Expansion 23) ZansMinimap 24) Aether 2 25)(There will be a version for 1.6.4 in July, 2014) 25) Advanced Genetics AND MORE!
There are many ways to chose with this mod.Let's take a look.
You should start of by getting basic materials. Note that ore generation is changed.
Then you can build a shelter and a farm.
Then from there you can start on the few main mods.
The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets(To get iron nuggets, put a iron ingot in the crafting square to receive 9 nuggets):
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Stuck with Aspects and don't mind a spoiler? Use this! *There is no time aspect, and Alienis is actually Vacuos and Tenebrae if I remember correctly* http://ftbwiki.org/List_of_Aspects
FOSSILS AND ARCHEOLOGY
The first thing you should do is mine fossils like so:
Next you should make a analyzer and a cultivator.
Analyze the BIO-FOSSILS in the analyzer and hope that you can get DNA.
Cultivate that and you get you first egg!
Some things that can be done to get going with the Witchery mod:
Make a witches oven to cook meat, charcoal and produce other materials (ovens can be upgraded)
Really, all you need is wood to get started. Literally, you never need to craft a single vanilla tool (barring subcombines for machines from other mods). In fact, there's even a config option to disable vanilla tool construction. So, let's go over how to get started.
First off, there is the Pattern. Looking it up in NEI or in the reference material which you spawned with, you'll see it is just two planks and two sticks. These are going to be needed to craft the three stations you will need to start making tools. I'd suggest starting off by making a dozen or so. Don't worry, the blank patterns do stack.
Now for these three stations you will need to make: The Stencil Table, crafted with a pattern and a wooden plank, the Part Builder, crafted with a pattern and a log, and the Tool Station, crafted with a pattern and a vanilla crafting table. You might also want to make a Pattern Chest at this time. It can only store patterns, however when adjacent to the Part Builder, you can access the inventory from the Part Builder GUI without needing to access the chest itself.
To make a tool, first you need patterns. For that, you need to put Blank Patterns into the Stencil Table, then use the arrows to find the pattern you are wanting. Then you put the pattern into the Part Builder along with material to make the tool part. Once you have all the tool parts, you can assemble the tool, and name it, in the Tool Station.
When you made any of the aforementioned stations, a second book appeared in your inventory. This book contains an amazing amount of information on what tools need what parts, and what effects various materials have.
Now, this isn’t intended as a derogatory term. After all, everyone starts off as a newbie. In case it has escaped your notice, it is a not very clever adaptation of the infamous <whatever> For Dummies book series. So, now that we’ve got that out of the way, let’s look at this mod.
So, first off, what does this mod do?
It brings your production to the industrial age, with machines which more efficiently smelt, and even get a higher rate of return on your ores!
It also has machines which provide utility. This can either be ease of use, or it can be lag-reducing techniques.
To begin with this mod, you will need to have already accomplished the following:
Established a ‘home’ or ‘base’ that will at least keep the creepers off of you
Done a bit of mining, down to gold/redstone level. No diamonds are necessary to get started
Have about a half stack of iron, and at least a dozen copper and tin, as well as some gold and a half stack of redstone. You might also need a little bit of silver.
You will also need a good bit of glass to get started, so sand is something you’ll actually want to snap up as you come across it. About a half a stack will get you started.
One of your first machines will also need a couple of brick blocks, so if you see any clay, grab it.
That’s really about it. Once you get some iron, gold, silver, tin, copper, and redstone… you’re ready to get started!
The Basics: MOAR POWER!
Many, but not all, of these machines require power to run. This power is measured in MJ, or Minecraft Joules and produced by Engines. Output of engines which produce MJ is generally measured in MJ/t or Minecraft Joules per tick. There are generally twenty ticks per second, although those on servers might experience varying numbers due to lag. Power draw for these machines is also generally measured in MJ/t.
So, let’s get to generating power! The first step is deciding which engine to use. There’s lots of different engines which have differing outputs, differing fuel sources, and differing mechanics. If you haven’t checked it out yet, go look up the NEI Tutorial and then search for the word ‘engine’.
Yea, there’s a lot of them, aren’t there? Well, don’t let that confuse you. Right now, our requirements are: Easy to make, can be made with the materials we have on hand, can produce enough MJ to keep our initial machines powered, and runs on a fuel you have easy access to. For this reason, I would suggest the Steam Engine, which is also a part of this mod. It’s the one that requires something called a ‘redstone transmission coil’ in the recipe.
Now then, this engine runs on coal or charcoal, and also requires water to convert into steam to run itself. Coal is easily found, and charcoal is simply logs which have been cooked in an oven, but a supply of water? Fortunately, there’s a solution to that as well. This machine is called the Aqueous Accumulator. Don’t worry, it doesn’t require any power to run at all. Look up the recipe in NEI.
Get used to that Machine Frame, it’s needed in virtually all of the machines in this mod. However, this isn’t particularly painful to make… a piece of gold, some iron and some glass. Next, you’ll need the servo, which requires some redstone, iron, and more glass. Then you’ll need a bucket, still more glass, and some tin. I hope you found some sand nearby.
Right. So, what does this thing do? Well, if you put a water source block on two sides of this machine, it will function as an infinite water source which automatically pumps water out. Nifty, huh?
Right, now you’ve got a feel for this cute little mechanic, and you’re wanting to go ahead and get this done already. No problem. So, determine where your want your machines. You’re going to want this engine to be about three or four blocks behind it. Yes, you do need some room, you’ll grow into it, don’t worry.
One block below where you want your engine, put your Aqueous Accumulator. Also dig out a one block hole on the left and right, and fill these with water. Open up your AA’s interface, and you should see it rapidly filling with water. Good, it’s working. Now to make your engine.
You’ll need 11 copper for this engine,, plus eight sticks and eight cobble, as well as a Piston (which is cobble, wood planks, one iron ingot, and one redstone), and something called a ‘redstone transmission coil’. Let’s look up that recipe in NEI. Looks like it’s one Silver ingot and a couple of redstone, so not too bad.
Look up the recipie for the gears in the NEI. It’s basically four sticks, then four cobble around the wooden gear, then four copper ingots around the stone gear… and you’ll need two of them.
Right, so we get the engine made. Let’s drop it directly on top of the AA and click on it. Hey cool, we’ve got water automatically flowing into the engine! Now it just needs some coal or charcoal to get fired up and it can start producing power! Unlike most Buildcraft-style engines, as long as you have Redstone configuration set to Enabled/Low, you won’t even need a redstone signal to make it start running!
But first, we’re going to have to figure out how to transmit that power. For now, we’re going to have to use Conductive Pipe. You’re going to need a Wooden Conductive Pipe and some Gold Conductive Pipe. The Wooden Conductive Pipe is your ‘input’ energy pipe. Engines have to be facing a wooden conductive pipe to be able to transmit energy through the pipes. The golden conductive pipes transit energy with minimal energy loss over distance.
MFR aims to automate a number of tasks that previously would be difficult, boring, or work-intensive. It also provides some additional support blocks and machines.
The first thing you'll need to make is rubber. You can find MFR rubber trees in swamps - look for the bright green leaves. Once you have raw rubber, smelt it once to get rubber bars, and then again to get plastic:
(Top: IC2 rubberballs, bottom: MFR rubberbars)
Then, take your raw plastic and craft it into plastic sheets:
Finally, make machine blocks:
And a hammer:
You'll need it to rotate machines.
There's also "ceramic dyes", used for a few things later. Substitute the dye of your choice to change the color.
Due to MFR liquids being placeable in the world, milk buckets can no longer be drank from. Instead, you can make milk bottles:
There is the ability to smelt sugar into sugar charcoal:
Weaker than standard charcoal, but easy to come by.
Some machines accept upgrades:
There are numerous upgrade tiers, all crafted like this but with the top material changed (to gold, bronze, silver, diamonds, etc). Upgrades boost the effective radius of a machine. Machines with upgrade slots will have a single slot with a 'ghosted' upgrade spite in it.
I'll also take a moment to explain the MFR GUIs. Most machines will look like this:
Some may not have an inventory or a liquid storage bar. From left to right, the four bars at the right are:
Progress towards completion, which is not always used
Idle countdown, which occurs if a machine can't do anything (to reduce CPU load)
Several have specialized GUIs, and their individual entries will describe that.
All machines can be broken by hand; you don't even need a pick. Breaking a machine will drop its items but destroy any power, liquid, or work progress it has built up.
Finally, all machines can be powered by Thermal Expansion conduits. All machines can be serviced by any standard liquid pipes.
If Galacticraft is the only mod that you have installed, you will need to wait until we can create Empty Liquid Canisters and a Portable Oil Extractor before you can gather oil -- we'll get to these in a minute. If you have Buildcraft installed, the recommended method for gathering oil is by using a pump and Buildcraft or Railcraft tanks. Buildcraft also adds the ability to gather oil in buckets. Forestry gives you the option of using tin cans, which are cheap, but single-use.
Or, you can wait until we've created the Galacticraft tools necessary for oil collection.
Step Two: Power Source
In order to make most of the Galacticraft components and tools, you need Galacticraft machines which themselves need power to run. If you already have a power infrastructural from another of the mods mentioned at the top of this page, you're golden. If you're limited to Galacticraft, you'll need to create a Coal Generator at this point, since Basic Solar Panels and Advanced Solar Panelsrequire components that require power to generate.
Step Three: Crafting Machines
Galacticraft has a quite a number of machines - usually the size of a crafting table - that perform some amazing functions. Although the orientation of a simple crafting table doesn't matter much, the machines you create using Galacticraft have some unique sides to them. Some might require power input on a particular side, some might produce oxygen on another side, and so on. Usually right-clicking on the machine will let you view its console - it may need some required materials added, or it may be unable to function until it has enough electricity to power up.
Side Note: If you power a Circuit Fabricator via a Buildcraft kinesis pipe network, I recommend using an iron kinesis pipe to limit the power that it draws. It worked fine for me on an iron pipe at the lowest 2 MJ setting, but connected directly to the power network, it drew all available power and caused other things to shut down.
Now that you are able to create a Basic Wafer, the next machine to build is a Compressor, which compacts ingots into more durable, compressed versions of the material. The Compressor runs on coal, or other combustibles. Later you will be able to make an Electric Compressor that runs from a power source instead, but since it requires compressed materials to build, you need to make the coal-fired one first.
You will need either the Galacticraft Refinery or the Buildcraft refinery to (slowly, using much power in the process) refine the oil intoRocket Fuel / Fuel, which has twenty times the energy as unrefined oil.
Step Five: Collecting Oxygen
Eventually, you will be able to create oxygen while in space. But your first time up, it's a rather crucial resource to bring with you!
First, you will need to create an Oxygen Collector, which likewise requires power to run. In the Overworld, you can place it anywhere to begin gathering oxygen; in a no-atmosphere environment, you will need to surround it either with leaves (which it will slowly consume) or growing wheat (which stops producing oxygen when it's full-grown, so it needs to be harvested and replanted regularly.
But in the Overworld, you can place it anywhere. But then you need:
In order to do anything with the oxygen collected by the collector, you will need to create Oxygen Pipes using six panes of glass on the regular crafting grid - three across the top and bottom.
Reviewing steps completed so far: you've gathered ore and oil, created a power source (perhaps even solar power), crafted various machines for processing ore and filling both fuel and oxygen tanks, you're wearing your spacesuit gear - or at least the oxygen-related components - since it's always a good idea when leaving solid ground to carry a Parachute, add that too. The last slot on the spacesuit tab is for a Frequency Module - add this to better enable sounds while in space.
It's now time to get to work on your rocket: First up, build the NASA Workbench - right click to view an empty Tier 1 Rocket layout. Insert the various exterior components to make the rocket - nose cone, plating, fins and of course, the engine. Build a launch pad and drop your rocket in the middle and you're almost ready for take-off!
Installing a Fuel Loader next to the launch pad enables the loading of fuel via canisters from your Refinery. Other mods can also enable piping fuel directly, rather than using canisters. Click the Load Fuel button to start the refuelling process for your rocket. Enter your rocket and press "F" to not only view the fuel load percentage but also your inventory and - if you added chests during assembly - the inventory of the rocket itself.
Coming soon... ---
Building rockets, space stations and colonies on new worlds may seem a little overwhelming, if you're just starting out. So here is a small guide to getting started with Galacticraft!
The four most crucial items you will need are the Parachute and Oxygen Gear and Oxygen Mask and Oxygen Tank. Once you have acquired this equipment you are almost ready. After this, all you need take with you are the Galacticraft machines.
Build Oxygen Machines, Refine Fuel, and Launch Your Ship
Place the nine rocket launch pads you have on the ground in a 3x3 block shape. On top of them, you will place your rocket in the middle pad, so that there are eight launch pads surrounding the rocket. You will then place the Fuel Loader directly adjacent to the launch pad and rocket on any side of the launch pad. You are all but ready. If you haven't found any oil yet, go ahead and get some, which generates deep in the ground around the gold and diamond level. Once you have at least five-thousand (five) or more oil in the refinery, put a battery in the refinery and start converting the crude oil to Rocket Fuel. This process will likely require more power than your battery can store, therefore recharge it in one of your solar panels.
After you have converted all of the oil to Rocket Fuel, load it into the Tier 1 Rocket using a battery. You may now go to the moon! All you have to do is equip your Parachute and Oxygen Gear and mask. The items you will be taking to the Moon with you are yourOxygen Sealer, Oxygen Collector, solar panels, batteries, Compressor, Oxygen Compressor, and the Fuel Loader. If you are wondering what the sealer's, collector's and bubble distributor's function and purposes are, the sealer is meant to lock oxygen in an enclosed room. To "enclose" your future Moon-base, you will need at least seven Air Lock Frame(s), one Air Lock Controller. If you are good with redstone, you can also make a piston door, as long as the pistons are covered with sealable blocks and the blocks the pistons push are sealable (you can change what blocks are and aren't sealable in the configuration file). Next, oxygen can be provided to your Moon-base through the use of the Oxygen Bubble Distributor and the Oxygen Collector. Breathable oxygen is created by planting two or more trees on the moon with a source of water nearby (preferably an unlimited water source) with the Oxygen Collector very close to the trees. Then, connect the Oxygen Bubble Distributor to the Oxygen Collector with Oxygen Pipes, so that the oxygen can travel from the collector to the bubble distributor. This is the preferred setup before the player has made a functioning Air Lock door to his or her base. After that, it is possible to use the Oxygen Sealer.
Like all Galacticraft machines, the oxygen providing machines require a source of power to work. The best source of power is the solar panel (which is why you are taking them to the moon with you), or batteries for off-and-on use. As soon as you have built your Moon-base, you can finally explore the lunar surface for Moon Village(s) or even the prized Moon Dungeon. Next stop, Mars!
Be sure to do a little research about the Moon so that you know how and when to land safely!
Getting Started in a Newly Generated World
When starting a completely new world with the Aether mod, you first want to play regular vanilla Minecraft. Collect materials, survive, etc. Your first objective should be traveling to the Nether. When in the Nether, try and find Glowstone. It will usually be hanging above from the ceiling of the Nether, but sometimes you are able to grab it when the ceiling hangs low. Glowstone is the material that you make the Aether portal with. You must grab at least 10 blocks worth of Glowstone, otherwise known as 40 glowstone dust or more. Make sure to grab not just ten Glowstone dust, but make sure to craft them into Glowstone blocks like this:
Once you have gathered Glowstone, you are going to need a bucket of water. This is the ignition to the Aether portal, much like the Flint and Steel (or, any sort of fire in general) is for the Nether. Then, build your regular portal frame (its the same portal frame as a Nether portal), except leave out the corners in order to not have to collect 14 Glowstone bocks instead of 10. Once you have finished the portal frame, dump the bucket of water into the bottom of the portal frame and it will ignite into a swirling, blue portal which should make you say "Wow" inside your head. Entities are also able to go through the Aether portal. BEFORE going into the Aether, we recommend bringing some basic tools with you, blocks, and also another bucket of water. Try not to bring any items that are too precious; just bring iron or lower status things. Bringing a bucket of water is really helpful when in the Aether. The reason for this is so you can descend from high places easily and not take any fall damage. You are now ready to enter the Aether. Get ready, because many more challenges await you in this mystical dimension.
For people who do not mind cheating a little, it may be wise to turn on gamerule keepInventory.
Now in the Aether
You are now inside the Aether dimension. When you first spawn inside the Aether, you will most likely spawn somewhere in the air. Like mentioned in the previous paragraph, use your blocks to make your way over to the mainland. Use your water bucket when needed. When building your little bridge over to the mainland, be aware of your surroundings. You will most likely find Zephyrs, which are flying mobs that shoot cloudballs at you. These projectiles deal no damage, but have a big knockback effect which will launch you in the air. If you fall off the Aether, you will be teleported back to the Overworld, but you will land directly on top of the portal and die of fall damage. If you were far away from the portal when you fell, though, you may land in a completely unfamiliar place.
Once you have successfully made a bridge over to the mainland, you want to gather your basic Aether materials. It's basically vanilla Minecraft except with Aether themed materials. Trees are very common in the Aether; they're almost everywhere. In fact, there are no biomes in the Aether; it's all one, similar to that of the Nether. When harvesting trees, you will sometimes encounter Skyroot Log Walls, which are basically the roots of trees. These cannot be made into Skyroot Planks like regular Skyroot Logs can. These are purely for aesthetic purposes.
Once you get Skyroot Logs, make them into planks, then into a Skyroot Crafting Table. There is no difference between the vanilla crafting table and the Skyroot one, besides their texture and name. Place down the table and make your basic Skyroot tools. As you go on, you will need to upgrade to better tools, so gatherHolystone. Holystone is the block that substitutes for Stone in the Overworld. Mining in the Aether can be really dangerous. Don't dig too far down, or else you will fall through the bottom of the floating island you are mining in. When mining, you can find many different ores. These ores can be crafted into different armor and tools. If you happen to have taken torches to the Aether, you may have found them defective. This is because you need Aether-specific torches, which are called Ambrosium Torches. Ambrosium can be gathered fromAmbrosium Ore, which is, in simple words, the counterpart of Coal in the Aether. To make Ambrosium Torches, put an Ambrosium Shard over a Skyroot Stick, and it will give you two, unlike regular torches (which gives four).
There are several new types of food in the Aether. Across the landscape of the Aether, there are leaves that have a berry-like texture on it. Inside the leaves is a Blue Berry stem. These can be easily farmed, and they're a really efficient source of food; replenishing 2 hunger. You may also find the slightly taller Orange plants. They're like a slightly better version of the Blueberry, replenishing 4 hunger. You may want to start with Blueberry farms, but eventually upgrade to an Orange farm. Orange plants can grow up to 2 blocks high, unlike the Blueberry bushes (which only grow one block tall).
Also, Holystone can be turned into a healing stone using an altar and three pieces of Ambrosium as fuel. Occasionally in the Aether, you will come across tiny chunks of land in the sky with a blue tree on top; this is aCrystal Tree. When the leaves with white specks in them are destroyed, they will drop White Apples. These do not replenish any hunger, but will terminate any poison effect the player has. In coming versions of Aether II, Crystal Trees will be changed to being on land instead of floating on islands in the sky.
Inside the Aether Dimension. This is the portal you use to come in.
1.0 - Initial Release
1.0.1 - Took out portal gun mod due to permissions
- Fixed bugs with Optifine and disappearing limbs
- Updated Fossils & Archeology to 6.3
- Added More Nature
- And More!
1.1 - Added Necromancy
- Added Aether!
- Added Balkons Weapons
- Added BOP
- Took out optifine due to permissions
- Custom config!
1.1.1 - Took out Optifine for realz
- Took out VoxelMap because of lag.
- Added Mapwriter
- Updated F/A mod.
- Added Witchery
1.1.1 (B) - Spiced up the Pack Description
- Changed Pack Logo.
1.1.2 - Removed natura, more nature.
- Updated F/A
1.1.3 - Updated F/A
- Added Treecapitator
- Refreshed Config for id conflicts when trying to play LAN.
1.2 - Mo creatures?
- Thaumatic Tinkerer?
- Open Blocks?
This is the Internet. Even if you don't like us (we still like you, really) for some reason, we can't (and wouldn't) stop you and maintain any semblance of a moral high ground, so have fun. Permission granted. This was made to be played, after all.A courtesy notification is definitely appreciated, as well as a link to the wiki. As a consideration to the community, I would request that you make all possible efforts in order to comply with the respective licenses and terms of all other mods in your pack.If anything here is not acceptable to you (not sure what), please feel free to contact us and we can work something out.- Team CoFH (http://teamcofh.com)
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. Requests for permissions to distribute the MOD will be denied. Modpacks which already had permission retain that permission unless revoked. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and theOWNER may claim damages or take other action to rectify the situation.- Micdoodle8 (http://www.micdoodle8.com/oldsite/galacticraft/) (http://micdoodle8.com/mods/galacticraft/downloads)
This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!-mDiyo
You want Thaumcraft in your mod pack? All you need to meet are five simple conditions:
1. Your mod pack needs a link back to this forum post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor).
4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so.
5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.-Azanor (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-4-1-1-14-updated-20-5-2014)
Modpacks: This mod may be included in modpacks, if I am credited (please include a link to this page) and you do not make money from the modpack. No charging for it or putting it behind an ad link (like adf.ly)-mamiyaotaru (http://www.planetminecraft.com/member/mamiyaotaru/)
You are not allowed to sell TeamDNA mods or earn money with them in any way.
You are not allowed to copy or reverse engineer any of the code that was released by TeamDNA.
You are not allowed to upload instances of TeamDNA mods without a written permission of the author.
You are allowed to create modpacks with TeamDNA mods.
All TeamDNA mods must be downloaded from the TeamDNA.de-Server.- TeamDNA (http://ag.teamdna.de/wiki/mc16/index.html?art=home)
This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!-mDiyo (Natura)
you have the right to have access the source code of the mod,
you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original authour(s),
you have the right to distribute the source code and/or compiled versions of the source code
you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original authour(s)(a link back to this thread for example)
if you wind up using parts of my mod in your own, then create a really awesome mod so that i can be proud-sirolf2009 (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286889-1-6-4-the-necromancy-mod-1-5-necro-api-1-2)
Hey, I know i'm the only one posting here and i might see forever alone from that, but i have a few questions. How do you port (forward and back) mods?! I've been searching for days and days and haven't found a thing. PLEASE REPLY!!!!!!!!!
I have looked over some things and decided to make a smaller modpack for 1.7.10 and officialy DISCONTINUE THIS MODPACK. I hope you like this modpack and if you would want to see a newer better version check out the ShapeTheWorld modpack at this address.